[Scummvm-cvs-logs] CVS: scummvm NEWS,1.41,1.42
Max Horn
fingolfin at users.sourceforge.net
Thu Oct 9 09:04:11 CEST 2003
Update of /cvsroot/scummvm/scummvm
In directory sc8-pr-cvs1:/tmp/cvs-serv18114
Modified Files:
NEWS
Log Message:
some NEWS updates; use sections (any major news for sky/simon since 0.5.1 ?)
Index: NEWS
===================================================================
RCS file: /cvsroot/scummvm/scummvm/NEWS,v
retrieving revision 1.41
retrieving revision 1.42
diff -u -d -r1.41 -r1.42
--- NEWS 5 Oct 2003 13:53:25 -0000 1.41
+++ NEWS 9 Oct 2003 16:03:31 -0000 1.42
@@ -2,23 +2,27 @@
http://scummvm.sourceforge.net/daily/ChangeLog
0.5.4(CVS) (2003-??-??)
-- Many, Many, Many SCUMM game engine fixes. Many of them. And that's a lot.
-- Added Broken Sword 2 engine
-- Added option to choose between Adlib, PCjr and PC Speaker in earlier games.
-- Added Adlib support for indy3ega and loom (ega)
-- Added sound effects support for indy3/monkeyega/monkeyvga/pass
-- Added HQ2x and HQ3x scalers
-- Added FM Towns targets for Loom and indy3
-- Classic V1 versions of Maniac Mansion and Zak McKracken are now supported and completable
-- Rewrote sound mixer
-- Several iMUSE bugs fixed
-- Improved native MT32 support
-- Improved music/sound for Amiga versions
-- Adlib GM emulation table revamped, providing more accurate software MIDI
-- Added full and partial sound looping to Zak McKracken FmTowns
-- Default Makefile now uses configure script, old one is Makefile.noconf
-- Improved compression of Fate of Atlantis and Simon the Sorcerer 2 sound files
-- Keyboard fighting in Fate of Atlantis now works
+ General:
+ - Added Broken Sword 2 engine
+ - Added HQ2x and HQ3x scalers
+ - Improved native MT32 support
+ - Adlib GM emulation table revamped, providing more accurate software MIDI
+ - Default Makefile now uses configure script, old one is Makefile.noconf
+ - Rewrote sound mixer from scratch
+ - Many other "under the hood" improvements, like a new config managment
+ and plugin capabilities
+ SCUMM:
+ - Many, Many, Many SCUMM game engine fixes. Many of them. And that's a lot.
+ - Added option to choose between Adlib, PCjr and PC Speaker in earlier games.
+ - Added Adlib support for indy3ega and loom (ega)
+ - Added sound effects support for indy3/monkeyega/monkeyvga/pass
+ - Added FM Towns targets for Loom and Indy3
+ - Improved FM Towns SFX support (YM2612 emulation, looping)
+ - Classic V1 versions of Maniac Mansion and Zak McKracken are now supported and completable
+ - Several iMUSE bugs fixed
+ - Improved music/sound for various Amiga versions
+ - Improved compression of Fate of Atlantis and Simon the Sorcerer 2 sound files
+ - Keyboard fighting in Fate of Atlantis now works
0.5.1 (2003-08-06)
- Rewrote Beneath a Steel Sky savegame code (see note in READMEs 'Known Bugs')
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