[Scummvm-cvs-logs] CVS: scummvm/scumm scummvm.cpp,2.196,2.197
Max Horn
fingolfin at users.sourceforge.net
Sat May 31 11:12:04 CEST 2003
Update of /cvsroot/scummvm/scummvm/scumm
In directory sc8-pr-cvs1:/tmp/cvs-serv14594
Modified Files:
scummvm.cpp
Log Message:
added hack to make The Dig work again, tbus might break all sorts of other things (though I don't really see how, but that won't stop the bugs :-)
Index: scummvm.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm/scummvm.cpp,v
retrieving revision 2.196
retrieving revision 2.197
diff -u -d -r2.196 -r2.197
--- scummvm.cpp 31 May 2003 13:45:45 -0000 2.196
+++ scummvm.cpp 31 May 2003 17:58:15 -0000 2.197
@@ -1235,6 +1235,23 @@
a->moving = 0;
}
} else {
+ if (a) {
+ // FIXME: This hack mostly is there to fix the tomb/statue room
+ // in The Dig. What happens there is that when you enter, you are
+ // placed at object 399, coords (307,141), which is in box 25.
+ // But then the entry script locks that and other boxes. Hence
+ // after the entry script runs, you basically can only do one thing
+ // in that room, and that is to leave it - which means the game
+ // is unfinishable.
+ // By calling adjustActorPos, we can solve the problem in this case:
+ // there is a very close box (box 12) which contains point (307,144).
+ // If we call adjustActorPos, Commander Low is moved into that box,
+ // and we can go on. But aqudran looked this up in his IMB DB for
+ // The DIG; and nothing like this is done there. Also I am pretty
+ // sure this used to work in 0.3.1. So apparently something broke
+ // down here, and I have no clue what that might be :-/
+ a-> adjustActorPos();
+ }
if (camera._follows) {
a = derefActor(camera._follows, "startScene: follows");
setCameraAt(a->x, a->y);
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