[Scummvm-cvs-logs] CVS: scummvm/scumm scummvm.cpp,2.194,2.195
Torbj?rn Andersson
eriktorbjorn at users.sourceforge.net
Sat May 31 06:44:06 CEST 2003
Update of /cvsroot/scummvm/scummvm/scumm
In directory sc8-pr-cvs1:/tmp/cvs-serv22207
Modified Files:
scummvm.cpp
Log Message:
Set the "machine speed" variable for V2 games. I think it's safe to assume
that modern hardware will handle the more elaborate version of the EGA Zak
intro without any problems.
Index: scummvm.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm/scummvm.cpp,v
retrieving revision 2.194
retrieving revision 2.195
diff -u -d -r2.194 -r2.195
--- scummvm.cpp 31 May 2003 11:57:18 -0000 2.194
+++ scummvm.cpp 31 May 2003 13:43:05 -0000 2.195
@@ -810,8 +810,13 @@
void Scumm::initScummVars() {
// FIXME
- if (_features & GF_AFTER_V2)
+ if (_features & GF_AFTER_V2) {
+ // This needs to be at greater than 40 to get the more
+ // elaborate version of the EGA Zak into. I don't know where
+ // else it makes any difference.
+ VAR(VAR_MACHINE_SPEED) = 0x7FFF;
return;
+ }
if (!(_features & GF_AFTER_V6))
VAR(VAR_V5_TALK_STRING_Y) = -0x50;
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