[Scummvm-cvs-logs] CVS: web subprojects.php,NONE,1.1

James Brown ender at users.sourceforge.net
Fri Jan 16 22:05:00 CET 2004


Update of /cvsroot/scummvm/web
In directory sc8-pr-cvs1:/tmp/cvs-serv7427

Added Files:
	subprojects.php 
Log Message:
Add subprojects page, in a vauge hope of restarting development on these two projects.


--- NEW FILE: subprojects.php ---
<?php
// set this for position of this file relative
$file_root = ".";

// load libraries
require($file_root."/include/"."incl.php");

// start of html
html_header("ScummVM");
sidebar_start();

echo html_round_frame_start("ScummVM Subprojects","");
?>
<P>
The ScummVM team occasionally works on various subprojects, seperate from the main 
ScummVM program. These projects are generally reasonably stagnant and not given a high 
priority. Regardless, this page is here to inform you of them, in the vauge hope of 
attracting more developers to help maintain these side-programs.
</P>
<P>
Please do not ask where you can obtain binaries of these programs. Currently both 
subprojects are still in a state only suitable for developers... so if you can't compile 
the code yourself, then these are suitable not ready for you.
</P>
<H1>ScummEx (cvs module 'scummex')</H1>
<P>
ScummEx is a multi-platform SCUMM resource browser, viewer and extractor using the 
wxWindows toolkit.
</P>
<P>
Development on this project is currently stalled. The code-base needs quite some cleanup, 
and viewers for many resource types still need adding to the code.
</P>

<BR>

<H1>Residual (cvs module 'residual')</H1>
<P>
Residual is a LUA-powered 3D GRIME clone, designed to run the game Grim Fandango. Why 
'Residual'? Because this engine covers games that the main ScummVM application will not 
support due to their 3D nature. Also, GRIME is a residue. Yes, we know, it's a bad word 
pun.
</P>
<P>
Residual's core is in a fairly decent state, however the base code uses C++ functionality 
to such an extent that the developers on the main ScummVM team who wish to work on it simply 
cannot understand the code that needs work (specifically the costume renderer). Hence 
progress on this program is currently stalled.
</P>
<P>
Also, a software renderer needs to be written as older OpenGL cards cannot blit the static 
depth-buffer used by Grim Fandango without causing major framerate impact.
</P>
<?
echo html_round_frame_end(" ");

// end of html
sidebar_end();
html_footer();

?>





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