[Scummvm-cvs-logs] CVS: scummvm TODO,1.143,1.144 NEWS,1.73,1.74

Max Horn fingolfin at users.sourceforge.net
Sun Aug 8 15:11:01 CEST 2004


Update of /cvsroot/scummvm/scummvm
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv31668

Modified Files:
	TODO NEWS 
Log Message:
Patch #1003866 (SCUMM: New text rendering code (fixes various bugs))

Index: TODO
===================================================================
RCS file: /cvsroot/scummvm/scummvm/TODO,v
retrieving revision 1.143
retrieving revision 1.144
diff -u -d -r1.143 -r1.144
--- TODO	8 Aug 2004 15:28:37 -0000	1.143
+++ TODO	8 Aug 2004 22:10:38 -0000	1.144
@@ -230,15 +230,6 @@
   details
 * V7-8 games: Implement smooth horizontal scrolling (instead of scrolling in
   increments of 8 pixels). See bug #629417.
-* COMI (maybe V7 games, too?): "Fix" CHARSET_1 behaviour when the room scrolls.
-  In particular, when text is drawn via CHARSET_1 and then scrolling takes
-  place, the text scrolls, too - but it really should stay fixed. There are
-  several ways to do this that I can think of. One would be to use an overlay
-  screen (i.e. use virtscreen 3, which isn't used at all currently) to draw
-  the text; then "compose" that screen over the main screen.
-  Or constantly (well, at least whenever the camera moves) redraw the text.
-  That would require buffering the text; maybe the blast text code could be
-  reused for this...
 * Add tool and support for compress *.la* file resources (ex. sounds) to fit
   on small devices 
 * Fix codec44 for nut fonts

Index: NEWS
===================================================================
RCS file: /cvsroot/scummvm/scummvm/NEWS,v
retrieving revision 1.73
retrieving revision 1.74
diff -u -d -r1.73 -r1.74
--- NEWS	7 Aug 2004 14:09:44 -0000	1.73
+++ NEWS	8 Aug 2004 22:10:38 -0000	1.74
@@ -2,20 +2,26 @@
         http://scummvm.sourceforge.net/daily/ChangeLog
 
 0.??
+ New Games:
+   - Added SAGA engine (for the games and "I Have No Mouth and I Must Scream"
+     and "Inherit the Earth")
+
  General:
    - Added support for FLAC (losless) encoded audio files
    - Added an 'On Screen Display' to the SDL backend
-   - Rewrote the backend API partially
+   - Partially rewrote the backend API
    - Comments in config files are preserved now
-   - Updated AdvMame scalers based on scale2x 2.0 - AdvMame3x looks nicer now
-   - Added MMX i386 assembler HQ2x and HQ3x scalers
-   - Alt-x and Ctrl-z quit keys disabled in favour of Ctrl-q on non
-     Mac OS X unices (including Linux)
+   - Updated AdvMame scalers based on scale2x 2.0 - AdvMame3x looks nicer now,
+     and AdvMame2x is MMX accelerated
+   - Added MMX i386 assembler versions of the HQ2x and HQ3x scalers
+   - Alt-x and Ctrl-z quit keys disabled in favour of Ctrl-q on unix like
+     operating systems, like Linux (exception: Mac OS X still uses Cmd-q)
 
  SCUMM:
    - Old zak256 target removed, use zakTowns instead
-   - Added support for the special container file format used in mac version
-     (thus you do not have to use rescumm anymore)
+   - Added support for the special container file format used in the macintosh
+     versions of some games (thus you do not have to use rescumm anymore)
+   - Partially rewrote the text engine, fixing various bugs
 
  Queen:
    - Various fixes [TODO: Somebody of the Queen team please fill this in]
@@ -43,7 +49,7 @@
      same file handle, e.g. in the Sam & Max intro when using monster.sog.
 
  SCUMM:
-   - Many SCUMM game engine fixes.
+   - As usual: many SCUMM game engine fixes.
    - Added graphics decoders for 3DO Humongous Entertainment games
    - Numerous Humongous Entertainment games fixes
    - Fixed bug in Full Throttle, so battle difficulty matches original





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