[Scummvm-cvs-logs] CVS: scummvm NEWS,1.54.2.16,1.54.2.17 TODO,1.79.2.3,1.79.2.4
Travis Howell
kirben at users.sourceforge.net
Thu Aug 12 18:53:22 CEST 2004
Update of /cvsroot/scummvm/scummvm
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv21273
Modified Files:
Tag: branch-0-6-0
NEWS TODO
Log Message:
Back port:
V1 costume fixes
INSANE and smush support for PC FT demo
Index: NEWS
===================================================================
RCS file: /cvsroot/scummvm/scummvm/NEWS,v
retrieving revision 1.54.2.16
retrieving revision 1.54.2.17
diff -u -d -r1.54.2.16 -r1.54.2.17
--- NEWS 12 Aug 2004 16:26:49 -0000 1.54.2.16
+++ NEWS 13 Aug 2004 01:52:05 -0000 1.54.2.17
@@ -4,6 +4,7 @@
0.6.? (????-??-??)
SCUMM:
- Initialize variables to avoid possible crash in Digital iMUSE
+ - Corrected actor drawing glitches in V1 Maniac and Zak
0.6.1b (2004-08-03)
General:
Index: TODO
===================================================================
RCS file: /cvsroot/scummvm/scummvm/TODO,v
retrieving revision 1.79.2.3
retrieving revision 1.79.2.4
diff -u -d -r1.79.2.3 -r1.79.2.4
--- TODO 21 Feb 2004 15:31:23 -0000 1.79.2.3
+++ TODO 13 Aug 2004 01:52:05 -0000 1.79.2.4
@@ -178,7 +178,6 @@
SCUMM
=====
-* Fix C64 costume code
* Make it possible to restart games properly
* Add support for handling Kanji in FM Towns games (foreground is rendered on a
second plane at 640x480), text uses Shift_JIS encoding
@@ -189,8 +188,6 @@
* Document and fix AKOS differences in Humongous Entertainment games
* Support various newer Humongous Entertainment games
* Implement file related opcode stubs needed for Humongous games
-* Add support for graphics codecs used in 3DO versions of Humongous games
-* Proper handling of .tlk files for Humongous games
* Add support for TFMX music format in Amiga version of Monkey Island 1
Check http://darkstar.tabu.uni-bonn.de/~neo/audio.html for music format
details
@@ -206,11 +203,8 @@
by ScummEX. [Jamieson has some ideas about this and might work on it|
* Support all Mac games without needing rescumm. These games being: dott,
samnmax, dig & ft. See above point.
-* COMI: Fix setActorChoreLimbFrame opcode (see bug #754419, "Wally's Fake
- piratehook still on ground after pick up")
* V7-8 games: Implement smooth horizontal scrolling (instead of scrolling in
increments of 8 pixels). See bug #629417.
-* Implement o6_actorOps case 218 as used in Humongous games
* Add method of setting initial debug channels from command-line
* COMI (maybe V7 games, too?): "Fix" CHARSET_1 behaviour when the room scrolls.
In particular, when text is drawn via CHARSET_1 and then scrolling takes
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