[Scummvm-cvs-logs] CVS: scummvm NEWS,1.74,1.75
James Brown
ender at users.sourceforge.net
Mon Aug 9 21:25:00 CEST 2004
Update of /cvsroot/scummvm/scummvm
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv26217
Modified Files:
NEWS
Log Message:
Few updates / rewordings
Index: NEWS
===================================================================
RCS file: /cvsroot/scummvm/scummvm/NEWS,v
retrieving revision 1.74
retrieving revision 1.75
diff -u -d -r1.74 -r1.75
--- NEWS 8 Aug 2004 22:10:38 -0000 1.74
+++ NEWS 10 Aug 2004 04:23:58 -0000 1.75
@@ -14,21 +14,24 @@
- Updated AdvMame scalers based on scale2x 2.0 - AdvMame3x looks nicer now,
and AdvMame2x is MMX accelerated
- Added MMX i386 assembler versions of the HQ2x and HQ3x scalers
+ - New 'Extra Path' option allows for a searching an additional datafile
+ location (for reencoded cutscenes and the like)
- Alt-x and Ctrl-z quit keys disabled in favour of Ctrl-q on unix like
operating systems, like Linux (exception: Mac OS X still uses Cmd-q)
SCUMM:
- Old zak256 target removed, use zakTowns instead
- - Added support for the special container file format used in the macintosh
- versions of some games (thus you do not have to use rescumm anymore)
+ - Added native support for Macintosh versions using a special container
+ file. This removes the need for using the 'RESCUMM' program
- Partially rewrote the text engine, fixing various bugs
+ - Corrected actor drawing glitches in V1 Maniac and Zak
Queen:
- Various fixes [TODO: Somebody of the Queen team please fill this in]
Sword2:
- - Simplified the memory/resource management...
- - ...which led to simplified sound effects handling
+ - Simplified memory/resource management
+ - Simplified sound effects handling
- Various minor bugfixes.
0.6.1b (2004-08-03)
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