[Scummvm-cvs-logs] CVS: scummvm/sword2 interpreter.cpp,1.26,1.27 logic.h,1.21,1.22

Torbj?rn Andersson eriktorbjorn at users.sourceforge.net
Sun Nov 23 23:35:02 CET 2003


Update of /cvsroot/scummvm/scummvm/sword2
In directory sc8-pr-cvs1:/tmp/cvs-serv24900

Modified Files:
	interpreter.cpp logic.h 
Log Message:
Removed redundant information from the opcode list. I thought having the
number of parameters to a function would be useful for debugging, but that
information is already available in the script data itself.


Index: interpreter.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/sword2/interpreter.cpp,v
retrieving revision 1.26
retrieving revision 1.27
diff -u -d -r1.26 -r1.27
--- interpreter.cpp	23 Nov 2003 13:40:24 -0000	1.26
+++ interpreter.cpp	24 Nov 2003 07:34:07 -0000	1.27
@@ -35,158 +35,158 @@
 
 #define MAX_FN_NUMBER	117
 
-#define OPCODE(x, y)	{ x, &Logic::y, #y }
+#define OPCODE(x)	{ &Logic::x, #x }
 
 void Logic::setupOpcodes(void) {
 	static const OpcodeEntry opcodes[MAX_FN_NUMBER + 1] = {
 		/* 00 */
-		OPCODE(1, fnTestFunction),
-		OPCODE(1, fnTestFlags),
-		OPCODE(2, fnRegisterStartPoint),
-		OPCODE(2, fnInitBackground),
+		OPCODE(fnTestFunction),
+		OPCODE(fnTestFlags),
+		OPCODE(fnRegisterStartPoint),
+		OPCODE(fnInitBackground),
 		/* 04 */
-		OPCODE(1, fnSetSession),
-		OPCODE(1, fnBackSprite),
-		OPCODE(1, fnSortSprite),
-		OPCODE(1, fnForeSprite),
+		OPCODE(fnSetSession),
+		OPCODE(fnBackSprite),
+		OPCODE(fnSortSprite),
+		OPCODE(fnForeSprite),
 		/* 08 */
-		OPCODE(1, fnRegisterMouse),
-		OPCODE(3, fnAnim),
-		OPCODE(2, fnRandom),
-		OPCODE(1, fnPreLoad),
+		OPCODE(fnRegisterMouse),
+		OPCODE(fnAnim),
+		OPCODE(fnRandom),
+		OPCODE(fnPreLoad),
 		/* 0C */
-		OPCODE(2, fnAddSubject),
-		OPCODE(1, fnInteract),
-		OPCODE(0, fnChoose),
-		OPCODE(7, fnWalk),
+		OPCODE(fnAddSubject),
+		OPCODE(fnInteract),
+		OPCODE(fnChoose),
+		OPCODE(fnWalk),
 		/* 10 */
-		OPCODE(5, fnWalkToAnim),
-		OPCODE(6, fnTurn),
-		OPCODE(5, fnStandAt),
-		OPCODE(3, fnStand),
+		OPCODE(fnWalkToAnim),
+		OPCODE(fnTurn),
+		OPCODE(fnStandAt),
+		OPCODE(fnStand),
 		/* 14 */
-		OPCODE(3, fnStandAfterAnim),
-		OPCODE(2, fnPause),
-		OPCODE(4, fnMegaTableAnim),
-		OPCODE(1, fnAddMenuObject),
+		OPCODE(fnStandAfterAnim),
+		OPCODE(fnPause),
+		OPCODE(fnMegaTableAnim),
+		OPCODE(fnAddMenuObject),
 		/* 18 */
-		OPCODE(0, fnStartConversation),
-		OPCODE(0, fnEndConversation),
-		OPCODE(3, fnSetFrame),
-		OPCODE(3, fnRandomPause),
+		OPCODE(fnStartConversation),
+		OPCODE(fnEndConversation),
+		OPCODE(fnSetFrame),
+		OPCODE(fnRandomPause),
 		/* 1C */
-		OPCODE(3, fnRegisterFrame),
-		OPCODE(1, fnNoSprite),
-		OPCODE(2, fnSendSync),
-		OPCODE(1, fnUpdatePlayerStats),
+		OPCODE(fnRegisterFrame),
+		OPCODE(fnNoSprite),
+		OPCODE(fnSendSync),
+		OPCODE(fnUpdatePlayerStats),
 		/* 20 */
-		OPCODE(1, fnPassGraph),
-		OPCODE(1, fnInitFloorMouse),
-		OPCODE(1, fnPassMega),
-		OPCODE(6, fnFaceXY),
+		OPCODE(fnPassGraph),
+		OPCODE(fnInitFloorMouse),
+		OPCODE(fnPassMega),
+		OPCODE(fnFaceXY),
 		/* 24 */
-		OPCODE(1, fnEndSession),
-		OPCODE(0, fnNoHuman),
-		OPCODE(0, fnAddHuman),
-		OPCODE(1, fnWeWait),
+		OPCODE(fnEndSession),
+		OPCODE(fnNoHuman),
+		OPCODE(fnAddHuman),
+		OPCODE(fnWeWait),
 		/* 28 */
-		OPCODE(8, fnTheyDoWeWait),
-		OPCODE(7, fnTheyDo),
-		OPCODE(6, fnWalkToTalkToMega),
-		OPCODE(0, fnFadeDown),
+		OPCODE(fnTheyDoWeWait),
+		OPCODE(fnTheyDo),
+		OPCODE(fnWalkToTalkToMega),
+		OPCODE(fnFadeDown),
 		/* 2C */
-		OPCODE(0, fnISpeak),
-		OPCODE(0, fnTotalRestart),
-		OPCODE(0, fnSetWalkGrid),
-		OPCODE(5, fnSpeechProcess),
+		OPCODE(fnISpeak),
+		OPCODE(fnTotalRestart),
+		OPCODE(fnSetWalkGrid),
+		OPCODE(fnSpeechProcess),
 		/* 30 */
-		OPCODE(3, fnSetScaling),
-		OPCODE(0, fnStartEvent),
-		OPCODE(0, fnCheckEventWaiting),
-		OPCODE(1, fnRequestSpeech),
+		OPCODE(fnSetScaling),
+		OPCODE(fnStartEvent),
+		OPCODE(fnCheckEventWaiting),
+		OPCODE(fnRequestSpeech),
 		/* 34 */
-		OPCODE(1, fnGosub),
-		OPCODE(3, fnTimedWait),
-		OPCODE(5, fnPlayFx),
-		OPCODE(1, fnStopFx),
+		OPCODE(fnGosub),
+		OPCODE(fnTimedWait),
+		OPCODE(fnPlayFx),
+		OPCODE(fnStopFx),
 		/* 38 */
-		OPCODE(2, fnPlayMusic),
-		OPCODE(0, fnStopMusic),
-		OPCODE(2, fnSetValue),
-		OPCODE(1, fnNewScript),
+		OPCODE(fnPlayMusic),
+		OPCODE(fnStopMusic),
+		OPCODE(fnSetValue),
+		OPCODE(fnNewScript),
 		/* 3C */
-		OPCODE(0, fnGetSync),
-		OPCODE(0, fnWaitSync),
-		OPCODE(0, fnRegisterWalkGrid),
-		OPCODE(4, fnReverseMegaTableAnim),
+		OPCODE(fnGetSync),
+		OPCODE(fnWaitSync),
+		OPCODE(fnRegisterWalkGrid),
+		OPCODE(fnReverseMegaTableAnim),
 		/* 40 */
-		OPCODE(3, fnReverseAnim),
-		OPCODE(0, fnAddToKillList),
-		OPCODE(3, fnSetStandbyCoords),
-		OPCODE(1, fnBackPar0Sprite),
+		OPCODE(fnReverseAnim),
+		OPCODE(fnAddToKillList),
+		OPCODE(fnSetStandbyCoords),
+		OPCODE(fnBackPar0Sprite),
 		/* 44 */
-		OPCODE(1, fnBackPar1Sprite),
-		OPCODE(1, fnForePar0Sprite),
-		OPCODE(1, fnForePar1Sprite),
-		OPCODE(1, fnSetPlayerActionEvent),
+		OPCODE(fnBackPar1Sprite),
+		OPCODE(fnForePar0Sprite),
+		OPCODE(fnForePar1Sprite),
+		OPCODE(fnSetPlayerActionEvent),
 		/* 48 */
-		OPCODE(2, fnSetScrollCoordinate),
-		OPCODE(3, fnStandAtAnim),
-		OPCODE(1, fnSetScrollLeftMouse),
-		OPCODE(1, fnSetScrollRightMouse),
+		OPCODE(fnSetScrollCoordinate),
+		OPCODE(fnStandAtAnim),
+		OPCODE(fnSetScrollLeftMouse),
+		OPCODE(fnSetScrollRightMouse),
 		/* 4C */
-		OPCODE(1, fnColour),
-		OPCODE(1, fnFlash),
-		OPCODE(1, fnPreFetch),
-		OPCODE(3, fnGetPlayerSaveData),
+		OPCODE(fnColour),
+		OPCODE(fnFlash),
+		OPCODE(fnPreFetch),
+		OPCODE(fnGetPlayerSaveData),
 		/* 50 */
-		OPCODE(3, fnPassPlayerSaveData),
-		OPCODE(2, fnSendEvent),
-		OPCODE(1, fnAddWalkGrid),
-		OPCODE(1, fnRemoveWalkGrid),
+		OPCODE(fnPassPlayerSaveData),
+		OPCODE(fnSendEvent),
+		OPCODE(fnAddWalkGrid),
+		OPCODE(fnRemoveWalkGrid),
 		/* 54 */
-		OPCODE(0, fnCheckForEvent),
-		OPCODE(2, fnPauseForEvent),
-		OPCODE(0, fnClearEvent),
-		OPCODE(5, fnFaceMega),
+		OPCODE(fnCheckForEvent),
+		OPCODE(fnPauseForEvent),
+		OPCODE(fnClearEvent),
+		OPCODE(fnFaceMega),
 		/* 58 */
-		OPCODE(2, fnPlaySequence),
-		OPCODE(1, fnShadedSprite),
-		OPCODE(1, fnUnshadedSprite),
-		OPCODE(0, fnFadeUp),
+		OPCODE(fnPlaySequence),
+		OPCODE(fnShadedSprite),
+		OPCODE(fnUnshadedSprite),
+		OPCODE(fnFadeUp),
 		/* 60 */
-		OPCODE(1, fnDisplayMsg),
-		OPCODE(0, fnSetObjectHeld),
-		OPCODE(3, fnAddSequenceText),
-		OPCODE(0, fnResetGlobals),
+		OPCODE(fnDisplayMsg),
+		OPCODE(fnSetObjectHeld),
+		OPCODE(fnAddSequenceText),
+		OPCODE(fnResetGlobals),
 		/* 64 */
-		OPCODE(1, fnSetPalette),
-		OPCODE(1, fnRegisterPointerText),
-		OPCODE(1, fnFetchWait),
-		OPCODE(1, fnRelease),
+		OPCODE(fnSetPalette),
+		OPCODE(fnRegisterPointerText),
+		OPCODE(fnFetchWait),
+		OPCODE(fnRelease),
 		/* 68 */
-		OPCODE(1, fnPrepareMusic),
-		OPCODE(1, fnSoundFetch),
-		OPCODE(1, fnPrepareMusic),	// Again, apparently
-		OPCODE(1, fnSmackerLeadIn),
+		OPCODE(fnPrepareMusic),
+		OPCODE(fnSoundFetch),
+		OPCODE(fnPrepareMusic),	// Again, apparently
+		OPCODE(fnSmackerLeadIn),
 		/* 6C */
-		OPCODE(1, fnSmackerLeadOut),
-		OPCODE(0, fnStopAllFx),
-		OPCODE(1, fnCheckPlayerActivity),
-		OPCODE(0, fnResetPlayerActivityDelay),
+		OPCODE(fnSmackerLeadOut),
+		OPCODE(fnStopAllFx),
+		OPCODE(fnCheckPlayerActivity),
+		OPCODE(fnResetPlayerActivityDelay),
 		/* 70 */
-		OPCODE(0, fnCheckMusicPlaying),
-		OPCODE(0, fnPlayCredits),
-		OPCODE(0, fnSetScrollSpeedNormal),
-		OPCODE(0, fnSetScrollSpeedSlow),
+		OPCODE(fnCheckMusicPlaying),
+		OPCODE(fnPlayCredits),
+		OPCODE(fnSetScrollSpeedNormal),
+		OPCODE(fnSetScrollSpeedSlow),
 		/* 74 */
-		OPCODE(0, fnRemoveChooser),
-		OPCODE(3, fnSetFxVolAndPan),
-		OPCODE(3, fnSetFxVol),
-		OPCODE(0, fnRestoreGame),
+		OPCODE(fnRemoveChooser),
+		OPCODE(fnSetFxVolAndPan),
+		OPCODE(fnSetFxVol),
+		OPCODE(fnRestoreGame),
 		/* 78 */
-		OPCODE(0, fnRefreshInventory),
-		OPCODE(0, fnChangeShadows)
+		OPCODE(fnRefreshInventory),
+		OPCODE(fnChangeShadows)
 	};
 
 	_opcodes = opcodes;

Index: logic.h
===================================================================
RCS file: /cvsroot/scummvm/scummvm/sword2/logic.h,v
retrieving revision 1.21
retrieving revision 1.22
diff -u -d -r1.21 -r1.22
--- logic.h	16 Nov 2003 14:18:28 -0000	1.21
+++ logic.h	24 Nov 2003 07:34:07 -0000	1.22
@@ -59,12 +59,8 @@
 	// Set this to turn debugging on
 	bool _debugFlag;
 
-	// FIXME: Some opcodes pass pointers in integer variables. I don't
-	// think that's entirely portable.
-
 	typedef int32 (Logic::*OpcodeProc)(int32 *);
 	struct OpcodeEntry {
-		byte numArgs;
 		OpcodeProc proc;
 		const char *desc;
 	};





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