[Scummvm-cvs-logs] CVS: scummvm/sword2/driver d_sound.cpp,1.117,1.118 d_sound.h,1.49,1.50
Torbjörn Andersson
eriktorbjorn at users.sourceforge.net
Fri Aug 27 01:34:34 CEST 2004
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Update of /cvsroot/scummvm/scummvm/sword2/driver
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv12617/driver
Modified Files:
d_sound.cpp d_sound.h
Log Message:
Use the same code for opening the music clusters as for opening the speech
clusters. (No, that doesn't mean compressed music is support yet. This is
just a tiny little step closer.)
Index: d_sound.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/sword2/driver/d_sound.cpp,v
retrieving revision 1.117
retrieving revision 1.118
diff -u -d -r1.117 -r1.118
--- d_sound.cpp 26 Aug 2004 06:59:15 -0000 1.117
+++ d_sound.cpp 27 Aug 2004 08:31:33 -0000 1.118
@@ -86,9 +86,8 @@
// Determine the end position.
_end_pos = file->pos() + size;
- _prev = _file->readUint16LE();
-
// Read in initial data
+ _prev = _file->readUint16LE();
refill();
}
@@ -359,16 +358,7 @@
}
}
-int32 MusicHandle::play(const char *filename, uint32 musicId, bool looping) {
- // The assumption here is that we are never playing music from two
- // different files at the same time.
-
- if (!fpMus.isOpen())
- fpMus.open(filename);
-
- if (!fpMus.isOpen())
- return RDERR_INVALIDFILENAME;
-
+int32 MusicHandle::play(uint32 musicId, bool looping) {
fpMus.seek((musicId + 1) * 8, SEEK_SET);
_fileStart = fpMus.readUint32LE();
@@ -669,7 +659,7 @@
* @return RD_OK or an error code
*/
-int32 Sound::streamCompMusic(const char *filename, uint32 musicId, bool looping) {
+int32 Sound::streamCompMusic(uint32 musicId, bool looping) {
Common::StackLock lock(_mutex);
int32 primaryStream = -1;
@@ -722,7 +712,19 @@
if (secondaryStream != -1)
_music[secondaryStream].fadeDown();
- return _music[primaryStream].play(filename, musicId, looping);
+ // The assumption here is that we are never playing music from two
+ // different files at the same time.
+
+ if (!fpMus.isOpen()) {
+ // TODO: We don't support compressed music yet. Patience.
+ if (openSoundFile(&fpMus, "music") != kCLUMode)
+ return RD_OK;
+ }
+
+ if (!fpMus.isOpen())
+ return RDERR_INVALIDFILENAME;
+
+ return _music[primaryStream].play(musicId, looping);
}
int32 Sound::dipMusic(void) {
@@ -938,7 +940,6 @@
* This function loads and decompresses a list of speech from a cluster, but
* does not play it. This is used for cutscene voice-overs, presumably to
* avoid having to read from more than one file on the CD during playback.
- * @param filename the file name of the speech cluster file
* @param speechid the text line id used to reference the speech
* @param buf a pointer to the buffer that will be allocated for the sound
*/
@@ -973,7 +974,6 @@
/**
* This function loads, decompresses and plays a line of speech. An error
* occurs if speech is already playing.
- * @param filename the name of the speech cluster file
* @param speechid the text line id used to reference the speech
* @param vol volume, 0 (minimum) to 16 (maximum)
* @param pan panning, -16 (full left) to 16 (full right)
Index: d_sound.h
===================================================================
RCS file: /cvsroot/scummvm/scummvm/sword2/driver/d_sound.h,v
retrieving revision 1.49
retrieving revision 1.50
diff -u -d -r1.49 -r1.50
--- d_sound.h 25 Aug 2004 06:55:15 -0000 1.49
+++ d_sound.h 27 Aug 2004 08:31:33 -0000 1.50
@@ -73,7 +73,7 @@
void fadeDown(void);
void fadeUp(void);
- int32 play(const char *filename, uint32 musicId, bool looping);
+ int32 play(uint32 musicId, bool looping);
void stop(void);
int readBuffer(int16 *buffer, const int numSamples);
bool endOfData(void) const;
@@ -138,7 +138,7 @@
void saveMusicState(void);
void restoreMusicState(void);
void waitForLeadOut(void);
- int32 streamCompMusic(const char *filename, uint32 musicId, bool looping);
+ int32 streamCompMusic(uint32 musicId, bool looping);
int32 musicTimeRemaining(void);
void muteSpeech(bool mute);
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