[Scummvm-cvs-logs] CVS: scummvm NEWS,1.41,1.42

Max Horn fingolfin at users.sourceforge.net
Thu Oct 9 09:04:11 CEST 2003


Update of /cvsroot/scummvm/scummvm
In directory sc8-pr-cvs1:/tmp/cvs-serv18114

Modified Files:
	NEWS 
Log Message:
some NEWS updates; use sections (any major news for sky/simon since 0.5.1 ?)

Index: NEWS
===================================================================
RCS file: /cvsroot/scummvm/scummvm/NEWS,v
retrieving revision 1.41
retrieving revision 1.42
diff -u -d -r1.41 -r1.42
--- NEWS	5 Oct 2003 13:53:25 -0000	1.41
+++ NEWS	9 Oct 2003 16:03:31 -0000	1.42
@@ -2,23 +2,27 @@
         http://scummvm.sourceforge.net/daily/ChangeLog
 
 0.5.4(CVS) (2003-??-??)
-- Many, Many, Many SCUMM game engine fixes. Many of them. And that's a lot.
-- Added Broken Sword 2 engine
-- Added option to choose between Adlib, PCjr and PC Speaker in earlier games.
-- Added Adlib support for indy3ega and loom (ega)
-- Added sound effects support for indy3/monkeyega/monkeyvga/pass
-- Added HQ2x and HQ3x scalers
-- Added FM Towns targets for Loom and indy3
-- Classic V1 versions of Maniac Mansion and Zak McKracken are now supported and completable
-- Rewrote sound mixer
-- Several iMUSE bugs fixed
-- Improved native MT32 support
-- Improved music/sound for Amiga versions
-- Adlib GM emulation table revamped, providing more accurate software MIDI
-- Added full and partial sound looping to Zak McKracken FmTowns
-- Default Makefile now uses configure script, old one is Makefile.noconf
-- Improved compression of Fate of Atlantis and Simon the Sorcerer 2 sound files
-- Keyboard fighting in Fate of Atlantis now works
+ General:
+   - Added Broken Sword 2 engine
+   - Added HQ2x and HQ3x scalers
+   - Improved native MT32 support
+   - Adlib GM emulation table revamped, providing more accurate software MIDI
+   - Default Makefile now uses configure script, old one is Makefile.noconf
+   - Rewrote sound mixer from scratch
+   - Many other "under the hood" improvements, like a new config managment
+	 and plugin capabilities
+ SCUMM:
+   - Many, Many, Many SCUMM game engine fixes. Many of them. And that's a lot.
+   - Added option to choose between Adlib, PCjr and PC Speaker in earlier games.
+   - Added Adlib support for indy3ega and loom (ega)
+   - Added sound effects support for indy3/monkeyega/monkeyvga/pass
+   - Added FM Towns targets for Loom and Indy3
+   - Improved FM Towns SFX support (YM2612 emulation, looping)
+   - Classic V1 versions of Maniac Mansion and Zak McKracken are now supported and completable
+   - Several iMUSE bugs fixed
+   - Improved music/sound for various Amiga versions
+   - Improved compression of Fate of Atlantis and Simon the Sorcerer 2 sound files
+   - Keyboard fighting in Fate of Atlantis now works
 
 0.5.1 (2003-08-06) 
 - Rewrote Beneath a Steel Sky savegame code (see note in READMEs 'Known Bugs')





More information about the Scummvm-git-logs mailing list