[Scummvm-cvs-logs] CVS: scummvm/bs2 controls.cpp,1.30,1.31 save_rest.cpp,1.26,1.27 sword2.cpp,1.57,1.58 sword2.h,1.20,1.21
Max Horn
fingolfin at users.sourceforge.net
Sun Oct 12 12:11:02 CEST 2003
Update of /cvsroot/scummvm/scummvm/bs2
In directory sc8-pr-cvs1:/tmp/cvs-serv1263/bs2
Modified Files:
controls.cpp save_rest.cpp sword2.cpp sword2.h
Log Message:
some more target<->game cleanup
Index: controls.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/bs2/controls.cpp,v
retrieving revision 1.30
retrieving revision 1.31
diff -u -d -r1.30 -r1.31
--- controls.cpp 12 Oct 2003 14:40:03 -0000 1.30
+++ controls.cpp 12 Oct 2003 19:10:15 -0000 1.31
@@ -893,7 +893,7 @@
SaveFile *fp;
SaveFileManager *mgr = g_system->get_savefile_manager();
- sprintf(filename, "%s-settings.dat", g_sword2->_gameName);
+ sprintf(filename, "%s-settings.dat", g_sword2->_targetName);
buff[0] = g_sound->getMusicVolume();
buff[1] = g_sound->getSpeechVolume();
@@ -1483,7 +1483,7 @@
SaveFile *fp;
SaveFileManager *mgr = g_system->get_savefile_manager();
- sprintf(filename, "%s-settings.dat", g_sword2->_gameName);
+ sprintf(filename, "%s-settings.dat", g_sword2->_targetName);
if (!(fp = mgr->open_savefile(filename, g_sword2->getSavePath(), false)))
return 1;
Index: save_rest.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/bs2/save_rest.cpp,v
retrieving revision 1.26
retrieving revision 1.27
diff -u -d -r1.26 -r1.27
--- save_rest.cpp 12 Oct 2003 14:40:03 -0000 1.26
+++ save_rest.cpp 12 Oct 2003 19:10:15 -0000 1.27
@@ -241,7 +241,7 @@
SaveFileManager *mgr = g_system->get_savefile_manager();
// construct filename
- sprintf(saveFileName, "%s.%.3d", g_sword2->_gameName, slotNo);
+ sprintf(saveFileName, "%s.%.3d", g_sword2->_targetName, slotNo);
if (!(out = mgr->open_savefile(saveFileName, g_sword2->getSavePath(), true))) {
// error: couldn't open file
@@ -304,7 +304,7 @@
uint32 itemsRead;
// construct filename
- sprintf(saveFileName, "%s.%.3d", g_sword2->_gameName, slotNo);
+ sprintf(saveFileName, "%s.%.3d", g_sword2->_targetName, slotNo);
if (!(in = mgr->open_savefile(saveFileName, g_sword2->getSavePath(), false))) {
// error: couldn't open file
@@ -469,7 +469,7 @@
SaveFileManager *mgr = g_system->get_savefile_manager();
// construct filename
- sprintf(saveFileName, "%s.%.3d", g_sword2->_gameName, slotNo);
+ sprintf(saveFileName, "%s.%.3d", g_sword2->_targetName, slotNo);
if (!(in = mgr->open_savefile(saveFileName, g_sword2->getSavePath(), false))) {
// error: couldn't open file
@@ -492,7 +492,7 @@
SaveFile *in;
// construct filename
- sprintf(saveFileName, "%s.%.3d", g_sword2->_gameName, slotNo);
+ sprintf(saveFileName, "%s.%.3d", g_sword2->_targetName, slotNo);
if (!(in = mgr->open_savefile(saveFileName, g_sword2->getSavePath(), false))) {
delete mgr;
Index: sword2.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/bs2/sword2.cpp,v
retrieving revision 1.57
retrieving revision 1.58
diff -u -d -r1.57 -r1.58
--- sword2.cpp 12 Oct 2003 18:40:08 -0000 1.57
+++ sword2.cpp 12 Oct 2003 19:10:16 -0000 1.58
@@ -104,7 +104,7 @@
g_sword2 = this;
_features = detector->_game.features;
_gameId = detector->_game.id;
- _gameName = strdup(detector->_targetName.c_str());
+ _targetName = strdup(detector->_targetName.c_str());
_bootParam = ConfMan.getInt("boot_param");
_saveSlot = ConfMan.getInt("save_slot");
_debugLevel = ConfMan.getInt("debuglevel");
@@ -123,7 +123,7 @@
}
Sword2Engine::~Sword2Engine() {
- free(_gameName);
+ free(_targetName);
delete _sound;
}
Index: sword2.h
===================================================================
RCS file: /cvsroot/scummvm/scummvm/bs2/sword2.h,v
retrieving revision 1.20
retrieving revision 1.21
diff -u -d -r1.20 -r1.21
--- sword2.h 12 Oct 2003 14:40:04 -0000 1.20
+++ sword2.h 12 Oct 2003 19:10:16 -0000 1.21
@@ -75,7 +75,7 @@
GameDetector *_detector;
uint32 _features;
byte _gameId;
- char *_gameName; // target name for saves
+ char *_targetName; // target name for saves
Sound *_sound;
Common::RandomSource _rnd;
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