[Scummvm-cvs-logs] CVS: scummvm/bs2 scroll.cpp,1.2,1.3 scroll.h,1.1,1.2

Torbj?rn Andersson eriktorbjorn at users.sourceforge.net
Sat Sep 20 05:43:03 CEST 2003


Update of /cvsroot/scummvm/scummvm/bs2
In directory sc8-pr-cvs1:/tmp/cvs-serv1687

Modified Files:
	scroll.cpp scroll.h 
Log Message:
cleanup


Index: scroll.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/bs2/scroll.cpp,v
retrieving revision 1.2
retrieving revision 1.3
diff -u -d -r1.2 -r1.3
--- scroll.cpp	28 Jul 2003 03:12:49 -0000	1.2
+++ scroll.cpp	20 Sep 2003 12:42:26 -0000	1.3
@@ -17,139 +17,159 @@
  * $Header$
  */
 
-//------------------------------------------------------------------------------------
-#include <stdarg.h>
-#include <stdio.h>
-#include <stdlib.h>
-
 #include "stdafx.h"
-//#include "src\driver96.h"
-#include "build_display.h"
 #include "debug.h"
 #include "defs.h"
 #include "header.h"
 #include "interpreter.h"
 #include "layers.h"
-#include "memory.h"
-#include "object.h"
-#include "protocol.h"
-#include "resman.h"
 #include "scroll.h"
 
-//------------------------------------------------------------------------------------
-#define MAX_SCROLL_DISTANCE 8	// max no of pixel allowed to scroll per cycle
+// max no of pixel allowed to scroll per cycle
+#define MAX_SCROLL_DISTANCE 8
 
-//------------------------------------------------------------------------------------
-uint8 scroll_fraction=16;	// used to be a define, but now it's flexible (see new functions below)
-//------------------------------------------------------------------------------------
-void	Set_scrolling(void)		//S2.1(2Mar94jel) refurnished Tony25Sept96 :-)
-{
-	// feet_x = 128+320	// normally we aim to get George's feet at (320,250) from top left of screen window
-	// feet_y = 128+250
+// used to be a define, but now it's flexible (see new functions below)
+uint8 scroll_fraction = 16;
 
-	// set scroll offsets according to the player's coords
+void Set_scrolling(void) {	// S2.1(2Mar94jel) refurnished Tony25Sept96 :-)
+	// normally we aim to get George's feet at (320,250) from top left
+	// of screen window
+	// feet_x = 128 + 320
+	// feet_y = 128 + 250
 
-	int16	offset_x;
-	int16	offset_y;
-	int16	dx, dy;
-	uint16	scroll_distance_x;	// how much we want to scroll
-	uint16	scroll_distance_y;
+	// set scroll offsets according to the player's coords
 
+	int16 offset_x;
+	int16 offset_y;
+	int16 dx, dy;
+	uint16 scroll_distance_x;	// how much we want to scroll
+	uint16 scroll_distance_y;
 
-	if (SCROLL_X || SCROLL_Y)	// if the scroll offsets are being forced in script (05feb97 JAMES)
-	{
+	// if the scroll offsets are being forced in script (05feb97 JAMES)
+	if (SCROLL_X || SCROLL_Y) {
 		// ensure not too far right
-		if (SCROLL_X < this_screen.max_scroll_offset_x)
+		if (this_screen.max_scroll_offset_x > SCROLL_X)
 			this_screen.scroll_offset_x = SCROLL_X;
 		else
  			this_screen.scroll_offset_x = this_screen.max_scroll_offset_x;
 
 		// ensure not too far down
-		if (SCROLL_Y < this_screen.max_scroll_offset_y)
+		if (this_screen.max_scroll_offset_y > SCROLL_Y)
 			this_screen.scroll_offset_y = SCROLL_Y;
 		else
  			this_screen.scroll_offset_y = this_screen.max_scroll_offset_y;
-	}
-	else
-	{
-		offset_x = this_screen.player_feet_x-this_screen.feet_x;	// George's offset from the centre - the desired position for him
-		offset_y = this_screen.player_feet_y-this_screen.feet_y;
+	} else {
+		// George's offset from the centre - the desired position
+		// for him
 
+		offset_x = this_screen.player_feet_x - this_screen.feet_x;
+		offset_y = this_screen.player_feet_y - this_screen.feet_y;
 
 		// prevent scrolling too far left/right/up/down
-		offset_x = offset_x < 0 ? 0 : ( (uint32)offset_x > this_screen.max_scroll_offset_x ? this_screen.max_scroll_offset_x : offset_x );
-		offset_y = offset_y < 0 ? 0 : ( (uint32)offset_y > this_screen.max_scroll_offset_y ? this_screen.max_scroll_offset_y : offset_y );
 
-		if (this_screen.scroll_flag==2)	// first time on this screen - need absolute scroll immediately!
-		{
-			//Zdebug(42,"init scroll");
+		if (offset_x < 0)
+			offset_x = 0;
+		else if ((uint32) offset_x > this_screen.max_scroll_offset_x)
+			offset_x = this_screen.max_scroll_offset_x;
+
+		if (offset_y < 0)
+			offset_y = 0;
+		else if ((uint32) offset_y > this_screen.max_scroll_offset_y)
+			offset_y = this_screen.max_scroll_offset_y;
+
+		// first time on this screen - need absolute scroll
+		// immediately!
+
+		if (this_screen.scroll_flag == 2) {
+			// Zdebug(42,"init scroll");
 			this_screen.scroll_offset_x = offset_x;
 			this_screen.scroll_offset_y = offset_y;
-			this_screen.scroll_flag=1;
-		}
-		else	// catch up with required scroll offsets - speed depending on distance to catch up (dx and dy) & 'SCROLL_FRACTION' used
-		{		// but limit to certain number of pixels per cycle (MAX_SCROLL_DISTANCE)
+			this_screen.scroll_flag = 1;
+		} else {
+			// catch up with required scroll offsets - speed
+			// depending on distance to catch up (dx and dy) &
+			// 'SCROLL_FRACTION' used, but limit to certain
+			// number of pixels per cycle (MAX_SCROLL_DISTANCE)
 
 			dx = this_screen.scroll_offset_x - offset_x;
 			dy = this_screen.scroll_offset_y - offset_y;
 
-			if (dx < 0)				// current scroll_offset_x is less than the required value
-			{
-				scroll_distance_x = (1+(-dx)/scroll_fraction);	// => inc by (fraction of the differnce) NB. dx is -ve, so we subtract dx/SCROLL_FRACTION
-				this_screen.scroll_offset_x += scroll_distance_x < MAX_SCROLL_DISTANCE ? scroll_distance_x : MAX_SCROLL_DISTANCE;
-			}
-			else if (dx > 0)	// current scroll_offset_x is greater than the required value
-			{
-				scroll_distance_x = (1+dx/scroll_fraction);		// => dec by (fraction of the differnce)
-				this_screen.scroll_offset_x -= scroll_distance_x < MAX_SCROLL_DISTANCE ? scroll_distance_x : MAX_SCROLL_DISTANCE;
-			}											// NB. I'm adding 1 to the result of dx/SCROLL_FRACTION, because it would otherwise
-													//			not scroll at all when dx < SCROLL_FRACTION
-			if (dy < 0)
-			{
-				scroll_distance_y = (1+(-dy)/scroll_fraction);
-				this_screen.scroll_offset_y += scroll_distance_y < MAX_SCROLL_DISTANCE ? scroll_distance_y : MAX_SCROLL_DISTANCE;
+			// current scroll_offset_x is less than the required
+			// value
+
+			// NB. I'm adding 1 to the result of
+			// dx / SCROLL_FRACTION, because it would otherwise
+			// not scroll at all when dx < SCROLL_FRACTION
+
+			if (dx < 0) {
+				// => inc by (fraction of the differnce)
+				// NB. dx is -ve, so we subtract
+				// dx / SCROLL_FRACTION
+
+				scroll_distance_x = 1 - dx / scroll_fraction;
+
+				if (scroll_distance_x > MAX_SCROLL_DISTANCE)
+					scroll_distance_x = MAX_SCROLL_DISTANCE;
+
+				this_screen.scroll_offset_x += scroll_distance_x;			} else if (dx > 0) {
+				// current scroll_offset_x is greater than
+				// the required value
+				// => dec by (fraction of the differnce)
+
+				scroll_distance_x = 1 + dx / scroll_fraction;
+
+				if (scroll_distance_x > MAX_SCROLL_DISTANCE)
+					scroll_distance_x = MAX_SCROLL_DISTANCE;
+
+				this_screen.scroll_offset_x -= scroll_distance_x;
 			}
-			else if (dy > 0)
-			{
-				scroll_distance_y = (1+dy/scroll_fraction);
-				this_screen.scroll_offset_y -= scroll_distance_y < MAX_SCROLL_DISTANCE ? scroll_distance_y : MAX_SCROLL_DISTANCE;
+
+			if (dy < 0) {
+				scroll_distance_y = 1 - dy / scroll_fraction;
+
+				if (scroll_distance_y > MAX_SCROLL_DISTANCE)
+					scroll_distance_y = MAX_SCROLL_DISTANCE;
+
+				this_screen.scroll_offset_y += scroll_distance_y;
+			} else if (dy > 0) {
+				scroll_distance_y = 1 + dy / scroll_fraction;
+
+				if (scroll_distance_y > MAX_SCROLL_DISTANCE)
+					scroll_distance_y = MAX_SCROLL_DISTANCE;
+
+				this_screen.scroll_offset_y -= scroll_distance_y;
 			}
 		}
 	}
 }
-//------------------------------------------------------------------------------------
-int32 FN_set_scroll_coordinate(int32 *params)	//Tony25Sept96
-{
+
+int32 FN_set_scroll_coordinate(int32 *params) {		// Tony25Sept96
 	// set the special scroll offset variables
+
 	// call when starting screens and to change the camera within screens
+
 	// call AFTER FN_init_background() to override the defaults
-	// called feet_x and feet_y to retain intelectual compatibility with Sword1 !
-	// feet_x & feet_y refer to the physical screen coords where the system will try to maintain George's feet
 
-	// param	0 feet_x value
-	// param	1 feet_y value
+	// called feet_x and feet_y to retain intelectual compatibility with
+	// Sword1 !
+
+	// feet_x & feet_y refer to the physical screen coords where the
+	// system will try to maintain George's feet
 
+	// params:	0 feet_x value
+	// 		1 feet_y value
 
 	this_screen.feet_x = params[0];
 	this_screen.feet_y = params[1];
-
-
-	return(IR_CONT);
+	return IR_CONT;
 }
-//------------------------------------------------------------------------------------
-//------------------------------------------------------------------------------------
-int32 FN_set_scroll_speed_normal(int32 *params)		// James08aug97
-{
-	scroll_fraction=16;
 
-	return(IR_CONT);
+int32 FN_set_scroll_speed_normal(int32 *params) {	// James08aug97
+	scroll_fraction = 16;
+	return IR_CONT;
 }
-//------------------------------------------------------------------------------------
-int32 FN_set_scroll_speed_slow(int32 *params)		// James08aug97
-{
-	scroll_fraction=32;
 
-	return(IR_CONT);
+int32 FN_set_scroll_speed_slow(int32 *params) {		// James08aug97
+	scroll_fraction = 32;
+	return IR_CONT;
 }
-//------------------------------------------------------------------------------------
-

Index: scroll.h
===================================================================
RCS file: /cvsroot/scummvm/scummvm/bs2/scroll.h,v
retrieving revision 1.1
retrieving revision 1.2
diff -u -d -r1.1 -r1.2
--- scroll.h	28 Jul 2003 01:44:38 -0000	1.1
+++ scroll.h	20 Sep 2003 12:42:26 -0000	1.2
@@ -17,13 +17,11 @@
  * $Header$
  */
 
-//the usual suspects
+// the usual suspects
 
 #ifndef	_SCROLL
 #define	_SCROLL
 
-//#include "src\driver96.h"
-
-void	Set_scrolling(void);
+void Set_scrolling(void);
 
 #endif





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