[Scummvm-cvs-logs] CVS: scummvm/bs2/driver driver96.h,1.36,1.37 render.cpp,1.21,1.22
Torbj?rn Andersson
eriktorbjorn at users.sourceforge.net
Fri Sep 19 13:25:47 CEST 2003
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Update of /cvsroot/scummvm/scummvm/bs2/driver
In directory sc8-pr-cvs1:/tmp/cvs-serv26821/driver
Modified Files:
driver96.h render.cpp
Log Message:
cleanup
Index: driver96.h
===================================================================
RCS file: /cvsroot/scummvm/scummvm/bs2/driver/driver96.h,v
retrieving revision 1.36
retrieving revision 1.37
diff -u -d -r1.36 -r1.37
--- driver96.h 18 Sep 2003 02:07:16 -0000 1.36
+++ driver96.h 19 Sep 2003 06:42:21 -0000 1.37
@@ -711,14 +711,6 @@
// Plots 'count' dots at the position x,y.
//
// --------------------------------------------------------------------------
-//
-// int32 EraseSoftwareScreenBuffer(void)
-//
-// Clears the memory used for the software screen buffer. This should
-// not be called every cycle because it takes time and is not necessary.
-// However, it should be called between levels and such.
-//
-// --------------------------------------------------------------------------
// ---------------------------- menu.c --------------------------------------
// --------------------------------------------------------------------------
//
@@ -1466,7 +1458,6 @@
extern int32 InitialiseBackgroundLayer(_parallax *p);
extern int32 CloseBackgroundLayer(void);
extern int32 PlotDots(int16 x, int16 y, int16 count);
-extern int32 EraseSoftwareScreenBuffer(void);
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
Index: render.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/bs2/driver/render.cpp,v
retrieving revision 1.21
retrieving revision 1.22
diff -u -d -r1.21 -r1.22
--- render.cpp 16 Sep 2003 09:57:57 -0000 1.21
+++ render.cpp 19 Sep 2003 06:42:22 -0000 1.22
@@ -219,12 +219,6 @@
-uint8 myScreenBuffer[RENDERWIDE * RENDERDEEP];
-
-
-
-
-
// Scroll variables. scrollx and scrolly hold the current scroll position,
// and scrollxTarget and scrollyTarget are the target position for the end
// of the game cycle.
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