[Scummvm-cvs-logs] CVS: scummvm/bs2/driver d_sound.cpp,1.65,1.66 d_sound.h,1.22,1.23
Torbj?rn Andersson
eriktorbjorn at users.sourceforge.net
Tue Sep 30 23:37:02 CEST 2003
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Update of /cvsroot/scummvm/scummvm/bs2/driver
In directory sc8-pr-cvs1:/tmp/cvs-serv31754/driver
Modified Files:
d_sound.cpp d_sound.h
Log Message:
ScummVM naming conventions and cleanup in the Sword2Sound class.
Index: d_sound.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/bs2/driver/d_sound.cpp,v
retrieving revision 1.65
retrieving revision 1.66
diff -u -d -r1.65 -r1.66
--- d_sound.cpp 28 Sep 2003 14:13:57 -0000 1.65
+++ d_sound.cpp 1 Oct 2003 06:36:25 -0000 1.66
@@ -122,31 +122,31 @@
}
static void premix_proc(void *param, int16 *data, uint len) {
- ((Sword2Sound *) param)->FxServer(data, len);
+ ((Sword2Sound *) param)->fxServer(data, len);
}
Sword2Sound::Sword2Sound(SoundMixer *mixer) {
_mutex = g_system->create_mutex();
- soundOn = 0;
[...1111 lines suppressed...]
/**
@@ -1211,14 +1196,14 @@
* Otherwise the music is muted (volume 0).
*/
-void Sword2Sound::MuteMusic(uint8 mute) {
- musicMuted = mute;
+void Sword2Sound::muteMusic(uint8 mute) {
+ _musicMuted = mute;
}
/**
* @return the music's mute state, 1 if mute, 0 if not mute
*/
-uint8 Sword2Sound::IsMusicMute(void) {
- return musicMuted;
+uint8 Sword2Sound::isMusicMute(void) {
+ return _musicMuted;
}
Index: d_sound.h
===================================================================
RCS file: /cvsroot/scummvm/scummvm/bs2/driver/d_sound.h,v
retrieving revision 1.22
retrieving revision 1.23
diff -u -d -r1.22 -r1.23
--- d_sound.h 29 Sep 2003 14:19:22 -0000 1.22
+++ d_sound.h 1 Oct 2003 06:36:25 -0000 1.23
@@ -64,79 +64,79 @@
};
class Sword2Sound {
- public:
- Sword2Sound(SoundMixer *mixer);
- ~Sword2Sound();
- void FxServer(int16 *data, uint len);
- int32 PlaySpeech(uint8 *data, uint8 vol, int8 pan);
- int32 PlayCompSpeech(const char *filename, uint32 speechid, uint8 vol, int8 pan);
- uint32 PreFetchCompSpeech(const char *filename, uint32 speechid, uint16 **buf);
- int32 AmISpeaking();
- int32 StopSpeechSword2(void);
- int32 GetSpeechStatus(void);
- int32 PauseSpeech(void);
- int32 UnpauseSpeech(void);
- int32 OpenFx(int32 id, uint8 *data);
- int32 PlayFx(int32 id, uint8 *data, uint8 vol, int8 pan, uint8 type);
- int32 CloseFx(int32 id);
- int32 ClearAllFx(void);
- int32 PauseFx(void);
- int32 PauseFxForSequence(void);
- int32 UnpauseFx(void);
- int32 PauseMusic(void);
- int32 UnpauseMusic(void);
- int32 StreamCompMusic(const char *filename, uint32 musicId, bool looping);
- void saveMusicState();
- void restoreMusicState();
- void playLeadOut(uint8 *leadOut);
- int32 MusicTimeRemaining();
- int32 ReverseStereo(void);
- uint8 GetFxVolume(void);
- uint8 GetSpeechVolume(void);
- uint8 GetMusicVolume(void);
- uint8 IsMusicMute(void);
- uint8 IsFxMute(void);
- uint8 IsSpeechMute(void);
- void StopMusic(void);
- void SetFxVolume(uint8 vol);
- void SetSpeechVolume(uint8 vol);
- void SetMusicVolume(uint8 vol);
- void MuteMusic(uint8 mute);
- void MuteFx(uint8 mute);
- void MuteSpeech(uint8 mute);
- int32 IsFxOpen(int32 id);
- int32 SetFxVolumePan(int32 id, uint8 vol, int8 pan);
- int32 SetFxIdVolume(int32 id, uint8 vol);
- void UpdateCompSampleStreaming(int16 *data, uint len);
- SoundMixer *_mixer;
- private:
- int32 StreamCompMusicFromLock(const char *filename, uint32 musicId, bool looping);
- int32 GetFxIndex(int32 id);
- int32 DipMusic();
+private:
+ SoundMixer *_mixer;
- OSystem::MutexRef _mutex;
- RateConverter *_converter;
+ OSystem::MutexRef _mutex;
+ RateConverter *_converter;
- FxHandle fx[MAXFX];
- MusicHandle music[MAXMUS + 1];
+ FxHandle _fx[MAXFX];
+ MusicHandle _music[MAXMUS + 1];
- // We used to have two music volumes - one for each channel -
- // but they were always set to the same value.
+ // We used to have two music volumes - one for each channel -
+ // but they were always set to the same value.
- uint8 musicVol;
+ uint8 _musicVol;
- uint8 soundOn;
- uint8 speechStatus;
- uint8 fxPaused;
- uint8 speechPaused;
- uint8 speechVol;
- uint8 fxVol;
- uint8 speechMuted;
- uint8 fxMuted;
+ uint8 _soundOn;
+ uint8 _speechStatus;
+ uint8 _fxPaused;
+ uint8 _speechPaused;
+ uint8 _speechVol;
+ uint8 _fxVol;
+ uint8 _speechMuted;
+ uint8 _fxMuted;
- PlayingSoundHandle soundHandleSpeech;
- uint8 musicMuted;
-};
+ PlayingSoundHandle _soundHandleSpeech;
+ uint8 _musicMuted;
+
+ int32 getFxIndex(int32 id);
+ int32 dipMusic();
+ void updateCompSampleStreaming(int16 *data, uint len);
+
+public:
+ Sword2Sound(SoundMixer *mixer);
+ ~Sword2Sound();
+ void fxServer(int16 *data, uint len);
+ int32 playCompSpeech(const char *filename, uint32 speechid, uint8 vol, int8 pan);
+ uint32 preFetchCompSpeech(const char *filename, uint32 speechid, uint16 **buf);
+ int32 amISpeaking();
+ int32 stopSpeech(void);
+ int32 getSpeechStatus(void);
+ void pauseSpeech(void);
+ void unpauseSpeech(void);
+ int32 openFx(int32 id, uint8 *data);
+ int32 playFx(int32 id, uint8 *data, uint8 vol, int8 pan, uint8 type);
+ int32 closeFx(int32 id);
+ void clearAllFx(void);
+ void pauseFx(void);
+ void pauseFxForSequence(void);
+ void unpauseFx(void);
+ void pauseMusic(void);
+ void unpauseMusic(void);
+ int32 streamCompMusic(const char *filename, uint32 musicId, bool looping);
+ void saveMusicState();
+ void restoreMusicState();
+ void playLeadOut(uint8 *leadOut);
+ int32 musicTimeRemaining();
+ void reverseStereo(void);
+ uint8 getFxVolume(void);
+ uint8 getSpeechVolume(void);
+ uint8 getMusicVolume(void);
+ uint8 isMusicMute(void);
+ uint8 isFxMute(void);
+ uint8 isSpeechMute(void);
+ void stopMusic(void);
+ void setFxVolume(uint8 vol);
+ void setSpeechVolume(uint8 vol);
+ void setMusicVolume(uint8 vol);
+ void muteMusic(uint8 mute);
+ void muteFx(uint8 mute);
+ void muteSpeech(uint8 mute);
+ int32 isFxOpen(int32 id);
+ int32 setFxIdVolumePan(int32 id, uint8 vol, int8 pan);
+ int32 setFxIdVolume(int32 id, uint8 vol);
+};
#endif
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