[Scummvm-cvs-logs] CVS: scummvm/scumm dialogs.cpp,1.109,1.110
Torbj?rn Andersson
eriktorbjorn at users.sourceforge.net
Tue Apr 6 05:04:08 CEST 2004
Update of /cvsroot/scummvm/scummvm/scumm
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv29111/scumm
Modified Files:
dialogs.cpp
Log Message:
Changed "voice_volume" to "speech_volume" for consistency with the Broken
Sword games. (The digial iMUSE code still calls it voice volume, though.)
Index: dialogs.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm/dialogs.cpp,v
retrieving revision 1.109
retrieving revision 1.110
diff -u -d -r1.109 -r1.110
--- dialogs.cpp 5 Apr 2004 18:24:35 -0000 1.109
+++ dialogs.cpp 6 Apr 2004 11:50:35 -0000 1.110
@@ -470,13 +470,13 @@
int soundVolumeMaster = ConfMan.getInt("master_volume");
int soundVolumeMusic = ConfMan.getInt("music_volume");
int soundVolumeSfx = ConfMan.getInt("sfx_volume");
- int soundVolumeVoice = ConfMan.getInt("voice_volume");
+ int soundVolumeSpeech = ConfMan.getInt("speech_volume");
if (_vm->_imuseDigital) {
_vm->_mixer->setVolume(soundVolumeMaster);
_vm->_imuseDigital->setGroupMusicVolume(soundVolumeMusic / 2);
_vm->_imuseDigital->setGroupSfxVolume(soundVolumeSfx / 2);
- _vm->_imuseDigital->setGroupVoiceVolume(soundVolumeVoice / 2);
+ _vm->_imuseDigital->setGroupVoiceVolume(soundVolumeSpeech / 2);
return;
}
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