[Scummvm-cvs-logs] CVS: scummvm/bs2 debug.cpp,1.8,1.9 sword2.cpp,1.36,1.37
Torbj?rn Andersson
eriktorbjorn at users.sourceforge.net
Tue Sep 23 09:39:10 CEST 2003
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Update of /cvsroot/scummvm/scummvm/bs2
In directory sc8-pr-cvs1:/tmp/cvs-serv20333
Modified Files:
debug.cpp sword2.cpp
Log Message:
Must ... make ... space ... for ... FotAQ ...
Index: debug.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/bs2/debug.cpp,v
retrieving revision 1.8
retrieving revision 1.9
diff -u -d -r1.8 -r1.9
--- debug.cpp 9 Sep 2003 12:14:08 -0000 1.8
+++ debug.cpp 23 Sep 2003 16:38:37 -0000 1.9
@@ -105,12 +105,7 @@
// wait for fade to finish before calling RestoreDisplay()
WaitForFade();
- ReportFatalError((const uint8 *)buf); // display message box
- CloseAppWindow();
- // This looks like a bad idea, since our ServiceWindows() never
- // returns RDERR_APPCLOSED.
- // while (ServiceWindows() != RDERR_APPCLOSED);
- exit(0);
+ error(buf);
}
#ifdef _SWORD2_DEBUG // all other functions only for _SWORD2_DEBUG version
Index: sword2.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/bs2/sword2.cpp,v
retrieving revision 1.36
retrieving revision 1.37
diff -u -d -r1.36 -r1.37
--- sword2.cpp 23 Sep 2003 16:13:13 -0000 1.36
+++ sword2.cpp 23 Sep 2003 16:38:37 -0000 1.37
@@ -263,11 +263,6 @@
// Zdebug("[%s]", lpCmdLine);
-#ifndef _SWORD2_DEBUG
- // so cannot use Ctrl-Q from the release versions (full game or demo)
- DisableQuitKey();
-#endif
-
// Call the application "Revolution" until the resource manager is
// ready to dig the name out of a text file. See InitialiseGame()
// which calls InitialiseFontResourceFlags() in maketext.cpp
@@ -275,16 +270,6 @@
// Have to do it like this since we cannot really fire up the resource
// manager until a window has been created as any errors are displayed
// via a window, thus time becomes a loop.
-
- // Zdebug("CALLING: InitialiseWindow");
- // rv = InitialiseWindow(hInstance, hPrevInstance, lpCmdLine, nCmdShow, "Revolution");
- rv = RD_OK;
- // Zdebug("RETURNED with rv = %.8x", rv);
-
- if (rv != RD_OK) {
- // ReportDriverError(rv);
- return;
- }
// Override global scaler with any game-specific define
if (g_config->get("gfx_mode")) {
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