[Scummvm-cvs-logs] CVS: scummvm/bs2 router.cpp,1.10,1.11 save_rest.cpp,1.9,1.10

Max Horn fingolfin at users.sourceforge.net
Sat Sep 13 10:37:10 CEST 2003


Update of /cvsroot/scummvm/scummvm/bs2
In directory sc8-pr-cvs1:/tmp/cvs-serv10750

Modified Files:
	router.cpp save_rest.cpp 
Log Message:
cleanup

Index: router.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/bs2/router.cpp,v
retrieving revision 1.10
retrieving revision 1.11
diff -u -d -r1.10 -r1.11
--- router.cpp	13 Sep 2003 12:03:29 -0000	1.10
+++ router.cpp	13 Sep 2003 17:36:53 -0000	1.11
@@ -221,10 +221,10 @@
 static	_nodeData	node[O_GRID_SIZE+EXTRA_GRID_SIZE];
 
 // area for extra route data to block parts of floors and enable routing round mega charaters
-static int32		nExtraBars	= 0;
-static int32		nExtraNodes	= 0;
-static _barData		extraBars[EXTRA_GRID_SIZE];
-static _nodeData	extraNode[EXTRA_GRID_SIZE];
+static	int32		nExtraBars	= 0;
+static	int32		nExtraNodes	= 0;
+static	_barData		extraBars[EXTRA_GRID_SIZE];
+static	_nodeData	extraNode[EXTRA_GRID_SIZE];
 
 static	int32	startX;
 static	int32	startY;
@@ -240,45 +240,45 @@
 static	int32   	routeLength;
 
 
-int32	framesPerStep;
-int32	framesPerChar;
+static	int32	framesPerStep;
+static	int32	framesPerChar;
 
-uint8	nWalkFrames;				// no. of frames per walk cycle
-uint8	usingStandingTurnFrames;	// any standing turn frames?
-uint8	usingWalkingTurnFrames;		// any walking turn frames?
-uint8	usingSlowInFrames;			// any slow-in frames?
-uint8	usingSlowOutFrames;			// any slow-out frames?
-int32 	dx[NO_DIRECTIONS + MAX_FRAMES_PER_CHAR];
-int32	dy[NO_DIRECTIONS + MAX_FRAMES_PER_CHAR];
-int8	modX[NO_DIRECTIONS];
-int8	modY[NO_DIRECTIONS];
-int32	diagonalx = 0;
-int32	diagonaly = 0;
+static	uint8	nWalkFrames;				// no. of frames per walk cycle
+static	uint8	usingStandingTurnFrames;	// any standing turn frames?
+static	uint8	usingWalkingTurnFrames;		// any walking turn frames?
+static	uint8	usingSlowInFrames;			// any slow-in frames?
+static	uint8	usingSlowOutFrames;			// any slow-out frames?
+static	int32 	dx[NO_DIRECTIONS + MAX_FRAMES_PER_CHAR];
+static	int32	dy[NO_DIRECTIONS + MAX_FRAMES_PER_CHAR];
+static	int8	modX[NO_DIRECTIONS];
+static	int8	modY[NO_DIRECTIONS];
+static	int32	diagonalx = 0;
+static	int32	diagonaly = 0;
 
-int32	firstStandFrame;
+static	int32	firstStandFrame;
 
-int32	firstStandingTurnLeftFrame;
-int32	firstStandingTurnRightFrame;
+static	int32	firstStandingTurnLeftFrame;
+static	int32	firstStandingTurnRightFrame;
 
-int32	firstWalkingTurnLeftFrame;	// left walking turn
-int32	firstWalkingTurnRightFrame; // right walking turn
+static	int32	firstWalkingTurnLeftFrame;	// left walking turn
+static	int32	firstWalkingTurnRightFrame; // right walking turn
 
-uint32	firstSlowInFrame[NO_DIRECTIONS];
-uint32	numberOfSlowInFrames[NO_DIRECTIONS];
+static	uint32	firstSlowInFrame[NO_DIRECTIONS];
+static	uint32	numberOfSlowInFrames[NO_DIRECTIONS];
 
-uint32	leadingLeg[NO_DIRECTIONS];
+static	uint32	leadingLeg[NO_DIRECTIONS];
 
-int32	firstSlowOutFrame;
-int32	numberOfSlowOutFrames;	// number of slow-out frames on for each leading-leg in each direction
+static	int32	firstSlowOutFrame;
+static	int32	numberOfSlowOutFrames;	// number of slow-out frames on for each leading-leg in each direction
 
 
-int32	stepCount;
+static	int32	stepCount;
 
-int32	moduleX;
-int32	moduleY;
-int32	currentDir;
-int32	lastCount;
-int32	frame;
+static	int32	moduleX;
+static	int32	moduleY;
+static	int32	currentDir;
+static	int32	lastCount;
+static	int32	frame;
 
 // ie. total number of slow-out frames = (numberOfSlowOutFrames * 2 * NO_DIRECTIONS)
 

Index: save_rest.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/bs2/save_rest.cpp,v
retrieving revision 1.9
retrieving revision 1.10
diff -u -d -r1.9 -r1.10
--- save_rest.cpp	13 Sep 2003 13:20:28 -0000	1.9
+++ save_rest.cpp	13 Sep 2003 17:36:53 -0000	1.10
@@ -186,16 +186,16 @@
 	// set up the g_header
 
 	// 'checksum' gets filled in last of all
-	sprintf(g_header.description, "%s", (char*)desc);					// player's description of savegame
+	sprintf(g_header.description, "%s", (char*)desc);				// player's description of savegame
 	g_header.varLength	= res_man.Res_fetch_len(1);					// length of global variables resource
-	g_header.screenId		= this_screen.background_layer_id;			// resource id of current screen file
+	g_header.screenId	= this_screen.background_layer_id;			// resource id of current screen file
 	g_header.runListId	= LLogic.Return_run_list();					// resource id of current run-list
 	g_header.feet_x		= this_screen.feet_x;						// those scroll position control things
 	g_header.feet_y		= this_screen.feet_y;						//
-	g_header.music_id		= looping_music_id;							// id of currently looping music (or zero)
+	g_header.music_id	= looping_music_id;							// id of currently looping music (or zero)
 
 	// object hub
-	memcpy (&g_header.player_hub, res_man.Res_open(CUR_PLAYER_ID) + sizeof(_standardHeader), sizeof(_object_hub));
+	memcpy(&g_header.player_hub, res_man.Res_open(CUR_PLAYER_ID) + sizeof(_standardHeader), sizeof(_object_hub));
 	res_man.Res_close(CUR_PLAYER_ID);
 
 	// logic, graphic & mega structures
@@ -207,13 +207,13 @@
 #ifdef SCUMM_BIG_ENDIAN
 	converHeaderEndian(g_header);
 #endif
-	memcpy( buffer->ad, &g_header, sizeof(g_header) );					// copy the header to the savegame buffer
+	memcpy(buffer->ad, &g_header, sizeof(g_header));					// copy the header to the savegame buffer
 
 	//------------------------------------------------------
 	// copy the global variables to the buffer
 
 	varsRes = res_man.Res_open(1);									// open variables resource
-	memcpy( buffer->ad + sizeof(g_header), varsRes, FROM_LE_32(g_header.varLength) );	// copy that to the buffer, following the header
+	memcpy(buffer->ad + sizeof(g_header), varsRes, FROM_LE_32(g_header.varLength));	// copy that to the buffer, following the header
 #ifdef SCUMM_BIG_ENDIAN
 	uint32 *globalVars = (uint32 *)(buffer->ad + sizeof(g_header));
 	const uint numVars = FROM_LE_32(g_header.varLength)/4;





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