[Scummvm-cvs-logs] CVS: scummvm/doc 03.tex,1.3,1.4 03_01.tex,1.2,1.3 03_04.tex,1.5,1.6 05_01.tex,1.5,1.6 05_03.tex,1.2,1.3 07.tex,1.2,1.3 10.tex,1.7,1.8

Max Horn fingolfin at users.sourceforge.net
Mon Feb 9 01:57:06 CET 2004


Update of /cvsroot/scummvm/scummvm/doc
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv26307

Modified Files:
	03.tex 03_01.tex 03_04.tex 05_01.tex 05_03.tex 07.tex 10.tex 
Log Message:
fix various LaTeX warnings; consistent spelling of FM-TOWNS

Index: 03.tex
===================================================================
RCS file: /cvsroot/scummvm/scummvm/doc/03.tex,v
retrieving revision 1.3
retrieving revision 1.4
diff -u -d -r1.3 -r1.4
--- 03.tex	9 Feb 2004 06:22:13 -0000	1.3
+++ 03.tex	9 Feb 2004 09:53:03 -0000	1.4
@@ -16,27 +16,27 @@
 \begin{itemize}
 \item SCUMM Games:\\
   \begin {tabular} [h] {ll}
-    Maniac Mansion (Classic Version)&                [Game: maniac]\\
-    Maniac Mansion (Enhanced Version)&               [Game: maniac]\\
-    Zak McKracken (Classic Version)&                 [Game: zak]\\
-    Zak McKracken (Enhanced Version)&                [Game: zak]\\
-    Indiana Jones \& the Last Crusade (EGA)&          [Game: indy3ega]\\
-    Indiana Jones \& the Last Crusade (256)&          [Game: indy3]\\
-    Indiana Jones \& the Last Crusade (256 FM Towns)& [Game: indy3towns]\\
-    Loom (16 color floppy version)&                  [Game: loom]\\
-    Loom (256 FM Towns)&                             [Game: loomtowns]\\
-    Loom (256 color CD version)&                     [Game: loomcd]\\
-    Zak McKracken (256 FM Towns)&                    [Game: zaktowns]\\
-    Monkey Island 1 (EGA)&                           [Game: monkeyega]\\
-    Monkey Island 1 (VGA)&                           [Game: monkeyvga]\\
-    Monkey Island 1 (CD)&                            [Game: monkey/monkey1]\\
-    Monkey Island 2&                                 [Game: monkey2]\\
-    Indiana Jones and the Fate of Atlantis&          [Game: atlantis]\\
-    Day of the Tentacle&                             [Game: tentacle]\\
-    Sam \& Max&                                       [Game: samnmax]\\
-    The Dig&                                        [Game: dig]\\
+    Maniac Mansion (Classic Version)&              [Game: maniac]\\
+    Maniac Mansion (Enhanced Version)&             [Game: maniac]\\
+    Zak McKracken (Classic Version)&               [Game: zak]\\
+    Zak McKracken (Enhanced Version)&              [Game: zak]\\
+    Indiana Jones \& the Last Crusade (EGA)&       [Game: indy3ega]\\
+    Indiana Jones \& the Last Crusade (256)&       [Game: indy3]\\
+    Indiana Jones \& the Last Crusade (FM-TOWNS)&  [Game: indy3towns]\\
+    Loom (16 color floppy version)&                [Game: loom]\\
+    Loom (FM-TOWNS)&                               [Game: loomtowns]\\
+    Loom (256 color CD version)&                   [Game: loomcd]\\
+    Zak McKracken (FM-TOWNS)&                      [Game: zaktowns]\\
+    Monkey Island 1 (EGA)&                         [Game: monkeyega]\\
+    Monkey Island 1 (VGA)&                         [Game: monkeyvga]\\
+    Monkey Island 1 (CD)&                          [Game: monkey/monkey1]\\
+    Monkey Island 2&                               [Game: monkey2]\\
+    Indiana Jones and the Fate of Atlantis&        [Game: atlantis]\\
+    Day of the Tentacle&                           [Game: tentacle]\\
+    Sam \& Max&                                    [Game: samnmax]\\
+    The Dig&                                       [Game: dig]\\
     Full Throttle&                                 [Game: ft]\\
-    Curse of Monkey Island&                          [Game: comi]\\
+    Curse of Monkey Island&                        [Game: comi]\\
   \end{tabular}
 \item Other Games:\\ 
   \begin{tabular}[h]{ll}
@@ -44,14 +44,14 @@
     Broken Sword I&                                [Game: sword1]\\
     Broken Sword II&                               [Game: sword2]\\
     Flight of the Amazon Queen&                    [Game: queen]\\
-     Simon the Sorcerer 1&                            [Game: simon1acorn/\\
-     &                                                       simon1dos/\\
-     &                                                       simon1talkie/\\
-     &                                                       simon1win]\\
-     Simon the Sorcerer 2&                            [Game: simon2dos/\\
-     &                                                       simon2talkie/\\
-     &                                                       simon2win\\
-     &                                                       simon2mac]\\
+     Simon the Sorcerer 1&                         [Game: simon1acorn/\\
+     &                                                    simon1dos/\\
+     &                                                    simon1talkie/\\
+     &                                                    simon1win]\\
+     Simon the Sorcerer 2&                         [Game: simon2dos/\\
+     &                                                    simon2talkie/\\
+     &                                                    simon2win\\
+     &                                                    simon2mac]\\
   \end{tabular}
 
 The following games should be completable, but have some critical problems that

Index: 03_01.tex
===================================================================
RCS file: /cvsroot/scummvm/scummvm/doc/03_01.tex,v
retrieving revision 1.2
retrieving revision 1.3
diff -u -d -r1.2 -r1.3
--- 03_01.tex	20 Jan 2004 21:49:46 -0000	1.2
+++ 03_01.tex	9 Feb 2004 09:53:03 -0000	1.3
@@ -11,14 +11,14 @@
 
 \begin{tabular}{l}
 Indiana Jones \& the Last Crusade (EGA)\\
-Indiana Jones \& the Last Crusade (256 color FM Towns version)\\
+Indiana Jones \& the Last Crusade (FM-TOWNS version)\\
 Loom (16 color floppy version)\\
 Maniac Mansion\\
 Monkey Island 1 (EGA)\\
 Monkey Island 1 (VGA)\\
 Monkey Island 2\\
 Zak McKracken (EGA)\\
-Zak McKracken (256 color FM Towns version)\\
+Zak McKracken (FM-TOWNS version)\\
 \\
 Beneath a Steel Sky (bypassed with permission from Revolution)
 \end{tabular}\\

Index: 03_04.tex
===================================================================
RCS file: /cvsroot/scummvm/scummvm/doc/03_04.tex,v
retrieving revision 1.5
retrieving revision 1.6
diff -u -d -r1.5 -r1.6
--- 03_04.tex	9 Feb 2004 07:13:57 -0000	1.5
+++ 03_04.tex	9 Feb 2004 09:53:03 -0000	1.6
@@ -55,10 +55,10 @@
   \item F10 key animation in simon2mac is different compared to
                   original game
   \end{itemize}
-FM Towns versions:
+FM-TOWNS versions:
   \begin{itemize}
-  \item Kanji versions require the FM Towns Font ROM
-  \item All the FM Towns versions of games are extremely rare,
+  \item Kanji versions require the FM-TOWNS Font ROM
+  \item All the FM-TOWNS versions of games are extremely rare,
                   And as the ScummVM team does not encourage piracy in any
                   way, we don't know where to buy or download a copy of these
                   games. Petition LucasArts to re-release them :)

Index: 05_01.tex
===================================================================
RCS file: /cvsroot/scummvm/scummvm/doc/05_01.tex,v
retrieving revision 1.5
retrieving revision 1.6
diff -u -d -r1.5 -r1.6
--- 05_01.tex	9 Feb 2004 06:51:04 -0000	1.5
+++ 05_01.tex	9 Feb 2004 09:53:03 -0000	1.6
@@ -24,10 +24,11 @@
   -n, --subtitles         &Enable subtitles (use with games that have voice)\\
   -b, --boot-param=NUM    &Pass number to the boot script (boot param)\\
   -d, --debuglevel=NUM    &Set debug verbosity level\\
-  -u, --dump-scripts      &Enable script dumping if a directory called 'dumps'\\
-                          &exists in the current directory\\
+  -u, --dump-scripts      &Enable script dumping if a directory called\\
+                          &'dumps' exists in the current directory\\
 \\
-  --cdrom=NUM             &CD drive to play CD audio from (default: 0 = first drive)\\
+  --cdrom=NUM             &CD drive to play CD audio from\\
+                          &(default: 0 = first drive)\\
   --joystick[=NUM]        &Enable input with joystick (default: 0 = first\\
                           &joystick)\\
   --platform=WORD         &Specify version of game (allowed values: amiga,\\
@@ -37,11 +38,11 @@
   --aspect-ratio          &Enable aspect ratio correction\\
 \\
   --floppy-intro          &Use floppy version intro for Beneath a Steel Sky CD\\
-  --copy-protection       &Enable copy protection in SCUMM games ,when\\
+  --copy-protection       &Enable copy protection in SCUMM games, when\\
                           &ScummVM disables it by default.\\
   --demo-mode             &Start demo mode of Maniac Mansion (Classic version)\\
-  --tempo=NUM             &Set music tempo (in percent, 50-200) for SCUMM games\\
-                          &(default: 100)\\
+  --tempo=NUM             &Set music tempo (in percent, 50-200) for SCUMM\\
+                          &games (default: 100)\\
   --talkspeed=NUM         &Set talk speed for SCUMM games (default: 60)\\
 \end{tabular}
 
@@ -62,12 +63,11 @@
 \item Win32:\\
 Running Monkey Island, fullscreen, from a hard disk:
 \begin{verbatim}
-C:\Games\LucasArts\scummvm.exe -f 
-                -pC:\Games\LucasArts\monkey\ monkey
+C:\Games\scummvm.exe -f -pC:\Games\monkey\ monkey
 \end{verbatim}
   Running Full Throttle from CD, fullscreen and with subtitles enabled:
 \begin{verbatim}
-C:\Games\LucasArts\scummvm.exe -f -n -pD:\resource\ ft
+C:\Games\scummvm.exe -f -n -pD:\resource\ ft
 \end{verbatim}
  \item Unix:\\
   Running Monkey Island, fullscreen, from a hard disk:

Index: 05_03.tex
===================================================================
RCS file: /cvsroot/scummvm/scummvm/doc/05_03.tex,v
retrieving revision 1.2
retrieving revision 1.3
diff -u -d -r1.2 -r1.3
--- 05_03.tex	20 Jan 2004 21:49:46 -0000	1.2
+++ 05_03.tex	9 Feb 2004 09:53:03 -0000	1.3
@@ -42,7 +42,7 @@
 \item [Note \#2] Filters can be very slow when ScummVM is compiled in a
   debug configuration without optimizations. And there is always a
   speed impact when using any form of anti-aliasing/linear filtering.
-\item [Note \#3] The Fm Towns version of Zak (zaktowns target) uses an
+\item [Note \#3] The FM-TOWNS version of Zak (zaktowns target) uses an
   original resolution of 320x240 - hence for this game scalers will
   scale to 640x480 or 960x720.
 \end{enumerate}

Index: 07.tex
===================================================================
RCS file: /cvsroot/scummvm/scummvm/doc/07.tex,v
retrieving revision 1.2
retrieving revision 1.3
diff -u -d -r1.2 -r1.3
--- 07.tex	20 Jan 2004 21:49:46 -0000	1.2
+++ 07.tex	9 Feb 2004 09:53:03 -0000	1.3
@@ -14,7 +14,7 @@
   adlib     & Uses internal Adlib Emulation (default)\\
   pcjr      & Uses internal PCjr Emulation \\
   pcspk     & Uses internal PC Speaker Emulation\\
-  towns     & Uses FM-Towns YM2612 Emulation\\
+  towns     & Uses FM-TOWNS YM2612 Emulation\\
   windows   & Windows MIDI. Uses built-in sequencer, for Windows users\\
   seq       & Uses /dev/sequencer for MIDI, *nix users. See below.\\
   qt        & Quicktime sound, for Macintosh users.\\

Index: 10.tex
===================================================================
RCS file: /cvsroot/scummvm/scummvm/doc/10.tex,v
retrieving revision 1.7
retrieving revision 1.8
diff -u -d -r1.7 -r1.8
--- 10.tex	7 Feb 2004 22:23:17 -0000	1.7
+++ 10.tex	9 Feb 2004 09:53:03 -0000	1.8
@@ -7,7 +7,7 @@
 \section{Credits}
 \begin{itemize}
 \item The ScummVM Team:\\
-  \begin{tabular}[h]{p{4cm}l}
+  \begin{tabular}[h]{p{3.1cm}l}
     James Brown          & Lead developer\\
     Max Horn             & Lead developer\\
     Torbjorn Andersson   & Engine: SCUMM, Broken Sword II\\
@@ -33,7 +33,7 @@
     Jeremy Newman        & Webmaster\\
   \end{tabular}
 \item Retired Team Members:\\
-  \begin{tabular}[h]{p{4cm}l}
+  \begin{tabular}[h]{p{3.1cm}l}
     Ralph Brorsen        & Help with GUI implementation\\
     Vincent Hamm         & Co-Founder\\
     Felix Jakschitsch    & Zak256 reverse engineering\\
@@ -41,7 +41,7 @@
     Ludvig Strigeus      & Original ScummVM and SimonVM author\\
   \end{tabular}
 \item Contributors:\\
-  \begin{tabular}{p{4cm}l}
+  \begin{tabular}{p{3.1cm}l}
     Andreas Roever       & Broken Sword 1/2 MPEG2 cutscene support\\
     Quietust             & Sound support for Amiga SCUMM V2 - V3 games\\
     Stuart Caie          & Decoders for Simon 1 Amiga data files\\
@@ -66,7 +66,7 @@
   \begin{tabular}{ll}
     Sander Buskens  & For his work on the initial reversing of Monkey2\\
     Kevin Carnes    & For Scumm16, the basis of ScummVM older gfx codec\\
-    Jim Leiterman   & Various info on his Fm Towns/Marty SCUMM ports\\
+    Jim Leiterman   & Various info on his FM-TOWNS/Marty SCUMM ports\\
     Jimmi Thogersen & For ScummRev, and much obscure code/documentation\\
   \end{tabular}
   





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