[Scummvm-cvs-logs] CVS: scummvm/queen logic.cpp,NONE,1.1 logic.h,NONE,1.1 module.mk,NONE,1.1 queen.cpp,NONE,1.1 queen.h,NONE,1.1 resource.cpp,NONE,1.1 resource.h,NONE,1.1 restables.cpp,NONE,1.1 version.cpp,NONE,1.1

Joost Peters joostp at users.sourceforge.net
Sun Sep 28 08:50:10 CEST 2003


Update of /cvsroot/scummvm/scummvm/queen
In directory sc8-pr-cvs1:/tmp/cvs-serv1030/queen

Added Files:
	logic.cpp logic.h module.mk queen.cpp queen.h resource.cpp 
	resource.h restables.cpp version.cpp 
Log Message:
queen initial import

--- NEW FILE: logic.cpp ---
/* ScummVM - Scumm Interpreter
 * Copyright (C) 2003 The ScummVM project
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.	 See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 *
 * $Header: /cvsroot/scummvm/scummvm/queen/logic.cpp,v 1.1 2003/09/28 15:48:54 joostp Exp $
 *
 */

#include "queen/logic.h"

QueenLogic::QueenLogic(QueenResource *resource) {
	_resource = resource;  
	_jas = _resource->loadJAS();
	
	initialise();
}

QueenLogic::~QueenLogic() {
	free (_jas);
	//free(_graphicData);
}

void QueenLogic::initialise() {
	uint8 *ptr = _jas;

	//_display->loadFont();
	
	_numRooms = READ_BE_UINT16(ptr);
	ptr += 2;
	_numNames = READ_BE_UINT16(ptr);
	ptr += 2;
	_numObjects = READ_BE_UINT16(ptr);
	ptr += 2;
	_numDescriptions = READ_BE_UINT16(ptr);
	ptr += 2;
	

	//Object data
	_objectData = (uint16 (*)[8])malloc((_numObjects + 1) * sizeof(_objectData[0]));
	//clear first object
	for (uint16 j = 0; j < 8; j++)
		_objectData[0][j] = 0;
	
	for (uint16 i = 1; i < (_numObjects + 1); i++)
		for (uint16 j = 0; j < 8; j++) {
			_objectData[i][j] = READ_BE_UINT16(ptr);
			ptr += 2;
		}
	
	//Room data
	_roomData = (uint16 *)malloc((_numRooms + 2) * sizeof(_roomData[0]));
	for (uint16 i = 1; i < (_numRooms + 2); i++) {
		_roomData[i] = READ_BE_UINT16(ptr);
		ptr += 2;
	}

	_roomData[_numRooms + 1] = _numObjects;

	//SFX Name
	_sfxName = (uint16 *)malloc((_numRooms + 1) * sizeof(_sfxName[0]));
	for (uint16 i = 0; i < (_numRooms + 1); i++) {
		_sfxName[i] = READ_BE_UINT16(ptr);
		ptr += 2;
	}	

	//Item information
	_numItems = READ_BE_UINT16(ptr);
	ptr += 2;

	_itemData = (uint16 (*)[5])malloc((_numItems + 1) * sizeof(_itemData[0]));
	for (uint16 i = 1; i < (_numItems + 1); i++) {
		_itemData[i][0] = READ_BE_UINT16(ptr);
		ptr += 2;
		for (uint16 j = 1; j < 5; j++) {
		       _itemData[i][j] = READ_BE_UINT16(ptr);
		       ptr += 2;
		}
	}
		
	//Graphic Image Data

	_numGraphics = READ_BE_UINT16(ptr);
	ptr += 2;

	_graphicData = (uint16 (*)[5])malloc((_numGraphics + 1) * sizeof(_graphicData[0]));

	for (uint16 i = 1; i < _numGraphics; i++)
		for (uint16 j = 0; j < 5; j++) {
			_graphicData[i][j] = READ_BE_UINT16(ptr);
			ptr += 2;
		}
	
	_objMax = (uint16 *)malloc((_numRooms + 1) * sizeof(_objMax[0]));
	_areaMax = (uint16 *)malloc((_numRooms + 1) * sizeof(_areaMax[0]));
	_area = (uint16 (*)[11][8])malloc((_numRooms + 1) * sizeof(_area[0]));
/*
	for (uint16 i = 1; i < (_numRooms + 1); i++) {
		_objMax[i] = READ_BE_UINT16(ptr);
		ptr += 2;
		_areaMax[i] = READ_BE_UINT16(ptr);
		ptr += 2;
		
		for (uint16 j = 1; j < (_areaMax[i] + 1); j++)
			for (uint16 k = 0; k < 8; k++) {
				_area[i][j][k] = READ_BE_UINT16(ptr);
				ptr += 2;
			}
				
	}	
	
	_objectBox = (uint16 (*)[4])malloc((_numObjects + 1) * sizeof(_objectBox[0]));
	for (uint16 i = 1; i < (_numObjects + 1); i++)
		for (uint16 j = 0; j < 4; j++) {
			_objectBox[i][j] = READ_BE_UINT16(ptr);
			ptr += 2;
		}
		

*/	

}

uint16 QueenLogic::currentRoom() {
	return _currentRoom;
}


--- NEW FILE: logic.h ---
/* ScummVM - Scumm Interpreter
 * Copyright (C) 2003 The ScummVM project
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.	 See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 *
 * $Header: /cvsroot/scummvm/scummvm/queen/logic.h,v 1.1 2003/09/28 15:48:54 joostp Exp $
 *
 */

#ifndef QUEENLOGIC_H
#define QUEENLOGIC_H

#include "queen/queen.h"

class QueenLogic {

public:
	QueenLogic(QueenResource *resource);
	~QueenLogic();
	uint16 currentRoom();

protected:
	uint8 *_jas;
	uint16 _numRooms;
	uint16 _currentRoom;
	uint16 _oldRoom;	
	uint16 _newRoom;	
	uint16 _numNames;
	uint16 _numObjects;
	uint16 _numDescriptions;
	uint16 _numItems;
	uint16 _numGraphics;
	
	uint16 *_roomData;
	uint16 *_sfxName;
	uint16 *_objMax;
	uint16 *_areaMax;
	uint16 (*_objectBox)[4];
	uint16 (*_itemData)[5];
	uint16 (*_graphicData)[5];
	uint16 (*_objectData)[8];
	uint16 (*_actorData)[12];
	
	uint16 (*_area)[11][8];
	
	QueenResource *_resource;

	void initialise();
};

#endif

--- NEW FILE: module.mk ---
MODULE := queen

MODULE_OBJS = \
	queen/logic.o \
	queen/resource.o \
	queen/restables.o \
	queen/queen.o \
	queen/version.o \

# Include common rules 
include common.rules

--- NEW FILE: queen.cpp ---
/* ScummVM - Scumm Interpreter
 * Copyright (C) 2003 The ScummVM project
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.	 See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 *
 * $Header: /cvsroot/scummvm/scummvm/queen/queen.cpp,v 1.1 2003/09/28 15:48:54 joostp Exp $
 *
 */

#include "stdafx.h"
#include "queen/queen.h"
#include "common/file.h"
#include "base/gameDetector.h"

extern uint16 _debugLevel;

#ifdef _WIN32_WCE

extern bool toolbar_drawn;
extern bool draw_keyboard;

#endif

static const TargetSettings queen_settings[] = {
	/* Flight of the Amazon Queen */
	{ "queen", "Flight of the Amazon Queen", GID_QUEEN_FIRST, 99, MDT_ADLIB | MDT_NATIVE | MDT_PREFER_NATIVE, 0, "queen.1" },
	{ NULL, NULL, 0, 0, MDT_NONE, 0, NULL} 
};

const TargetSettings *Engine_QUEEN_targetList() {
	return queen_settings;
}

Engine *Engine_QUEEN_create(GameDetector *detector, OSystem *syst) {
	return new QueenEngine(detector, syst);
}

QueenEngine::QueenEngine(GameDetector *detector, OSystem *syst)
	: Engine(detector, syst) {
	
	_game = detector->_game.id;

	if (!_mixer->bindToSystem(syst))
		warning("Sound initialisation failed.");

	_mixer->setVolume(detector->_sfx_volume);
	
	_debugMode = detector->_debugMode;
	_debugLevel = detector->_debugLevel;
	_detector = detector;

	_fastMode = 0;

	_system->init_size(320, 200);
}

QueenEngine::~QueenEngine() {
	delete _queenLogic;
	delete _queenResource;
	//delete _queenDisplay;
}

void QueenEngine::errorString(const char *buf1, char *buf2) {
	strcpy(buf2, buf1);
}

void QueenEngine::go() {

	if (!_dump_file)
		_dump_file = stdout;

	initialise();
	
	while (1) { //main loop
		delay(1000);
	}
}

void QueenEngine::initialise(void) {
	OSystem::Property prop;

	_queenResource = new QueenResource(_gameDataPath);
	_queenLogic = new QueenLogic(_queenResource);
	//_queenSound = new QueenSound(_mixer, _detector->_sfx_volume);
	
	// Override global scaler with any game-specific define
	if (g_config->get("gfx_mode")) {
		prop.gfx_mode = _detector->parseGraphicsMode(g_config->get("gfx_mode"));
		_system->property(OSystem::PROP_SET_GFX_MODE, &prop);
	}

	// Override global fullscreen setting with any game-specific define
	if (g_config->getBool("fullscreen", false)) {
		if (!_system->property(OSystem::PROP_GET_FULLSCREEN, 0))
			_system->property(OSystem::PROP_TOGGLE_FULLSCREEN, 0);
	}
}

void QueenEngine::delay(uint amount) { 

	OSystem::Event event;

	uint32 start = _system->get_msecs();
	uint32 cur = start;
	_key_pressed = 0;	//reset

	do {
		while (_system->poll_event(&event)) {
			switch (event.event_code) {
				case OSystem::EVENT_KEYDOWN:
					if (event.kbd.flags == OSystem::KBD_CTRL) {
						if (event.kbd.keycode == 'f') {
							_fastMode ^= 1;
							break;
						}
						if (event.kbd.keycode == 'g') {
							_fastMode ^= 2;
							break;
						}
					}

					// Make sure backspace works right (this fixes a small issue on OS X)
					if (event.kbd.keycode == 8)
						_key_pressed = 8;
					else
						_key_pressed = (byte)event.kbd.ascii;
					break;

				case OSystem::EVENT_MOUSEMOVE:
					_sdl_mouse_x = event.mouse.x;
					_sdl_mouse_y = event.mouse.y;
					
					break;

				case OSystem::EVENT_LBUTTONDOWN:
#ifdef _WIN32_WCE
					_sdl_mouse_x = event.mouse.x;
					_sdl_mouse_y = event.mouse.y;
#endif
					break;

				case OSystem::EVENT_RBUTTONDOWN:
					break;

				case OSystem::EVENT_QUIT:
					_system->quit();
					break;

				default:
					break;
			}
		}

		if (amount == 0)
			break;

		{
			uint this_delay = 20; // 1?
			if (this_delay > amount)
				this_delay = amount;
			_system->delay_msecs(this_delay);
		}
		cur = _system->get_msecs();
	} while (cur < start + amount);
}


--- NEW FILE: queen.h ---
/* ScummVM - Scumm Interpreter
 * Copyright (C) 2003 The ScummVM project
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 *
 * $Header: /cvsroot/scummvm/scummvm/queen/queen.h,v 1.1 2003/09/28 15:48:54 joostp Exp $
 *
 */

#ifndef QUEEN_H
#define QUEEN_H

#include <stdio.h>
#include "base/engine.h"
#include "common/util.h"
#include "common/timer.h"
#include "sound/mixer.h"
#include "queen/resource.h"
#include "queen/logic.h"
#include "common/config-file.h"

class QueenLogic;

class QueenEngine : public Engine {
	void errorString(const char *buf_input, char *buf_output);
protected:
	byte _game;
	byte _key_pressed;
	bool _quickLaunch; // set when starting with -x

	uint16 _debugMode;
	int _numScreenUpdates;

	int _number_of_savegames;
	int _sdl_mouse_x, _sdl_mouse_y;

	QueenResource *_queenResource;
	QueenLogic *_queenLogic;

	GameDetector *_detector; // necessary for music
	
public:
	QueenEngine(GameDetector *detector, OSystem *syst);
	virtual ~QueenEngine();

protected:
	byte _fastMode;

	void delay(uint amount);
	void go();

	void initialise();

	static int CDECL game_thread_proc(void *param);
};

#endif

--- NEW FILE: resource.cpp ---
/* ScummVM - Scumm Interpreter
 * Copyright (C) 2003 The ScummVM project
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.	 See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 *
 * $Header: /cvsroot/scummvm/scummvm/queen/resource.cpp,v 1.1 2003/09/28 15:48:54 joostp Exp $
 *
 */

#include "queen/queen.h"
#include "queen/resource.h"

#define	DEMO_JAS_VERSION_OFFSET	0x119A8
#define JAS_VERSION_OFFSET	0x12484

static const char *dataFilename = "queen.1";

QueenResource::QueenResource(char *datafilePath) {

	_datafilePath = datafilePath;
	_resourceFile = new File();
	_resourceFile->open(dataFilename, _datafilePath);
	if (_resourceFile->isOpen() == false)
		error("Could not open resource file '%s%s'", _datafilePath, dataFilename);

	//detect game version based on resource file size.
	//we try to verify that it is indeed the version we think it is later on

	switch(_resourceFile->size()) {
		case 3724538:
			_gameVersion = &_gameVersionPE100v1;
			break;
		case 3732177:
			_gameVersion = &_gameVersionPE100v2;
			break;
		case 22677657:
			_gameVersion = &_gameVersionPEM10;
			break;
		case 190787021:
			_gameVersion = &_gameVersionCEM10;
			break;
		default:
			error("Unknown/unsupported FOTAQ version");
	}

	debug(5, "Detected game version: %s, which has %d resource entries", _gameVersion->versionString, _gameVersion->resourceEntries);

	if (strcmp(_gameVersion->versionString, JASVersion()))
			error("Verifying game version failed! (expected: '%s', found: '%s')", _gameVersion->versionString, JASVersion());

}

QueenResource::~QueenResource() {
	_resourceFile->close();
}

int32 QueenResource::resourceIndex(const char *filename) {

	char entryName[14];
	char *ptr = entryName;
	
	assert(strlen(filename));
	strcpy(entryName, filename);
	do
		*ptr = toupper(*ptr);
	while (*ptr++);


	/*
	for (uint32 i = 0; i < _gameVersion->resourceEntries; i++)
		if (!(strcmp(entryName, _gameVersion->resourceTable[i].filename)))
				return i;
	return -1;
	*/
	
	uint32 low = 0;
	uint32 high = _gameVersion->resourceEntries - 1;

	if (!strcmp(entryName, _gameVersion->resourceTable[low].filename))
		return low;
	if (!strcmp(entryName, _gameVersion->resourceTable[high].filename))
		return high;
	

	//Use simple binary search to locate file
	for(;;) {
		uint32 cur = (low + high) / 2;
		int32 diff = strcmp(entryName, _gameVersion->resourceTable[cur].filename);

		if (!diff)
			return cur;

		if ((cur == low) || (cur == high))
			break;

		if (diff > 0)
			low = cur;
		else
			high = cur;
	}

	error("Couldn't find file '%s'", entryName);
	return -1;
}

uint32 QueenResource::fileSize(const char *filename) {
	return _gameVersion->resourceTable[resourceIndex(filename)].size;
}

uint32 QueenResource::fileOffset(const char *filename) {
	return _gameVersion->resourceTable[resourceIndex(filename)].offset;
}

uint8 *QueenResource::loadJAS() {
	uint32 size = fileSize("QUEEN.JAS");
	uint8 *jas = (uint8 *)malloc(size);
	_resourceFile->seek(fileOffset("QUEEN.JAS") + 20, SEEK_SET);
	_resourceFile->read(jas, size - 20);
	return jas;
}

const char *QueenResource::JASVersion() {
	static char versionStr[6];
	if (_gameVersion->isDemo)
		_resourceFile->seek(fileOffset("QUEEN.JAS") + DEMO_JAS_VERSION_OFFSET, SEEK_SET );
	else
		_resourceFile->seek(fileOffset("QUEEN.JAS") + JAS_VERSION_OFFSET, SEEK_SET);
	_resourceFile->read(versionStr, 6);
	return versionStr;
}


--- NEW FILE: resource.h ---
/* ScummVM - Scumm Interpreter
 * Copyright (C) 2003 The ScummVM project
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.	 See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 *
 * $Header: /cvsroot/scummvm/scummvm/queen/resource.h,v 1.1 2003/09/28 15:48:54 joostp Exp $
 *
 */

#ifndef QUEENRESOURCE_H
#define QUEENRESOURCE_H

#include "common/file.h"

struct ResourceEntry {
	char filename[13];
	uint8 inBundle;
	uint32 offset;
	uint32 size;
};

struct GameVersion {
	char versionString[6];
	uint32 resourceEntries;
	bool isFloppy;   
	bool isDemo;
	const struct ResourceEntry *resourceTable;	
};

class QueenResource {

public:
	QueenResource(char *datafilePath);
	~QueenResource(void);
	uint8 *loadJAS();

protected:
	File *_resourceFile;
	char *_datafilePath;
	const struct GameVersion *_gameVersion;
	static const struct GameVersion _gameVersionPE100v1;
	static const struct GameVersion _gameVersionPE100v2;
	static const struct GameVersion _gameVersionPEM10;
	static const struct GameVersion _gameVersionCEM10;
	static const struct ResourceEntry _resourceTablePE100v1[];
	static const struct ResourceEntry _resourceTablePE100v2[];
	static const struct ResourceEntry _resourceTablePEM10[];
	static const struct ResourceEntry _resourceTableCEM10[];

	int32 resourceIndex(const char *filename);
	uint32 fileSize(const char *filename);
	uint32 fileOffset(const char *filename);
	const char *JASVersion();
};

#endif


--- NEW FILE: restables.cpp ---
/* ScummVM - Scumm Interpreter
 * Copyright (C) 2003 The ScummVM project
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 *
 * $Header: /cvsroot/scummvm/scummvm/queen/restables.cpp,v 1.1 2003/09/28 15:48:54 joostp Exp $
 *
[...9057 lines suppressed...]
	{ "X5.BBK", 1, 0x0b4b4ed5, 0x000075a0 },
	{ "X5.PCX", 1, 0x0b4bc475, 0x0000adeb },
	{ "X5_SPARK.ACT", 1, 0x0b4c7260, 0x00006e5a },
	{ "X6.BAK", 1, 0x0b4ce0ba, 0x0000f95a },
	{ "X6.BBK", 1, 0x0b4dda14, 0x0001889e },
	{ "X6.PCX", 1, 0x0b4f62b2, 0x0000be75 },
	{ "X6_HUGH.ACT", 1, 0x0b502127, 0x0000c25a },
	{ "X7.BBK", 1, 0x0b50e381, 0x00002ada },
	{ "X7.PCX", 1, 0x0b510e5b, 0x00009456 },
	{ "X7A.SAM", 1, 0x0b51a2b1, 0x0001b7cb },
	{ "X7B.SAM", 1, 0x0b535a7c, 0x0003b107 },
	{ "X8.BBK", 1, 0x0b570b83, 0x00032a14 },
	{ "X8.PCX", 1, 0x0b5a3597, 0x00013d4f },
	{ "X9.BBK", 1, 0x0b5b72e6, 0x00028337 },
	{ "X9.PCX", 1, 0x0b5df61d, 0x0000a31c },
	{ "ZOMBIE.ACT", 1, 0x0b5e9939, 0x000078ea },
	{ "ZOMBIE1.DOG", 1, 0x0b5f1223, 0x00000f6a },
	{ "ZOMBIE2.DOG", 1, 0x0b5f218d, 0x00000c40 }
};


--- NEW FILE: version.cpp ---
/* ScummVM - Scumm Interpreter
 * Copyright (C) 2003 The ScummVM project
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 *
 * $Header: /cvsroot/scummvm/scummvm/queen/version.cpp,v 1.1 2003/09/28 15:48:54 joostp Exp $
 *
 */

#include "queen/resource.h"

//English Floppy Demo v1
const GameVersion QueenResource::_gameVersionPE100v1 = {
	"PE100",
	155,
	true,
	true,
	_resourceTablePE100v1
};

//English Floppy Demo v2
const GameVersion QueenResource::_gameVersionPE100v2 = {
	"PE100",
	155,
	true,
	true,
	_resourceTablePE100v2
};

//English Floppy
const GameVersion QueenResource::_gameVersionPEM10 = {
	"PEM10",
	1076,
	true,
	false,
	_resourceTablePEM10
};

//English CD Talkie
const GameVersion QueenResource::_gameVersionCEM10 = {
	"CEM10",
	7671,
	false,
	false,
	_resourceTableCEM10
};






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