[Scummvm-cvs-logs] CVS: scummvm TODO,1.87,1.88
Jonathan Gray
khalek at users.sourceforge.net
Mon Feb 23 21:24:02 CET 2004
Update of /cvsroot/scummvm/scummvm
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv18566
Modified Files:
TODO
Log Message:
update some HE bits
Index: TODO
===================================================================
RCS file: /cvsroot/scummvm/scummvm/TODO,v
retrieving revision 1.87
retrieving revision 1.88
diff -u -d -r1.87 -r1.88
--- TODO 21 Feb 2004 19:03:16 -0000 1.87
+++ TODO 24 Feb 2004 05:09:17 -0000 1.88
@@ -188,8 +188,8 @@
* Figure out how to extract resources from Turbografx/PC Engine version of Loom
* Document and fix AKOS differences in Humongous Entertainment games
* Support various newer Humongous Entertainment games
-* Implement file related opcode stubs needed for Humongous games
-* Add support for graphics codecs used in 3DO versions of Humongous games
+* Add support for returning the correct music status for the digital music used
+ in 3DO versions of Humongous games.
* Proper handling of .tlk files for Humongous games
* Add support for TFMX music format in Amiga version of Monkey Island 1
Check http://darkstar.tabu.uni-bonn.de/~neo/audio.html for music format
@@ -210,7 +210,7 @@
piratehook still on ground after pick up")
* V7-8 games: Implement smooth horizontal scrolling (instead of scrolling in
increments of 8 pixels). See bug #629417.
-* Implement o6_actorOps case 218 as used in Humongous games
+* Fix bugs in o6_actorOps case 218 implementation as used in Humongous games
* Add method of setting initial debug channels from command-line
* COMI (maybe V7 games, too?): "Fix" CHARSET_1 behaviour when the room scrolls.
In particular, when text is drawn via CHARSET_1 and then scrolling takes
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