[Scummvm-cvs-logs] CVS: scummvm/bs2/driver driver96.h,1.36,1.37 render.cpp,1.21,1.22

Torbj?rn Andersson eriktorbjorn at users.sourceforge.net
Fri Sep 19 13:25:47 CEST 2003


Update of /cvsroot/scummvm/scummvm/bs2/driver
In directory sc8-pr-cvs1:/tmp/cvs-serv26821/driver

Modified Files:
	driver96.h render.cpp 
Log Message:
cleanup


Index: driver96.h
===================================================================
RCS file: /cvsroot/scummvm/scummvm/bs2/driver/driver96.h,v
retrieving revision 1.36
retrieving revision 1.37
diff -u -d -r1.36 -r1.37
--- driver96.h	18 Sep 2003 02:07:16 -0000	1.36
+++ driver96.h	19 Sep 2003 06:42:21 -0000	1.37
@@ -711,14 +711,6 @@
 //	Plots 'count' dots at the position x,y.
 //
 //	--------------------------------------------------------------------------
-//
-//	int32 EraseSoftwareScreenBuffer(void)
-//
-//	Clears the memory used for the software screen buffer.  This should
-//	not be called every cycle because it takes time and is not necessary.
-//	However, it should be called between levels and such.
-//
-//	--------------------------------------------------------------------------
 //	---------------------------- menu.c --------------------------------------
 //	--------------------------------------------------------------------------
 //
@@ -1466,7 +1458,6 @@
 extern int32 InitialiseBackgroundLayer(_parallax *p);
 extern int32 CloseBackgroundLayer(void);
 extern int32 PlotDots(int16 x, int16 y, int16 count);
-extern int32 EraseSoftwareScreenBuffer(void);
 //-----------------------------------------------------------------------------
 
 //-----------------------------------------------------------------------------

Index: render.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/bs2/driver/render.cpp,v
retrieving revision 1.21
retrieving revision 1.22
diff -u -d -r1.21 -r1.22
--- render.cpp	16 Sep 2003 09:57:57 -0000	1.21
+++ render.cpp	19 Sep 2003 06:42:22 -0000	1.22
@@ -219,12 +219,6 @@
 
 
 
-uint8 myScreenBuffer[RENDERWIDE * RENDERDEEP];
-
-
-
-
-
 // Scroll variables.  scrollx and scrolly hold the current scroll position, 
 //	and scrollxTarget and scrollyTarget are the target position for the end
 //	of the game cycle.





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