[Scummvm-cvs-logs] CVS: scummvm TODO,1.199,1.200
Andrew Kurushin
h00ligan at users.sourceforge.net
Fri Dec 24 12:54:00 CET 2004
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Update of /cvsroot/scummvm/scummvm
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv17052
Modified Files:
TODO
Log Message:
- SAGA scetion update
Index: TODO
===================================================================
RCS file: /cvsroot/scummvm/scummvm/TODO,v
retrieving revision 1.199
retrieving revision 1.200
diff -u -d -r1.199 -r1.200
--- TODO 24 Dec 2004 13:17:57 -0000 1.199
+++ TODO 24 Dec 2004 20:52:53 -0000 1.200
@@ -327,17 +327,19 @@
* Actor pops up with wrong palette at transition to faery scene. Again :)
* Make sprite RLE decompressor work on Mac resources
* Animation end is not detected properly with Mac. That leads to hang in intro
+ * Sound/voice length calculation wrong
+
- plans -
* Implement unimplemented opcodes
* Remove use of floating point, especially doubles.
* Rewrite path finder (h00ligan)
- * Eliminate script semaphores and use flags instead
* Fix the usage of Rect so that it's more consistent with the rest of ScummVM,
e.g. a rectangle covering the entire ITE screen should have right=320 and
bottom=200. (eriktorbjorn, partly - mostly? - done)
- * Change SData so that its buffers point to the appropriate data.
- (eriktorbjorn - mostly done; the script "static" buffer is still wrong)
+ * Change script buffer so that its point to the appropriate data.
+ (eriktorbjorn - mostly done)
+ * ISO - tile scene implementation
- features -
* Add sound/voices compression. Should _considerably_ save space.
- Previous message: [Scummvm-cvs-logs] CVS: scummvm/saga actionmap.cpp,1.31,1.32 actionmap.h,1.14,1.15 actor.cpp,1.52,1.53 actor.h,1.25,1.26 console.cpp,1.22,1.23 console.h,1.8,1.9 interface.cpp,1.42,1.43 objectmap.cpp,1.29,1.30 objectmap.h,1.13,1.14 saga.h,1.53,1.54 scene.cpp,1.61,1.62 scene.h,1.24,1.25 script.h,1.33,1.34 sfuncs.cpp,1.51,1.52 sthread.cpp,1.48,1.49
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