[Scummvm-cvs-logs] CVS: scummvm/queen defs.h,1.12,1.13 structs.h,1.14,1.15 logic.h,1.40,1.41 logic.cpp,1.55,1.56
Gregory Montoir
cyx at users.sourceforge.net
Sat Oct 25 16:02:52 CEST 2003
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Update of /cvsroot/scummvm/scummvm/queen
In directory sc8-pr-cvs1:/tmp/cvs-serv5437
Modified Files:
defs.h structs.h logic.h logic.cpp
Log Message:
minor changes for future Command class
Index: defs.h
===================================================================
RCS file: /cvsroot/scummvm/scummvm/queen/defs.h,v
retrieving revision 1.12
retrieving revision 1.13
diff -u -d -r1.12 -r1.13
--- defs.h 23 Oct 2003 06:44:35 -0000 1.12
+++ defs.h 23 Oct 2003 08:09:49 -0000 1.13
@@ -160,6 +160,12 @@
};
+enum StateOn {
+ STATE_ON_ON,
+ STATE_ON_OFF
+};
+
+
} // End of namespace Queen
#endif
Index: structs.h
===================================================================
RCS file: /cvsroot/scummvm/scummvm/queen/structs.h,v
retrieving revision 1.14
retrieving revision 1.15
diff -u -d -r1.14 -r1.15
--- structs.h 19 Oct 2003 18:52:28 -0000 1.14
+++ structs.h 23 Oct 2003 08:09:49 -0000 1.15
@@ -155,7 +155,7 @@
//! room in which this object is available
uint16 room;
//! state of the object (grab direction, on/off, default command...)
- int16 state;
+ uint16 state;
//! entry in GraphicData (can be negative)
/*!
<table>
@@ -198,7 +198,7 @@
description = READ_BE_UINT16(ptr); ptr += 2;
entryObj = (int16)READ_BE_UINT16(ptr); ptr += 2;
room = READ_BE_UINT16(ptr); ptr += 2;
- state = (int16)READ_BE_UINT16(ptr); ptr += 2;
+ state = READ_BE_UINT16(ptr); ptr += 2;
image = (int16)READ_BE_UINT16(ptr); ptr += 2;
}
};
@@ -253,7 +253,7 @@
//! entry in OBJECT_DESCR
uint16 description;
//! state of the object
- int16 state;
+ uint16 state;
//! bank bobframe
uint16 bobFrame;
//! entry in OBJECT_DESCR (>0 if available)
@@ -262,7 +262,7 @@
void readFrom(byte *&ptr) {
item = (int16)READ_BE_UINT16(ptr); ptr += 2;
description = READ_BE_UINT16(ptr); ptr += 2;
- state = (int16)READ_BE_UINT16(ptr); ptr += 2;
+ state = READ_BE_UINT16(ptr); ptr += 2;
bobFrame = READ_BE_UINT16(ptr); ptr += 2;
sfxDescription = (int16)READ_BE_UINT16(ptr); ptr += 2;
}
Index: logic.h
===================================================================
RCS file: /cvsroot/scummvm/scummvm/queen/logic.h,v
retrieving revision 1.40
retrieving revision 1.41
diff -u -d -r1.40 -r1.41
--- logic.h 23 Oct 2003 06:44:35 -0000 1.40
+++ logic.h 23 Oct 2003 08:09:49 -0000 1.41
@@ -45,7 +45,7 @@
};
-struct Command {
+struct Command_ {
Verb action, action2;
uint16 noun, noun2;
};
@@ -142,9 +142,11 @@
void animErase(uint16 bobNum);
void animSetup(const GraphicData *gd, uint16 firstImage, uint16 bobNum, bool visible); // FIND_GRAPHIC_ANIMS
- StateDirection findStateDirection(uint16 state); // == FIND_STATE(state, "DIR");
- StateTalk findStateTalk (uint16 state); // == FIND_STATE(state, "TALK");
- StateGrab findStateGrab (uint16 state); // == FIND_STATE(state, "GRAB");
+ StateDirection findStateDirection(uint16 state) const; // == FIND_STATE(state, "DIR");
+ StateTalk findStateTalk (uint16 state) const; // == FIND_STATE(state, "TALK");
+ StateGrab findStateGrab (uint16 state) const; // == FIND_STATE(state, "GRAB");
+ StateOn findStateOn (uint16 state) const; // == FIND_STATE(state, "ON");
+ void alterStateOn(uint16 *objState, StateOn state) const; // == ALTER_STATE(state, "ON");
Walk *walk() { return _walk; }
@@ -162,7 +164,7 @@
uint16 joeFace();
//! WALK()
- int16 joeWalkTo(int16 x, int16 y, const Command *cmd, bool mustWalk);
+ int16 joeWalkTo(int16 x, int16 y, const Command_ *cmd, bool mustWalk);
//! GRAB_JOE()
void joeGrab(uint16 state, uint16 speed);
@@ -287,6 +289,8 @@
int _talkSpeed; // TALKSPD
void initialise();
+
+ friend class Command; // TEMP
};
} // End of namespace Queen
Index: logic.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/queen/logic.cpp,v
retrieving revision 1.55
retrieving revision 1.56
diff -u -d -r1.55 -r1.56
--- logic.cpp 23 Oct 2003 06:44:35 -0000 1.55
+++ logic.cpp 23 Oct 2003 08:09:49 -0000 1.56
@@ -1457,7 +1457,7 @@
}
-StateDirection Logic::findStateDirection(uint16 state) {
+StateDirection Logic::findStateDirection(uint16 state) const {
// FIXME: may be we should return a DIR_* constant instead
// of a STATE_DIR_*. Some (all ?) calls to FIND_STATE(, "DIR")
@@ -1473,11 +1473,11 @@
return sd[(state >> 2) & 3];
}
-StateTalk Logic::findStateTalk(uint16 state) {
+StateTalk Logic::findStateTalk(uint16 state) const {
return (state & (1 << 9)) ? STATE_TALK_TALK : STATE_TALK_MUTE;
}
-StateGrab Logic::findStateGrab(uint16 state) {
+StateGrab Logic::findStateGrab(uint16 state) const {
// queen.c l.4022-4029
static const StateGrab gd[] = {
@@ -1489,6 +1489,22 @@
return gd[state & 3];
}
+StateOn Logic::findStateOn(uint16 state) const {
+ return (state & (1 << 8)) ? STATE_ON_ON : STATE_ON_OFF;
+}
+
+
+void Logic::alterStateOn(uint16 *objState, StateOn state) const {
+ switch (state) {
+ case STATE_ON_ON:
+ *objState |= (1 << 8);
+ break;
+ case STATE_ON_OFF:
+ *objState &= ~(1 << 8);
+ break;
+ }
+}
+
void Logic::joeSetupFromBanks(const char *bank1, const char* bank2) {
@@ -1644,7 +1660,7 @@
}
-int16 Logic::joeWalkTo(int16 x, int16 y, const Command *cmd, bool mustWalk) {
+int16 Logic::joeWalkTo(int16 x, int16 y, const Command_ *cmd, bool mustWalk) {
// Check to see if object is actually an exit to another
// room. If so, then set up new room
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