[Scummvm-cvs-logs] CVS: scummvm/bs2 anims.cpp,1.25,1.26 build_display.cpp,1.30,1.31 events.cpp,1.9,1.10 events.h,1.4,1.5 maketext.cpp,1.19,1.20 protocol.cpp,1.14,1.15 router.cpp,1.21,1.22 router.h,1.6,1.7 sound.cpp,1.23,1.24 sword2.cpp,1.50,1.51 sword2.h,1.16,1.17 walker.cpp,1.11,1.12

Torbj?rn Andersson eriktorbjorn at users.sourceforge.net
Sun Oct 5 08:29:03 CEST 2003


Update of /cvsroot/scummvm/scummvm/bs2
In directory sc8-pr-cvs1:/tmp/cvs-serv24626

Modified Files:
	anims.cpp build_display.cpp events.cpp events.h maketext.cpp 
	protocol.cpp router.cpp router.h sound.cpp sword2.cpp sword2.h 
	walker.cpp 
Log Message:
Made a separate class for the cutscene functions, removed some unused code
and made some other minor cleanups.


Index: anims.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/bs2/anims.cpp,v
retrieving revision 1.25
retrieving revision 1.26
diff -u -d -r1.25 -r1.26
--- anims.cpp	4 Oct 2003 08:07:00 -0000	1.25
+++ anims.cpp	5 Oct 2003 15:28:13 -0000	1.26
@@ -26,6 +26,7 @@
 #include "stdafx.h"
 #include "common/scummsys.h"
 #include "bs2/driver/driver96.h"
+#include "bs2/driver/d_draw.h"
 #include "bs2/anims.h"
 #include "bs2/console.h"
 #include "bs2/controls.h"		// for 'speechSelected' & 'subtitles'
@@ -748,10 +749,12 @@
 	// pause sfx during sequence, except the one used for lead-in music
 	g_sound->pauseFxForSequence();
 
+	MoviePlayer player; 
+
 	if (sequenceTextLines && g_sword2->_gameId == GID_SWORD2)
-		rv = PlaySmacker(filename, sequenceSpeechArray, leadOut);
+		rv = player.play(filename, sequenceSpeechArray, leadOut);
 	else
-		rv = PlaySmacker(filename, NULL, leadOut);
+		rv = player.play(filename, NULL, leadOut);
 
 	// unpause sound fx again, in case we're staying in same location
 	g_sound->unpauseFx();

Index: build_display.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/bs2/build_display.cpp,v
retrieving revision 1.30
retrieving revision 1.31
diff -u -d -r1.30 -r1.31
--- build_display.cpp	4 Oct 2003 08:07:00 -0000	1.30
+++ build_display.cpp	5 Oct 2003 15:28:13 -0000	1.31
@@ -22,6 +22,7 @@
 // ---------------------------------------------------------------------------
 
 #include "stdafx.h"
+#include "bs2/sword2.h"
 #include "bs2/build_display.h"
 #include "bs2/console.h"
 #include "bs2/defs.h"
@@ -106,7 +107,7 @@
 //
 // ---------------------------------------------------------------------------
 
-void Build_display(void) {	//Tony21Sept96
+void Build_display(void) {
 	bool end;
 #ifdef _SWORD2_DEBUG
 	uint8 pal[12] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 0, 0 };
@@ -324,8 +325,6 @@
 	_spriteInfo spriteInfo;
 	_palEntry pal[256];
 	_palEntry oldPal[256];
-	int16 oldY;
-	int16 oldX;
 	uint32 rv;	// drivers error return value
 
 	warning("DisplayMsg: %s", (char *) text);
@@ -336,16 +335,16 @@
 	}
 
 	Set_mouse(0);
-	Set_luggage(0);			//tw28Aug
+	Set_luggage(0);
 
 	CloseMenuImmediately();
 	EraseBackBuffer();
 
 	text_spr = MakeTextSprite(text, 640, 187, speech_font_id);
 
-	frame = (_frameHeader*) text_spr->ad;
+	frame = (_frameHeader *) text_spr->ad;
 
-	spriteInfo.x = screenWide/2 - frame->width/2;
+	spriteInfo.x = screenWide / 2 - frame->width / 2;
 	if (!time)
 		spriteInfo.y = screenDeep / 2 - frame->height / 2 - RDMENU_MENUDEEP;
 	else
@@ -359,19 +358,14 @@
 	spriteInfo.blend = 0;
 	spriteInfo.data = text_spr->ad + sizeof(_frameHeader);
 	spriteInfo.colourTable = 0;
-	oldX = spriteInfo.x;
-	oldY = spriteInfo.y;
 
 	rv = DrawSprite(&spriteInfo);
 	if (rv)
 		error("Driver Error %.8x (in DisplayMsg)", rv);
 
-	spriteInfo.x = oldX;
-	spriteInfo.y = oldY;
-
 	memcpy((char *) oldPal, (char *) palCopy, 256 * sizeof(_palEntry));
 
-	memset(pal, 0, 256*sizeof(_palEntry));
+	memset(pal, 0, 256 * sizeof(_palEntry));
 	pal[187].red = 255;
 	pal[187].green = 255;
 	pal[187].blue = 255;
@@ -385,19 +379,11 @@
 
 	uint32 targetTime = SVM_timeGetTime() + (time * 1000);
 
-	while (SVM_timeGetTime() < targetTime) {
-		ServiceWindows();
-
-		EraseBackBuffer();
-
-		rv = DrawSprite(&spriteInfo);	// Keep the message there even when the user task swaps.
-		if (rv)
-			error("Driver Error %.8x (in DisplayMsg)", rv);
+	rv = DrawSprite(&spriteInfo);	// Keep the message there even when the user task swaps.
+	if (rv)
+		error("Driver Error %.8x (in DisplayMsg)", rv);
 
-		// Drivers change the y co-ordinate, don't know why...
-		spriteInfo.y = oldY;
-		spriteInfo.x = oldX;
-	}
+	sleepUntil(targetTime);
 
 	BS2_SetPalette(0, 256, (uint8 *) oldPal, RDPAL_FADE);
 }
@@ -688,13 +674,11 @@
 	res_man.close(build_unit->anim_resource);
 }
 
-void Reset_render_lists(void) {		//Tony18Sept96
+void Reset_render_lists(void) {
 	// reset the sort lists - do this before a logic loop
 	// takes into account the fact that the start of the list is pre-built
 	// with the special sortable layers
 
-	uint32 j;
-
 	cur_bgp0 = 0;
 	cur_bgp1 = 0;
 	cur_back = 0;
@@ -707,7 +691,7 @@
 	if (cur_sort) {
 		// there are some layers - so rebuild the sort order
 		// positioning
-		for (j = 0; j < cur_sort; j++)
+		for (uint j = 0; j < cur_sort; j++)
 			sort_order[j] = j;	//rebuild the order list
 	}
 }
@@ -719,15 +703,11 @@
 	if (cur_sort <= 1)
 		return;
 
-	uint16 i, j, swap;
-
-	for (i = 0; i < cur_sort - 1; i++) {
-		for (j = 0; j < cur_sort - 1; j++) {
+	for (uint i = 0; i < cur_sort - 1; i++) {
+		for (uint j = 0; j < cur_sort - 1; j++) {
 			//this > next then swap
-			if (sort_list[sort_order[j]].sort_y > sort_list[sort_order[j+1]].sort_y) {
-				swap = sort_order[j];
-				sort_order[j] = sort_order[j + 1];
-				sort_order[j + 1] = swap;
+			if (sort_list[sort_order[j]].sort_y > sort_list[sort_order[j + 1]].sort_y) {
+				SWAP(sort_order[j], sort_order[j + 1]);
 			}
 		}
 	}
@@ -854,7 +834,6 @@
  			mouse_list[cur_mouse].priority = ob_mouse->priority;
 			mouse_list[cur_mouse].pointer = ob_mouse->pointer;
 
-			// (James17jun97)
 			// check if pointer text field is set due to previous
 			// object using this slot (ie. not correct for this
 			// one)
@@ -862,6 +841,7 @@
 			// if 'pointer_text' field is set, but the 'id' field
 			// isn't same is current id
 			// then we don't want this "left over" pointer text
+
 			if (mouse_list[cur_mouse].pointer_text && mouse_list[cur_mouse].id != (int32) ID)
 				mouse_list[cur_mouse].pointer_text=0;
 
@@ -1075,7 +1055,6 @@
 			palRes = lastPaletteRes;
 		}
 	} else {
-		// (James 03sep97)
 		// check if we're just restoring the current screen palette
 		// because we might actually need to use a separate palette
 		// file anyway eg. for pausing & unpausing during the eclipse
@@ -1091,11 +1070,10 @@
 	}
 	//----------------------------------
 
-
 	// non-zero: set palette to this separate palette file
 	if (palRes) {
 		// open the palette file
-		head = (_standardHeader*) res_man.open(palRes);
+		head = (_standardHeader *) res_man.open(palRes);
 
 #ifdef _SWORD2_DEBUG
 		if (head->fileType != PALETTE_FILE)
@@ -1151,7 +1129,7 @@
 int32 FN_change_shadows(int32 *params) {
 	uint32 rv;
 
-	// if last screen was using a shading mask (see below) (James 08apr97)
+	// if last screen was using a shading mask (see below)
 	if (this_screen.mask_flag) {
 		rv = CloseLightMask();
 

Index: events.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/bs2/events.cpp,v
retrieving revision 1.9
retrieving revision 1.10
diff -u -d -r1.9 -r1.10
--- events.cpp	4 Oct 2003 08:07:01 -0000	1.9
+++ events.cpp	5 Oct 2003 15:28:13 -0000	1.10
@@ -39,6 +39,7 @@
 	}
 }
 
+#ifdef _SWORD2_DEBUG
 uint32 CountEvents(void) {
 	uint32 count = 0;
 
@@ -49,6 +50,7 @@
 
 	return count;
 }
+#endif
 
 int32 FN_request_speech(int32 *params) {
 	// change current script - must be followed by a TERMINATE script
@@ -86,12 +88,6 @@
 void Set_player_action_event(uint32 id, uint32 interact_id) {
 	uint32 j = 0;
 
-//	if (event_list[j].id != id && event_list[j].id)
-//		// zip along until we find a free slot
-//		while (event_list[j].id!=id || event_list[j].id) {
-//			j++;
-//		}
-
 	while (1) {
 		if (event_list[j].id == id)
 			break;
@@ -107,10 +103,10 @@
 
 	// found that slot
 
-	//id of person to stop
+	// id of person to stop
 	event_list[j].id = id;
 
-	//full script id of action script number 2
+	// full script id of action script number 2
 	event_list[j].interact_id = (interact_id * 65536) + 2;
 }
 

Index: events.h
===================================================================
RCS file: /cvsroot/scummvm/scummvm/bs2/events.h,v
retrieving revision 1.4
retrieving revision 1.5
diff -u -d -r1.4 -r1.5
--- events.h	4 Oct 2003 08:07:01 -0000	1.4
+++ events.h	5 Oct 2003 15:28:13 -0000	1.5
@@ -41,7 +41,10 @@
 int32 FN_start_event(void);
 uint32 Check_event_waiting(void);
 void Kill_all_ids_events(uint32 id);
+
+#ifdef _SWORD2_DEBUG 
 uint32 CountEvents(void);
+#endif 
 
 } // End of namespace Sword2
 

Index: maketext.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/bs2/maketext.cpp,v
retrieving revision 1.19
retrieving revision 1.20
diff -u -d -r1.19 -r1.20
--- maketext.cpp	4 Oct 2003 08:07:02 -0000	1.19
+++ maketext.cpp	5 Oct 2003 15:28:13 -0000	1.20
@@ -95,7 +95,6 @@
 uint32 speech_font_id;
 uint32 controls_font_id;
 uint32 red_font_id;
-uint32 death_font_id;
 
 mem* MakeTextSprite(uint8 *sentence, uint16 maxWidth, uint8 pen, uint32 fontRes) {
 	mem *line;		// handle for the memory block which will
@@ -450,11 +449,11 @@
 	// correct size!
 	uint16 type;
 	mem *text_mem;
-}	text_bloc;
+} text_bloc;
 
 text_bloc text_sprite_list[MAX_text_blocs];
 
-void Init_text_bloc_system(void) {	//Tony16Oct96
+void Init_text_bloc_system(void) {
 	for (int j = 0; j < MAX_text_blocs; j++)
 		text_sprite_list[j].text_mem = 0;
 }
@@ -492,7 +491,7 @@
 
   	// debug text just to be printed normally from point (x,y)
 
-	// JUSTIFICATION & POSITIONING (James updated 20jun97)
+	// JUSTIFICATION & POSITIONING
 
 	// 'NO_JUSTIFICATION' means print sprite with top-left at (x,y)
 	// without margin checking - used for debug text
@@ -637,9 +636,9 @@
 	// "talenna"	Finnish for "save"
 	// "zapisz"	Polish for "save"
 
-	if (strcmp((char*) textLine, "tallenna") == 0)
+	if (strcmp((char *) textLine, "tallenna") == 0)
 		language = FINNISH_TEXT;
-	else if (strcmp((char*) textLine, "zapisz") == 0)
+	else if (strcmp((char *) textLine, "zapisz") == 0)
 		language = POLISH_TEXT;
 	else
 		language = DEFAULT_TEXT;
@@ -659,7 +658,7 @@
 	else
 		textLine = FetchTextLine(textFile, 54) + 2;
 
-	SetWindowName((char*) textLine);
+	SetWindowName((char *) textLine);
 
 	// now ok to close the text file
 	res_man.close(TEXT_RES);

Index: protocol.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/bs2/protocol.cpp,v
retrieving revision 1.14
retrieving revision 1.15
diff -u -d -r1.14 -r1.15
--- protocol.cpp	4 Oct 2003 08:07:02 -0000	1.14
+++ protocol.cpp	5 Oct 2003 15:28:13 -0000	1.15
@@ -172,7 +172,7 @@
 
 	if (text_line >= text_header->noOfLines) {
 		fileHeader = (_standardHeader*)file;
-		sprintf((char*) errorLine, "xxMissing line %d of %s (only 0..%d)", text_line, fileHeader->name, text_header->noOfLines - 1);
+		sprintf((char *) errorLine, "xxMissing line %d of %s (only 0..%d)", text_line, fileHeader->name, text_header->noOfLines - 1);
 
 
 		// first 2 chars are NULL so that actor-number comes out as '0'
@@ -182,9 +182,9 @@
 	}
 
 	//point to the lookup table
-	point = (uint32*) text_header + 1;
+	point = (uint32 *) text_header + 1;
 
-	return (uint8*) (file + READ_LE_UINT32(point + text_line));
+	return (uint8 *) (file + READ_LE_UINT32(point + text_line));
 }
 
 
@@ -204,7 +204,7 @@
 uint8 *FetchObjectName(int32 resourceId) {
 	_standardHeader *header;
 	
-	header = (_standardHeader*) res_man.open(resourceId);
+	header = (_standardHeader *) res_man.open(resourceId);
 	res_man.close(resourceId);
 
 	// note this pointer is no longer valid, but it should be ok until

Index: router.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/bs2/router.cpp,v
retrieving revision 1.21
retrieving revision 1.22
diff -u -d -r1.21 -r1.22
--- router.cpp	4 Oct 2003 08:07:02 -0000	1.21
+++ router.cpp	5 Oct 2003 15:28:13 -0000	1.22
@@ -133,7 +133,10 @@
 static void LoadWalkGrid(void);
 static void SetUpWalkGrid(Object_mega *ob_mega, int32 x, int32 y, int32 dir);
 static void LoadWalkData(Object_walkdata *ob_walkdata);
+
+#ifdef _SWORD2_DEBUG
 static void PlotCross(int16 x, int16 y, uint8 colour);
+#endif
 
 static int32 Scan(int32 level);
 static int32 NewCheck(int32 status, int32 x1, int32 y1, int32 x2, int32 y2);
@@ -483,7 +486,7 @@
 		do {
 			changed = Scan(level);
 			level++;
-		} while(changed == 1);
+		} while (changed == 1);
 
 		// Check to see if the route reached the target
 
@@ -680,7 +683,7 @@
 
 		// route.X route.Y route.dir and bestTurns start at far end
 		p++;
-	} while (p < (routeLength));
+	} while (p < routeLength);
 
 	// best turns will end heading as near as possible to target dir rest
 	// is down to anim for now
@@ -987,7 +990,7 @@
 			walkAnim[walk_pc].step = 0;
 			debug(5, "SLOW-OUT FRAME: walkAnim[%d].frame = %d",walk_pc, walkAnim[walk_pc].frame);
 			walk_pc++;
-		} while(walkAnim[walk_pc].step > 0);
+		} while (walkAnim[walk_pc].step > 0);
 
 		// add stationary frame(s) (OPTIONAL)
 
@@ -1050,7 +1053,7 @@
 
 			debug(5, "walkAnim[%d].frame = %d",slowOutFrameNo,walkAnim[slowOutFrameNo].frame);
 			slowOutFrameNo++;
-		} while(slowOutFrameNo < lastCount);
+		} while (slowOutFrameNo < lastCount);
 	
 		// add stationary frame(s) (OPTIONAL)
 
@@ -1264,7 +1267,7 @@
 				stepCount++;
 				step++;
 				module++;
-			} while(module < moduleEnd);
+			} while (module < moduleEnd);
 
 			stepX = modX[modularPath[p].dir];
 			stepY = modY[modularPath[p].dir];
@@ -1323,7 +1326,7 @@
 					do {
 						frameCount++;
 						walkAnim[lastCount + frameCount - 1].x += errorX * frameCount / frames;
-					} while(frameCount < frames);	
+					} while (frameCount < frames);	
 				}
 
 				if (errorY != 0) {
@@ -1332,7 +1335,7 @@
 					do {
 						frameCount++;
 						walkAnim[lastCount + frameCount - 1].y += errorY * frameCount / frames;
-					} while(frameCount < frames);	
+					} while (frameCount < frames);	
 				}
 
 				// Now is the time to put in the turn frames
@@ -1375,7 +1378,7 @@
 							// turning right
 							walkAnim[frame].frame += firstWalkingTurnRightFrame;
 							frame++;
-						} while(frame < lastCount);
+						} while (frame < lastCount);
 					}
 					lastDir = currentDir;
 				}
@@ -1735,7 +1738,7 @@
 	currentDir = 99;
 
 	do {
-		while(modularPath[p].num > 0) {
+		while (modularPath[p].num > 0) {
 			currentDir = modularPath[p].dir;
 			if (currentDir< NO_DIRECTIONS) {
 				module = currentDir * framesPerStep * 2 + left;
@@ -1762,7 +1765,7 @@
 					stepCount++;
 					module++;
 					step++;
-				} while( module < moduleEnd);
+				} while (module < moduleEnd);
 
 				errorX = modularPath[p].x - moduleX;
 				errorX = errorX * modX[modularPath[p].dir];
@@ -1797,8 +1800,8 @@
 						// walk
 
 						if (slowStart == 1) {
-							stepCount -= numberOfSlowInFrames[currentDir];	// (James08sep97)
-							lastCount -= numberOfSlowInFrames[currentDir];	// (James08sep97)
+							stepCount -= numberOfSlowInFrames[currentDir];
+							lastCount -= numberOfSlowInFrames[currentDir];
 							slowStart = 0;
 						}
 
@@ -2254,7 +2257,7 @@
 			}
 		}
 		i++;
-	} while(i < nbars && linesCrossed);
+	} while (i < nbars && linesCrossed);
 
 	return linesCrossed;
 }
@@ -2301,7 +2304,7 @@
 			}
 		}
 		i++;
-	} while(i < nbars && linesCrossed);
+	} while (i < nbars && linesCrossed);
 
 	return linesCrossed;
 }
@@ -2351,7 +2354,7 @@
 			}
 		}
 		i++;
-	} while(i < nbars && linesCrossed);
+	} while (i < nbars && linesCrossed);
 
 	return linesCrossed;
 }
@@ -2418,7 +2421,7 @@
 			}
 		}
 	 	i++;
-	} while(i < nbars && onLine == 0);
+	} while (i < nbars && onLine == 0);
 
 	return onLine;
 }
@@ -2694,6 +2697,7 @@
 	node[nnodes].dist = 9999;
 }
 
+#ifdef _SWORD2_DEBUG
 void PlotWalkGrid(void) {
 	int32 j;
 
@@ -2716,6 +2720,7 @@
 	DrawLine(x - 1, y - 1, x + 1, y + 1, colour);
 	DrawLine(x + 1, y - 1, x - 1, y + 1, colour);	
 }
+#endif
 
 void LoadWalkGrid(void) {
 	_walkGridHeader floorHeader;

Index: router.h
===================================================================
RCS file: /cvsroot/scummvm/scummvm/bs2/router.h,v
retrieving revision 1.6
retrieving revision 1.7
diff -u -d -r1.6 -r1.7
--- router.h	4 Oct 2003 08:07:02 -0000	1.6
+++ router.h	5 Oct 2003 15:28:13 -0000	1.7
@@ -72,10 +72,13 @@
 void FloatRouteMem(void);
 void FreeRouteMem(void);
 void FreeAllRouteMem(void);
-void PlotWalkGrid(void);
 void AddWalkGrid(int32 gridResource);
 void RemoveWalkGrid(int32 gridResource);
 void ClearWalkGridList(void);
+
+#ifdef _SWORD2_DEBUG 
+void PlotWalkGrid(void);
+#endif 
 
 } // End of namespace Sword2
 

Index: sound.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/bs2/sound.cpp,v
retrieving revision 1.23
retrieving revision 1.24
diff -u -d -r1.23 -r1.24
--- sound.cpp	4 Oct 2003 08:07:02 -0000	1.23
+++ sound.cpp	5 Oct 2003 15:28:13 -0000	1.24
@@ -398,7 +398,7 @@
 	return IR_CONT;
 }
 
-void Kill_music(void) {			// James22aug97
+void Kill_music(void) {
 	looping_music_id = 0;		// clear the 'looping' flag
 	g_sound->stopMusic();
 }

Index: sword2.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/bs2/sword2.cpp,v
retrieving revision 1.50
retrieving revision 1.51
diff -u -d -r1.50 -r1.51
--- sword2.cpp	5 Oct 2003 14:37:16 -0000	1.50
+++ sword2.cpp	5 Oct 2003 15:28:13 -0000	1.51
@@ -462,6 +462,20 @@
 	debug(5, "Start_game() DONE.");
 }
 
+// FIXME: Move this to some better place?
+
+void sleepUntil(int32 time) {
+	while ((int32) SVM_timeGetTime() < time) {
+		g_sword2->parseEvents();
+
+		// Make sure menu animations and fades don't suffer
+		ProcessMenu();
+		ServiceWindows();
+
+		g_system->delay_msecs(10);
+	}
+}
+
 void PauseGame(void) {
 	// uint8 *text;
 

Index: sword2.h
===================================================================
RCS file: /cvsroot/scummvm/scummvm/bs2/sword2.h,v
retrieving revision 1.16
retrieving revision 1.17
diff -u -d -r1.16 -r1.17
--- sword2.h	4 Oct 2003 08:07:02 -0000	1.16
+++ sword2.h	5 Oct 2003 15:28:14 -0000	1.17
@@ -50,6 +50,8 @@
 void PauseGame(void);
 void UnpauseGame(void);
 
+void sleepUntil(int32 time);
+
 #define HEAD_LEN 8
 
 extern uint8 version_string[];		// for displaying from the console

Index: walker.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/bs2/walker.cpp,v
retrieving revision 1.11
retrieving revision 1.12
diff -u -d -r1.11 -r1.12
--- walker.cpp	4 Oct 2003 08:07:02 -0000	1.11
+++ walker.cpp	5 Oct 2003 15:28:14 -0000	1.12
@@ -162,7 +162,7 @@
 		// it in script to check if a 2nd-click came along
 		// EXIT_FADING = 0;
 
-		// finished walk (James23jun97)
+		// finished walk
 		ob_mega->currently_walking = 0;
 
 		// (see FN_get_player_savedata() in save_rest.cpp
@@ -207,7 +207,7 @@
 		ob_logic->looping = 0;	// so script loop stops
 		FreeRouteMem();		// free up the walkdata mem block
 
-		// finished walk(James23jun97)
+		// finished walk
 		ob_mega->currently_walking = 0;
 
 		// (see FN_get_player_savedata() in save_rest.cpp





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