[Scummvm-cvs-logs] CVS: scummvm TODO,1.42,1.43
Max Horn
fingolfin at users.sourceforge.net
Wed Nov 5 14:35:04 CET 2003
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Update of /cvsroot/scummvm/scummvm
In directory sc8-pr-cvs1:/tmp/cvs-serv21360
Modified Files:
TODO
Log Message:
updated TODO a bit
Index: TODO
===================================================================
RCS file: /cvsroot/scummvm/scummvm/TODO,v
retrieving revision 1.42
retrieving revision 1.43
diff -u -d -r1.42 -r1.43
--- TODO 4 Nov 2003 12:47:25 -0000 1.42
+++ TODO 5 Nov 2003 22:34:00 -0000 1.43
@@ -22,6 +22,17 @@
one can compile scummvm in a directory tree seperate from the source tree.
That would make it possible to build ScummVM with different build options,
e.g. have one debug build and one optimized build.
+* Add a FilesystemManager or FileManager or so which should unify and/or
+ replace the current File/FilesystemNode classes (and maybe SaveFileManager).
+ The goal is to make these things as portable as possible while keeping it
+ easy to use for the coder. Some new functionality we need:
+ - check for existance of file/directory
+ - check whether given directory is readable/writeable
+ - convert FSNode into a string representation (for prefs file)
+ - convert said string representation back to FSNode
+ Of course that can be added w/o a FileManager class, too - but it might be
+ nice to have all of these integrated.
+
Documentation
=============
@@ -47,16 +58,8 @@
GUI
===
-* LAUNCHER: fix global options dialog to be properly persistent
* LAUNCHER: add more options to global options dialog
* LAUNCHER: add more options to game target options dialog
-* Global & game target options dialogs probably could share some "panes"
- -> write code allowing this
- -> also, 'in game' option dialogs (for volume/scaler/etc. settings)
- could potentially reuse these, too
-* Maybe rearrange Launcher dialog, too, to look a bit like the current
- SCUMM in-game menu: instead of two button rows, have a single button
- column at the right side, and the target list on the left side.
* Remove hardcoded 320x200 assumptions, use game screen size
* Add ability to scale GUI (ie. to make the GUI less tiny in COMI)
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