[Scummvm-cvs-logs] CVS: docs/docbook manual.html,1.14,1.15 manual.pdf,1.14,1.15 manual.txt,1.13,1.14 manual.xml,1.17,1.18

Max Horn fingolfin at users.sourceforge.net
Sun Dec 26 13:44:01 CET 2004


Update of /cvsroot/scummvm/docs/docbook
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv19893

Modified Files:
	manual.html manual.pdf manual.txt manual.xml 
Log Message:
Removed master volume option

Index: manual.html
===================================================================
RCS file: /cvsroot/scummvm/docs/docbook/manual.html,v
retrieving revision 1.14
retrieving revision 1.15
diff -u -d -r1.14 -r1.15
--- manual.html	25 Dec 2004 01:35:55 -0000	1.14
+++ manual.html	26 Dec 2004 21:43:25 -0000	1.15
@@ -64,64 +64,64 @@
 <dt>3.1.3. <a href="#AEN207">The (global) options
 dialog</a></dt></dl></dd>
 <dt>3.2. <a href="#AEN234">Command line options</a></dt>
-<dt>3.3. <a href="#AEN431">Hot Keys</a></dt>
-<dt>3.4. <a href="#AEN434">Saving and loading</a></dt>
-<dt>3.5. <a href="#AEN437">Using Macintosh games</a></dt>
-<dt>3.6. <a href="#AEN440">Multi-CD Games</a></dt>
+<dt>3.3. <a href="#AEN425">Hot Keys</a></dt>
+<dt>3.4. <a href="#AEN428">Saving and loading</a></dt>
+<dt>3.5. <a href="#AEN431">Using Macintosh games</a></dt>
+<dt>3.6. <a href="#AEN434">Multi-CD Games</a></dt>
 <dd>
 <dl>
-<dt>3.6.1. <a href="#AEN446">The Curse of Monkey Island</a></dt>
-<dt>3.6.2. <a href="#AEN450">Broken Sword 1</a></dt>
-<dt>3.6.3. <a href="#AEN455">Broken Sword
+<dt>3.6.1. <a href="#AEN440">The Curse of Monkey Island</a></dt>
+<dt>3.6.2. <a href="#AEN444">Broken Sword 1</a></dt>
+<dt>3.6.3. <a href="#AEN449">Broken Sword
 2</a></dt></dl></dd></dl></dd>
-<dt>4. <a href="#AEN460">Configuration</a></dt>
+<dt>4. <a href="#AEN454">Configuration</a></dt>
 <dd>
 <dl>
-<dt>4.1. <a href="#AEN462">Using the launcher</a></dt>
-<dt>4.2. <a href="#AEN465">All config file switches in
+<dt>4.1. <a href="#AEN456">Using the launcher</a></dt>
+<dt>4.2. <a href="#AEN459">All config file switches in
 detail</a></dt>
-<dt>4.3. <a href="#AEN468">Graphics Filters</a></dt>
-<dt>4.4. <a href="#AEN526">Music and Sound</a></dt>
+<dt>4.3. <a href="#AEN462">Graphics Filters</a></dt>
+<dt>4.4. <a href="#AEN520">Music and Sound</a></dt>
 <dd>
 <dl>
-<dt>4.4.1. <a href="#AEN529">Music drivers</a></dt>
-<dt>4.4.2. <a href="#AEN532">Using compressed audiofiles</a></dt>
-<dt>4.4.3. <a href="#AEN535">Volume settings</a></dt>
-<dt>4.4.4. <a href="#AEN538">Output sample
+<dt>4.4.1. <a href="#AEN523">Music drivers</a></dt>
+<dt>4.4.2. <a href="#AEN526">Using compressed audiofiles</a></dt>
+<dt>4.4.3. <a href="#AEN529">Volume settings</a></dt>
+<dt>4.4.4. <a href="#AEN532">Output sample
 rate</a></dt></dl></dd></dl></dd>
 <dt>A. <a href="#sec.supported-games">Supported Games</a></dt>
 <dd>
 <dl>
-<dt>A.1. <a href="#AEN548">LucasArts Games</a></dt>
-<dt>A.2. <a href="#AEN551">Humongous Games</a></dt>
-<dt>A.3. <a href="#AEN554">Adventure Soft Games</a></dt>
-<dt>A.4. <a href="#AEN557">Revolution Games</a></dt>
-<dt>A.5. <a href="#AEN560">Interactive Binary Illusions
+<dt>A.1. <a href="#AEN542">LucasArts Games</a></dt>
+<dt>A.2. <a href="#AEN545">Humongous Games</a></dt>
+<dt>A.3. <a href="#AEN548">Adventure Soft Games</a></dt>
+<dt>A.4. <a href="#AEN551">Revolution Games</a></dt>
+<dt>A.5. <a href="#AEN554">Interactive Binary Illusions
 Games</a></dt>
-<dt>A.6. <a href="#AEN563">Other Games</a></dt></dl></dd>
-<dt>B. <a href="#AEN566">Tools</a></dt>
+<dt>A.6. <a href="#AEN557">Other Games</a></dt></dl></dd>
+<dt>B. <a href="#AEN560">Tools</a></dt>
 <dd>
 <dl>
-<dt>B.1. <a href="#AEN569">compress_san</a></dt>
-<dt>B.2. <a href="#AEN585">compress_scumm_sou</a></dt>
-<dt>B.3. <a href="#AEN590">queenrebuild</a></dt>
-<dt>B.4. <a href="#AEN595">compress_simon</a></dt>
-<dt>B.5. <a href="#AEN600">compress_sword1</a></dt>
-<dt>B.6. <a href="#AEN605">compress_sword2</a></dt></dl></dd>
-<dt>C. <a href="#AEN611">Credits</a></dt>
-<dt><a href="#AEN802">Glossary</a></dt></dl></div>
+<dt>B.1. <a href="#AEN563">compress_san</a></dt>
+<dt>B.2. <a href="#AEN579">compress_scumm_sou</a></dt>
+<dt>B.3. <a href="#AEN584">queenrebuild</a></dt>
+<dt>B.4. <a href="#AEN589">compress_simon</a></dt>
+<dt>B.5. <a href="#AEN594">compress_sword1</a></dt>
+<dt>B.6. <a href="#AEN599">compress_sword2</a></dt></dl></dd>
+<dt>C. <a href="#AEN605">Credits</a></dt>
+<dt><a href="#AEN803">Glossary</a></dt></dl></div>
 <div class="LOT">
 <dl class="LOT">
 <dt><b>List of Examples</b></dt>
-<dt>3-1. <a href="#AEN419">Running Monkey Island, fullscreen, from
+<dt>3-1. <a href="#AEN413">Running Monkey Island, fullscreen, from
 a hard disk (Win32)</a></dt>
-<dt>3-2. <a href="#AEN422">Running Full Throttle from CD,
+<dt>3-2. <a href="#AEN416">Running Full Throttle from CD,
 fullscreen and with subtitles enabled (Win32)</a></dt>
-<dt>3-3. <a href="#AEN425">Running Monkey Island, fullscreen, from
+<dt>3-3. <a href="#AEN419">Running Monkey Island, fullscreen, from
 a hard disk (Unix)</a></dt>
-<dt>3-4. <a href="#AEN428">Running Full Throttle from CD,
+<dt>3-4. <a href="#AEN422">Running Full Throttle from CD,
 fullscreen and with subtitles enabled (Unix)</a></dt>
-<dt>B-1. <a href="#AEN581">Using compress_san</a></dt></dl></div>
+<dt>B-1. <a href="#AEN575">Using compress_san</a></dt></dl></div>
 <div class="chapter">
 <hr>
 <h1><a name="AEN5"></a>Chapter 1. Introduction</h1>
@@ -505,10 +505,6 @@
 <dt>-m, --music-volume=<tt class="replaceable"><i>NUM</i></tt></dt>
 <dd>
 <p>Set the music volume, 0-255 (default: 192)</p></dd>
-<dt>-o, --master-volume=<tt class=
-"replaceable"><i>NUM</i></tt></dt>
-<dd>
-<p>Set the master volume, 0-255 (default: 192)</p></dd>
 <dt>-s, --sfx-volume=<tt class="replaceable"><i>NUM</i></tt></dt>
 <dd>
 <p>Set the sfx volume, 0-255 (default: 192)</p></dd>
@@ -585,28 +581,28 @@
 and game names at <a href=
 "http://www.scummvm.org/compatibility.php" target=
 "_top">http://www.scummvm.org/compatibility.php</a></p>
-<div class="example"><a name="AEN419"></a>
+<div class="example"><a name="AEN413"></a>
 <p><b>Example 3-1. Running Monkey Island, fullscreen, from a hard
 disk (Win32)</b></p>
 <pre class="screen">
 C:\Games\LucasArts\scummvm.exe -f -pC:\Games\LucasArts\monkey\ monkey
 </pre>
 </div>
-<div class="example"><a name="AEN422"></a>
+<div class="example"><a name="AEN416"></a>
 <p><b>Example 3-2. Running Full Throttle from CD, fullscreen and
 with subtitles enabled (Win32)</b></p>
 <pre class="screen">
 C:\Games\LucasArts\scummvm.exe -f -n -pD:\resource\ ft
 </pre>
 </div>
-<div class="example"><a name="AEN425"></a>
+<div class="example"><a name="AEN419"></a>
 <p><b>Example 3-3. Running Monkey Island, fullscreen, from a hard
 disk (Unix)</b></p>
 <pre class="screen">
 /path/to/scummvm -f -p/games/LucasArts/monkey/ monkey
 </pre>
 </div>
-<div class="example"><a name="AEN428"></a>
+<div class="example"><a name="AEN422"></a>
 <p><b>Example 3-4. Running Full Throttle from CD, fullscreen and
 with subtitles enabled (Unix)</b></p>
 <pre class="screen">
@@ -615,26 +611,26 @@
 </div></div>
 <div class="section">
 <hr>
-<h2 class="section"><a name="AEN431">3.3. Hot Keys</a></h2>
+<h2 class="section"><a name="AEN425">3.3. Hot Keys</a></h2>
 <p>TODO: This also has to cover platform specific
 details...</p></div>
 <div class="section">
 <hr>
-<h2 class="section"><a name="AEN434">3.4. Saving and
+<h2 class="section"><a name="AEN428">3.4. Saving and
 loading</a></h2>
 <p>TODO: Where savegames are stored; autosaves; how to save/load in
 the various games (i.e. F5 in SCUMM games); including screenshots,
 maybe?</p></div>
 <div class="section">
 <hr>
-<h2 class="section"><a name="AEN437">3.5. Using Macintosh
+<h2 class="section"><a name="AEN431">3.5. Using Macintosh
 games</a></h2>
 <p>TODO: How to access the HFS disks from a non-mac; maybe point to
 rescumm, although this shouldn't be necessary anymore
 now.</p></div>
 <div class="section">
 <hr>
-<h2 class="section"><a name="AEN440">3.6. Multi-CD Games</a></h2>
+<h2 class="section"><a name="AEN434">3.6. Multi-CD Games</a></h2>
 <p>
 In general, ScummVM does not deal very well with multi-CD
 games. This is because ScummVM assumes everything about a game can
 be found in one directory. Even if ScummVM does make some
@@ -659,7 +655,7 @@
 most likely to find in stores now.</p>
 <div class="section">
 <hr>
-<h3 class="section"><a name="AEN446">3.6.1. The Curse of Monkey
+<h3 class="section"><a name="AEN440">3.6.1. The Curse of Monkey
 Island</a></h3>
 <p>
 For this game, you'll need the comi.la0, comi.la1 and
 comi.la2 files. The comi.la0 file can be found on either CD, but
@@ -671,7 +667,7 @@
 identical.</p></div>
 <div class="section">
 <hr>
-<h3 class="section"><a name="AEN450">3.6.2. Broken Sword 1</a></h3>
+<h3 class="section"><a name="AEN444">3.6.2. Broken Sword 1</a></h3>
 <p>
 For this game, you'll need all of the files from the
 clusters directories on both CDs. You will also need the speech.clu
 files from the speech directories, but since they are not identical
@@ -687,7 +683,7 @@
 them.</p></div>
 <div class="section">
 <hr>
-<h3 class="section"><a name="AEN455">3.6.3. Broken Sword 2</a></h3>
+<h3 class="section"><a name="AEN449">3.6.3. Broken Sword 2</a></h3>
 <p>
 For this game, you'll need all of the files from the
 clusters directories on both CDs. (Actually, a few of them may not
 be strictly necessary, but the ones that I'm uncertain about are
@@ -703,19 +699,19 @@
 them.</p></div></div></div>
 <div class="chapter">
 <hr>
-<h1><a name="AEN460"></a>Chapter 4. Configuration</h1>
+<h1><a name="AEN454"></a>Chapter 4. Configuration</h1>
 <div class="section">
-<h2 class="section"><a name="AEN462">4.1. Using the
+<h2 class="section"><a name="AEN456">4.1. Using the
 launcher</a></h2>
 <p>TODO</p></div>
 <div class="section">
 <hr>
-<h2 class="section"><a name="AEN465">4.2. All config file switches
+<h2 class="section"><a name="AEN459">4.2. All config file switches
 in detail</a></h2>
 <p>TODO</p></div>
 <div class="section">
 <hr>
-<h2 class="section"><a name="AEN468">4.3. Graphics Filters</a></h2>
+<h2 class="section"><a name="AEN462">4.3. Graphics Filters</a></h2>
 <p>
 ScummVM offers several anti-aliasing filters to attempt to
 improve visual quality. These are the same filters used in many
 other emulators, such as MAME. These filters take the original game
@@ -782,17 +778,17 @@
 scalers will scale to 640x480 or 960x720.</p></div>
 <div class="section">
 <hr>
-<h2 class="section"><a name="AEN526">4.4. Music and Sound</a></h2>
+<h2 class="section"><a name="AEN520">4.4. Music and Sound</a></h2>
 <p>TODO</p>
 <div class="section">
 <hr>
-<h3 class="section"><a name="AEN529">4.4.1. Music drivers</a></h3>
+<h3 class="section"><a name="AEN523">4.4.1. Music drivers</a></h3>
 <p>TODO: Music/midi drivers: list them all, with desc, and
 explanations (current sections 7.0-7.5). Try to help the user in
 choosing the "best" driver.</p></div>
 <div class="section">
 <hr>
-<h3 class="section"><a name="AEN532">4.4.2. Using compressed
+<h3 class="section"><a name="AEN526">4.4.2. Using compressed
 audiofiles</a></h3>
 <p>TODO: Corresponds to current section 7.6. --> Intro-section
 which briefly mentions pros/cons of compressing your audio data;
@@ -804,14 +800,14 @@
 I'd prefer if we joined these, to reduce duplications...</p></div>
 <div class="section">
 <hr>
-<h3 class="section"><a name="AEN535">4.4.3. Volume
+<h3 class="section"><a name="AEN529">4.4.3. Volume
 settings</a></h3>
 <p>TODO: Explain about the volume settings, what the values mean,
 etc. The launcher, command line, config file sections all would
 refer to here.</p></div>
 <div class="section">
 <hr>
-<h3 class="section"><a name="AEN538">4.4.4. Output sample
+<h3 class="section"><a name="AEN532">4.4.4. Output sample
 rate</a></h3>
 <p>
 The output sample rate tells ScummVM how many sound
 samples to play per channel per second. There is much that could be
@@ -848,37 +844,37 @@
 supported precisely, where to get cutscene packs etc.</p>
 <div class="section">
 <hr>
-<h2 class="section"><a name="AEN548">A.1. LucasArts Games</a></h2>
+<h2 class="section"><a name="AEN542">A.1. LucasArts Games</a></h2>
 <p>TODO: Add a list of all LEC SCUMM games here, with note
 regarding which variants we (don't) support, pointers to special
 problems (how to deal with the mac versions if you are on a PC, for
 example), etc.</p></div>
 <div class="section">
 <hr>
-<h2 class="section"><a name="AEN551">A.2. Humongous Games</a></h2>
+<h2 class="section"><a name="AEN545">A.2. Humongous Games</a></h2>
 <p>TODO</p></div>
 <div class="section">
 <hr>
-<h2 class="section"><a name="AEN554">A.3. Adventure Soft
+<h2 class="section"><a name="AEN548">A.3. Adventure Soft
 Games</a></h2>
 <p>TODO: Simon 1, Simon 2 (and their many variants)</p></div>
 <div class="section">
 <hr>
-<h2 class="section"><a name="AEN557">A.4. Revolution Games</a></h2>
+<h2 class="section"><a name="AEN551">A.4. Revolution Games</a></h2>
 <p>TODO: BASS, BS1, BS2</p></div>
 <div class="section">
 <hr>
-<h2 class="section"><a name="AEN560">A.5. Interactive Binary
+<h2 class="section"><a name="AEN554">A.5. Interactive Binary
 Illusions Games</a></h2>
 <p>TODO: FOTAQ</p></div>
 <div class="section">
 <hr>
-<h2 class="section"><a name="AEN563">A.6. Other Games</a></h2>
+<h2 class="section"><a name="AEN557">A.6. Other Games</a></h2>
 <p>TODO: Tell people here regarding support for additional games
 (FAQ); maybe point at FreeSCI, Dosbox, others</p></div></div>
 <div class="appendix">
 <hr>
-<h1><a name="AEN566"></a>Appendix B. Tools</h1>
+<h1><a name="AEN560"></a>Appendix B. Tools</h1>
 <p>TODO: Explain compress_sword2, compress_simon,
 compress_scumm_sou, compress_san, etc. ; rescumm shouldn't have to
 be explained anymore; not sure if descumm should be explained here,
@@ -886,7 +882,7 @@
 debatable...</p>
 <div class="section">
 <hr>
-<h2 class="section"><a name="AEN569">B.1. compress_san</a></h2>
+<h2 class="section"><a name="AEN563">B.1. compress_san</a></h2>
 <p>TODO</p>
 <p><b class="command">compress_san</b> <tt class=
 "replaceable"><i>inputfile</i></tt> <tt class=
@@ -896,7 +892,7 @@
 zlib for compressing FOBJ gfx chunks inside a san file. It also can
 create ogg separate file with smush audio track (only COMI
 currently supported).</p>
-<div class="example"><a name="AEN581"></a>
+<div class="example"><a name="AEN575"></a>
 <p><b>Example B-1. Using compress_san</b></p>
 <pre class="screen">
 compress_san opening.san uncomp comp
@@ -909,7 +905,7 @@
 been built with Ogg support enabled.</p></div>
 <div class="section">
 <hr>
-<h2 class="section"><a name="AEN585">B.2.
+<h2 class="section"><a name="AEN579">B.2.
 compress_scumm_sou</a></h2>
 <p>TODO</p>
 <p>Used to compress .sou files to .so3 (MP3), .sog (Vorbis), or
@@ -952,7 +948,7 @@
 </div>
 <div class="section">
 <hr>
-<h2 class="section"><a name="AEN590">B.3. queenrebuild</a></h2>
+<h2 class="section"><a name="AEN584">B.3. queenrebuild</a></h2>
 <p>TODO</p>
 <p>Used to rebuild the datafile of Flight of the Amazon Queen, to
 allow optional MP3/Ogg/FLAC compression.</p>
@@ -970,7 +966,7 @@
 </div>
 <div class="section">
 <hr>
-<h2 class="section"><a name="AEN595">B.4. compress_simon</a></h2>
+<h2 class="section"><a name="AEN589">B.4. compress_simon</a></h2>
 <p>TODO</p>
 <p>Compresses Simon voc/wav files to MP3/Ogg/FLAC.</p>
 <pre class="screen">
@@ -1012,7 +1008,7 @@
 </div>
 <div class="section">
 <hr>
-<h2 class="section"><a name="AEN600">B.5. compress_sword1</a></h2>
+<h2 class="section"><a name="AEN594">B.5. compress_sword1</a></h2>
 <p>TODO</p>
 <p>Used to compress Broken Sword 1's music and speech files using
 mp3 or vorbis.</p>
@@ -1036,7 +1032,7 @@
 </div>
 <div class="section">
 <hr>
-<h2 class="section"><a name="AEN605">B.6. compress_sword2</a></h2>
+<h2 class="section"><a name="AEN599">B.6. compress_sword2</a></h2>
 <p>TODO</p>
 <p>Used to compress Broken Sword 2's music and speech .clu files to
 .cl3 (MP3), .clg (Vorbis) or .clf (FLAC).</p>
@@ -1081,8 +1077,8 @@
 </div></div>
 <div class="appendix">
 <hr>
-<h1><a name="AEN611"></a>Appendix C. Credits</h1>
-<div class="informaltable"><a name="AEN613"></a>
+<h1><a name="AEN605"></a>Appendix C. Credits</h1>
+<div class="informaltable"><a name="AEN607"></a>
 <table border="0" frame="void" rules="none" class="CALSTABLE">
 <col width="19" title="start">
 <col width="151" title="name">
@@ -1102,7 +1098,7 @@
 <tr>
 <td> </td>
 <td>Torbjörn Andersson</td>
-<td>Engine: SCUMM, Broken Sword II</td></tr>
+<td>Engine: SCUMM, Broken Sword II, SAGA</td></tr>
 <tr>
 <td> </td>
 <td>David Eriksson</td>
@@ -1114,11 +1110,11 @@
 <tr>
 <td> </td>
 <td>Jonathan Gray</td>
-<td>Engine: SCUMM, Broken Sword II</td></tr>
+<td>Engine: SCUMM, HE, Broken Sword II</td></tr>
 <tr>
 <td> </td>
 <td>Travis Howell</td>
-<td>Engine: SCUMM, Simon the Sorcerer</td></tr>
+<td>Engine: SCUMM, HE, Simon the Sorcerer</td></tr>
 <tr>
 <td> </td>
 <td>Oliver Kiehl</td>
@@ -1129,8 +1125,12 @@
 <td>Engine: SCUMM (Codecs, iMUSE, Smush, etc.)</td></tr>
 <tr>
 <td> </td>
+<td>Andrew Kurushin</td>
+<td>Engine: SAGA</td></tr>
+<tr>
+<td> </td>
 <td>Gregory Montoir</td>
-<td>Engine: Flight of the Amazon Queen</td></tr>
+<td>Engine: Flight of the Amazon Queen, HE</td></tr>
 <tr>
 <td> </td>
 <td>Joost Peters</td>
@@ -1139,7 +1139,7 @@
 <tr>
 <td> </td>
 <td>Eugene Sandulenko</td>
-<td>Engine: SCUMM (FT INSANE, bugfixes)</td></tr>
+<td>Engine: SCUMM (FT INSANE), HE, SAGA</td></tr>
 <tr>
 <td> </td>
 <td>Chris Apers</td>
@@ -1326,6 +1326,12 @@
 <tr>
 <td colspan="3"> </td></tr>
 <tr>
+<td colspan="3">Joe Pearce from The Wyrmkeep Entertainment Co. for
+sharing the source of their famous title Inherit the Earth and
+always prompt replies to our questions.</td></tr>
+<tr>
+<td colspan="3"> </td></tr>
+<tr>
 <td colspan="3">Aric Wilmunder, Ron Gilbert, David Fox, Vince Lee,
 and all those at LucasFilm/LucasArts who made SCUMM the insane mess
 to reimplement that it is today. Feel free to drop us a line and
@@ -1333,7 +1339,7 @@
 <tr>
 <td colspan="3"> </td></tr></tbody></table></div></div>
 <div class="GLOSSARY">
-<h1><a name="AEN802"></a>Glossary</h1>
+<h1><a name="AEN803"></a>Glossary</h1>
 <p>TODO: (explaining abbreviations etc.). Like SCUMM, FOTAQ, COMI,
 FOA, ITE, ...</p>
 <dl>

Index: manual.pdf
===================================================================
RCS file: /cvsroot/scummvm/docs/docbook/manual.pdf,v
retrieving revision 1.14
retrieving revision 1.15
diff -u -d -r1.14 -r1.15
--- manual.pdf	25 Dec 2004 01:35:55 -0000	1.14
+++ manual.pdf	26 Dec 2004 21:43:25 -0000	1.15
@@ -947,224 +947,224 @@
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Index: manual.txt
===================================================================
RCS file: /cvsroot/scummvm/docs/docbook/manual.txt,v
retrieving revision 1.13
retrieving revision 1.14
diff -u -d -r1.13 -r1.14
--- manual.txt	25 Dec 2004 01:35:56 -0000	1.13
+++ manual.txt	26 Dec 2004 21:43:26 -0000	1.14
@@ -442,9 +442,6 @@
    -m, --music-volume=NUM
           Set the music volume, 0-255 (default: 192)
 
-   -o, --master-volume=NUM
-          Set the master volume, 0-255 (default: 192)
-
    -s, --sfx-volume=NUM
           Set the sfx volume, 0-255 (default: 192)
 
@@ -1042,19 +1039,20 @@
    The ScummVM team:
      James Brown Lead developer
      Max Horn Lead developer
-     Torbjörn Andersson Engine: SCUMM, Broken Sword II
+     Torbjörn Andersson Engine: SCUMM, Broken Sword II, SAGA
      David Eriksson Engine: Flight of the Amazon Queen
      Robert Göffringmann Engine: Beneath a Steel Sky, Broken
    Sword I
-     Jonathan Gray Engine: SCUMM, Broken Sword II
-     Travis Howell Engine: SCUMM, Simon the Sorcerer
+     Jonathan Gray Engine: SCUMM, HE, Broken Sword II
+     Travis Howell Engine: SCUMM, HE, Simon the Sorcerer
      Oliver Kiehl Engine: Beneath a Steel Sky, Simon
      Pawel Kolodziejski Engine: SCUMM (Codecs, iMUSE, Smush,
    etc.)
-     Gregory Montoir Engine: Flight of the Amazon Queen
+     Andrew Kurushin Engine: SAGA
+     Gregory Montoir Engine: Flight of the Amazon Queen, HE
      Joost Peters Engine: Beneath a Steel Sky, Flight of the
    Amazon Queen
-     Eugene Sandulenko Engine: SCUMM (FT INSANE, bugfixes)
+     Eugene Sandulenko Engine: SCUMM (FT INSANE), HE, SAGA
      Chris Apers Port: PalmOS
      Nicolas Bacca Port: PocketPC/WinCE
      Marcus Comstedt Port: Dreamcast
@@ -1115,6 +1113,10 @@
    their classic title, Flight of the Amazon Queen and also being
    incredibly supportive.
 
+   Joe Pearce from The Wyrmkeep Entertainment Co. for sharing the
+   source of their famous title Inherit the Earth and always
+   prompt replies to our questions.
+
    Aric Wilmunder, Ron Gilbert, David Fox, Vince Lee, and all
    those at LucasFilm/LucasArts who made SCUMM the insane mess to
    reimplement that it is today. Feel free to drop us a line and

Index: manual.xml
===================================================================
RCS file: /cvsroot/scummvm/docs/docbook/manual.xml,v
retrieving revision 1.17
retrieving revision 1.18
diff -u -d -r1.17 -r1.18
--- manual.xml	25 Dec 2004 01:31:19 -0000	1.17
+++ manual.xml	26 Dec 2004 21:43:26 -0000	1.18
@@ -581,13 +581,6 @@
         </varlistentry>
 
         <varlistentry>
-        <term>-o</term><term>--master-volume=<replaceable>NUM</replaceable></term>
-        <listitem>
-        <simpara>Set the master volume, 0-255 (default: 192)</simpara>
-        </listitem>
-        </varlistentry>
-
-        <varlistentry>
         <term>-s</term><term>--sfx-volume=<replaceable>NUM</replaceable></term>
         <listitem>
         <simpara>Set the sfx volume, 0-255 (default: 192)</simpara>





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