[Scummvm-cvs-logs] CVS: scummvm scumm.dsp,1.51,1.52 scummvm.dsp,1.58,1.59 simon.dsp,1.23,1.24 sky.dsp,1.25,1.26 bs2.dsp,1.2,1.3
Jamieson Christian
jamieson630 at users.sourceforge.net
Fri Sep 26 19:53:04 CEST 2003
Update of /cvsroot/scummvm/scummvm
In directory sc8-pr-cvs1:/tmp/cvs-serv1650
Modified Files:
scumm.dsp scummvm.dsp simon.dsp sky.dsp bs2.dsp
Log Message:
Removed RTTI except where required
(i.e. scummvm/scumm/mixer.cpp)
Index: scumm.dsp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm.dsp,v
retrieving revision 1.51
retrieving revision 1.52
diff -u -d -r1.51 -r1.52
--- scumm.dsp 24 Sep 2003 07:47:40 -0000 1.51
+++ scumm.dsp 27 Sep 2003 02:33:17 -0000 1.52
@@ -89,7 +89,7 @@
# PROP Intermediate_Dir "scumm___mad_mp3_Debug"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "." /I "common" /I "scumm" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "BYPASS_COPY_PROT" /D "USE_ADLIB" /YX /FD /GZ /c
-# ADD CPP /nologo /MTd /W3 /WX /Gm /vmg /GR /GX /ZI /Od /I "." /I "common" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "USE_ADLIB" /D "BYPASS_COPY_PROT" /D "USE_MAD" /YX /FD /GZ /c
+# ADD CPP /nologo /MTd /W3 /WX /Gm /vmg /GR- /GX /ZI /Od /I "." /I "common" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "USE_ADLIB" /D "BYPASS_COPY_PROT" /D "USE_MAD" /YX /FD /GZ /c
# ADD BASE RSC /l 0x415 /d "_DEBUG"
# ADD RSC /l 0x415 /d "_DEBUG"
BSC32=bscmake.exe
Index: scummvm.dsp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scummvm.dsp,v
retrieving revision 1.58
retrieving revision 1.59
diff -u -d -r1.58 -r1.59
--- scummvm.dsp 24 Sep 2003 07:47:40 -0000 1.58
+++ scummvm.dsp 27 Sep 2003 02:33:17 -0000 1.59
@@ -98,7 +98,7 @@
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /I "./sound" /I "./" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /D "ALLOW_GDI" /D "BYPASS_COPY_PROT" /D "USE_ADLIB" /D "USE_MAD" /Yu"stdafx.h" /FD /GZ /c
# SUBTRACT BASE CPP /Fr
-# ADD CPP /nologo /MTd /W3 /WX /Gm /GR /GX /ZI /Od /I "." /I "common" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /D "ALLOW_GDI" /D "USE_ADLIB" /D "BYPASS_COPY_PROT" /D "USE_MAD" /YX /FD /GZ /c
+# ADD CPP /nologo /MTd /W3 /WX /Gm /GR- /GX /ZI /Od /I "." /I "common" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /D "ALLOW_GDI" /D "USE_ADLIB" /D "BYPASS_COPY_PROT" /D "USE_MAD" /YX /FD /GZ /c
# SUBTRACT CPP /Fr
# ADD BASE RSC /l 0x41d /d "_DEBUG"
# ADD RSC /l 0x41d /d "_DEBUG"
@@ -307,6 +307,19 @@
# Begin Source File
SOURCE=.\sound\mixer.cpp
+
+!IF "$(CFG)" == "scummvm - Win32 Release"
+
+!ELSEIF "$(CFG)" == "scummvm - Win32 Debug"
+
+!ELSEIF "$(CFG)" == "scummvm - Win32 mad mp3 Debug"
+
+# ADD CPP /GR
+
+!ELSEIF "$(CFG)" == "scummvm - Win32 mad mp3 Release"
+
+!ENDIF
+
# End Source File
# Begin Source File
Index: simon.dsp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/simon.dsp,v
retrieving revision 1.23
retrieving revision 1.24
diff -u -d -r1.23 -r1.24
--- simon.dsp 5 Jul 2003 05:11:27 -0000 1.23
+++ simon.dsp 27 Sep 2003 02:33:17 -0000 1.24
@@ -89,7 +89,7 @@
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# SUBTRACT CPP /YX
# ADD BASE RSC /l 0x415 /d "_DEBUG"
# ADD RSC /l 0x415 /d "_DEBUG"
Index: sky.dsp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/sky.dsp,v
retrieving revision 1.25
retrieving revision 1.26
diff -u -d -r1.25 -r1.26
--- sky.dsp 3 Aug 2003 16:07:53 -0000 1.25
+++ sky.dsp 27 Sep 2003 02:33:17 -0000 1.26
@@ -89,7 +89,7 @@
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+# ADD CPP /nologo /MTd /W3 /WX /Gm /GR- /GX /ZI /Od /I "." /I "common" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
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BSC32=bscmake.exe
Index: bs2.dsp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/bs2.dsp,v
retrieving revision 1.2
retrieving revision 1.3
diff -u -d -r1.2 -r1.3
--- bs2.dsp 25 Aug 2003 19:36:26 -0000 1.2
+++ bs2.dsp 27 Sep 2003 02:33:17 -0000 1.3
@@ -1,470 +1,470 @@
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+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD CPP /nologo /MTd /W3 /WX /Gm /GR /GX /ZI /Od /I "." /I "common" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "BYPASS_COPY_PROT" /D "USE_ADLIB" /YX /FD /GZ /c
+# ADD BASE RSC /l 0x415 /d "_DEBUG"
+# ADD RSC /l 0x415 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo
+
+!ELSEIF "$(CFG)" == "bs2 - Win32 mad mp3 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "bs2___Win32_mad mp3_Debug"
+# PROP BASE Intermediate_Dir "bs2___Win32_mad mp3_Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "bs2___mad_mp3_Debug"
+# PROP Intermediate_Dir "bs2___mad_mp3_Debug"
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "." /I "common" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "BYPASS_COPY_PROT" /D "USE_ADLIB" /YX /FD /GZ /c
+# ADD CPP /nologo /MTd /W3 /WX /Gm /vmg /GR- /GX /ZI /Od /I "." /I "common" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "USE_ADLIB" /D "BYPASS_COPY_PROT" /D "USE_MAD" /YX /FD /GZ /c
+# ADD BASE RSC /l 0x415 /d "_DEBUG"
+# ADD RSC /l 0x415 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo
+
+!ELSEIF "$(CFG)" == "bs2 - Win32 mad mp3 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "bs2___Win32_mad mp3_Release"
+# PROP BASE Intermediate_Dir "bs2___Win32_mad mp3_Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "bs2___mad_mp3_Release"
+# PROP Intermediate_Dir "bs2___mad_mp3_Release"
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /GX /O2 /I "." /I "common" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "USE_ADLIB" /YX /FD /c
+# ADD CPP /nologo /G6 /MT /W3 /WX /GR /GX /O2 /I "." /I "common" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "USE_ADLIB" /D "BYPASS_COPY_PROT" /D "USE_MAD" /YX /FD /c
+# ADD BASE RSC /l 0x415 /d "NDEBUG"
+# ADD RSC /l 0x415 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo
+
+!ENDIF
+
+# Begin Target
+
+# Name "bs2 - Win32 Release"
+# Name "bs2 - Win32 Debug"
+# Name "bs2 - Win32 mad mp3 Debug"
+# Name "bs2 - Win32 mad mp3 Release"
+# Begin Group "Source Files"
+
+# PROP Default_Filter ""
+# Begin Group "driver"
+
+# PROP Default_Filter ""
+# Begin Source File
+
+SOURCE=.\bs2\driver\_console.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\bs2\driver\_console.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\bs2\driver\_mouse.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\bs2\driver\_mouse.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\bs2\driver\d_draw.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\bs2\driver\d_draw.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\bs2\driver\d_sound.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\bs2\driver\d_sound.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\bs2\driver\ddutil.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\bs2\driver\driver96.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\bs2\driver\keyboard.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\bs2\driver\keyboard.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\bs2\driver\language.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\bs2\driver\menu.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\bs2\driver\menu.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\bs2\driver\misc.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\bs2\driver\mouse.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\bs2\driver\palette.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\bs2\driver\palette.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\bs2\driver\rdwin.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\bs2\driver\rdwin.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\bs2\driver\render.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\bs2\driver\render.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\bs2\driver\sprite.cpp
+# End Source File
+# End Group
+# Begin Source File
+
+SOURCE=.\bs2\anims.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\bs2\anims.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\bs2\build_display.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\bs2\build_display.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\bs2\console.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\bs2\console.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\bs2\controls.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\bs2\controls.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\bs2\credits.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\bs2\debug.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\bs2\debug.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\bs2\defs.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\bs2\events.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\bs2\events.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\bs2\function.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\bs2\function.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\bs2\header.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\bs2\icons.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\bs2\icons.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\bs2\interpreter.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\bs2\interpreter.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\bs2\layers.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\bs2\layers.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\bs2\logic.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\bs2\logic.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\bs2\maketext.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\bs2\maketext.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\bs2\mem_view.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\bs2\mem_view.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\bs2\memory.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\bs2\memory.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\bs2\mouse.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\bs2\mouse.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\bs2\object.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\bs2\protocol.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\bs2\protocol.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\bs2\resman.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\bs2\resman.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\bs2\router.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\bs2\router.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\bs2\save_rest.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\bs2\save_rest.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\bs2\scroll.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\bs2\scroll.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\bs2\sound.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\bs2\sound.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\bs2\speech.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\bs2\speech.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\bs2\startup.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\bs2\startup.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\bs2\sword2.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\bs2\sword2.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\bs2\sync.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\bs2\sync.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\bs2\tony_gsdk.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\bs2\tony_gsdk.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\bs2\walker.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\bs2\walker.h
+# End Source File
+# End Group
+# End Target
+# End Project
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