[Scummvm-cvs-logs] CVS: scummvm/bs2 sword2.cpp,1.40,1.41

Jonathan Gray khalek at users.sourceforge.net
Sat Sep 27 08:02:02 CEST 2003


Update of /cvsroot/scummvm/scummvm/bs2
In directory sc8-pr-cvs1:/tmp/cvs-serv22984

Modified Files:
	sword2.cpp 
Log Message:
add alternate sword2 target for people who want to use the gui for game detection when the game is either a) on CD b) in a bunch of seperate directories in a structure like that of the CD.  Of course pointing ScummVM at such things with the normal target via command line or config file work fine.  As everyone awake at the moment only has the sold out version, this is specific to that.  I don't know what files are at the root of the original CD we can use for detection purposes

Index: sword2.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/bs2/sword2.cpp,v
retrieving revision 1.40
retrieving revision 1.41
diff -u -d -r1.40 -r1.41
--- sword2.cpp	27 Sep 2003 11:02:57 -0000	1.40
+++ sword2.cpp	27 Sep 2003 15:01:35 -0000	1.41
@@ -78,6 +78,7 @@
 static const TargetSettings sword2_settings[] = {
 	/* Broken Sword 2 */
 	{"sword2", "Broken Sword II", GID_SWORD2, 99, MDT_ADLIB | MDT_NATIVE, GF_DEFAULT_TO_1X_SCALER, "players.clu" },
+	{"sword2alt", "Broken Sword II (alt)", GID_SWORD2, 99, MDT_ADLIB | MDT_NATIVE, GF_DEFAULT_TO_1X_SCALER, "r2ctlns.ocx" },
 	{"sword2demo", "Broken Sword II (Demo)", GID_SWORD2_DEMO, 99, MDT_ADLIB | MDT_NATIVE, GF_DEFAULT_TO_1X_SCALER, "players.clu" },
 	{NULL, NULL, 0, 0, MDT_NONE, 0, NULL}
 };





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