[Scummvm-cvs-logs] CVS: scummvm TODO,1.88,1.89
Pawel Kolodziejski
aquadran at users.sourceforge.net
Wed Feb 25 09:40:06 CET 2004
Update of /cvsroot/scummvm/scummvm
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv5977
Modified Files:
TODO
Log Message:
added some todos
Index: TODO
===================================================================
RCS file: /cvsroot/scummvm/scummvm/TODO,v
retrieving revision 1.88
retrieving revision 1.89
diff -u -d -r1.88 -r1.89
--- TODO 24 Feb 2004 05:09:17 -0000 1.88
+++ TODO 25 Feb 2004 17:24:42 -0000 1.89
@@ -222,6 +222,35 @@
That would require buffering the text; maybe the blast text code could be
reused for this...
* Add support for NES version of Maniac Mansion
+* Finish formating stuff in subtitles/translation code in the dig.
+* In the very long distance future add translation stuff(hashing original and replacing with translation)
+* (maybe) Add tools for encoding smush sequences into mpeg format to fit on small devices
+* (maybe) Add tools for encoding resources (ex. sounds) to fit on small devices
+* fix codec44 for nut fonts
+* Imuse Digital:
+ - fix continue playing 'state' music paused by 'sequence' music
+ - decrease number tracks to 8
+ - implement sounds priority in tracks for deleting lower priority sounds
+ - recheck music code
+ - add sound mixer procedure for pool method
+ - change code to new mixer pool method procedure
+ - check if VAR_SYNC if it's set to nonzero value
+ - add pool method for FT voc samples from resource
+ - add missing volume channels into sound mixer needed by imuse and add code into imuse
+ - implement tuning volume level or something(not sure yet what is)
+ - implement stuff for fadeParam in JUMP opcode and recheck 'next region' code
+ - recheck original imuse stream stuff if match logicaly our code
+ - make struct sync, jump, regions use dynamic memory usage
+ - split startSound mess into more clear code
+ - fix akos sound related stuff
+ - add save/load code
+ - add code for mp3 and ogg
+ * SMUSH:
+ - get rid smush mixer add code for imuse to handle smush tracks
+ - fix SAUD bug, reported in bug tracker
+ - cleanup channel mess
+ - make code more clear in some places (subtiles code for ex.)
+ - add code for mp3/mad encoded sound tracks (distans future)
Broken Sword 1 & 2
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