[Scummvm-cvs-logs] CVS: scummvm TODO,1.143,1.144 NEWS,1.73,1.74
Max Horn
fingolfin at users.sourceforge.net
Sun Aug 8 15:11:01 CEST 2004
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Update of /cvsroot/scummvm/scummvm
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv31668
Modified Files:
TODO NEWS
Log Message:
Patch #1003866 (SCUMM: New text rendering code (fixes various bugs))
Index: TODO
===================================================================
RCS file: /cvsroot/scummvm/scummvm/TODO,v
retrieving revision 1.143
retrieving revision 1.144
diff -u -d -r1.143 -r1.144
--- TODO 8 Aug 2004 15:28:37 -0000 1.143
+++ TODO 8 Aug 2004 22:10:38 -0000 1.144
@@ -230,15 +230,6 @@
details
* V7-8 games: Implement smooth horizontal scrolling (instead of scrolling in
increments of 8 pixels). See bug #629417.
-* COMI (maybe V7 games, too?): "Fix" CHARSET_1 behaviour when the room scrolls.
- In particular, when text is drawn via CHARSET_1 and then scrolling takes
- place, the text scrolls, too - but it really should stay fixed. There are
- several ways to do this that I can think of. One would be to use an overlay
- screen (i.e. use virtscreen 3, which isn't used at all currently) to draw
- the text; then "compose" that screen over the main screen.
- Or constantly (well, at least whenever the camera moves) redraw the text.
- That would require buffering the text; maybe the blast text code could be
- reused for this...
* Add tool and support for compress *.la* file resources (ex. sounds) to fit
on small devices
* Fix codec44 for nut fonts
Index: NEWS
===================================================================
RCS file: /cvsroot/scummvm/scummvm/NEWS,v
retrieving revision 1.73
retrieving revision 1.74
diff -u -d -r1.73 -r1.74
--- NEWS 7 Aug 2004 14:09:44 -0000 1.73
+++ NEWS 8 Aug 2004 22:10:38 -0000 1.74
@@ -2,20 +2,26 @@
http://scummvm.sourceforge.net/daily/ChangeLog
0.??
+ New Games:
+ - Added SAGA engine (for the games and "I Have No Mouth and I Must Scream"
+ and "Inherit the Earth")
+
General:
- Added support for FLAC (losless) encoded audio files
- Added an 'On Screen Display' to the SDL backend
- - Rewrote the backend API partially
+ - Partially rewrote the backend API
- Comments in config files are preserved now
- - Updated AdvMame scalers based on scale2x 2.0 - AdvMame3x looks nicer now
- - Added MMX i386 assembler HQ2x and HQ3x scalers
- - Alt-x and Ctrl-z quit keys disabled in favour of Ctrl-q on non
- Mac OS X unices (including Linux)
+ - Updated AdvMame scalers based on scale2x 2.0 - AdvMame3x looks nicer now,
+ and AdvMame2x is MMX accelerated
+ - Added MMX i386 assembler versions of the HQ2x and HQ3x scalers
+ - Alt-x and Ctrl-z quit keys disabled in favour of Ctrl-q on unix like
+ operating systems, like Linux (exception: Mac OS X still uses Cmd-q)
SCUMM:
- Old zak256 target removed, use zakTowns instead
- - Added support for the special container file format used in mac version
- (thus you do not have to use rescumm anymore)
+ - Added support for the special container file format used in the macintosh
+ versions of some games (thus you do not have to use rescumm anymore)
+ - Partially rewrote the text engine, fixing various bugs
Queen:
- Various fixes [TODO: Somebody of the Queen team please fill this in]
@@ -43,7 +49,7 @@
same file handle, e.g. in the Sam & Max intro when using monster.sog.
SCUMM:
- - Many SCUMM game engine fixes.
+ - As usual: many SCUMM game engine fixes.
- Added graphics decoders for 3DO Humongous Entertainment games
- Numerous Humongous Entertainment games fixes
- Fixed bug in Full Throttle, so battle difficulty matches original
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