[Scummvm-cvs-logs] CVS: scummvm/bs2 mouse.cpp,1.11,1.12
Max Horn
fingolfin at users.sourceforge.net
Fri Sep 12 19:12:02 CEST 2003
Update of /cvsroot/scummvm/scummvm/bs2
In directory sc8-pr-cvs1:/tmp/cvs-serv13478
Modified Files:
mouse.cpp
Log Message:
wow - now I can walk around in the BS2 demo!
Index: mouse.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/bs2/mouse.cpp,v
retrieving revision 1.11
retrieving revision 1.12
diff -u -d -r1.11 -r1.12
--- mouse.cpp 13 Sep 2003 01:59:10 -0000 1.11
+++ mouse.cpp 13 Sep 2003 02:11:05 -0000 1.12
@@ -1321,10 +1321,10 @@
ob_mouse->x1 = 0;
ob_mouse->y1 = 0;
- ob_mouse->x2 = this_screen.screen_wide-1;
- ob_mouse->y2 = this_screen.screen_deep-1;
- ob_mouse->priority = 9; // floor is always lowest priority
- ob_mouse->pointer = NORMAL_MOUSE_ID; // normal pointer
+ ob_mouse->x2 = TO_LE_32(this_screen.screen_wide-1);
+ ob_mouse->y2 = TO_LE_32(this_screen.screen_deep-1);
+ ob_mouse->priority = TO_LE_32(9); // floor is always lowest priority
+ ob_mouse->pointer = TO_LE_32(NORMAL_MOUSE_ID); // normal pointer
return(IR_CONT); // continue script
@@ -1342,12 +1342,12 @@
ob_mouse->x1 = 0;
ob_mouse->y1 = 0;
- ob_mouse->x2 = this_screen.scroll_offset_x + SCROLL_MOUSE_WIDTH;
- ob_mouse->y2 = this_screen.screen_deep-1;
+ ob_mouse->x2 = TO_LE_32(this_screen.scroll_offset_x + SCROLL_MOUSE_WIDTH);
+ ob_mouse->y2 = TO_LE_32(this_screen.screen_deep-1);
ob_mouse->priority = 0; // highest priority
if (this_screen.scroll_offset_x > 0) // if not fully scrolled to the left
- ob_mouse->pointer = SCROLL_LEFT_MOUSE_ID;
+ ob_mouse->pointer = TO_LE_32(SCROLL_LEFT_MOUSE_ID);
else
ob_mouse->pointer = 0; // so the mouse area doesn't get registered
@@ -1362,14 +1362,14 @@
Object_mouse *ob_mouse = (Object_mouse *) params[0];
- ob_mouse->x1 = this_screen.scroll_offset_x + screenWide - SCROLL_MOUSE_WIDTH;
+ ob_mouse->x1 = TO_LE_32(this_screen.scroll_offset_x + screenWide - SCROLL_MOUSE_WIDTH);
ob_mouse->y1 = 0;
- ob_mouse->x2 = this_screen.screen_wide-1;
- ob_mouse->y2 = this_screen.screen_deep-1;
+ ob_mouse->x2 = TO_LE_32(this_screen.screen_wide-1);
+ ob_mouse->y2 = TO_LE_32(this_screen.screen_deep-1);
ob_mouse->priority = 0; // highest priority
if (this_screen.scroll_offset_x < this_screen.max_scroll_offset_x) // if not fully scrolled to the right
- ob_mouse->pointer = SCROLL_RIGHT_MOUSE_ID;
+ ob_mouse->pointer = TO_LE_32(SCROLL_RIGHT_MOUSE_ID);
else
ob_mouse->pointer = 0; // so the mouse area doesn't get registered
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