[Scummvm-cvs-logs] CVS: scummvm/bs2/driver d_sound.cpp,1.33,1.34

Pawel Kolodziejski aquadran at users.sourceforge.net
Tue Sep 2 22:06:05 CEST 2003


Update of /cvsroot/scummvm/scummvm/bs2/driver
In directory sc8-pr-cvs1:/tmp/cvs-serv26376

Modified Files:
	d_sound.cpp 
Log Message:
more cleanup

Index: d_sound.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/bs2/driver/d_sound.cpp,v
retrieving revision 1.33
retrieving revision 1.34
diff -u -d -r1.33 -r1.34
--- d_sound.cpp	3 Sep 2003 04:45:57 -0000	1.33
+++ d_sound.cpp	3 Sep 2003 05:04:55 -0000	1.34
@@ -1123,412 +1123,6 @@
 	musStreaming[primaryStream] = 1;
 	musCounter[primaryStream] = 250;
 	return RD_OK;
-
-/*
-	HRESULT		hr;
-	LPVOID		lpv1, lpv2;
-	DWORD		dwBytes1, dwBytes2;
-	uint32		i,j;
-	int32 		v0, v1;
-	uint16	   *data16;
-	uint8	   *data8;
-
-	// Do not allow compressed and uncompressed music to be streamed at the same time.
-	if (compressedMusic == 2)
-		return (RDERR_FXFUCKED);
-
-	compressedMusic = 1;
-
-	if (musStreaming[0] + musStreaming[1] == 0) // No music streaming at present.
-	{
-		i = 0;
-
-		musLooping[i] = looping;			// Save looping info
-		strcpy(musFilename[i], filename);	// And tune id's
-		musId[i] = musicId;
-
-		if (IsMusicMute())		// Don't start streaming if the volume is off.
-			return (RD_OK);
-
-		if (!fpMus[0])
-			fpMus[0] = fopen(filename, "rb");	// Always use fpMus[0] (all music in one cluster)  musFilePos[i] for different pieces of music.
-		if (fpMus[0] == NULL)
-			return(RDERR_INVALIDFILENAME);
-
-		if (fseek(fpMus[0], (musicId+1)*8, SEEK_SET))	// Seek to music index
-		{
-			fclose(fpMus[0]);
-			fpMus[0] = 0;
-			return (RDERR_READERROR);
-		}
-
-		if (fread(&musFilePos[i], sizeof(uint32), 1, fpMus[0]) != 1)  // Read music index
-		{
-			fclose(fpMus[0]);
-			fpMus[0] = 0;
-			return (RDERR_READERROR);
-		}
-
-		if (fread(&musEnd[i], sizeof(uint32), 1, fpMus[0]) != 1)  // Read music length
-		{
-			fclose(fpMus[0]);
-			fpMus[0] = 0;
-			return (RDERR_READERROR);
-		}
-
-		if (!musEnd[i] || !musFilePos[i])	// Check that music is valid (has length & offset)
-		{
-			fclose(fpMus[0]);
-			fpMus[0] = 0;
-			return (RDERR_INVALIDID);
-		}
-
-		musEnd[i] += musFilePos[i];		// Calculate the file position of the end of the music
-
-		streamCursor[i] = 0;			// Reset streaming cursor and store looping flag
-	
-  		memset(&wfMus[i], 0, sizeof(PCMWAVEFORMAT));	// Set up wave format (no headers in cluster)
-		wfMus[i].wf.wFormatTag = WAVE_FORMAT_PCM;
-		wfMus[i].wf.nChannels = 1;
-		wfMus[i].wf.nSamplesPerSec = 22050;
-		wfMus[i].wBitsPerSample = 16;
-		wfMus[i].wf.nBlockAlign = 2;
-		wfMus[i].wf.nAvgBytesPerSec = 44100;
-
-		//  Reset the sample format and size
-   		memset(&dsbdMus[i], 0, sizeof(DSBUFFERDESC));
-		dsbdMus[i].dwSize = sizeof(DSBUFFERDESC);
-//		dsbdMus[i].dwFlags = DSBCAPS_CTRLDEFAULT;
-		dsbdMus[i].dwBufferBytes = 3 * wfMus[i].wf.nAvgBytesPerSec; 		// 3 seconds
-		dsbdMus[i].lpwfxFormat = (LPWAVEFORMATEX) &wfMus[i];
-
-		// Create a temporary buffer
-		if ((data8 = malloc(dsbdMus[i].dwBufferBytes/2)) == NULL)	// Allocate a compressed data buffer
-		{
-			fclose(fpMus[0]);
-			fpMus[0] = 0;
-			return(RDERR_OUTOFMEMORY);
-		}
-
-		// Seek to start of the compressed music
-		if (fseek(fpMus[0], musFilePos[i], SEEK_SET))
-		{
-			fclose(fpMus[0]);
-			fpMus[0] = 0;
-			free(data8);
-			return (RDERR_INVALIDID);
-		}
-
-		// Read the compressed data in to the buffer
-		if (fread(data8, sizeof(uint8), dsbdMus[i].dwBufferBytes/2, fpMus[0]) != dsbdMus[i].dwBufferBytes/2)
-		{
-			fclose(fpMus[0]);
-			fpMus[0] = 0;
-			free(data8);
-			return (RDERR_INVALIDID);
-		}
-
-		// Store the current position in the file for future streaming
-		musFilePos[i] = ftell(fpMus[0]);
-
-		//	Create the music buffer
-		hr = IDirectSound_CreateSoundBuffer(lpDS, &dsbdMus[i], &lpDsbMus[i], NULL);
-		if (hr == DS_OK)
-		{
-			hr = IDirectSoundBuffer_Lock(lpDsbMus[i], 0, dsbdMus[i].dwBufferBytes, &lpv1, &dwBytes1, &lpv2, &dwBytes2, 0);
-
-			if (hr == DSERR_BUFFERLOST)
-
-			{
-				IDirectSoundBuffer_Restore(lpDsbMus[i]);
-				hr = IDirectSoundBuffer_Lock(lpDsbMus[i], 0, dsbdMus[i].dwBufferBytes, &lpv1, &dwBytes1, &lpv2, &dwBytes2, 0);
-			}
-
-			if (hr == DS_OK)
-			{
-				// decompress the music into the music buffer.
-				data16 = (uint16*)lpv1;
-				
-				data16[0] = *((int16*)data8);	// First sample value
-				j=1;
-
-				while (j<(dwBytes1/2)-1)
-				{
-					if (GetCompressedSign(data8[j+1]))
-						data16[j] = data16[j-1] - (GetCompressedAmplitude(data8[j+1])<<GetCompressedShift(data8[j+1]));
-					else
-						data16[j] = data16[j-1] + (GetCompressedAmplitude(data8[j+1])<<GetCompressedShift(data8[j+1]));
-					j++;
-				}
-
-				// Never need to fill lpv2 because we started at the begining of the sound buffer
-
-				// Store the value of the last sample ready for next batch of decompression
-				musLastSample[i] = data16[j-1];
-
-				//	Free the decompression buffer and unlock the buffer now that we've filled it
-				free(data8);
-				IDirectSoundBuffer_Unlock(lpDsbMus[i], lpv1, dwBytes1, lpv2, dwBytes2);
-
-    			//  Modify the volume according to the master volume and music mute state
-				if (musicMuted)
-					v0 = v1 = 0;
-				else
-				{
-    				v0 = volMusic[0];
-    				v1 = volMusic[1];
-				}
-
-				if (v0 > v1)
-				{
-					IDirectSoundBuffer_SetVolume(lpDsbMus[i], musicVolTable[v0]);
-					IDirectSoundBuffer_SetPan(lpDsbMus[i], musicVolTable[v1*16/v0]);
-				}
-				else
-				{
-					if (v1 > v0)
-					{
-				  	    IDirectSoundBuffer_SetVolume(lpDsbMus[i], musicVolTable[v1]);
-						IDirectSoundBuffer_SetPan(lpDsbMus[i], -musicVolTable[v0*16/v1]);
-					}
-					else
-					{
-				        IDirectSoundBuffer_SetVolume(lpDsbMus[i], musicVolTable[v1]);
-						IDirectSoundBuffer_SetPan(lpDsbMus[i], 0);
-					}
-				}
-
-
-				//	Start the sound effect playing
-				IDirectSoundBuffer_Play(lpDsbMus[i], 0, 0, DSBPLAY_LOOPING);
-
-				// Recorder some last variables
-				musStreaming[i] = 1;
-				musCounter[i] = 250;
-
-    		//  and exit the function.
-			}
-			else
-			{
-				// Opps Failed to lock the sound buffer
-				fclose(fpMus[0]);
-				fpMus[0] = 0;
-				return(RDERR_LOCKFAILED);
-			}
-		}
-		else
-		{
-			// Opps Failed to create the sound buffer
-			fclose(fpMus[0]);
-			fpMus[0] = 0;
-			return(RDERR_CREATESOUNDBUFFER);
-		}
-	}
-	else
-	{
-		if (musStreaming[0] + musStreaming[1] == 2)	// Both streams in use, try to find a fading stream
-		{
-			if (musFading[0])
-				i = 0;
-			else
-				i = 1;
-			
-			musFading[i] = 0;
-			IDirectSoundBuffer_Stop(lpDsbMus[i]);
-			IDirectSoundBuffer_Release(lpDsbMus[i]);
-			musStreaming[i] = 0;
-		}
-
-		if (musStreaming[0] + musStreaming[1] == 1)	// Some music is already streaming
-		{
-			i = musStreaming[0];			// Set i to the free channel
-
-			musLooping[i] = looping;			// Save looping info
-			strcpy(musFilename[i], filename);	// And tune id's
-			musId[i] = musicId;
-
-			if (IsMusicMute())		// Don't start streaming if the volume is off.
-				return (RD_OK);
-
-			if (!fpMus[0])
-				fpMus[0] = fopen(filename, "rb");			// Always use fpMus[0] (all music in one cluster)  musFilePos[i] for different pieces of music.
-			if (fpMus[0] == NULL)
-				return(RDERR_INVALIDFILENAME);
-
-
-			if (!musFading[1-i])			// Start other music stream fading out
-				musFading[1 - i] = -16;
-
-			streamCursor[i] = 0;			// Reset the streaming cursor for this sample
-
-			if (fseek(fpMus[0], (musicId+1)*8, SEEK_SET))	// Seek to music index
-			{
-				fclose(fpMus[0]);
-				fpMus[0] = 0;
-				return (RDERR_READERROR);
-			}
-
-			if (fread(&musFilePos[i], sizeof(uint32), 1, fpMus[0]) != 1)  // Read music index
-			{
-				fclose(fpMus[0]);
-				fpMus[0] = 0;
-				return (RDERR_READERROR);
-			}
-
-			if (fread(&musEnd[i], sizeof(uint32), 1, fpMus[0]) != 1)  // Read music length
-			{
-				fclose(fpMus[0]);
-				fpMus[0] = 0;
-				return (RDERR_READERROR);
-			}
-
-			if (!musEnd[i] || !musFilePos[i])	// Check that music is valid (has length & offset)
-			{
-				fclose(fpMus[0]);
-				fpMus[0] = 0;
-				return (RDERR_INVALIDID);
-			}
-
-			musEnd[i] += musFilePos[i];		// Calculate the file position of the end of the music
-
-	  		memset(&wfMus[i], 0, sizeof(PCMWAVEFORMAT));	// Set up the music format info
-			wfMus[i].wf.wFormatTag = WAVE_FORMAT_PCM;
-			wfMus[i].wf.nChannels = 1;
-			wfMus[i].wf.nSamplesPerSec = 22050;
-			wfMus[i].wBitsPerSample = 16;
-			wfMus[i].wf.nBlockAlign = 2;
-			wfMus[i].wf.nAvgBytesPerSec = 44100;
-
-			//  Reset the sample format and size
-			memset(&dsbdMus[i], 0, sizeof(DSBUFFERDESC));
-			dsbdMus[i].dwSize = sizeof(DSBUFFERDESC);
-//			dsbdMus[i].dwFlags = DSBCAPS_CTRLDEFAULT;
-			dsbdMus[i].dwBufferBytes = 3 * wfMus[i].wf.nAvgBytesPerSec; 		// 3 seconds
-			dsbdMus[i].lpwfxFormat = (LPWAVEFORMATEX) &wfMus[i];
-
-			// Allocate a compressed data buffer
-			if ((data8 = malloc(dsbdMus[i].dwBufferBytes/2)) == NULL)
-			{
-				fclose(fpMus[0]);
-				fpMus[0] = 0;
-				return(RDERR_OUTOFMEMORY);
-			}
-
-			// Seek to start of the compressed music
-			if (fseek(fpMus[0], musFilePos[i], SEEK_SET))
-			{
-				fclose(fpMus[0]);
-				fpMus[0] = 0;
-				free(data8);
-				return (RDERR_INVALIDID);
-			}
-
-			// Read the compressed data in to the buffer
-			if (fread(data8, sizeof(uint8), dsbdMus[i].dwBufferBytes/2, fpMus[0]) != dsbdMus[i].dwBufferBytes/2)
-			{
-				fclose(fpMus[0]);
-				fpMus[0] = 0;
-				free(data8);
-				return (RDERR_INVALIDID);
-			}
-			
-			// Store the current position in the file for future streaming
-			musFilePos[i] = ftell(fpMus[0]);
-
-			//	Create the sound effect sample buffer
-			hr = IDirectSound_CreateSoundBuffer(lpDS, &dsbdMus[i], &lpDsbMus[i], NULL);
-			if (hr == DS_OK)
-			{
-				hr = IDirectSoundBuffer_Lock(lpDsbMus[i], 0, dsbdMus[i].dwBufferBytes, &lpv1, &dwBytes1, &lpv2, &dwBytes2, 0);
-
-				if (hr == DSERR_BUFFERLOST)
-				{
-					IDirectSoundBuffer_Restore(lpDsbMus[i]);
-					hr = IDirectSoundBuffer_Lock(lpDsbMus[i], 0, dsbdMus[i].dwBufferBytes, &lpv1, &dwBytes1, &lpv2, &dwBytes2, 0);
-				}
-
-				if (hr == DS_OK)
-				{
-
-					// decompress the music into the music buffer.
-					data16 = (uint16*)lpv1;
-					
-					data16[0] = *((int16*)data8);	// First sample value
-					j=1;
-
-					while (j<(dwBytes1/2)-1)
-					{
-						if (GetCompressedSign(data8[j+1]))
-							data16[j] = data16[j-1] - (GetCompressedAmplitude(data8[j+1])<<GetCompressedShift(data8[j+1]));
-						else
-							data16[j] = data16[j-1] + (GetCompressedAmplitude(data8[j+1])<<GetCompressedShift(data8[j+1]));
-						j++;
-					}
-
-					// Never need to fill lpv2 because we started at the begining of the sound buffer
-
-					// Store the value of the last sample ready for next batch of decompression
-					musLastSample[i] = data16[j-1];
-
-					// Free the compressiong buffer and unlock the buffer now that we've filled it
-					free(data8);
-					IDirectSoundBuffer_Unlock(lpDsbMus[i], lpv1, dwBytes1, lpv2, dwBytes2);
-
-    				//  Modify the volume according to the master volume and music mute state
-					if (musicMuted)
-						v0 = v1 = 0;
-					else
-					{
-    					v0 = volMusic[0];
-    					v1 = volMusic[1];
-					}
-
-
-					if (v0 > v1)
-					{
-						IDirectSoundBuffer_SetVolume(lpDsbMus[i], musicVolTable[v0]);
-						IDirectSoundBuffer_SetPan(lpDsbMus[i], musicVolTable[v1*16/v0]);
-					}
-					else
-					{
-						if (v1 > v0)
-						{
-		  					IDirectSoundBuffer_SetVolume(lpDsbMus[i], musicVolTable[v1]);
-							IDirectSoundBuffer_SetPan(lpDsbMus[i], -musicVolTable[v0*16/v1]);
-						}
-						else
-						{
-							IDirectSoundBuffer_SetVolume(lpDsbMus[i], musicVolTable[v1]);
-							IDirectSoundBuffer_SetPan(lpDsbMus[i], 0);
-						}
-					}
-
-
-					//	Start the sound effect playing
-					IDirectSoundBuffer_Play(lpDsbMus[i], 0, 0, DSBPLAY_LOOPING);
-
-					// Record the last variables for streaming and looping
-					musStreaming[i] = 1;
-					musCounter[i] = 250;
-				}
-				else
-				{
-					// Opps failed to lock the sound buffer
-					fclose(fpMus[0]);
-					fpMus[0] = 0;
-					return(RDERR_LOCKFAILED);
-				}
-			}
-			else
-			{
-				// Opps failed to create the sound buffer
-				fclose(fpMus[0]);
-				fpMus[0] = 0;
-				return(RDERR_CREATESOUNDBUFFER);
-			}
-		}
-	}
-*/
 }
 
 void Sword2Sound::UpdateCompSampleStreaming(void) {
@@ -1562,19 +1156,13 @@
 						if (v0 > v1) {
 							volume = musicVolTable[v0];
 							pan = (musicVolTable[v1 * 16 / v0] / 2) - 127;
-//							IDirectSoundBuffer_SetVolume(lpDsbMus[i], musicVolTable[v0]);
-//							IDirectSoundBuffer_SetPan(lpDsbMus[i], musicVolTable[v1*16/v0]);
 						} else {
 							if (v1 > v0) {
 								volume = musicVolTable[v1];
 								pan = (musicVolTable[v0 * 16 / v1] / 2) + 127;
-//			  				IDirectSoundBuffer_SetVolume(lpDsbMus[i], musicVolTable[v1]);
-//								IDirectSoundBuffer_SetPan(lpDsbMus[i], -musicVolTable[v0*16/v1]);
 							} else {
 								volume = musicVolTable[v1];
 								pan = 0;
-//								IDirectSoundBuffer_SetVolume(lpDsbMus[i], musicVolTable[v1]);
-//								IDirectSoundBuffer_SetPan(lpDsbMus[i], 0);
 							}
 							g_engine->_mixer->setChannelVolume(soundHandleMusic[i], volume);
 							g_engine->_mixer->setChannelPan(soundHandleMusic[i], pan);
@@ -1672,212 +1260,6 @@
 		}
 	}
 	DipMusic();
-
-/*
-
-	uint32 	i,j,k;
-	int32 	v0, v1;
-	int32	len;
-	int32 	readCursor, writeCursor;
-	int32	dwBytes1, dwBytes2;
-	LPVOID 	lpv1, lpv2;
-	HRESULT	hr;
-	uint16 *data16;
-	uint8  *data8;
-	int     fade;
-
-
-	for (i=0; i<MAXMUS; i++)
-	{
-		if (musStreaming[i])
-		{
-			if (musFading[i])
-			{
-				if (musFading[i] < 0)
-				{
-					if (++musFading[i] == 0)
-					{
-						IDirectSoundBuffer_Stop(lpDsbMus[i]);
-						IDirectSoundBuffer_Release(lpDsbMus[i]);
-						musStreaming[i] = 0;
-						musLooping[i] = 0;
-					}
-					else
-					{
-		    			//  Modify the volume according to the master volume and music mute state
-						if (musicMuted)
-							v0 = v1 = 0;
-						else
-						{
-							v0 = (volMusic[0] * (0 - musFading[i]) / 16);
-					    	v1 = (volMusic[1] * (0 - musFading[i]) / 16);
-						}
-
-						if (v0 > v1)
-						{
-							IDirectSoundBuffer_SetVolume(lpDsbMus[i], musicVolTable[v0]);
-							IDirectSoundBuffer_SetPan(lpDsbMus[i], musicVolTable[v1*16/v0]);
-						}
-						else
-						{
-							if (v1 > v0)
-							{
-				  				IDirectSoundBuffer_SetVolume(lpDsbMus[i], musicVolTable[v1]);
-								IDirectSoundBuffer_SetPan(lpDsbMus[i], -musicVolTable[v0*16/v1]);
-							}
-							else
-							{
-								IDirectSoundBuffer_SetVolume(lpDsbMus[i], musicVolTable[v1]);
-								IDirectSoundBuffer_SetPan(lpDsbMus[i], 0);
-							}
-						}
-					}
-				}
-			}
-			else
-			{
-				if (IDirectSoundBuffer_GetCurrentPosition(lpDsbMus[i], &readCursor, &writeCursor) != DS_OK)
-				{
-					// Failed to get read and write positions
-					IDirectSoundBuffer_Stop(lpDsbMus[i]);
-				}
-
-
-				// Caluculate the amount of data to load into the sound buffer
-				len = readCursor - streamCursor[i];
-				if (len < 0)
-				{
-					len += dsbdMus[i].dwBufferBytes;	// Wrap around !
-				}
-
-				// Reduce length if it requires reading past the end of the music
-				if (musFilePos[i]+len >= musEnd[i])
-				{
-					len = musEnd[i] - musFilePos[i];
-					fade = 1;		// End of music reaced so we'll need to fade and repeat
-				}
-				else
-					fade = 0;
-
-				if (len > 0)
-				{
-					hr = IDirectSoundBuffer_Lock(lpDsbMus[i], streamCursor[i], len, &lpv1, &dwBytes1, &lpv2, &dwBytes2, 0);
-					if (hr == DSERR_BUFFERLOST)
-					{
-						IDirectSoundBuffer_Restore(lpDsbMus[i]);
-						hr = IDirectSoundBuffer_Lock(lpDsbMus[i], streamCursor[i], len, &lpv1, &dwBytes1, &lpv2, &dwBytes2, 0);
-					}
-
-					if (hr == DS_OK)
-					{
-						streamCursor[i] += len;
-						if (streamCursor[i] >= (int32) dsbdMus[i].dwBufferBytes)
-							streamCursor[i] -= dsbdMus[i].dwBufferBytes;
-
-						// Allocate a compressed data buffer
-						if ((data8 = malloc(len/2)) == NULL)
-						{
-							fclose(fpMus[0]);
-							fpMus[0] = 0;
-							musFading[i] = -16;
-						}
-
-						// Seek to update position of compressed music when neccassary (probably never occurs)
-						if (ftell(fpMus[0]) != musFilePos[i])
-							fseek(fpMus[0], musFilePos[i], SEEK_SET);
-
-						// Read the compressed data in to the buffer
-						if (fread(data8, sizeof(uint8), len/2, fpMus[0]) != (size_t)len/2)
-						{
-							fclose(fpMus[0]);
-							fpMus[0] = 0;
-							free(data8);
-							musFading[i] = -16;
-							return;
-						}
-
-						// Update the current position in the file for future streaming
-						musFilePos[i] = ftell(fpMus[0]);
-
-						// decompress the music into the music buffer.
-						data16 = (uint16*)lpv1;
-
-						// Decompress the first byte using the last decompressed sample
-						if (GetCompressedSign(data8[0]))
-							data16[0] = musLastSample[i] - (GetCompressedAmplitude(data8[0])<<GetCompressedShift(data8[0]));
-						else
-							data16[0] = musLastSample[i] + (GetCompressedAmplitude(data8[0])<<GetCompressedShift(data8[0]));
-
-						j = 1;
-
-						// Decompress the rest of lpv1
-						while (j<(uint32)dwBytes1/2)
-						{
-							if (GetCompressedSign(data8[j]))
-								data16[j] = data16[j-1] - (GetCompressedAmplitude(data8[j])<<GetCompressedShift(data8[j]));
-							else
-								data16[j] = data16[j-1] + (GetCompressedAmplitude(data8[j])<<GetCompressedShift(data8[j]));
-							j++;
-						}
-
-						// Store the value of the last sample ready for next batch of decompression
-						musLastSample[i] = data16[j-1];
-
-						if (dwBytes1 < len) // The buffer has wrapped so we need to decompress to lpv2 as well
-						{
-							data16 = (uint16*)lpv2;
-
-							// Decompress first sample int lpv2 from lastsample in lpv1
-							if (GetCompressedSign(data8[j]))
-								data16[0] = musLastSample[i] - (GetCompressedAmplitude(data8[j])<<GetCompressedShift(data8[j]));
-							else
-								data16[0] = musLastSample[i] + (GetCompressedAmplitude(data8[j])<<GetCompressedShift(data8[j]));
-
-							j++;
-							k = 1;
-
-							// Decompress the rest of lpv2
-							while (k<(uint32)dwBytes2/2)
-							{
-								if (GetCompressedSign(data8[j]))
-									data16[k] = data16[k-1] - (GetCompressedAmplitude(data8[j])<<GetCompressedShift(data8[j]));
-								else
-									data16[k] = data16[k-1] + (GetCompressedAmplitude(data8[j])<<GetCompressedShift(data8[j]));
-								j++;
-								k++;
-							}
-							
-							// Store the value of the last sample ready for next batch of decompression
-							musLastSample[i] = data16[k-1];
-						}
-
-						// Free the compressed data buffer and unlock the sound buffer.
-						free(data8);
-						IDirectSoundBuffer_Unlock(lpDsbMus[i], lpv1, dwBytes1, lpv2, dwBytes2);
-
-						// End of the music so we need to start fading and start the music again
-						if (fade)
-						{
-							musFading[i] = -16;		// Fade the old music
-
-							// Close the music cluster if it's open
-							if (fpMus[0])
-							{
-								fclose(fpMus[0]);
-								fpMus[0] = 0;
-							}
-
-							// Loop if neccassary
-							if (musLooping[i])
-								StreamCompMusic(musFilename[i], musId[i], musLooping[i]);
-						}
-					}
-				}
-			}
-		}
-	}
-	DipMusic();
-*/
 }
 
 int32 Sword2Sound::DipMusic() {
@@ -1958,7 +1340,6 @@
 
 int32 Sword2Sound::MusicTimeRemaining() {
 	int i;
-//	int32 readCursor;
 
 	for (i = 0; i < MAXMUS && !musStreaming[i]; i++) {
 		// this is meant to be empty! (James19aug97)
@@ -1968,8 +1349,6 @@
 		return 0;
 
 	return (musEnd[i] - musFilePos[i]) / 22050;
-	// TODO: plus channel offset
-	// return (((132300 - readCursor) / 2 + (musEnd[i] - musFilePos[i])) / 22050);
 }
 
 void Sword2Sound::StopMusic(void) {
@@ -2019,6 +1398,7 @@
 
 void Sword2Sound::SetMusicVolume(uint8 volume) {
 	int i;
+
 	for (i = 0; i < MAXMUS; i++) {
 		volMusic[i] = volume;
 		if (musStreaming[i] && !musFading[i] && !musicMuted) {





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