[Scummvm-cvs-logs] CVS: scummvm/doc 01.tex,1.2,1.3 05_01.tex,1.4,1.5 07_04.tex,1.2,1.3 09.tex,1.4,1.5

Travis Howell kirben at users.sourceforge.net
Sun Feb 8 22:55:03 CET 2004


Update of /cvsroot/scummvm/scummvm/doc
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv25519/doc

Modified Files:
	01.tex 05_01.tex 07_04.tex 09.tex 
Log Message:

Sync (Hope this is right).


Index: 01.tex
===================================================================
RCS file: /cvsroot/scummvm/scummvm/doc/01.tex,v
retrieving revision 1.2
retrieving revision 1.3
diff -u -d -r1.2 -r1.3
--- 01.tex	20 Jan 2004 21:49:46 -0000	1.2
+++ 01.tex	9 Feb 2004 06:51:04 -0000	1.3
@@ -11,8 +11,10 @@
 adventure game engines. ScummVM mainly supports engines created using 
 SCUMM (Script Creation Utility for Maniac Mansion), used in various
 LucasArts games such as Monkey Island, Day of the Tentacle, and others.
-ScummVM also contains interpreters for several non-SCUMM games, currently
-these are Beneath a Steel Sky, Broken Sword I \& II and Simon the Sorcerer 1 \& 2.
+
+ScummVM also contains interpreters for several non-SCUMM games. Currently
+these are Beneath a Steel Sky, Broken Sword 1 \& 2, Flight of the Amazon Queen
+and Simon the Sorcerer 1 \& 2.
 
 At this time ScummVM should be considered beta software, and is still
 under heavy development. Be aware that whilst we attempt to make sure

Index: 05_01.tex
===================================================================
RCS file: /cvsroot/scummvm/scummvm/doc/05_01.tex,v
retrieving revision 1.4
retrieving revision 1.5
diff -u -d -r1.4 -r1.5
--- 05_01.tex	8 Feb 2004 22:52:53 -0000	1.4
+++ 05_01.tex	9 Feb 2004 06:51:04 -0000	1.5
@@ -28,7 +28,7 @@
                           &exists in the current directory\\
 \\
   --cdrom=NUM             &CD drive to play CD audio from (default: 0 = first drive)\\
-  --joytick[=NUM]         &Enable input with joystick (default: 0 = first\\
+  --joystick[=NUM]        &Enable input with joystick (default: 0 = first\\
                           &joystick)\\
   --platform=WORD         &Specify version of game (allowed values: amiga,\\
                           &atari, mac, pc)\\

Index: 07_04.tex
===================================================================
RCS file: /cvsroot/scummvm/scummvm/doc/07_04.tex,v
retrieving revision 1.2
retrieving revision 1.3
diff -u -d -r1.2 -r1.3
--- 07_04.tex	20 Jan 2004 21:49:46 -0000	1.2
+++ 07_04.tex	9 Feb 2004 06:51:04 -0000	1.3
@@ -83,4 +83,4 @@
 \begin{verbatim}
       aconnect -o -l
 \end{verbatim}
-as described earlier in this section.
\ No newline at end of file
+as described earlier in this section.

Index: 09.tex
===================================================================
RCS file: /cvsroot/scummvm/scummvm/doc/09.tex,v
retrieving revision 1.4
retrieving revision 1.5
diff -u -d -r1.4 -r1.5
--- 09.tex	8 Feb 2004 22:52:53 -0000	1.4
+++ 09.tex	9 Feb 2004 06:51:04 -0000	1.5
@@ -29,10 +29,17 @@
     options.
   \item Type make -f Makefile.mingw,  hopefully ScummVM will compile for you.
   \end{itemize}
-\subsection{MS Visual C++}
+\subsection{Microsoft Visual C++ 6.0}
   \begin{itemize}
   \item Open the workspace, scummwm.dsw
-  \item Enter the path to the SDL include files in
+  \item Enter the path to the needed libraries and includes in
+    Tools|Options|Directories
+  \item Now it should compile successfully. 
+  \end{itemize}
+\subsection{Microsoft Visual C++ 7.0}
+  \begin{itemize}
+  \item Open the solution file scummwm.sln
+  \item Enter the path to the needed libraries and includes in
     Tools|Options|Directories
   \item Now it should compile successfully. 
   \end{itemize}





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