[Scummvm-cvs-logs] CVS: scummvm/queen cutaway.cpp,1.7,1.8 cutaway.h,1.4,1.5 graphics.cpp,1.7,1.8 graphics.h,1.7,1.8 logic.cpp,1.17,1.18 logic.h,1.10,1.11 module.mk,1.4,1.5 queen.cpp,1.4,1.5 queen.h,1.3,1.4 resource.cpp,1.6,1.7 resource.h,1.6,1.7 restables.cpp,1.2,1.3 version.cpp,1.2,1.3

Joost Peters joostp at users.sourceforge.net
Sun Oct 5 09:08:03 CEST 2003


Update of /cvsroot/scummvm/scummvm/queen
In directory sc8-pr-cvs1:/tmp/cvs-serv3305/queen

Modified Files:
	cutaway.cpp cutaway.h graphics.cpp graphics.h logic.cpp 
	logic.h module.mk queen.cpp queen.h resource.cpp resource.h 
	restables.cpp version.cpp 
Log Message:
renamed classes (we have our own namespace now) + fixed segfault in logic

Index: cutaway.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/queen/cutaway.cpp,v
retrieving revision 1.7
retrieving revision 1.8
diff -u -d -r1.7 -r1.8
--- cutaway.cpp	4 Oct 2003 08:50:48 -0000	1.7
+++ cutaway.cpp	5 Oct 2003 16:07:07 -0000	1.8
@@ -54,37 +54,37 @@
 
  */
 
-void QueenCutaway::run(
+void Cutaway::run(
 		const char *filename, 
 		char *nextFilename,
-		QueenLogic *queenLogic,
-		QueenResource *queenResource) {
-	QueenCutaway *cutaway = new QueenCutaway(filename, queenLogic, queenResource);
+		Logic *logic,
+		Resource *resource) {
+	Cutaway *cutaway = new Cutaway(filename, logic, resource);
 	cutaway->run(nextFilename);
 	delete cutaway;
 }
 
-QueenCutaway::QueenCutaway(
+Cutaway::Cutaway(
 		const char *filename, 
-		QueenLogic *queenLogic,
-		QueenResource *queenResource) 
-: _queenLogic(queenLogic), _quit(false), _lastSong(0), _songBeforeComic(0) {
+		Logic *logic,
+		Resource *resource) 
+: _logic(logic), _quit(false), _lastSong(0), _songBeforeComic(0) {
 	// XXX should not create this object ourselves
-	_queenGraphics = new QueenGraphics(queenResource);
+	_graphics = new Graphics(resource);
 	memset(&_bankNames, 0, sizeof(_bankNames));
-	load(filename, queenResource); 
+	load(filename, resource); 
 }
 
-QueenCutaway::~QueenCutaway() {
+Cutaway::~Cutaway() {
 	// XXX only delete this if we created it
-	delete _queenGraphics;
+	delete _graphics;
 	delete[] _fileData;
 }
 
-void QueenCutaway::load(const char *filename, QueenResource *queenResource) {
+void Cutaway::load(const char *filename, Resource *resource) {
 	byte *ptr;
 
-	ptr = _fileData = queenResource->loadFile(filename, 20);
+	ptr = _fileData = resource->loadFile(filename, 20);
 	if (!_fileData) {
 		error("Failed to load resource data file '%s'", filename);
 		_quit = true;
@@ -145,7 +145,7 @@
 
 	if (_bankNames[0][0]) {
 		debug(0, "Loading bank '%s'", _bankNames[0]);
-		_queenGraphics->bankLoad(_bankNames[0], CUTAWAY_BANK);
+		_graphics->bankLoad(_bankNames[0], CUTAWAY_BANK);
 	}
 
 	char entryString[MAX_STRING_SIZE];
@@ -173,7 +173,7 @@
 
 }
 
-byte *QueenCutaway::getString(byte *ptr, char *str, int maxLength) {
+byte *Cutaway::getString(byte *ptr, char *str, int maxLength) {
 	int length = *ptr;
 	ptr++;
 
@@ -194,7 +194,7 @@
 	return ptr;
 }
 
-void QueenCutaway::loadStrings(byte *ptr) {
+void Cutaway::loadStrings(byte *ptr) {
 	int i,j;
 
 	int bankNameCount = READ_BE_UINT16(ptr);
@@ -225,7 +225,7 @@
 	debug(0, "TALKTO = %i", TALKTO);
 }
 
-byte *QueenCutaway::getCutawayObject(byte *ptr, CutawayObject &object)
+byte *Cutaway::getCutawayObject(byte *ptr, CutawayObject &object)
 {
 	byte *oldPtr = ptr;
 
@@ -259,7 +259,7 @@
 	return ptr;
 }
 
-void QueenCutaway::dumpCutawayObject(int index, CutawayObject &object)
+void Cutaway::dumpCutawayObject(int index, CutawayObject &object)
 {
 	debug(0, "----- CutawayObject[%i] -----", index);
 
@@ -293,7 +293,7 @@
 
 }
 
-void QueenCutaway::actionSpecialMove(int index) {
+void Cutaway::actionSpecialMove(int index) {
 
 //	switch (index) {
 //		default:
@@ -302,13 +302,13 @@
 //	}
 }
 
-byte *QueenCutaway::turnOnPeople(byte *ptr, CutawayObject &object) {
+byte *Cutaway::turnOnPeople(byte *ptr, CutawayObject &object) {
 	// Lines 1248-1259 in cutaway.c
 	object.personCount = (int16)READ_BE_UINT16(ptr);
 	ptr += 2;
 
 	if (object.personCount > MAX_PERSON_COUNT)
-		error("[QueenCutaway::turnOnPeople] object.personCount > MAX_PERSON_COUNT");
+		error("[Cutaway::turnOnPeople] object.personCount > MAX_PERSON_COUNT");
 
 	for (int i = 0; i < object.personCount; i++) {
 		object.person[i] = (int16)READ_BE_UINT16(ptr);
@@ -319,7 +319,7 @@
 	return ptr;
 }
 
-void QueenCutaway::limitBob(CutawayObject &object) {
+void Cutaway::limitBob(CutawayObject &object) {
 	if (object.limitBobX1) {
 
 		if (object.objectNumber < 0) {
@@ -328,7 +328,7 @@
 		}	
 		
 		BobSlot *bob = 
-			_queenGraphics->bob( _queenLogic->findBob(object.objectNumber) );
+			_graphics->bob( _logic->findBob(object.objectNumber) );
 
 		if (!bob) {
 			warning("Failed to find bob");
@@ -342,27 +342,27 @@
 	}
 }
 
-void QueenCutaway::restorePersonData() {
+void Cutaway::restorePersonData() {
 	for (int i = 0; i < _personDataCount; i++) {
 		int index           = _personData[i].index;
-		ObjectData *objectData  = _queenLogic->objectData(index);
+		ObjectData *objectData  = _logic->objectData(index);
 		objectData->name        = _personData[i].name;
 		objectData->image       = _personData[i].image;
 	}
 }
 
-void QueenCutaway::changeRooms(CutawayObject &object) {
+void Cutaway::changeRooms(CutawayObject &object) {
 	// Lines 1291-1385 in cutaway.c
 
 	restorePersonData();
 	_personDataCount = 0;
 
 	if (_finalRoom != object.room) {
-		int firstObjectInRoom = _queenLogic->roomData(object.room) + 1;
-		int lastObjectInRoom  = _queenLogic->roomData(object.room) + 0; // XXX _queenLogic->objMax(object.room);
+		int firstObjectInRoom = _logic->roomData(object.room) + 1;
+		int lastObjectInRoom  = _logic->roomData(object.room) + 0; // XXX _logic->objMax(object.room);
 
 		for (int i = firstObjectInRoom; i <= lastObjectInRoom; i++) {
-			ObjectData *objectData  = _queenLogic->objectData(i);
+			ObjectData *objectData  = _logic->objectData(i);
 			
 			if (objectData->image == -3 || objectData->image == -4) {
 
@@ -435,7 +435,7 @@
 
 }
 
-QueenCutaway::ObjectType QueenCutaway::getObjectType(CutawayObject &object) {
+Cutaway::ObjectType Cutaway::getObjectType(CutawayObject &object) {
 	// Lines 1387-1449 in cutaway.c
 	
 	ObjectType objectType = OBJECT_TYPE_ANIMATION;
@@ -443,7 +443,7 @@
 	if (object.objectNumber > 0) {
 		if (!object.animList) {
 			// No anim frames, so treat as a PERSON, ie. allow to speak/walk
-			ObjectData *objectData = _queenLogic->objectData(object.objectNumber);
+			ObjectData *objectData = _logic->objectData(object.objectNumber);
 			if (objectData->image == -3 || objectData->image == -4)
 				objectType = OBJECT_TYPE_PERSON;
 		}
@@ -464,7 +464,7 @@
 		}
 		else {
 			// Same object, so just turn it on!
-			ObjectData *objectData = _queenLogic->objectData(object.objectNumber);
+			ObjectData *objectData = _logic->objectData(object.objectNumber);
 			objectData->name = abs(objectData->name);
 		}
 		// XXX REDISP_OBJECT(OBJECT);
@@ -496,7 +496,7 @@
 	return objectType;
 }
 
-byte *QueenCutaway::getCutawayAnim(byte *ptr, int header, CutawayAnim &anim) {
+byte *Cutaway::getCutawayAnim(byte *ptr, int header, CutawayAnim &anim) {
 
 	anim.currentFrame = 0;
 	anim.originalFrame = 0;
@@ -514,16 +514,16 @@
 #endif
 	}
 	else {
-		warning("Stuff not yet implemented in QueenCutaway::handleAnimation()");
+		warning("Stuff not yet implemented in Cutaway::handleAnimation()");
 		
-		anim.object = _queenLogic->findBob(header);
+		anim.object = _logic->findBob(header);
 
 		// If fullscreen cutaway then clip to 199 down
 
 		// 21/9/94, Make sure that bobs are clipped on 150 screens
 		// XXX if(COMPANEL==2 && OBJ_CUT[6]<=0 && BDyres==200) bobs[Param].y2=199;
 
-		anim.originalFrame = _queenLogic->findFrame(header);
+		anim.originalFrame = _logic->findFrame(header);
 	}
 
 	anim.unpackFrame = (int16)READ_BE_UINT16(ptr);
@@ -560,7 +560,7 @@
 	return ptr;
 }
 
-void QueenCutaway::dumpCutawayAnim(CutawayAnim &anim) {
+void Cutaway::dumpCutawayAnim(CutawayAnim &anim) {
 	debug(0, "----- CutawayAnim -----");
 	if (anim.object) debug(0, "object = %i", anim.object);
 	if (anim.unpackFrame) debug(0, "unpackFrame = %i", anim.unpackFrame);
@@ -576,7 +576,7 @@
 	if (anim.song) debug(0, "song = %i", anim.song);
 }
 
-byte *QueenCutaway::handleAnimation(byte *ptr, CutawayObject &object) {
+byte *Cutaway::handleAnimation(byte *ptr, CutawayObject &object) {
 	int frameCount = 0;
 	int header = 0;
 
@@ -621,7 +621,7 @@
 	return ptr;
 }
 
-void QueenCutaway::handlePersonRecord(
+void Cutaway::handlePersonRecord(
 		int index, 
 		CutawayObject &object, 
 		const char *sentence) {
@@ -693,12 +693,12 @@
 		return;
 }
 
-void QueenCutaway::run(char *nextFilename) {
+void Cutaway::run(char *nextFilename) {
 	nextFilename[0] = '\0';
 
 	byte *ptr = _objectData;
 
-	_initialRoom = _temporaryRoom = _queenLogic->currentRoom();
+	_initialRoom = _temporaryRoom = _logic->currentRoom();
 
 	// XXX if(COMPANEL==0 || COMPANEL==2) SCENE_START(0);
 
@@ -719,11 +719,11 @@
 
 		if (CURRENT_ROOM == object.room) {
 			// Get current room
-			object.room = _queenLogic->currentRoom();
+			object.room = _logic->currentRoom();
 		}
 		else {
 			// Change current room
-			_queenLogic->currentRoom(object.room);
+			_logic->currentRoom(object.room);
 		}
 
 		ptr = turnOnPeople(ptr, object);
@@ -794,7 +794,7 @@
 
 	updateGameState();
 
-	_queenGraphics->bankErase(CUTAWAY_BANK);
+	_graphics->bankErase(CUTAWAY_BANK);
 
 	talk(nextFilename);
 
@@ -821,14 +821,14 @@
 		/* XXX playsong(_lastSong) */ ;
 }
 
-void QueenCutaway::objectCopy(int dummyObjectIndex, int realObjectIndex) {
+void Cutaway::objectCopy(int dummyObjectIndex, int realObjectIndex) {
 	// P3_COPY_FROM function in cutaway.c
 	/* Copy data from Dummy (D) object to object (K)
 		 If COPY_FROM Object images are greater than COPY_TO Object
 		 images then swap the objects around. */
 
-	ObjectData *dummyObject = _queenLogic->objectData(dummyObjectIndex);
-	ObjectData *realObject  = _queenLogic->objectData(realObjectIndex);
+	ObjectData *dummyObject = _logic->objectData(dummyObjectIndex);
+	ObjectData *realObject  = _logic->objectData(realObjectIndex);
 	
 	int fromState = (dummyObject->name < 0) ? -1 : 0;
 
@@ -867,8 +867,8 @@
 
 	//  Make sure that WALK_OFF_DATA is copied too!
 
-	for (int i = 1; i <= _queenLogic->walkOffCount(); i++) {
-		uint16* walkOffData = _queenLogic->walkOffData(i);
+	for (int i = 1; i <= _logic->walkOffCount(); i++) {
+		uint16* walkOffData = _logic->walkOffData(i);
 		if (walkOffData[0] == dummyObjectIndex) {
 			walkOffData[0] = realObjectIndex;
 			break;
@@ -877,7 +877,7 @@
 
 }
 
-void QueenCutaway::goToFinalRoom() {
+void Cutaway::goToFinalRoom() {
 	// Lines 1901-2032 in cutaway.c
 	byte *ptr = _gameStatePtr;
 
@@ -900,8 +900,8 @@
 		// JX = joeX;
 		// JY = joeY;
 
-		_queenLogic->currentRoom(joeRoom);
-		_queenLogic->oldRoom(_initialRoom);
+		_logic->currentRoom(joeRoom);
+		_logic->oldRoom(_initialRoom);
 		// XXX  DISP_ROOM(ROOM_NAMEstr[ROOM],3,0);
 	}
 
@@ -926,13 +926,13 @@
 			int16 room    = (int16)READ_BE_UINT16(ptr); ptr += 2;
 			/*int16 frame   = (int16)READ_BE_UINT16(ptr);*/ ptr += 2;
 
-			// XXX int bob = _queenLogic->findBob(objectIndex);
+			// XXX int bob = _logic->findBob(objectIndex);
 
 			if (from > 0) {
 				// XXX
 			}
 
-			ObjectData *objectData = _queenLogic->objectData(objectIndex);
+			ObjectData *objectData = _logic->objectData(objectIndex);
 
 			if (objectData->room == room) {
 				// XXX
@@ -958,7 +958,7 @@
 	}
 }
 
-void QueenCutaway::updateGameState() {
+void Cutaway::updateGameState() {
 	// Lines 2047-2115 in cutaway.c
 	byte *ptr = _gameStatePtr;
 
@@ -975,11 +975,11 @@
 		bool update = false;
 
 		if (stateIndex > 0) {
-			if(_queenLogic->gameState(stateIndex) == stateValue) 
+			if(_logic->gameState(stateIndex) == stateValue) 
 				update = true;
 		}
 		else {
-			_queenLogic->gameState(abs(stateIndex), stateValue);
+			_logic->gameState(abs(stateIndex), stateValue);
 			update = true;
 		}
 
@@ -988,7 +988,7 @@
 			// Show or hide an object
 
 			if (objectIndex > 0) {                    // Show the object
-				ObjectData *objectData  = _queenLogic->objectData(objectIndex);
+				ObjectData *objectData  = _logic->objectData(objectIndex);
 				objectData->name        = abs(objectData->name);
 				if (fromObject > 0)
 					objectCopy(fromObject, objectIndex);
@@ -996,7 +996,7 @@
 			}
 			else if (objectIndex < 0) {               // Hide the object
 				objectIndex             = -objectIndex;
-				ObjectData *objectData  = _queenLogic->objectData(objectIndex);
+				ObjectData *objectData  = _logic->objectData(objectIndex);
 				objectData->name        = -abs(objectData->name);
 				// XXX REDISP_OBJECT(objectIndex);
 			}
@@ -1006,11 +1006,11 @@
 				// Turn area on or off
 
 				if (areaSubIndex > 0) {
-					int16* area = _queenLogic->area(areaIndex, areaSubIndex);
+					int16* area = _logic->area(areaIndex, areaSubIndex);
 					area[0] = abs(area[0]);
 				}
 				else {
-					int16* area = _queenLogic->area(areaIndex, abs(areaSubIndex));
+					int16* area = _logic->area(areaIndex, abs(areaSubIndex));
 					area[0] = -abs(area[0]);
 				}
 			}
@@ -1029,11 +1029,11 @@
 		return str + length - count;
 }
 
-void QueenCutaway::talk(char *nextFilename) {
+void Cutaway::talk(char *nextFilename) {
 	// Lines 2119-2131 in cutaway.c
 	
 	if (0 == scumm_stricmp(right(_talkFile, 4), ".dog")) {
-		warning("QueenCutaway::talk() needed but not yet implemented");
+		warning("Cutaway::talk() needed but not yet implemented");
 		nextFilename[0] = '\0';
 	}
 }

Index: cutaway.h
===================================================================
RCS file: /cvsroot/scummvm/scummvm/queen/cutaway.h,v
retrieving revision 1.4
retrieving revision 1.5
diff -u -d -r1.4 -r1.5
--- cutaway.h	3 Oct 2003 19:47:41 -0000	1.4
+++ cutaway.h	5 Oct 2003 16:07:07 -0000	1.5
@@ -26,18 +26,18 @@
 
 namespace Queen {
 
-class QueenResource;
-class QueenLogic;
-class QueenGraphics;
+class Resource;
+class Logic;
+class Graphics;
 
-class QueenCutaway {
+class Cutaway {
 	public:
 		//! Public interface to run a cutaway from a file
 		static void run(
 				const char *filename,
 				char *nextFilename,
-				QueenLogic *queenLogic,
-				QueenResource *queenResource);
+				Logic *logic,
+				Resource *resource);
 	private:
 		//! Collection of constants used by QueenCutaway
 		enum {
@@ -120,8 +120,8 @@
 			int16 image;
 		};
 
-		QueenLogic 		*_queenLogic;
-		QueenGraphics *_queenGraphics;
+		Logic 		*_logic;
+		Graphics 	*_graphics;
 
 		//! Raw .cut file data (without 20 byte header)
 		byte *_fileData;
@@ -178,17 +178,17 @@
 		int16 _songBeforeComic;
 
 
-		QueenCutaway(
+		Cutaway(
 				const char *filename, 
-				QueenLogic *queenLogic,
-				QueenResource *queenResource);
-		~QueenCutaway();
+				Logic *logic,
+				Resource *resource);
+		~Cutaway();
 
 		//! Run this cutaway object 
 		void run(char *nextFilename);
 
 		//! Load cutaway data from file 
-		void load(const char *filename, QueenResource *queenResource);
+		void load(const char *filename, Resource *resource);
 
 		//! Used by load to read string data
 		void loadStrings(byte *ptr);

Index: graphics.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/queen/graphics.cpp,v
retrieving revision 1.7
retrieving revision 1.8
diff -u -d -r1.7 -r1.8
--- graphics.cpp	3 Oct 2003 19:47:41 -0000	1.7
+++ graphics.cpp	5 Oct 2003 16:07:07 -0000	1.8
@@ -23,7 +23,7 @@
 
 namespace Queen {
 
-QueenGraphics::QueenGraphics(QueenResource *resource)
+Graphics::Graphics(Resource *resource)
 	:_resource(resource) {
 		
 	memset(_frames, 0, sizeof(_frames));
@@ -34,7 +34,7 @@
 }
 
 
-QueenGraphics::~QueenGraphics() {
+Graphics::~Graphics() {
 	uint32 i;
 	for(i = 0; i < ARRAYSIZE(_banks); ++i) {
 		delete _banks[i].data;
@@ -44,7 +44,7 @@
 }
 
 
-void QueenGraphics::bankLoad(const char *bankname, uint32 bankslot) {
+void Graphics::bankLoad(const char *bankname, uint32 bankslot) {
 	
 	int16 i;
 	
@@ -72,7 +72,7 @@
 }
 
 
-void QueenGraphics::bankUnpack(uint32 srcframe, uint32 dstframe, uint32 bankslot) {
+void Graphics::bankUnpack(uint32 srcframe, uint32 dstframe, uint32 bankslot) {
 	
 	uint8 *p = _banks[bankslot].data + _banks[bankslot].indexes[srcframe];
 		
@@ -92,7 +92,7 @@
 }
 
 
-void QueenGraphics::bankOverpack(uint32 srcframe, uint32 dstframe, uint32 bankslot) {
+void Graphics::bankOverpack(uint32 srcframe, uint32 dstframe, uint32 bankslot) {
 	
 	uint8 *p = _banks[bankslot].data + _banks[bankslot].indexes[srcframe];
 	uint16 src_w = READ_LE_UINT16(p + 0);
@@ -111,7 +111,7 @@
 }
 
 
-void QueenGraphics::bankErase(uint32 bankslot) {
+void Graphics::bankErase(uint32 bankslot) {
 	
 	delete[] _banks[bankslot].data;
 	_banks[bankslot].data = 0;
@@ -120,7 +120,7 @@
 }
 
 
-void QueenGraphics::bobAnimString(uint32 bobnum, uint8* animBuf) {
+void Graphics::bobAnimString(uint32 bobnum, uint8* animBuf) {
 
 	BobSlot *pbs = &_bobs[bobnum];
 	pbs->active = true;
@@ -132,7 +132,7 @@
 }
 
 
-void QueenGraphics::bobAnimNormal(uint32 bobnum, uint16 firstFrame, uint16 lastFrame, uint16 speed, bool rebound, bool xflip) {
+void Graphics::bobAnimNormal(uint32 bobnum, uint16 firstFrame, uint16 lastFrame, uint16 speed, bool rebound, bool xflip) {
 
 	BobSlot *pbs = &_bobs[bobnum];
 	pbs->active = true;
@@ -149,7 +149,7 @@
 }
 
 
-void QueenGraphics::bobMove(uint32 bobnum, uint16 endx, uint16 endy, int16 speed) {
+void Graphics::bobMove(uint32 bobnum, uint16 endx, uint16 endy, int16 speed) {
 
 	BobSlot *pbs = &_bobs[bobnum];
 
@@ -273,7 +273,7 @@
 }
             
 
-void QueenGraphics::bobDraw(uint32 bobnum, uint16 x, uint16 y, uint16 scale, bool xflip, const Box& box) {
+void Graphics::bobDraw(uint32 bobnum, uint16 x, uint16 y, uint16 scale, bool xflip, const Box& box) {
 
 	uint16 w, h;
 	uint8 *src;
@@ -333,7 +333,7 @@
 }
 
 
-void QueenGraphics::bobDrawInventoryItem(uint32 bobnum, uint16 x, uint16 y) {
+void Graphics::bobDrawInventoryItem(uint32 bobnum, uint16 x, uint16 y) {
 	if (bobnum == 0) {
 		// clear panel area
 //		_display->clear(panel, x, y, 32, 32, INK_BG_PANEL);
@@ -345,7 +345,7 @@
 }
 
 
-void QueenGraphics::bobPaste(uint32 bobnum, uint16 x, uint16 y) {
+void Graphics::bobPaste(uint32 bobnum, uint16 x, uint16 y) {
 
 //	BobFrame *pbf = &_frames[bobnum];
 //	_display->blit(backdrop, x, y, 640, pbf->data, pbf->width, pbf->height, pbf->width, false, true);
@@ -353,7 +353,7 @@
 }
 
 
-void QueenGraphics::bobShrink(const BobFrame* pbf, uint16 percentage) {
+void Graphics::bobShrink(const BobFrame* pbf, uint16 percentage) {
 
 	// computing new size, rounding to upper value
 	uint16 new_w = (pbf->width  * percentage + 50) / 100;
@@ -398,7 +398,7 @@
 }
 
 
-void QueenGraphics::bobClear(uint32 bobnum) {
+void Graphics::bobClear(uint32 bobnum) {
 
 	BobSlot *pbs = &_bobs[bobnum];
 
@@ -414,7 +414,7 @@
 }
 
 
-void QueenGraphics::bobSortAll() {
+void Graphics::bobSortAll() {
 
 	int32 _sorted = 0;
 
@@ -455,7 +455,7 @@
 }
 
 
-void QueenGraphics::bobDrawAll() {
+void Graphics::bobDrawAll() {
 	
 	for (BobSlot *pbs = _sortedBobs[0]; pbs; ++pbs) {
 		if (pbs->active) {
@@ -486,14 +486,14 @@
 }
 
 
-void QueenGraphics::bobClearAll() {
+void Graphics::bobClearAll() {
 
 	for(int32 i = 0; i < ARRAYSIZE(_bobs); ++i) {
 		bobClear(i);
 	}
 }
 
-BobSlot *QueenGraphics::bob(int index) {
+BobSlot *Graphics::bob(int index) {
 	if (index < MAX_BOBS_NUMBER)
 		return _bobs + index;
 	else {
@@ -502,7 +502,7 @@
 	}
 }
 
-void QueenGraphics::frameErase(uint32 fslot) {
+void Graphics::frameErase(uint32 fslot) {
 
 	BobFrame *pbf = &_frames[fslot];
 	pbf->width  = 0;
@@ -512,3 +512,4 @@
 }
 
 } // End of namespace Queen
+

Index: graphics.h
===================================================================
RCS file: /cvsroot/scummvm/scummvm/queen/graphics.h,v
retrieving revision 1.7
retrieving revision 1.8
diff -u -d -r1.7 -r1.8
--- graphics.h	4 Oct 2003 11:39:53 -0000	1.7
+++ graphics.h	5 Oct 2003 16:07:07 -0000	1.8
@@ -83,11 +83,11 @@
 };
 
 
-class QueenGraphics {
+class Graphics {
 public:
 
-	QueenGraphics(QueenResource *resource);
-	~QueenGraphics();
+	Graphics(Resource *resource);
+	~Graphics();
 
 	void bankLoad(const char *bankname, uint32 bankslot); // loadbank()
 	void bankUnpack(uint32 srcframe, uint32 dstframe, uint32 bankslot); // unpackbank()
@@ -123,7 +123,7 @@
 	BobSlot *_sortedBobs[MAX_BOBS_NUMBER + 1]; //! bobs displayed
 	BobFrame _shrinkBuffer;
 
-	QueenResource *_resource;
+	Resource *_resource;
 	
 };
 

Index: logic.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/queen/logic.cpp,v
retrieving revision 1.17
retrieving revision 1.18
diff -u -d -r1.17 -r1.18
--- logic.cpp	4 Oct 2003 08:50:48 -0000	1.17
+++ logic.cpp	5 Oct 2003 16:07:07 -0000	1.18
@@ -23,20 +23,20 @@
 
 namespace Queen {
 
-QueenLogic::QueenLogic(QueenResource *resource) 
+Logic::Logic(Resource *resource) 
 	: _maxAnimatedFrame(0), _maxStaticFrame(0), _resource(resource) {
 	_jas = _resource->loadFile("QUEEN.JAS", 20);
 	
 	initialise();
 }
 
-QueenLogic::~QueenLogic() {
+Logic::~Logic() {
 	delete[] _jas;
 	//free(_graphicData);
 }
 
-void QueenLogic::initialise() {
-	uint16 i;
+void Logic::initialise() {
+	int16 i, j, k;
 	uint8 *ptr = _jas;
 
 	//_display->loadFont();
@@ -113,7 +113,7 @@
 	for (i = 1; i < (_numItems + 1); i++) {
 		_itemData[i][0] = READ_BE_UINT16(ptr);
 		ptr += 2;
-		for (uint16 j = 1; j < 5; j++) {
+		for (j = 1; j < 5; j++) {
 		       _itemData[i][j] = READ_BE_UINT16(ptr);
 		       ptr += 2;
 		}
@@ -139,18 +139,18 @@
 		ptr += 2;
 	}
 	
-	_objMax = new uint16[_numRooms + 1];
-	_areaMax = new uint16[_numRooms + 1];
+	_objMax = new int16[_numRooms + 1];
+	_areaMax = new int16[_numRooms + 1];
 	_area = new int16[_numRooms + 1][11][8];
-/*
-	for (uint16 i = 1; i < (_numRooms + 1); i++) {
-		_objMax[i] = READ_BE_UINT16(ptr);
+
+	for (i = 1; i < (_numRooms + 1); i++) {
+		_objMax[i] = (int16)READ_BE_UINT16(ptr);
 		ptr += 2;
-		_areaMax[i] = READ_BE_UINT16(ptr);
+		_areaMax[i] = (int16)READ_BE_UINT16(ptr);
 		ptr += 2;
 		
-		for (uint16 j = 1; j < (_areaMax[i] + 1); j++)
-			for (uint16 k = 0; k < 8; k++) {
+		for (j = 1; j < (_areaMax[i] + 1); j++)
+			for (k = 0; k < 8; k++) {
 				_area[i][j][k] = READ_BE_UINT16(ptr);
 				ptr += 2;
 			}
@@ -158,59 +158,56 @@
 	}	
 	
 	_objectBox = new uint16[_numObjects + 1][4];
-	for (uint16 i = 1; i < (_numObjects + 1); i++)
-		for (uint16 j = 0; j < 4; j++) {
+	for (i = 1; i < (_numObjects + 1); i++)
+		for (j = 0; j < 4; j++) {
 			_objectBox[i][j] = READ_BE_UINT16(ptr);
 			ptr += 2;
 		}
-		
-
-*/	
 
 	_numWalkOffs = 0;
 }
 
-uint16 QueenLogic::currentRoom() {
+uint16 Logic::currentRoom() {
 	return _currentRoom;
 }
 
-void QueenLogic::currentRoom(uint16 room) {
+void Logic::currentRoom(uint16 room) {
 	_currentRoom = room;
 }
 
-void QueenLogic::oldRoom(uint16 room) {
+void Logic::oldRoom(uint16 room) {
 	_oldRoom = room;
 }
 
-ObjectData* QueenLogic::objectData(int index) {
+ObjectData* Logic::objectData(int index) {
   return &_objectData[index];
 }
 
-uint16 QueenLogic::roomData(int room) {
+uint16 Logic::roomData(int room) {
 	return _roomData[room];
 }
 
-uint16 QueenLogic::objMax(int room) {
+uint16 Logic::objMax(int room) {
 	return _objMax[room];
 }
 
-int16 *QueenLogic::area(int index, int subIndex) {
+int16 *Logic::area(int index, int subIndex) {
 	return _area[index][subIndex];
 }
 
-uint16 QueenLogic::walkOffCount() {
+uint16 Logic::walkOffCount() {
 	return _numWalkOffs;
 }
 
-uint16 *QueenLogic::walkOffData(int index) {
+uint16 *Logic::walkOffData(int index) {
 	return _walkOffData[index];
 }
 
-GraphicData* QueenLogic::findGraphic(int index) {
+GraphicData *Logic::findGraphic(int index) {
 	return &_graphicData[index];
 }
 
-uint16 QueenLogic::findBob(uint16 obj) {
+uint16 Logic::findBob(uint16 obj) {
 
 	uint16 i;
 	uint16 bobnum = 0;
@@ -306,7 +303,7 @@
 }
 
 
-uint16 QueenLogic::findFrame(uint16 obj) {
+uint16 Logic::findFrame(uint16 obj) {
 
 	uint16 i;
 	uint16 framenum = 0;
@@ -382,14 +379,14 @@
 	return framenum;
 }
 
-int16 QueenLogic::gameState(int index) {
+int16 Logic::gameState(int index) {
 	if (index >= 0 && index < GAME_STATE_COUNT)
 		return _gameState[index];
 	else
 		error("[QueenLogic::gameState] invalid index: %i", index);
 }
 
-void QueenLogic::gameState(int index, int16 newValue) {
+void Logic::gameState(int index, int16 newValue) {
 	if (index >= 0 && index < GAME_STATE_COUNT)
 		 _gameState[index] = newValue;
 	else
@@ -398,3 +395,4 @@
 
 
 } // End of namespace Queen
+

Index: logic.h
===================================================================
RCS file: /cvsroot/scummvm/scummvm/queen/logic.h,v
retrieving revision 1.10
retrieving revision 1.11
diff -u -d -r1.10 -r1.11
--- logic.h	4 Oct 2003 11:39:53 -0000	1.10
+++ logic.h	5 Oct 2003 16:07:07 -0000	1.11
@@ -32,11 +32,11 @@
 	FRAME_XTRA = 2
 };
 
-class QueenLogic {
+class Logic {
 
 public:
-	QueenLogic(QueenResource *resource);
-	~QueenLogic();
+	Logic(Resource *resource);
+	~Logic();
 
 	uint16 currentRoom();
 	void currentRoom(uint16 room);
@@ -73,8 +73,8 @@
 
 	uint16 *_roomData;
 	uint16 *_sfxName;
-	uint16 *_objMax;
-	uint16 *_areaMax;
+	int16 *_objMax;
+	int16 *_areaMax;
 	uint16 (*_objectBox)[4]; // FIXME: Box *_objectBox;
 	uint16 (*_itemData)[5]; // FIXME: ItemData *_itemData;
 	GraphicData *_graphicData;
@@ -91,7 +91,7 @@
 	
 	uint16 _maxAnimatedFrame, _maxStaticFrame, _maxAnimatedFrameLen; // FMAXA, FMAX, FMAXALEN
 
-	QueenResource *_resource;
+	Resource *_resource;
 
 	void initialise();
 };

Index: module.mk
===================================================================
RCS file: /cvsroot/scummvm/scummvm/queen/module.mk,v
retrieving revision 1.4
retrieving revision 1.5
diff -u -d -r1.4 -r1.5
--- module.mk	1 Oct 2003 17:57:09 -0000	1.4
+++ module.mk	5 Oct 2003 16:07:07 -0000	1.5
@@ -4,9 +4,9 @@
 	queen/cutaway.o \
 	queen/graphics.o \
 	queen/logic.o \
+	queen/queen.o \
 	queen/resource.o \
 	queen/restables.o \
-	queen/queen.o \
 	queen/version.o \
 
 # This module can be built as a plugin

Index: queen.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/queen/queen.cpp,v
retrieving revision 1.4
retrieving revision 1.5
diff -u -d -r1.4 -r1.5
--- queen.cpp	5 Oct 2003 14:37:15 -0000	1.4
+++ queen.cpp	5 Oct 2003 16:07:07 -0000	1.5
@@ -72,8 +72,8 @@
 }
 
 QueenEngine::~QueenEngine() {
-	delete _queenLogic;
-	delete _queenResource;
+	delete _logic;
+	delete _resource;
 	//delete _queenDisplay;
 }
 
@@ -94,9 +94,9 @@
 }
 
 void QueenEngine::initialise(void) {
-	_queenResource = new QueenResource(_gameDataPath);
-	_queenLogic = new QueenLogic(_queenResource);
-	//_queenSound = new QueenSound(_mixer, _detector->_sfx_volume);
+	_resource = new Resource(_gameDataPath);
+	_logic = new Logic(_resource);
+	//_sound = new Sound(_mixer, _detector->_sfx_volume);
 }
 
 void QueenEngine::delay(uint amount) { 

Index: queen.h
===================================================================
RCS file: /cvsroot/scummvm/scummvm/queen/queen.h,v
retrieving revision 1.3
retrieving revision 1.4
diff -u -d -r1.3 -r1.4
--- queen.h	3 Oct 2003 19:47:41 -0000	1.3
+++ queen.h	5 Oct 2003 16:07:07 -0000	1.4
@@ -33,7 +33,7 @@
 
 namespace Queen {
 
-class QueenLogic;
+class Logic;
 
 class QueenEngine : public Engine {
 	void errorString(const char *buf_input, char *buf_output);
@@ -50,8 +50,8 @@
 
 	FILE *_dump_file;
 	
-	QueenResource *_queenResource;
-	QueenLogic *_queenLogic;
+	Resource *_resource;
+	Logic *_logic;
 
 	GameDetector *_detector; // necessary for music
 	

Index: resource.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/queen/resource.cpp,v
retrieving revision 1.6
retrieving revision 1.7
diff -u -d -r1.6 -r1.7
--- resource.cpp	3 Oct 2003 19:47:41 -0000	1.6
+++ resource.cpp	5 Oct 2003 16:07:07 -0000	1.7
@@ -29,7 +29,7 @@
 
 static const char *dataFilename = "queen.1";
 
-QueenResource::QueenResource(char *datafilePath) {
+Resource::Resource(char *datafilePath) {
 
 	_datafilePath = datafilePath;
 	_resourceFile = new File();
@@ -64,11 +64,11 @@
 
 }
 
-QueenResource::~QueenResource() {
+Resource::~Resource() {
 	_resourceFile->close();
 }
 
-int32 QueenResource::resourceIndex(const char *filename) {
+int32 Resource::resourceIndex(const char *filename) {
 
 	char entryName[14];
 	char *ptr = entryName;
@@ -109,15 +109,15 @@
 	return -1;
 }
 
-uint32 QueenResource::fileSize(const char *filename) {
+uint32 Resource::fileSize(const char *filename) {
 	return _gameVersion->resourceTable[resourceIndex(filename)].size;
 }
 
-uint32 QueenResource::fileOffset(const char *filename) {
+uint32 Resource::fileOffset(const char *filename) {
 	return _gameVersion->resourceTable[resourceIndex(filename)].offset;
 }
 
-uint8 *QueenResource::loadFile(const char *filename, uint32 skipBytes) {
+uint8 *Resource::loadFile(const char *filename, uint32 skipBytes) {
 	uint32 size = fileSize(filename);
 	byte *mem = new byte[size];
 	// skip 'skipBytes' bytes (useful for headers)
@@ -126,11 +126,11 @@
 	return mem;
 }
 
-bool QueenResource::exists(const char *filename) {
+bool Resource::exists(const char *filename) {
 	return resourceIndex(filename) >= 0;
 }
 
-const char *QueenResource::JASVersion() {
+const char *Resource::JASVersion() {
 	static char versionStr[6];
 	if (_gameVersion->isDemo)
 		_resourceFile->seek(fileOffset("QUEEN.JAS") + DEMO_JAS_VERSION_OFFSET, SEEK_SET );
@@ -140,8 +140,9 @@
 	return versionStr;
 }
 
-bool QueenResource::isDemo() {
+bool Resource::isDemo() {
 	return _gameVersion->isDemo;
 }
 
 } // End of namespace Queen
+

Index: resource.h
===================================================================
RCS file: /cvsroot/scummvm/scummvm/queen/resource.h,v
retrieving revision 1.6
retrieving revision 1.7
diff -u -d -r1.6 -r1.7
--- resource.h	3 Oct 2003 19:47:41 -0000	1.6
+++ resource.h	5 Oct 2003 16:07:07 -0000	1.7
@@ -42,11 +42,11 @@
 };
 
 
-class QueenResource {
+class Resource {
 
 public:
-	QueenResource(char *datafilePath);
-	~QueenResource(void);
+	Resource(char *datafilePath);
+	~Resource(void);
 	uint8 *loadFile(const char *filename, uint32 skipBytes = 0);
 	bool exists(const char *filename);
 	bool isDemo();

Index: restables.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/queen/restables.cpp,v
retrieving revision 1.2
retrieving revision 1.3
diff -u -d -r1.2 -r1.3
--- restables.cpp	3 Oct 2003 19:47:41 -0000	1.2
+++ restables.cpp	5 Oct 2003 16:07:07 -0000	1.3
@@ -24,7 +24,7 @@
 namespace Queen {
 
 //English Floppy Demo v1
-const ResourceEntry QueenResource::_resourceTablePE100v1[] = {
+const ResourceEntry Resource::_resourceTablePE100v1[] = {
 	{ "ANDERSON.ACT", 1, 0x00000000, 0x00007c0a },
 	{ "AQ8.RL", 1, 0x00007c0a, 0x000167f8 },
 	{ "AQBANK.MUS", 1, 0x0001e402, 0x0002db36 },
@@ -183,7 +183,7 @@
 };
 
 //English Floppy Demo v2
-const ResourceEntry QueenResource::_resourceTablePE100v2[] = {
+const ResourceEntry Resource::_resourceTablePE100v2[] = {
 	{ "ANDERSON.ACT", 1, 0x00000000, 0x00007c0a },
 	{ "AQ8.RL", 1, 0x00007c0a, 0x000167f8 },
 	{ "AQBANK.MUS", 1, 0x0001e402, 0x0002db36 },
@@ -342,7 +342,7 @@
 };
 
 //English Floppy Version
-const ResourceEntry QueenResource::_resourceTablePEM10[] = {
+const ResourceEntry Resource::_resourceTablePEM10[] = {
 	{ "1000SSSS.SB", 1, 0x00000000, 0x000027fe },
 	{ "1001SSSS.SB", 1, 0x000027fe, 0x00007af8 },
 	{ "1002SSSS.SB", 1, 0x0000a2f6, 0x000049e2 },
@@ -1422,7 +1422,7 @@
 };
 
 //English CD Talkie
-const ResourceEntry QueenResource::_resourceTableCEM10[] = {
+const ResourceEntry Resource::_resourceTableCEM10[] = {
 	{ "020001P2.SB", 1, 0x00000000, 0x00008ed9 },
 	{ "020006J1.SB", 1, 0x00008ed9, 0x000078c2 },
 	{ "020006P1.SB", 1, 0x0001079b, 0x0000543a },

Index: version.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/queen/version.cpp,v
retrieving revision 1.2
retrieving revision 1.3
diff -u -d -r1.2 -r1.3
--- version.cpp	3 Oct 2003 19:47:41 -0000	1.2
+++ version.cpp	5 Oct 2003 16:07:07 -0000	1.3
@@ -24,7 +24,7 @@
 namespace Queen {
 
 //English Floppy Demo v1
-const GameVersion QueenResource::_gameVersionPE100v1 = {
+const GameVersion Resource::_gameVersionPE100v1 = {
 	"PE100",
 	155,
 	true,
@@ -33,7 +33,7 @@
 };
 
 //English Floppy Demo v2
-const GameVersion QueenResource::_gameVersionPE100v2 = {
+const GameVersion Resource::_gameVersionPE100v2 = {
 	"PE100",
 	155,
 	true,
@@ -42,7 +42,7 @@
 };
 
 //English Floppy
-const GameVersion QueenResource::_gameVersionPEM10 = {
+const GameVersion Resource::_gameVersionPEM10 = {
 	"PEM10",
 	1076,
 	true,
@@ -51,7 +51,7 @@
 };
 
 //English CD Talkie
-const GameVersion QueenResource::_gameVersionCEM10 = {
+const GameVersion Resource::_gameVersionCEM10 = {
 	"CEM10",
 	7671,
 	false,





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