[Scummvm-cvs-logs] CVS: scummvm/bs2/driver render.cpp,1.25,1.26 render.h,1.5,1.6

Torbj?rn Andersson eriktorbjorn at users.sourceforge.net
Sat Sep 27 08:39:04 CEST 2003


Update of /cvsroot/scummvm/scummvm/bs2/driver
In directory sc8-pr-cvs1:/tmp/cvs-serv29593/driver

Modified Files:
	render.cpp render.h 
Log Message:
cleanup


Index: render.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/bs2/driver/render.cpp,v
retrieving revision 1.25
retrieving revision 1.26
diff -u -d -r1.25 -r1.26
--- render.cpp	24 Sep 2003 06:40:23 -0000	1.25
+++ render.cpp	27 Sep 2003 15:38:42 -0000	1.26
@@ -108,11 +108,6 @@
 //
 //=============================================================================
 
-
-
-
-//#include "ddraw.h"
-
 #include "stdafx.h"
 #include "driver96.h"
 #include "d_draw.h"
@@ -122,46 +117,29 @@
 #include "menu.h"
 #include "../sword2.h"
 
-
-
 #define MILLISECSPERCYCLE 83
 
-
-
-#if PROFILING == 1
-int32 profileCopyScreenBuffer = 0;
-int32 profileRenderLayers = 0;
-int32 profileSpriteRender = 0;
-int32 profileDecompression = 0;
-#endif
-
-
-
-
 // Scroll variables.  scrollx and scrolly hold the current scroll position, 
-//	and scrollxTarget and scrollyTarget are the target position for the end
-//	of the game cycle.
-
-//int16		scrollx;
-//int16		scrolly;
-extern int16		scrollx;
-extern int16		scrolly;
-int16			parallaxScrollx;
-int16			parallaxScrolly;
-int16	locationWide;
-int16	locationDeep;
-
-static	int16	scrollxTarget;
-static	int16	scrollyTarget;
-static	int16	scrollxOld;
-static	int16	scrollyOld;
-static	uint16	layer = 0;
+// and scrollxTarget and scrollyTarget are the target position for the end
+// of the game cycle.
 
+extern int16 scrollx;
+extern int16 scrolly;
+int16 parallaxScrollx;
+int16 parallaxScrolly;
+int16 locationWide;
+int16 locationDeep;
 
+static int16 scrollxTarget;
+static int16 scrollyTarget;
+static int16 scrollxOld;
+static int16 scrollyOld;
+static uint16 layer = 0;
 
 #define RENDERAVERAGETOTAL 4
+
 int32 renderCountIndex = 0;
-int32 renderTimeLog[RENDERAVERAGETOTAL] = {60, 60, 60, 60};
+int32 renderTimeLog[RENDERAVERAGETOTAL] = { 60, 60, 60, 60 };
 int32 initialTime;
 int32 startTime;
 int32 totalTime;
@@ -169,9 +147,6 @@
 int32 framesPerGameCycle;
 int32 renderTooSlow;
 
-
-
-
 #define BLOCKWIDTH 64
 #define BLOCKHEIGHT 64
 #define BLOCKWBITS 6
@@ -512,14 +487,7 @@
 	return RD_OK;
 }
 
-
-
-
-
-
-int32 PlotPoint(uint16 x, uint16 y, uint8 colour)
-
-{
+int32 PlotPoint(uint16 x, uint16 y, uint8 colour) {
 	warning("stub PlotPoint( %d, %d, %d )", x, y, colour);
 /*
 	int16 newx, newy;
@@ -557,11 +525,8 @@
 
 }
 
-
 // Uses Bressnham's incremental algorithm!
-int32 DrawLine(int16 x0, int16 y0, int16 x1, int16 y1, uint8 colour)
-
-{
+int32 DrawLine(int16 x0, int16 y0, int16 x1, int16 y1, uint8 colour) {
 	warning("stub DrawLine( %d, %d, %d, %d, %d )", x0, y0, x1, y1, colour);
 /*
 	int dx, dy;
@@ -792,21 +757,14 @@
 		IDirectDrawSurface2_Unlock(lpBackBuffer, ddsd.lpSurface);
 	}
 */
-	return(RD_OK);
-
+	return RD_OK;
 }
 
-
-
-int32 SetLocationMetrics(uint16 w, uint16 h)
-
-{
-
+int32 SetLocationMetrics(uint16 w, uint16 h) {
 	locationWide = w;
 	locationDeep = h;
 
-	return(RD_OK);
-
+	return RD_OK;
 }
 
 int32 RenderParallax(_parallax *p, int16 l) {
@@ -851,42 +809,6 @@
 	return RD_OK;
 }
 
-
-/*
-#define LOGSIZE 10
-int32 previousTimeLog[LOGSIZE];
-int32 renderCycleStartLog[LOGSIZE];
-int32 lastRenderTimeLog[LOGSIZE];
-int32 renderCycleEndLog[LOGSIZE];
-int32 timeLeftLog[LOGSIZE];
-int32 scrollxOldLog[LOGSIZE];
-int32 scrollxLog[LOGSIZE];
-int32 scrollxTargetLog[LOGSIZE];
-
-
-void LogMe(int32 in)
-{
-	static int32 i;
-
-	if (in == 0)
-		i = 0;
-
-	previousTimeLog[i] = previousTime;
-	aveRenderCycleLog[i] = aveRenderCycle;
-	renderCycleStartLog[i] = renderCycleStart;
-	lastRenderTimeLog[i] = lastRenderTime;
-	renderCycleEndLog[i] = renderCycleEnd;
-	timeLeftLog[i] = timeLeft;
-	scrollxOldLog[i] = scrollxOld;
-	scrollxLog[i] = scrollx;
-	scrollxTargetLog[i] = scrollxTarget;
-	
-	if (++i == LOGSIZE)
-		i = 0;
-
-}
-*/
-
 // Uncomment this when benchmarking the drawing routines.
 #define LIMIT_FRAME_RATE
 
@@ -981,6 +903,7 @@
 int32 SetScrollTarget(int16 sx, int16 sy) {
 	scrollxTarget = sx;
 	scrollyTarget = sy;
+
 	return RD_OK;
 }
 

Index: render.h
===================================================================
RCS file: /cvsroot/scummvm/scummvm/bs2/driver/render.h,v
retrieving revision 1.5
retrieving revision 1.6
diff -u -d -r1.5 -r1.6
--- render.h	23 Sep 2003 16:53:25 -0000	1.5
+++ render.h	27 Sep 2003 15:38:42 -0000	1.6
@@ -30,36 +30,28 @@
 //
 //=============================================================================
 
-
 #ifndef RENDER_H
 #define RENDER_H
 
 #include "menu.h"
 
-#define RENDERWIDE 640
-#define ALIGNRENDERDEEP 480
-#define RENDERDEEP (ALIGNRENDERDEEP - (MENUDEEP * 2))
-
-
-#define PROFILING 0
-
+#define RENDERWIDE		640
+#define ALIGNRENDERDEEP		480
+#define RENDERDEEP		(ALIGNRENDERDEEP - (MENUDEEP * 2))
 
-typedef struct
-{
-	uint16	packets;
-	uint16	offset;
+typedef struct {
+	uint16 packets;
+	uint16 offset;
 } _parallaxLine;
 
-
-
-extern int16					scrollx;			// current x offset into background of display
-extern int16					scrolly;			// current y offset into background of display
-extern int16					parallaxScrollx;	// current x offset to link a sprite to the parallax layer
-extern int16					parallaxScrolly;	// current y offset to link a sprite to the parallax layer
-extern int16					locationWide;
-extern int16					locationDeep;
-
-// extern uint8 myScreenBuffer[RENDERWIDE * RENDERDEEP];
+extern int16 scrollx;		// current x offset into background of display
+extern int16 scrolly;		// current y offset into background of display
+extern int16 parallaxScrollx;	// current x offset to link a sprite to the
+				// parallax layer
+extern int16 parallaxScrolly;	// current y offset to link a sprite to the
+				// parallax layer
+extern int16 locationWide;
+extern int16 locationDeep;
 
 void SquashImage(byte *dst, uint16 dstPitch, uint16 dstWidth, uint16 dstHeight, byte *src, uint16 srcPitch, uint16 srcWidth, uint16 srcHeight, byte *backbuf);
 void StretchImage(byte *dst, uint16 dstPitch, uint16 dstWidth, uint16 dstHeight, byte *src, uint16 srcPitch, uint16 srcWidth, uint16 srcHeight, byte *backbuf);
@@ -67,4 +59,3 @@
 void UploadRect(ScummVM::Rect *r);
 
 #endif
-





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