[Scummvm-cvs-logs] CVS: scummvm/scumm script_v5.cpp,1.166,1.167
Travis Howell
kirben at users.sourceforge.net
Mon Sep 1 02:09:02 CEST 2003
Update of /cvsroot/scummvm/scummvm/scumm
In directory sc8-pr-cvs1:/tmp/cvs-serv5084/scumm
Modified Files:
script_v5.cpp
Log Message:
Add v1 maniac load/save screen support
Detect save files
Index: script_v5.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm/script_v5.cpp,v
retrieving revision 1.166
retrieving revision 1.167
diff -u -d -r1.166 -r1.167
--- script_v5.cpp 1 Sep 2003 07:50:47 -0000 1.166
+++ script_v5.cpp 1 Sep 2003 09:08:48 -0000 1.167
@@ -1089,7 +1089,19 @@
byte slot = (a & 0x1F) + 1;
byte result = 0;
- switch(a & 0xE0) {
+ if ((_gameId == GID_MANIAC) && (_version == 1)) {
+ // Convert older load/save screen
+ // 1 Load
+ // 2 Save
+ slot = 1;
+ if (a == 1)
+ _opcode = 0x40;
+ else if (a == 2)
+ _opcode = 0x80;
+ } else
+ _opcode = a & 0xE0;
+
+ switch (_opcode) {
case 0x00: // num slots available
result = 100;
break;
@@ -1110,10 +1122,11 @@
break;
case 0xC0: // test if save exists
bool avail_saves[100];
+ char filename[256];
SaveFileManager *mgr = _system->get_savefile_manager();
listSavegames(avail_saves, ARRAYSIZE(avail_saves), mgr);
- delete mgr;
- if (avail_saves[slot])
+ makeSavegameName(filename, slot, false);
+ if (avail_saves[slot] && (mgr->open_savefile(filename, getSavePath(), false)))
result = 6; // save file exists
else
result = 7; // save file does not exist
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