[Scummvm-cvs-logs] CVS: scummvm/base gameDetector.cpp,1.7,1.8

James Brown ender at users.sourceforge.net
Wed Oct 1 04:45:01 CEST 2003


Update of /cvsroot/scummvm/scummvm/base
In directory sc8-pr-cvs1:/tmp/cvs-serv20733/base

Modified Files:
	gameDetector.cpp 
Log Message:
Revert kirbens change on 05Sep. Setting debugmode with debuglevel 0 is deliberate and intended behavior (for enabling engine specific 'debug options' without debug messages)


Index: gameDetector.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/base/gameDetector.cpp,v
retrieving revision 1.7
retrieving revision 1.8
diff -u -d -r1.7 -r1.8
--- gameDetector.cpp	1 Oct 2003 10:47:18 -0000	1.7
+++ gameDetector.cpp	1 Oct 2003 11:42:32 -0000	1.8
@@ -84,7 +84,7 @@
 	"\t-z             - Display list of games\n"
 	"\n"
 	"\t-b<num>        - Pass number to the boot script (boot param)\n"
-	"\t-d[num]        - Enable debug output (debug level [1])\n"
+	"\t-d[num]        - Enable debug output (debug level [0])\n"
 	"\t-u             - Dump scripts\n"
 	"\n"
 	"\t--platform=    - Specify version of game (amiga,atari-st,macintosh)\n"
@@ -351,12 +351,14 @@
 				g_config->setInt("cdrom", _cdrom);
 				break;
 			case 'd':
+				_debugMode = true;
 				HANDLE_OPT_OPTION();
 				if (option != NULL)
 					_debugLevel = atoi(option);
 				if (_debugLevel) {
-					_debugMode = true;
 					printf("Debuglevel (from command line): %d\n", _debugLevel);
+				} else {
+					printf("Debuglevel (from command line): 0 - Engine only\n");
 				}
 				break;
 			case 'e':





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