[Scummvm-cvs-logs] CVS: scummvm/sky sky.cpp,1.122,1.123
Max Horn
fingolfin at users.sourceforge.net
Fri Oct 17 16:23:01 CEST 2003
Update of /cvsroot/scummvm/scummvm/sky
In directory sc8-pr-cvs1:/tmp/cvs-serv32633/sky
Modified Files:
sky.cpp
Log Message:
moved game detection code out to the plugins
Index: sky.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/sky/sky.cpp,v
retrieving revision 1.122
retrieving revision 1.123
diff -u -d -r1.122 -r1.123
--- sky.cpp 17 Oct 2003 16:39:32 -0000 1.122
+++ sky.cpp 17 Oct 2003 23:16:53 -0000 1.123
@@ -21,6 +21,8 @@
#include "stdafx.h"
+#include "backends/fs/fs.h"
+
#include "base/gameDetector.h"
#include "base/plugins.h"
@@ -82,15 +84,36 @@
{NULL, NULL, 0, 0, MDT_NONE, 0, NULL}
};
-const GameSettings *Engine_SKY_targetList() {
- return sky_settings;
+GameList Engine_SKY_gameList() {
+ const GameSettings *g = sky_settings;
+ GameList games;
+ while (g->gameName)
+ games.push_back(*g++);
+ return games;
+}
+
+GameList Engine_SKY_detectGames(const FSList &fslist) {
+ GameList detectedGames;
+ const GameSettings *g = &sky_settings[0];
+
+ // Iterate over all files in the given directory
+ for (FSList::ConstIterator file = fslist.begin(); file != fslist.end(); ++file) {
+ const char *gameName = file->displayName().c_str();
+
+ if (0 == scumm_stricmp(g->detectname, gameName)) {
+ // Match found, add to list of candidates, then abort inner loop.
+ detectedGames.push_back(*g);
+ break;
+ }
+ }
+ return detectedGames;
}
Engine *Engine_SKY_create(GameDetector *detector, OSystem *syst) {
return new SkyEngine(detector, syst);
}
-REGISTER_PLUGIN("Beneath a Steel Sky", Engine_SKY_targetList, Engine_SKY_create);
+REGISTER_PLUGIN("Beneath a Steel Sky", Engine_SKY_gameList, Engine_SKY_create, Engine_SKY_detectGames);
void **SkyEngine::_itemList[300];
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