[Scummvm-cvs-logs] CVS: scummvm/sky control.cpp,1.59,1.60
Torbj?rn Andersson
eriktorbjorn at users.sourceforge.net
Sat Oct 25 07:22:03 CEST 2003
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Update of /cvsroot/scummvm/scummvm/sky
In directory sc8-pr-cvs1:/tmp/cvs-serv17871
Modified Files:
control.cpp
Log Message:
Changed the behaviour of the page up/down buttons in the save/load dialog.
LavosSpawn tells me that the previous behaviour was, in fact, what the
original did, but agreed that it was confusing.
The new behaviour is consistent with how BS2 does it, by the way.
Index: control.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/sky/control.cpp,v
retrieving revision 1.59
retrieving revision 1.60
diff -u -d -r1.59 -r1.60
--- control.cpp 5 Oct 2003 20:21:19 -0000 1.59
+++ control.cpp 25 Oct 2003 14:15:21 -0000 1.60
@@ -297,10 +297,10 @@
// save/restore panel
_savePanel = createResource( _sprites.savePanel, 1, 0, 0, 0, 0, DO_NOTHING, SAVEPANEL);
_saveButton = createResource( _sprites.button, 3, 0, 29, 129, 48, SAVE_A_GAME, SAVEPANEL);
- _downFastButton = createResource(_sprites.buttonDown, 1, 0, 212, 104, 0, SHIFT_DOWN_FAST, SAVEPANEL);
- _downSlowButton = createResource(_sprites.buttonDown, 1, 0, 212, 114, 0, SHIFT_DOWN_SLOW, SAVEPANEL);
- _upFastButton = createResource(_sprites.buttonDown, 1, 0, 212, 21, 0, SHIFT_UP_FAST, SAVEPANEL);
- _upSlowButton = createResource(_sprites.buttonDown, 1, 0, 212, 10, 0, SHIFT_UP_SLOW, SAVEPANEL);
+ _downFastButton = createResource(_sprites.buttonDown, 1, 0, 212, 114, 0, SHIFT_DOWN_FAST, SAVEPANEL);
+ _downSlowButton = createResource(_sprites.buttonDown, 1, 0, 212, 104, 0, SHIFT_DOWN_SLOW, SAVEPANEL);
+ _upFastButton = createResource(_sprites.buttonDown, 1, 0, 212, 10, 0, SHIFT_UP_FAST, SAVEPANEL);
+ _upSlowButton = createResource(_sprites.buttonDown, 1, 0, 212, 21, 0, SHIFT_UP_SLOW, SAVEPANEL);
_quitButton = createResource( _sprites.button, 3, 0, 72, 129, 49, SP_CANCEL, SAVEPANEL);
_restoreButton = createResource( _sprites.button, 3, 0, 29, 129, 51, RESTORE_A_GAME, SAVEPANEL);
_autoSaveButton = createResource( _sprites.button, 3, 0, 115, 129, 0x8FFF, RESTORE_AUTO, SAVEPANEL);
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