[Scummvm-cvs-logs] CVS: scummvm/backends/wince smartphone.cpp,1.12,1.13 pocketpc.cpp,1.27,1.28

Max Horn fingolfin at users.sourceforge.net
Wed Sep 17 16:03:20 CEST 2003


Update of /cvsroot/scummvm/scummvm/backends/wince
In directory sc8-pr-cvs1:/tmp/cvs-serv9459

Modified Files:
	smartphone.cpp pocketpc.cpp 
Log Message:
no need for this evil hackery; just always pretend 'F5' was pressed, the Scumm engine will do the work from then

Index: smartphone.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/backends/wince/smartphone.cpp,v
retrieving revision 1.12
retrieving revision 1.13
diff -u -d -r1.12 -r1.13
--- smartphone.cpp	20 Jul 2003 23:47:39 -0000	1.12
+++ smartphone.cpp	17 Sep 2003 23:02:40 -0000	1.13
@@ -325,13 +325,7 @@
 		if (is_bass)
 			wm->_event.kbd.ascii = 63;
 		else
-		if (g_scumm->_version <= 2)
-			wm->_event.kbd.ascii = 5;
-		else
-		if ((g_scumm->_features & GF_OLD256) || (g_scumm->_gameId == GID_CMI) || (g_scumm->_features & GF_16COLOR))
-			wm->_event.kbd.ascii = 319;
-		else
-			wm->_event.kbd.ascii = g_scumm->VAR(g_scumm->VAR_SAVELOADDIALOG_KEY);
+			wm->_event.kbd.ascii = 319;	// "F5" key; opens up the save menu in Scumm games
 }
 
 void SmartfonSkip(OSystem_WINCE3 *wm, int repeat) {

Index: pocketpc.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/backends/wince/pocketpc.cpp,v
retrieving revision 1.27
retrieving revision 1.28
diff -u -d -r1.27 -r1.28
--- pocketpc.cpp	20 Jul 2003 23:47:39 -0000	1.27
+++ pocketpc.cpp	17 Sep 2003 23:02:40 -0000	1.28
@@ -233,13 +233,7 @@
 						if (is_bass)
 							wm->_event.kbd.ascii = 63;
 						else
-						if (g_scumm->_version <= 2)
-							wm->_event.kbd.ascii = 5;
-						else
-						if ((g_scumm->_features & GF_OLD256) || (g_scumm->_gameId == GID_CMI) || (g_scumm->_features & GF_16COLOR))
-							wm->_event.kbd.ascii = 319;
-						else
-							wm->_event.kbd.ascii = g_scumm->VAR(g_scumm->VAR_SAVELOADDIALOG_KEY);
+							wm->_event.kbd.ascii = 319;	// "F5" key; opens up the save menu in Scumm games
 						break;
 					case ToolbarMode:
 						SetScreenMode(!GetScreenMode());





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