[Scummvm-cvs-logs] CVS: scummvm/sword2 mouse.cpp,1.48,1.49
Torbj?rn Andersson
eriktorbjorn at users.sourceforge.net
Sun Jan 4 07:07:46 CET 2004
Update of /cvsroot/scummvm/scummvm/sword2
In directory sc8-pr-cvs1:/tmp/cvs-serv16332
Modified Files:
mouse.cpp
Log Message:
Some cleanup and Valgrind warning fixes.
Index: mouse.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/sword2/mouse.cpp,v
retrieving revision 1.48
retrieving revision 1.49
diff -u -d -r1.48 -r1.49
--- mouse.cpp 28 Dec 2003 15:08:11 -0000 1.48
+++ mouse.cpp 4 Jan 2004 15:05:54 -0000 1.49
@@ -809,46 +809,36 @@
}
uint32 Sword2Engine::checkMouseList(void) {
- int32 priority = 0;
- uint32 j = 1;
-
- if (_curMouse > 1) {
- // Number of priorities subject to implementation needs
+ // Number of priorities subject to implementation needs
- while (priority < 10) {
+ for (int priority = 0; priority < 10; priority++) {
+ for (uint i = 1; i < _curMouse; i++) {
// If the mouse pointer is over this
// mouse-detection-box
- if (_mouseList[j].priority == priority &&
- _input->_mouseX + _thisScreen.scroll_offset_x >= _mouseList[j].x1 &&
- _input->_mouseX + _thisScreen.scroll_offset_x <= _mouseList[j].x2 &&
- _input->_mouseY + _thisScreen.scroll_offset_y >= _mouseList[j].y1 &&
- _input->_mouseY + _thisScreen.scroll_offset_y <= _mouseList[j].y2) {
+ if (_mouseList[i].priority == priority &&
+ _input->_mouseX + _thisScreen.scroll_offset_x >= _mouseList[i].x1 &&
+ _input->_mouseX + _thisScreen.scroll_offset_x <= _mouseList[i].x2 &&
+ _input->_mouseY + _thisScreen.scroll_offset_y >= _mouseList[i].y1 &&
+ _input->_mouseY + _thisScreen.scroll_offset_y <= _mouseList[i].y2) {
// Record id
- _mouseTouching = _mouseList[j].id;
+ _mouseTouching = _mouseList[i].id;
// Change all COGS pointers to CROSHAIR
- if (_mouseList[j].pointer == USE)
- _mouseList[j].pointer = CROSHAIR;
+ if (_mouseList[i].pointer == USE)
+ _mouseList[i].pointer = CROSHAIR;
- createPointerText(_mouseList[j].pointer_text, _mouseList[j].pointer);
+ createPointerText(_mouseList[i].pointer_text, _mouseList[i].pointer);
// Return pointer type
- return _mouseList[j].pointer;
- }
-
- j++;
- if (j == _curMouse) {
- j = 0;
- // Next priority - 0 being the highest, 9 the
- // lowest
- priority++;
+ return _mouseList[i].pointer;
}
}
}
- _mouseTouching = 0; // touching nothing
- return 0; // no pointer to return
+ // Touching nothing; no pointer to return
+ _mouseTouching = 0;
+ return 0;
}
#define POINTER_TEXT_WIDTH 640 // just in case!
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