[Scummvm-cvs-logs] CVS: docs/docbook faq.html,NONE,1.1 faq.pdf,NONE,1.1 faq.txt,NONE,1.1 faq.xml,NONE,1.1 Makefile,1.2,1.3

Max Horn fingolfin at users.sourceforge.net
Sat Dec 4 17:57:03 CET 2004


Update of /cvsroot/scummvm/docs/docbook
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv9981

Modified Files:
	Makefile 
Added Files:
	faq.html faq.pdf faq.txt faq.xml 
Log Message:
DocBook version of the FAQ (just meant as a proof of concept: with very little effort, we could produce HTML, PDF and plain text versions of the FAQ, as well as adding it as an appendix to the user manual

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<title>Frequently Asked Questions About ScummVM</title>
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<div class="ARTICLE">
<div class="TITLEPAGE">
<h1 class="title"><a name="AEN2">Frequently Asked Questions About
ScummVM</a></h1>
<hr></div>
<div class="qandaset">
<dl>
<dt>1. <a href="#AEN6">Introduction</a></dt>
<dd>
<dl>
<dt>1.1. <a href="#AEN9">Why is it called ScummVM - what does this
name mean?</a></dt>
<dt>1.2. <a href="#AEN14">What is SCUMM?</a></dt>
<dt>1.3. <a href="#AEN20">Is ScummVM free?</a></dt>
<dt>1.4. <a href="#question.supported-games">What games does
ScummVM support?</a></dt>
<dt>1.5. <a href="#AEN32">Will ScummVM support other
games?</a></dt>
<dt>1.6. <a href="#AEN39">When will Maniac Mansion Deluxe be
supported?</a></dt>
<dt>1.7. <a href="#AEN46">Where do I find ScummVM?</a></dt>
<dt>1.8. <a href="#AEN52">How do I compile the source code for my
OS?</a></dt>
<dt>1.9. <a href="#AEN58">On what platform does ScummVM
run?</a></dt>
<dt>1.10. <a href="#AEN64">Does ScummVM run any non-SCUMM
games?</a></dt>
<dt>1.11. <a href="#AEN73">Can I use ScummVM to make new
games?</a></dt></dl></dd>
<dt>2. <a href="#AEN80">ScummVM and SCUMM games</a></dt>
<dd>
<dl>
<dt>2.1. <a href="#AEN83">Do I need original CD or Floppy
disks?</a></dt>
<dt>2.2. <a href="#AEN89">Does ScummVM work with all versions of
games?</a></dt>
<dt>2.3. <a href="#AEN95">Can I play through xxx (place your
favorite SCUMM adventure here) ?</a></dt>
<dt>2.4. <a href="#AEN101">Can I save/restore the game?</a></dt>
<dt>2.5. <a href="#AEN106">Do savegames from the original games
work in ScummVM?</a></dt></dl></dd>
<dt>3. <a href="#AEN110">Graphics and Audio</a></dt>
<dd>
<dl>
<dt>3.1. <a href="#AEN113">Does ScummVM support CD audio?</a></dt>
<dt>3.2. <a href="#AEN119">Does ScummVM support using MP3/Ogg/FLAC
files instead of CD audio?</a></dt>
<dt>3.3. <a href="#AEN125">Does ScummVM support filtered graphic
modes?</a></dt>
<dt>3.4. <a href="#AEN131">Can I run my game full
screen?</a></dt></dl></dd>
<dt>4. <a href="#AEN135">Troubleshooting</a></dt>
<dd>
<dl>
<dt>4.1. <a href="#AEN138">My game won't run.</a></dt>
<dt>4.2. <a href="#AEN146">I installed my game but ScummVM can't
find it.</a></dt>
<dt>4.3. <a href="#question.no-sound">I don't hear any
sound.</a></dt>
<dt>4.4. <a href="#AEN158">I don't hear any music.</a></dt>
<dt>4.5. <a href="#AEN164">My game crashes at some point.</a></dt>
<dt>4.6. <a href="#AEN171">ScummVM crashes, but console window
disappears too quick to see the error message.</a></dt>
<dt>4.7. <a href="#question.messy-colors">The game colors are
messed up.</a></dt>
<dt>4.8. <a href="#AEN181">The subtitles in my non english game are
messed up.</a></dt>
<dt>4.9. <a href="#AEN188">How do I make my mac version of a game
work?</a></dt>
<dt>4.10. <a href="#question.report-bugs">Reporting Bugs.</a></dt>
<dt>4.11. <a href="#AEN202">I downloaded the Broken Sword packs
from your site but the game won't run.</a></dt>
<dt>4.12. <a href="#AEN207">There are no graphics in the Broken
Sword I intro.</a></dt></dl></dd>
<dt>5. <a href="#AEN211">Features</a></dt>
<dd>
<dl>
<dt>5.1. <a href="#AEN214">Will you add support for zip
archives?</a></dt></dl></dd></dl>
<div class="qandadiv">
<h3><a name="AEN6"></a>1. Introduction</h3>
<div class="qandaentry">
<div class="question">
<p><a name="AEN9"></a><b>1.1.</b> Why is it called ScummVM - what
does this name mean?</p></div>
<div class="answer">
<p>Scumm comes from the fact that it was originally designed to run
SCUMM games, like Monkey Island. VM stands for Virtual
Machine.</p></div></div>
<div class="qandaentry">
<div class="question">
<p><a name="AEN14"></a><b>1.2.</b> What is SCUMM?</p></div>
<div class="answer">
<p>SCUMM stands for "Script Creation Utility for Maniac Mansion".
It is a utility used to create the famous LucasArts adventure
games.</p>
<p>
 It was initially created in 1987 by Aric Wilmunder and Ron
Gilbert for the game "Maniac Mansion" and was used later, with some
modifications, for Zak McKracken and the Alien Mindbenders.
Development on the SCUMM system continued for some time, and was
used in Loom, Indiana Jones and the Last Crusade, Indiana Jones and
the Fate of Atlantis, Monkey Island 1,2,3, Sam & Max Hit the
Road, Day of the Tentacle, The Dig and Full
Throttle.</p></div></div>
<div class="qandaentry">
<div class="question">
<p><a name="AEN20"></a><b>1.3.</b> Is ScummVM free?</p></div>
<div class="answer">
<p>ScummVM is released under the <a href=
"http://www.gnu.org/copyleft/gpl.html" target="_top">GPL (General
Public License)</a>, so it's more than free. ScummVM source code is
freely available and you can do whatever you want with it. If you
make modifications to it and redistribute your work you MUST make
the source available. However, the ScummVM team would be pleased if
you choose to send them your modifications, so they can be merged
into the main tree.</p></div></div>
<div class="qandaentry">
<div class="question">
<p><a name="question.supported-games"></a><b>1.4.</b> What games
does ScummVM support?</p></div>
<div class="answer">
<p>We have a <a href="http://www.scummvm.org/compatibility.php"
target="_top">compatibility list</a> on our website that contains
an up to date list of what games work, and how well they work. As
well as SCUMM games, we also include virtual machines for the first
two Simon the Sorcerer games (by Adventure Soft), Broken Sword 1/2
and Beneath a Steel Sky (by Revolution), as well as Flight of the
Amazon Queen. Other games may be added, but this is not a common
occurrence - see below.</p></div></div>
<div class="qandaentry">
<div class="question">
<p><a name="AEN32"></a><b>1.5.</b> Will ScummVM support other
games?</p></div>
<div class="answer">
<p>The ScummVM team is currently focusing on bugfixes for our next
release.</p>
<p>
 We do <span class="emphasis"><i class=
"emphasis">NOT</i></span> generally add support for non-SCUMM
games! Reverse engineering a completely new game without source is
a long process, and our developers are all very busy as it is... so
unless you work for a company interested in providing us with
source code for one of your classic titles, please do not
ask.</p></div></div>
<div class="qandaentry">
<div class="question">
<p><a name="AEN39"></a><b>1.6.</b> When will Maniac Mansion Deluxe
be supported?</p></div>
<div class="answer">
<p>The short answer: never. The long answer: This game is a
fan-made replica of the original Maniac Mansion. It is not the same
game as Maniac Mansion Enhanced, which we do support. It features
improved music, sound, 256-colors graphics and reworked game
interface. It was made using the <a href=
"http://www.adventuregamestudio.co.uk/" target="_top">Adventure
Game Studio</a> which is a free, albeit closed-source graphics
adventures engine. There are Windows, Linux and FreeBSD versions of
the engine. Its author keeps his source code closed due to reasons
explained in the project <a href=
"http://www.agsforums.com/acfaq.htm" target="_top">FAQ</a> (see
last two questions). That means that you need to download that
program to play the game.</p></div></div>
<div class="qandaentry">
<div class="question">
<p><a name="AEN46"></a><b>1.7.</b> Where do I find
ScummVM?</p></div>
<div class="answer">
<p>You can find it on the download section on our <a href=
"http://www.scummvm.org" target="_top">homepage</a>. You can
download the latest version, which could be a little old. For the
most recent cutting-edge in-development version, you have to
compile it yourself from CVS or use the 'daily builds' linked from
our download page.</p></div></div>
<div class="qandaentry">
<div class="question">
<p><a name="AEN52"></a><b>1.8.</b> How do I compile the source code
for my OS?</p></div>
<div class="answer">
<p>The source code package contains a file called <a href=
"http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/scummvm/scummvm/README?rev=HEAD"
   target="_top">README</a> that should explain
   everything.</p></div></div>
<div class="qandaentry">
<div class="question">
<p><a name="AEN58"></a><b>1.9.</b> On what platform does ScummVM
run?</p></div>
<div class="answer">
<p>ScummVM should be able to be compiled on any SDL platform, with
just small modifications.</p>
<p>
 Currently tested platforms are Win32 (Windows
95/98/ME/NT/2000/XP), Linux i386 and PPC, BeOS, Solaris, Mac OS X,
Dreamcast, MorphOS, IRIX, PalmOS and WinCE. It is also part of the
Free/Net/Open BSD ports collections and included in Debian testing
and unstable</p></div></div>
<div class="qandaentry">
<div class="question">
<p><a name="AEN64"></a><b>1.10.</b> Does ScummVM run any non-SCUMM
games?</p></div>
<div class="answer">
<p>Yes. As well as SCUMM titles, ScummVM supports Simon the
Sorcerer (1 and 2), Flight of the Amazon Queen, and the Revolution
Games: Broken Sword 1, Broken Sword 2, and Beneath a Steel Sky.</p>
<p>
 Simon support was initially written by the original
founder of ScummVM as a separate program, and later included in the
main binary. Revolution Software Ltd. are very nice people and
kindly provided us with the source code to BASS and Broken Sword
1/2, from which we based our interpreters. John Passfield and
Steven Stamatiadis kindly provided the original source code to
Flight of the Amazon Queen.</p>
<p>
 We do not have any plans to support any other non-SCUMM
games at this time. If we do, it will be added to the <a href=
"compatibility.php" target="_top">Compatibility List</a>.</p>
<p>
 Unless you work for a company interested providing us with
source code for one of your classic titles, please do not ask us to
support a game.</p></div></div>
<div class="qandaentry">
<div class="question">
<p><a name="AEN73"></a><b>1.11.</b> Can I use ScummVM to make new
games?</p></div>
<div class="answer">
<p>While it is theoretically possible to write a new game that uses
ScummVM it is not advisable. ScummVM has many hacks to support
older games and no tools geared towards creating content usable by
ScummVM. Potential game authors are encouraged to look at open
source technologies such as <a href="http://www.libsdl.org"
   target="_top">libSDL</a> for a cross platform DirectX like
   library, and the <a href="http://www.lua.org" target=
   "_top">Lua</a> and <a href="http://www.python.org" target=
   "_top">Python</a> scripting languages for game
   logic.</p></div></div></div>
<div class="qandadiv">
<h3><a name="AEN80"></a>2. ScummVM and SCUMM games</h3>
<div class="qandaentry">
<div class="question">
<p><a name="AEN83"></a><b>2.1.</b> Do I need original CD or Floppy
disks?</p></div>
<div class="answer">
<p>Most definitely. ScummVM won't work without them. If you would
like to buy these games, we suggest you browse <a href=
"http://www.ebay.com" target="_top">Ebay</a>. Do not ask the
ScummVM team where you can download the full versions of LucasArts
games. These requests will be ignored.</p></div></div>
<div class="qandaentry">
<div class="question">
<p><a name="AEN89"></a><b>2.2.</b> Does ScummVM work with all
versions of games?</p></div>
<div class="answer">
<p>See "<a href="#question.supported-games"><i>What games does
ScummVM support?</i></a>".</p></div></div>
<div class="qandaentry">
<div class="question">
<p><a name="AEN95"></a><b>2.3.</b> Can I play through xxx (place
your favorite SCUMM adventure here) ?</p></div>
<div class="answer">
<p>See "<a href="#question.supported-games"><i>What games does
ScummVM support?</i></a>".</p></div></div>
<div class="qandaentry">
<div class="question">
<p><a name="AEN101"></a><b>2.4.</b> Can I save/restore the
game?</p></div>
<div class="answer">
<p>Yes. Saving and restoring is already supported (ALT-1/9 to save,
CTRL - 1/9 to restore, or F5 to access the save/load
menu).</p></div></div>
<div class="qandaentry">
<div class="question">
<p><a name="AEN106"></a><b>2.5.</b> Do savegames from the original
games work in ScummVM?</p></div>
<div class="answer">
<p>No. We do not have any plans to load old savegames (with the
exception of the Simon the Sorcerer series of games). Newer
versions of ScummVM have also broken compatibility with older
ScummVM savegames. Since ScummVM is in heavy development, this may
occur again in the future.</p></div></div></div>
<div class="qandadiv">
<h3><a name="AEN110"></a>3. Graphics and Audio</h3>
<div class="qandaentry">
<div class="question">
<p><a name="AEN113"></a><b>3.1.</b> Does ScummVM support CD
audio?</p></div>
<div class="answer">
<p>Yes, ScummVM fully supports CD audio in Monkey Island CD, and
Loom. Just keep your game CD inserted into your CD drive when you
start ScummVM. If you have more than one CD drive in your system.
You can specify your CD drive using the -c command line parameter.
See the <a href=
"http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/scummvm/scummvm/README?rev=HEAD"
   target="_top">README</a> for more info.</p></div></div>
<div class="qandaentry">
<div class="question">
<p><a name="AEN119"></a><b>3.2.</b> Does ScummVM support using
MP3/Ogg/FLAC files instead of CD audio?</p></div>
<div class="answer">
<p>Yes. You can use LAME or some other CD audio conversion utility
to convert your CD audio to MP3. Since version 0.3.0 we also
support Ogg Vorbis files. FLAC is also supported in the current CVS
tree, although not in the latest released 0.6.x version. See the
<a href=
"http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/scummvm/scummvm/README?rev=HEAD"
   target="_top">README</a> for more info.</p></div></div>
<div class="qandaentry">
<div class="question">
<p><a name="AEN125"></a><b>3.3.</b> Does ScummVM support filtered
graphic modes?</p></div>
<div class="answer">
<p>Yes, ScummVM supports several filtered graphic modes such as
super2xsai. See the <a href=
"http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/scummvm/scummvm/README?rev=HEAD"
   target="_top">README</a> for more info.</p></div></div>
<div class="qandaentry">
<div class="question">
<p><a name="AEN131"></a><b>3.4.</b> Can I run my game full
screen?</p></div>
<div class="answer">
<p>Yes. You can either start your game using the -f command line
parameter, setting the game to Full Screen in the ScummVM Options
dialog, or by using the Alt+Enter key combination in-game to switch
between full screen and windowed modes.</p></div></div></div>
<div class="qandadiv">
<h3><a name="AEN135"></a>4. Troubleshooting</h3>
<div class="qandaentry">
<div class="question">
<p><a name="AEN138"></a><b>4.1.</b> My game won't run.</p></div>
<div class="answer">
<p>First make sure your game is supported. See "<a href=
"#question.supported-games"><i>What games does ScummVM
support?</i></a>". If it is a supported game and you have followed
the instructions in <a href=
"http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/scummvm/scummvm/README?rev=HEAD"
   target="_top">README</a> to the letter, then see "<a href=
   "#question.report-bugs"><i>Reporting Bugs.</i></a>" to report
   this as a bug.</p></div></div>
<div class="qandaentry">
<div class="question">
<p><a name="AEN146"></a><b>4.2.</b> I installed my game but ScummVM
can't find it.</p></div>
<div class="answer">
<p>First don't use the install.exe or setup.exe shipped with the
game. They usually will not do what you need to run the game with
ScummVM -- rather they just copy the game .exe and install some
shortcuts. ScummVM requires all game data to run, so you will need
to copy those manually. Look at the <a href=
"http://www.scummvm.org/documentation.php?view=datafiles"
   target="_top">Game Data Files</a> page for further
   details.</p></div></div>
<div class="qandaentry">
<div class="question">
<p><a name="question.no-sound"></a><b>4.3.</b> I don't hear any
sound.</p></div>
<div class="answer">
<p>Check the <a href="http://www.scummvm.org/compatibility.php"
target="_top">compatibility list</a> to see if your game has sound
support currently. You can also try the -s command line parameter
to set the in game SFX volume.</p></div></div>
<div class="qandaentry">
<div class="question">
<p><a name="AEN158"></a><b>4.4.</b> I don't hear any
music.</p></div>
<div class="answer">
<p>See "<a href="#question.no-sound"><i>I don't hear any
sound.</i></a>".</p></div></div>
<div class="qandaentry">
<div class="question">
<p><a name="AEN164"></a><b>4.5.</b> My game crashes at some
point.</p></div>
<div class="answer">
<p>Check the <a href="http://www.scummvm.org/compatibility.php"
target="_top">Compatibility List</a> to see if your game has any
known issues. If you can reproduce this crash more than once,
please report it to our Bug Tracker. See "<a href=
"#question.report-bugs"><i>Reporting
Bugs.</i></a>".</p></div></div>
<div class="qandaentry">
<div class="question">
<p><a name="AEN171"></a><b>4.6.</b> ScummVM crashes, but console
window disappears too quick to see the error message.</p></div>
<div class="answer">
<p>To make it visible, you should run ScummVM from command line. To
open a command prompt, open the Start Menu and select the 'Run'
option. Under Windows® NT/2000/XP, type 'cmd.exe' (no quotes)
in the dialog box that shows up; under Windows® 95/98/Me, type
'command.com' instead. If necessary, change to the proper drive
first by typing 'D:' (where 'D' is the drive ScummVM is located).
Change to ScummVM's directory by typing 'cd \your\path\to\scummvm'
(substituting the appropriate path) and then type
'scummvm'.</p></div></div>
<div class="qandaentry">
<div class="question">
<p><a name="question.messy-colors"></a><b>4.7.</b> The game colors
are messed up.</p></div>
<div class="answer">
<p>This is a known issue with using Amiga version datafiles. Select
Amiga as a platform in the ScummVM Game Options dialog, or use the
--platform=amiga command line parameter to enable Amiga-specific
code.</p></div></div>
<div class="qandaentry">
<div class="question">
<p><a name="AEN181"></a><b>4.8.</b> The subtitles in my non english
game are messed up.</p></div>
<div class="answer">
<p>You are most likely using a game such as Maniac Mansion or Zak
McKracken if you have this problem. You need to specify a language
in the ScummVM Game Options dialog, with the -q parameter or by
using the 'language' config file option.</p>
<p>
 Consult the <a href=
"http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/scummvm/scummvm/README?rev=HEAD"
   target="_top">README</a> or command line help for further
   information.</p></div></div>
<div class="qandaentry">
<div class="question">
<p><a name="AEN188"></a><b>4.9.</b> How do I make my mac version of
a game work?</p></div>
<div class="answer">
<p>The majority of mac versions won't work without first extracting
the resources into a format ScummVM understands. To do this you
need to use the rescumm tool in the scummvm-tools package. An
example usage might look like: <font color="RED">rescumm "Sam &
Max Demo Data"</font>. Some CDs may appear to only contain a
application, in which case there is still a seperate data file but
it is invisible. The older games which have LFL files should only
need the platform set to 'macintosh' to run. See "<a href=
"#question.messy-colors"><i>The game colors are messed up.</i></a>"
for information on specifying the game platform.</p></div></div>
<div class="qandaentry">
<div class="question">
<p><a name="question.report-bugs"></a><b>4.10.</b> Reporting
Bugs.</p></div>
<div class="answer">
<p>To report a bug, please create a SourceForge account and follow
the <a href=
"http://sourceforge.net/tracker/?atid=418820&group_id=37116&func=browse"
   target="_top">bugs</a> link from our homepage. Please make sure
   the bug is reproducible, and still exists in the latest daily
   build/current CVS version. Also check the <a href=
   "http://www.scummvm.org/compatibility.php" target=
   "_top">compatibility listing</a> for that game to ensure the
   issue is not already known.</p></div></div>
<div class="qandaentry">
<div class="question">
<p><a name="AEN202"></a><b>4.11.</b> I downloaded the Broken Sword
packs from your site but the game won't run.</p></div>
<div class="answer">
<p>These are not full games but reencoded cutscene (video) packs.
To run the games you still need the original disks. Originally
cutscenes were encoded in proprietary format and Revolution
Software kindly permitted us to reencode them into MPEG and
distribute them freely on our site.</p></div></div>
<div class="qandaentry">
<div class="question">
<p><a name="AEN207"></a><b>4.12.</b> There are no graphics in the
Broken Sword I intro.</p></div>
<div class="answer">
<p>Be patient. There are about 12 seconds of speech only and
eventually the Revolution logo will appear.</p></div></div></div>
<div class="qandadiv">
<h3><a name="AEN211"></a>5. Features</h3>
<div class="qandaentry">
<div class="question">
<p><a name="AEN214"></a><b>5.1.</b> Will you add support for zip
archives?</p></div>
<div class="answer">
<p>We will not do it. There are two main reasons for that. First,
we believe that it would ease illegal distribution of games.
Second, we already support compression of sound & speech in
most larger titles, and use specially designed algorithms like MP3,
Ogg and FLAC, so you can already reduce the size of the data
files.</p>
<p>
 We as a team already discussed that question. We can't
absolutely exclude the possibility of changing our mind one day in
the future, but for now, we have no intentions to do so, hence
please don't ask us about it!</p></div></div></div></div></div>
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%%EOF

--- NEW FILE: faq.txt ---
                    Frequently Asked Questions About ScummVM

     ----------------------------------------------------------------------

   1. Introduction

                1.1. Why is it called ScummVM - what does this name mean?

                1.2. What is SCUMM?

                1.3. Is ScummVM free?

                1.4. What games does ScummVM support?

                1.5. Will ScummVM support other games?

                1.6. When will Maniac Mansion Deluxe be supported?

                1.7. Where do I find ScummVM?

                1.8. How do I compile the source code for my OS?

                1.9. On what platform does ScummVM run?

                1.10. Does ScummVM run any non-SCUMM games?

                1.11. Can I use ScummVM to make new games?

   2. ScummVM and SCUMM games

                2.1. Do I need original CD or Floppy disks?

                2.2. Does ScummVM work with all versions of games?

                2.3. Can I play through xxx (place your favorite SCUMM
                adventure here) ?

                2.4. Can I save/restore the game?

                2.5. Do savegames from the original games work in ScummVM?

   3. Graphics and Audio

                3.1. Does ScummVM support CD audio?

                3.2. Does ScummVM support using MP3/Ogg/FLAC files instead of
                CD audio?

                3.3. Does ScummVM support filtered graphic modes?

                3.4. Can I run my game full screen?

   4. Troubleshooting

                4.1. My game won't run.

                4.2. I installed my game but ScummVM can't find it.

                4.3. I don't hear any sound.

                4.4. I don't hear any music.

                4.5. My game crashes at some point.

                4.6. ScummVM crashes, but console window disappears too quick
                to see the error message.

                4.7. The game colors are messed up.

                4.8. The subtitles in my non english game are messed up.

                4.9. How do I make my mac version of a game work?

                4.10. Reporting Bugs.

                4.11. I downloaded the Broken Sword packs from your site but
                the game won't run.

                4.12. There are no graphics in the Broken Sword I intro.

   5. Features

                5.1. Will you add support for zip archives?

  1. Introduction

   1.1. Why is it called ScummVM - what does this name mean?

   Scumm comes from the fact that it was originally designed to run SCUMM
   games, like Monkey Island. VM stands for Virtual Machine.

   1.2. What is SCUMM?

   SCUMM stands for "Script Creation Utility for Maniac Mansion". It is a
   utility used to create the famous LucasArts adventure games.

   
 It was initially created in 1987 by Aric Wilmunder and Ron Gilbert for
   the game "Maniac Mansion" and was used later, with some modifications, for
   Zak McKracken and the Alien Mindbenders. Development on the SCUMM system
   continued for some time, and was used in Loom, Indiana Jones and the Last
   Crusade, Indiana Jones and the Fate of Atlantis, Monkey Island 1,2,3, Sam
   & Max Hit the Road, Day of the Tentacle, The Dig and Full Throttle.

   1.3. Is ScummVM free?

   ScummVM is released under the GPL (General Public License), so it's more
   than free. ScummVM source code is freely available and you can do whatever
   you want with it. If you make modifications to it and redistribute your
   work you MUST make the source available. However, the ScummVM team would
   be pleased if you choose to send them your modifications, so they can be
   merged into the main tree.

   1.4. What games does ScummVM support?

   We have a compatibility list on our website that contains an up to date
   list of what games work, and how well they work. As well as SCUMM games,
   we also include virtual machines for the first two Simon the Sorcerer
   games (by Adventure Soft), Broken Sword 1/2 and Beneath a Steel Sky (by
   Revolution), as well as Flight of the Amazon Queen. Other games may be
   added, but this is not a common occurrence - see below.

   1.5. Will ScummVM support other games?

   The ScummVM team is currently focusing on bugfixes for our next release.

   
 We do NOT generally add support for non-SCUMM games! Reverse engineering
   a completely new game without source is a long process, and our developers
   are all very busy as it is... so unless you work for a company interested
   in providing us with source code for one of your classic titles, please do
   not ask.

   1.6. When will Maniac Mansion Deluxe be supported?

   The short answer: never. The long answer: This game is a fan-made replica
   of the original Maniac Mansion. It is not the same game as Maniac Mansion
   Enhanced, which we do support. It features improved music, sound,
   256-colors graphics and reworked game interface. It was made using the
   Adventure Game Studio which is a free, albeit closed-source graphics
   adventures engine. There are Windows, Linux and FreeBSD versions of the
   engine. Its author keeps his source code closed due to reasons explained
   in the project FAQ (see last two questions). That means that you need to
   download that program to play the game.

   1.7. Where do I find ScummVM?

   You can find it on the download section on our homepage. You can download
   the latest version, which could be a little old. For the most recent
   cutting-edge in-development version, you have to compile it yourself from
   CVS or use the 'daily builds' linked from our download page.

   1.8. How do I compile the source code for my OS?

   The source code package contains a file called README that should explain
   everything.

   1.9. On what platform does ScummVM run?

   ScummVM should be able to be compiled on any SDL platform, with just small
   modifications.

   
 Currently tested platforms are Win32 (Windows 95/98/ME/NT/2000/XP),
   Linux i386 and PPC, BeOS, Solaris, Mac OS X, Dreamcast, MorphOS, IRIX,
   PalmOS and WinCE. It is also part of the Free/Net/Open BSD ports
   collections and included in Debian testing and unstable

   1.10. Does ScummVM run any non-SCUMM games?

   Yes. As well as SCUMM titles, ScummVM supports Simon the Sorcerer (1 and
   2), Flight of the Amazon Queen, and the Revolution Games: Broken Sword 1,
   Broken Sword 2, and Beneath a Steel Sky.

   
 Simon support was initially written by the original founder of ScummVM
   as a separate program, and later included in the main binary. Revolution
   Software Ltd. are very nice people and kindly provided us with the source
   code to BASS and Broken Sword 1/2, from which we based our interpreters.
   John Passfield and Steven Stamatiadis kindly provided the original source
   code to Flight of the Amazon Queen.

   
 We do not have any plans to support any other non-SCUMM games at this
   time. If we do, it will be added to the Compatibility List.

   
 Unless you work for a company interested providing us with source code
   for one of your classic titles, please do not ask us to support a game.

   1.11. Can I use ScummVM to make new games?

   While it is theoretically possible to write a new game that uses ScummVM
   it is not advisable. ScummVM has many hacks to support older games and no
   tools geared towards creating content usable by ScummVM. Potential game
   authors are encouraged to look at open source technologies such as libSDL
   for a cross platform DirectX like library, and the Lua and Python
   scripting languages for game logic.

  2. ScummVM and SCUMM games

   2.1. Do I need original CD or Floppy disks?

   Most definitely. ScummVM won't work without them. If you would like to buy
   these games, we suggest you browse Ebay. Do not ask the ScummVM team where
   you can download the full versions of LucasArts games. These requests will
   be ignored.

   2.2. Does ScummVM work with all versions of games?

   See "What games does ScummVM support?".

   2.3. Can I play through xxx (place your favorite SCUMM adventure here) ?

   See "What games does ScummVM support?".

   2.4. Can I save/restore the game?

   Yes. Saving and restoring is already supported (ALT-1/9 to save, CTRL -
   1/9 to restore, or F5 to access the save/load menu).

   2.5. Do savegames from the original games work in ScummVM?

   No. We do not have any plans to load old savegames (with the exception of
   the Simon the Sorcerer series of games). Newer versions of ScummVM have
   also broken compatibility with older ScummVM savegames. Since ScummVM is
   in heavy development, this may occur again in the future.

  3. Graphics and Audio

   3.1. Does ScummVM support CD audio?

   Yes, ScummVM fully supports CD audio in Monkey Island CD, and Loom. Just
   keep your game CD inserted into your CD drive when you start ScummVM. If
   you have more than one CD drive in your system. You can specify your CD
   drive using the -c command line parameter. See the README for more info.

   3.2. Does ScummVM support using MP3/Ogg/FLAC files instead of CD audio?

   Yes. You can use LAME or some other CD audio conversion utility to convert
   your CD audio to MP3. Since version 0.3.0 we also support Ogg Vorbis
   files. FLAC is also supported in the current CVS tree, although not in the
   latest released 0.6.x version. See the README for more info.

   3.3. Does ScummVM support filtered graphic modes?

   Yes, ScummVM supports several filtered graphic modes such as super2xsai.
   See the README for more info.

   3.4. Can I run my game full screen?

   Yes. You can either start your game using the -f command line parameter,
   setting the game to Full Screen in the ScummVM Options dialog, or by using
   the Alt+Enter key combination in-game to switch between full screen and
   windowed modes.

  4. Troubleshooting

   4.1. My game won't run.

   First make sure your game is supported. See "What games does ScummVM
   support?". If it is a supported game and you have followed the
   instructions in README to the letter, then see "Reporting Bugs." to report
   this as a bug.

   4.2. I installed my game but ScummVM can't find it.

   First don't use the install.exe or setup.exe shipped with the game. They
   usually will not do what you need to run the game with ScummVM -- rather
   they just copy the game .exe and install some shortcuts. ScummVM requires
   all game data to run, so you will need to copy those manually. Look at the
   Game Data Files page for further details.

   4.3. I don't hear any sound.

   Check the compatibility list to see if your game has sound support
   currently. You can also try the -s command line parameter to set the in
   game SFX volume.

   4.4. I don't hear any music.

   See "I don't hear any sound.".

   4.5. My game crashes at some point.

   Check the Compatibility List to see if your game has any known issues. If
   you can reproduce this crash more than once, please report it to our Bug
   Tracker. See "Reporting Bugs.".

   4.6. ScummVM crashes, but console window disappears too quick to see the
   error message.

   To make it visible, you should run ScummVM from command line. To open a
   command prompt, open the Start Menu and select the 'Run' option. Under
   Windows(R) NT/2000/XP, type 'cmd.exe' (no quotes) in the dialog box that
   shows up; under Windows(R) 95/98/Me, type 'command.com' instead. If
   necessary, change to the proper drive first by typing 'D:' (where 'D' is
   the drive ScummVM is located). Change to ScummVM's directory by typing 'cd
   \your\path\to\scummvm' (substituting the appropriate path) and then type
   'scummvm'.

   4.7. The game colors are messed up.

   This is a known issue with using Amiga version datafiles. Select Amiga as
   a platform in the ScummVM Game Options dialog, or use the --platform=amiga
   command line parameter to enable Amiga-specific code.

   4.8. The subtitles in my non english game are messed up.

   You are most likely using a game such as Maniac Mansion or Zak McKracken
   if you have this problem. You need to specify a language in the ScummVM
   Game Options dialog, with the -q parameter or by using the 'language'
   config file option.

   
 Consult the README or command line help for further information.

   4.9. How do I make my mac version of a game work?

   The majority of mac versions won't work without first extracting the
   resources into a format ScummVM understands. To do this you need to use
   the rescumm tool in the scummvm-tools package. An example usage might look
   like: rescumm "Sam & Max Demo Data". Some CDs may appear to only contain a
   application, in which case there is still a seperate data file but it is
   invisible. The older games which have LFL files should only need the
   platform set to 'macintosh' to run. See "The game colors are messed up."
   for information on specifying the game platform.

   4.10. Reporting Bugs.

   To report a bug, please create a SourceForge account and follow the bugs
   link from our homepage. Please make sure the bug is reproducible, and
   still exists in the latest daily build/current CVS version. Also check the
   compatibility listing for that game to ensure the issue is not already
   known.

   4.11. I downloaded the Broken Sword packs from your site but the game
   won't run.

   These are not full games but reencoded cutscene (video) packs. To run the
   games you still need the original disks. Originally cutscenes were encoded
   in proprietary format and Revolution Software kindly permitted us to
   reencode them into MPEG and distribute them freely on our site.

   4.12. There are no graphics in the Broken Sword I intro.

   Be patient. There are about 12 seconds of speech only and eventually the
   Revolution logo will appear.

  5. Features

   5.1. Will you add support for zip archives?

   We will not do it. There are two main reasons for that. First, we believe
   that it would ease illegal distribution of games. Second, we already
   support compression of sound & speech in most larger titles, and use
   specially designed algorithms like MP3, Ogg and FLAC, so you can already
   reduce the size of the data files.

   
 We as a team already discussed that question. We can't absolutely
   exclude the possibility of changing our mind one day in the future, but
   for now, we have no intentions to do so, hence please don't ask us about
   it!

--- NEW FILE: faq.xml ---
<?xml version="1.0"?>
<!DOCTYPE article PUBLIC "-//OASIS//DTD DocBook XML V4.3//EN"
       "/sw/share/xml/dtd/docbookx/4.3.0/docbookx.dtd"
    >
<article class="faq">
<articleinfo>
  <title>Frequently Asked Questions About ScummVM</title>
  <titleabbrev>ScummVM FAQ</titleabbrev>
</articleinfo>

<!-- Possible values for defaultlabel: qanda, number, none -->
<qandaset defaultlabel='number'>

  <qandadiv><title>Introduction</title>

    <qandaentry><question><simpara>Why is it called ScummVM - what does this name mean?</simpara></question>
	<answer><simpara>
	Scumm comes from the fact that it was originally designed to run SCUMM games, like
	Monkey Island.
	VM stands for Virtual Machine.</simpara></answer>
	</qandaentry>

    <qandaentry><question><simpara>What is SCUMM?</simpara></question>
	<answer><simpara>
	SCUMM stands for "Script Creation Utility for Maniac Mansion". It is a utility used
	to create the famous LucasArts adventure games.</simpara>
	<simpara>
	It was initially created in 1987 by Aric Wilmunder and Ron Gilbert for the game
	"Maniac Mansion" and was used later, with some modifications, for Zak McKracken and
	the Alien Mindbenders. Development on the SCUMM system continued for some time,
	and was used in Loom, Indiana Jones and the Last Crusade, Indiana Jones and the Fate
	of Atlantis, Monkey Island 1,2,3, Sam & Max Hit the Road, Day of the Tentacle, The Dig
	and Full Throttle.</simpara></answer>
	</qandaentry>

    <qandaentry><question><simpara>Is ScummVM free?</simpara></question>
	<answer><simpara>
	ScummVM is released under the
	<ulink url="http://www.gnu.org/copyleft/gpl.html">GPL (General Public License)</ulink>,
	so it's more than free.
	ScummVM source code is freely available and you can do whatever you want with it. If you
	make modifications to it and redistribute your work you MUST make the source available.
	However, the ScummVM team would be pleased if you choose to send them your
	modifications, so they can be merged into the main tree.</simpara></answer>
	</qandaentry>

    <qandaentry>
    <question id="question.supported-games"><simpara>What games does ScummVM support?</simpara></question>
	<answer><simpara>
	We have a <ulink url="http://www.scummvm.org/compatibility.php">compatibility list</ulink> on our website
	that contains an up to date list of what games work, and how well they work. As
	well as SCUMM games, we also include virtual machines for the first two Simon the Sorcerer
	games (by Adventure Soft), Broken Sword 1/2 and Beneath a Steel Sky (by 
	Revolution), as well as Flight of the Amazon Queen. Other games may be added,
	but this is not a common occurrence - see below.
	</simpara></answer>
	</qandaentry>

    <qandaentry><question><simpara>Will ScummVM support other games?</simpara></question>
	<answer><simpara>
	The ScummVM team is currently focusing on bugfixes for our next release.</simpara>
	<simpara>
	We do <emphasis>NOT</emphasis> generally add support for non-SCUMM games! 
	Reverse engineering a completely new game without source is a long process, and our
	developers are all very busy as it is... so unless you work for a company interested
	in providing us with source code for one of your classic titles, please do not ask.
	</simpara></answer>
	</qandaentry>

    <qandaentry><question><simpara>When will Maniac Mansion Deluxe be supported?</simpara></question>
	<answer><simpara>
    The short answer: never. The long answer:
	This game is a fan-made replica of the original Maniac Mansion. It is not the same
	game as Maniac Mansion Enhanced, which we do support. It features improved
	music, sound, 256-colors graphics and reworked game interface. It was made using
	the <ulink url="http://www.adventuregamestudio.co.uk/">Adventure Game Studio</ulink> which
	is a free, albeit closed-source graphics adventures engine. There are Windows,
	Linux and FreeBSD versions of the engine. Its author keeps his source code closed
	due to reasons explained in the project <ulink url="http://www.agsforums.com/acfaq.htm">FAQ</ulink>
	(see last two questions). That means that you need to download that program to
	play the game.
	</simpara></answer>
	</qandaentry>

    <qandaentry><question><simpara>Where do I find ScummVM?</simpara></question>
	<answer><simpara>
	You can find it on the download section on our <ulink url="http://www.scummvm.org">homepage</ulink>.
	You can download the latest version, which could be a little old. For the most
	recent cutting-edge in-development version, you have to compile it yourself from
	CVS or use the 'daily builds' linked from our download page.</simpara></answer>
	</qandaentry>

    <qandaentry><question><simpara>How do I compile the source code for my OS?</simpara></question>
	<answer><simpara>
	The source code package contains a file called
	<ulink url="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/scummvm/scummvm/README?rev=HEAD">README</ulink>
	that should explain everything.</simpara></answer>
	</qandaentry>

    <qandaentry><question><simpara>On what platform does ScummVM run?</simpara></question>
	<answer><simpara>
	ScummVM should be able to be compiled on any SDL platform, with just small modifications.</simpara>
	<simpara>
	Currently tested platforms are Win32 (Windows 95/98/ME/NT/2000/XP), Linux i386 and PPC, BeOS, Solaris,
	Mac OS X, Dreamcast, MorphOS, IRIX, PalmOS and WinCE. It is also part of the Free/Net/Open BSD
	ports collections and included in Debian testing and unstable</simpara></answer>
	</qandaentry>

    <qandaentry><question><simpara>Does ScummVM run any non-SCUMM games?</simpara></question>
	<answer><simpara>
	Yes. As well as SCUMM titles, ScummVM supports Simon the Sorcerer (1 and 2),
	Flight of the Amazon Queen, and the Revolution Games: Broken Sword 1, Broken Sword 
	2, and Beneath a Steel Sky.</simpara>
	<simpara>
	Simon support was initially written by the original founder of ScummVM as a 
	separate program, and later included in the main binary.
	Revolution Software Ltd. are very nice people and kindly provided us with the
	source code to BASS and Broken Sword 1/2, from which we based our interpreters.
	John Passfield and Steven Stamatiadis kindly provided the original source code to
	Flight of the Amazon Queen.</simpara>
	<simpara>
	We do not have any plans to support any other non-SCUMM games at this time. If we
	do, it will be added to the <ulink url="compatibility.php">Compatibility List</ulink>.
	</simpara>
	<simpara>
	Unless you work for a company interested providing us with source code for one of your
	classic titles, please do not ask us to support a game.
	</simpara></answer>
	</qandaentry>
  
	<qandaentry><question><simpara>Can I use ScummVM to make new games?</simpara></question>
	<answer><simpara>
	While it is theoretically possible to write a new game that uses ScummVM it is not
	advisable.  ScummVM has many hacks to support older games and no tools geared towards
	creating content usable by ScummVM.  Potential game authors are encouraged to look
	at open source technologies such as <ulink url="http://www.libsdl.org">libSDL</ulink> for
	a cross platform DirectX like library, and the <ulink url="http://www.lua.org">Lua</ulink>
	and <ulink url="http://www.python.org">Python</ulink> scripting languages for game logic.
	</simpara></answer>
	</qandaentry>

  </qandadiv>

  <qandadiv><title>ScummVM and SCUMM games</title>

    <qandaentry><question><simpara>Do I need original CD or Floppy disks?</simpara></question>
	<answer><simpara>
	Most definitely. ScummVM won't work without them. If you would like to buy these games, we suggest you
	browse <ulink url="http://www.ebay.com">Ebay</ulink>. Do not ask the ScummVM team where you can download the 
	full versions of LucasArts games. These requests will be ignored.</simpara></answer>
	</qandaentry>

    <qandaentry><question><simpara>Does ScummVM work with all versions of games?</simpara></question>
	<answer><simpara>
	See "<xref linkend="question.supported-games" endterm="question.supported-games"/>".
	</simpara></answer>
	</qandaentry>

    <qandaentry><question><simpara>Can I play through xxx (place your favorite SCUMM adventure here) ?</simpara></question>
	<answer><simpara>
	See "<xref linkend="question.supported-games" endterm="question.supported-games"/>".
	</simpara></answer>
	</qandaentry>

    <qandaentry><question><simpara>Can I save/restore the game?</simpara></question>
	<answer><simpara>
	Yes. Saving and restoring is already supported (ALT-1/9 to save, CTRL - 1/9 to restore, or
	F5 to access the save/load menu).</simpara></answer>
	</qandaentry>

    <qandaentry><question><simpara>Do savegames from the original games work in ScummVM?</simpara></question>
	<answer><simpara>
	No. We do not have any plans to load old savegames (with the exception of the
	Simon the Sorcerer series of games). Newer versions of ScummVM have
	also broken compatibility with older ScummVM savegames. Since ScummVM is
	in heavy development, this may occur again in the future.</simpara></answer>
	</qandaentry>

  </qandadiv>

  <qandadiv><title>Graphics and Audio</title>

	<qandaentry><question><simpara>Does ScummVM support CD audio?</simpara></question>
	<answer><simpara>
	Yes, ScummVM fully supports CD audio in Monkey Island CD, and Loom. Just keep your game CD
	inserted into your CD drive when you start ScummVM. If you have more than one CD drive in your
	system. You can specify your CD drive using the -c command line parameter. See the
	<ulink url="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/scummvm/scummvm/README?rev=HEAD">README</ulink>
	for more info.</simpara></answer>
	</qandaentry>

    <qandaentry><question><simpara>Does ScummVM support using MP3/Ogg/FLAC files instead of CD audio?</simpara></question>
	<answer><simpara>
	Yes. You can use LAME or some other CD audio conversion utility to convert your CD audio to MP3. Since
	version 0.3.0 we also support Ogg Vorbis files. FLAC is also supported in the current CVS
	tree, although not in the latest released 0.6.x version. See the
	<ulink url="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/scummvm/scummvm/README?rev=HEAD">README</ulink>
	for more info.</simpara></answer>
	</qandaentry>

	<qandaentry><question><simpara>Does ScummVM support filtered graphic modes?</simpara></question>
	<answer><simpara>
	Yes, ScummVM supports several filtered graphic modes such as super2xsai.  See the
	<ulink url="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/scummvm/scummvm/README?rev=HEAD">README</ulink>
	for more info.</simpara></answer>
	</qandaentry>

	<qandaentry><question><simpara>Can I run my game full screen?</simpara></question>
	<answer><simpara>
	Yes. You can either start your game using the -f command line parameter, setting 
	the game to Full Screen in the ScummVM Options dialog, or by using the Alt+Enter key
	combination in-game to switch between full screen and windowed modes.</simpara></answer>
	</qandaentry>

  </qandadiv>

  <qandadiv><title>Troubleshooting</title>

	<qandaentry><question><simpara>My game won't run.</simpara></question>
	<answer><simpara>
	First make sure your game is supported.
	See "<xref linkend="question.supported-games" endterm="question.supported-games"/>".
	If it is a supported game and you
	have followed the instructions in
	<ulink url="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/scummvm/scummvm/README?rev=HEAD">README</ulink>
	to the letter, then see "<xref linkend="question.report-bugs" endterm="question.report-bugs"/>"
	to report this as a bug.</simpara></answer>
	</qandaentry>

	<qandaentry><question><simpara>I installed my game but ScummVM can't find it.</simpara></question>
	<answer><simpara>
	First don't use the install.exe or setup.exe shipped with the game. They usually will
	not do what you need to run the game with ScummVM -- rather they just copy the game
	.exe and install some shortcuts. ScummVM requires all game
	data to run, so you will need to copy those manually. Look at the
	<ulink url="http://www.scummvm.org/documentation.php?view=datafiles">Game Data Files</ulink> page for
	further details.
	</simpara></answer>
	</qandaentry>

	<qandaentry><question id="question.no-sound"><simpara>I don't hear any sound.</simpara></question>
	<answer><simpara>
	Check the <ulink url="http://www.scummvm.org/compatibility.php">compatibility list</ulink>
	to see if your game has sound support currently. You can
	also try the -s command line parameter to set the in game SFX volume.</simpara></answer>
	</qandaentry>

    <qandaentry><question><simpara>I don't hear any music.</simpara></question>
	<answer><simpara>
	See "<xref linkend="question.no-sound" endterm="question.no-sound"/>".
	</simpara></answer>
	</qandaentry>

	<qandaentry><question><simpara>My game crashes at some point.</simpara></question>
	<answer><simpara>
	Check the <ulink url="http://www.scummvm.org/compatibility.php">Compatibility List</ulink> to see if your game has any known issues. If you can
	reproduce this crash more than once, please report it to our Bug Tracker.
	See "<xref linkend="question.report-bugs" endterm="question.report-bugs"/>".
	</simpara></answer>
	</qandaentry>

    <qandaentry><question><simpara>ScummVM crashes, but console window disappears too quick to see the error message.</simpara></question>
	<answer><simpara>
	To make it visible, you should run ScummVM from command line. To open a 
	command prompt, open the Start Menu and select the 'Run' option. Under 
	Windows® NT/2000/XP, type 'cmd.exe' (no quotes) in the dialog box that 
	shows up; under Windows® 95/98/Me, type 'command.com' instead. If 
	necessary, change to the proper drive first by typing 'D:' (where 'D' is 
	the drive ScummVM is located). Change to ScummVM's directory by typing 
	'cd \your\path\to\scummvm' (substituting the appropriate path) and then 
	type 'scummvm'.
	</simpara></answer>
	</qandaentry>

	<qandaentry><question id="question.messy-colors"><simpara>The game colors are messed up.</simpara></question>
	<answer><simpara>
	This is a known issue with using Amiga version datafiles. Select Amiga as a 
	platform in the ScummVM Game Options dialog, or use the --platform=amiga command
	line parameter to enable Amiga-specific code.</simpara></answer>
	</qandaentry>

	<qandaentry><question><simpara>The subtitles in my non english game are messed up.</simpara></question>
	<answer><simpara>
	You are most likely using a game such as Maniac Mansion or Zak McKracken if you have this problem. 
	You need to specify a language in the ScummVM Game Options dialog, with the -q parameter or by
	using the 'language' config file option.</simpara>
	<simpara>
	Consult the 
	<ulink url="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/scummvm/scummvm/README?rev=HEAD">README</ulink> 
	or command line help for further information.</simpara></answer>
	</qandaentry>

	<qandaentry><question><simpara>How do I make my mac version of a game work?</simpara></question>
	<answer><simpara>
	The majority of mac versions won't work without first extracting the resources into a format ScummVM
	understands.  To do this you need to use the rescumm tool in the scummvm-tools package.
	An example usage might look like: <code>rescumm "Sam & Max Demo Data"</code>.  Some CDs may appear to
	only contain a application, in which case there is still a seperate data file but it is invisible.  
	The older games which have LFL files should only need the platform set to 'macintosh' to
	run.
	See "<xref linkend="question.messy-colors" endterm="question.messy-colors"/>" for information on specifying the game platform.
	</simpara></answer>
	</qandaentry>

	<qandaentry><question id="question.report-bugs"><simpara>Reporting Bugs.</simpara></question>
	<answer><simpara>
	To report a bug, please create a SourceForge account and follow the
	<ulink url="http://sourceforge.net/tracker/?atid=418820&group_id=37116&func=browse">bugs</ulink>
	link from our homepage. Please make sure the bug is reproducible, and 
	still exists in the latest daily build/current CVS version. Also check the
	<ulink url="http://www.scummvm.org/compatibility.php">compatibility listing</ulink> for that game to ensure
	the issue is not already known.</simpara></answer>
	</qandaentry>

    <qandaentry><question><simpara>I downloaded the Broken Sword packs from your site but the game won't run.</simpara></question>
	<answer><simpara>
	These are not full games but reencoded cutscene (video) packs. To run the games you 
	still need the original disks. Originally cutscenes were encoded in proprietary
	format and Revolution Software kindly permitted us to reencode them into
	MPEG and distribute them freely on our site.
	</simpara></answer>
	</qandaentry>

    <qandaentry><question><simpara>There are no graphics in the Broken Sword I intro.</simpara></question>
	<answer><simpara>
	Be patient. There are about 12 seconds of speech only and eventually the Revolution logo
	will appear.
	</simpara></answer>
	</qandaentry>

  </qandadiv>

  <qandadiv><title>Features</title>

    <qandaentry><question><simpara>Will you add support for zip archives?</simpara></question>
	<answer><simpara>
	We will not do it. There are two main reasons for that. First, we believe that it
	would ease illegal distribution of games. Second, we already support compression
	of sound & speech in most larger titles, and use specially designed algorithms
	like MP3, Ogg and FLAC, so you can already reduce the size of the data files.
	</simpara>
	<simpara>
	We as a team already discussed that question. We can't absolutely exclude
	the possibility of changing our mind one day in the future, but for now, we
	have no intentions to do so, hence please don't ask us about it!
	</simpara></answer>
	</qandaentry>

  </qandadiv>

</qandaset>


</article>

Index: Makefile
===================================================================
RCS file: /cvsroot/scummvm/docs/docbook/Makefile,v
retrieving revision 1.2
retrieving revision 1.3
diff -u -d -r1.2 -r1.3
--- Makefile	3 Dec 2004 23:32:57 -0000	1.2
+++ Makefile	5 Dec 2004 01:56:42 -0000	1.3
@@ -4,13 +4,15 @@
 # I dunno right now how to set it up portably right now :-/
 DCL = -l /sw/share/sgml/openjade-1.3.2/pubtext/xml.dcl
 
-all: manual.txt manual/index.html manual.html manual.pdf
-all: devguide.txt devguide/index.html devguide.html devguide.pdf
+all: manual.html manual.txt manual/index.html manual.pdf
+all: devguide.html devguide.txt devguide/index.html devguide.pdf
+all: faq.html faq.txt faq.pdf
 
 clean:
-	rm manual.txt manual.pdf manual.html
-	rm devguide.txt devguide.pdf devguide.html
+	rm manual.html manual.txt manual.pdf
+	rm devguide.html devguide.txt devguide.pdf
 	rm -rf devguide manual
+	rm faq.html faq.txt faq.pdf
 
 %.pdf: %.xml
 	docbook2pdf $(DCL) $<





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