[Scummvm-cvs-logs] CVS: scummvm/sword1 animation.cpp,NONE,1.1 animation.h,NONE,1.1 logic.cpp,1.32,1.33 logic.h,1.10,1.11 module.mk,1.2,1.3 screen.cpp,1.36,1.37 screen.h,1.15,1.16 sword1.cpp,1.37,1.38

James Brown ender at users.sourceforge.net
Sat Jan 17 21:53:01 CET 2004


Update of /cvsroot/scummvm/scummvm/sword1
In directory sc8-pr-cvs1:/tmp/cvs-serv22555/sword1

Modified Files:
	logic.cpp logic.h module.mk screen.cpp screen.h sword1.cpp 
Added Files:
	animation.cpp animation.h 
Log Message:
BS1 cutscene support. Also bugfixes (don't crash if cutscene ogg unavailable)


--- NEW FILE: animation.cpp ---
/* ScummVM - Scumm Interpreter
 * Copyright (C) 2004 The ScummVM project
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 *
 * $Header: /cvsroot/scummvm/scummvm/sword1/animation.cpp,v 1.1 2004/01/18 05:52:04 ender Exp $
 *
 */

#include "common/stdafx.h"
#include "common/file.h"
#include "sound/vorbis.h"

#include "sword1/animation.h"

namespace Sword1 {

AnimationState::AnimationState(Screen *scr, SoundMixer *snd, OSystem *sys)
	: _scr(scr), _snd(snd), _sys(sys) {
}

AnimationState::~AnimationState() {
#ifdef USE_MPEG2
	_snd->stopHandle(bgSound);
	if (decoder)
		mpeg2_close(decoder);
	delete mpgfile;
        delete sndfile;
#ifndef BACKEND_8BIT
        _sys->hide_overlay();
        delete overlay;
#endif
#endif
}

bool AnimationState::init(const char *basename) {
#ifdef USE_MPEG2

	char tempFile[512];

	decoder = NULL;
	mpgfile = NULL;
	sndfile = NULL;
	bgSoundStream = NULL;

#ifdef BACKEND_8BIT

        int i, p;

	// Load lookup palettes
	// TODO: Binary format so we can use File class
	sprintf(tempFile, "%s.pal", basename);
	FILE *f = fopen(tempFile, "r");

	if (!f) {
		warning("Cutscene: %s.pal palette missing", basename);
		return false;
	}

	p = 0;
	while (!feof(f)) {
		if (fscanf(f, "%i %i", &palettes[p].end, &palettes[p].cnt) != 2)
			break;
		for (i = 0; i < palettes[p].cnt; i++) {
			int r, g, b;
			fscanf(f, "%i", &r);
			fscanf(f, "%i", &g);
			fscanf(f, "%i", &b);
			palettes[p].pal[4 * i] = r;
			palettes[p].pal[4 * i + 1] = g;
			palettes[p].pal[4 * i + 2] = b;
			palettes[p].pal[4 * i + 3] = 0;
		}
		for (; i < 256; i++) {
			palettes[p].pal[4 * i] = 0;
			palettes[p].pal[4 * i + 1] = 0;
			palettes[p].pal[4 * i + 2] = 0;
			palettes[p].pal[4 * i + 3] = 0;
		}
		p++;
	}
	fclose(f);

	palnum = 0;
	maxPalnum = p;
	_sys->set_palette(palettes[palnum].pal, 0, 256);
	lut = lut2 = lookup[0];
	curpal = -1;
	cr = 0;
	buildLookup(palnum, 256);
	lut2 = lookup[1];
	lutcalcnum = (BITDEPTH + palettes[palnum].end + 2) / (palettes[palnum].end + 2);
#else
	buildLookup2();
	overlay = (NewGuiColor*)calloc(640 * 400, sizeof(NewGuiColor));
	_sys->show_overlay();
#endif

	// Open MPEG2 stream
	mpgfile = new File();
	sprintf(tempFile, "%s.mp2", basename);
	if (!mpgfile->open(tempFile)) {
		warning("Cutscene: Could not open %s", tempFile);
		return false;
	}

	// Load and configure decoder
	decoder = mpeg2_init();
	if (decoder == NULL) {
		warning("Cutscene: Could not allocate an MPEG2 decoder");
		return false;
	}

	info = mpeg2_info(decoder);
	framenum = 0;
	ticks = _sys->get_msecs();

	/* Play audio - TODO: Sync with video?*/

#ifdef USE_VORBIS
	// Another TODO: There is no reason that this only allows OGG, and not
	// MP3, or any other format the mixer might support one day... is
	// there?
	sndfile = new File;
	sprintf(tempFile, "%s.ogg", basename);
	if (sndfile->open(tempFile)) {
		bgSoundStream = makeVorbisStream(sndfile, sndfile->size());
		_snd->playInputStream(&bgSound, bgSoundStream, false, 255, 0, -1);
	}

#endif

	return true;
#else /* USE_MPEG2 */
	return false;
#endif
}


#ifdef BACKEND_8BIT
/**
 * Build 'Best-Match' RGB lookup table
 */
void AnimationState::buildLookup(int p, int lines) {
	int y, cb;
	int r, g, b, ii;

	if (p >= maxPalnum)
		return;
  
	if (p != curpal) {
		curpal = p;
		cr = 0;
		pos = 0;
	}

	if (cr >= BITDEPTH)
		return;

	for (ii = 0; ii < lines; ii++) {
		r = (-16 * 256 + (int) (256 * 1.596) * ((cr << SHIFT) - 128)) / 256;
		for (cb = 0; cb < BITDEPTH; cb++) {
			g = (-16 * 256 - (int) (0.813 * 256) * ((cr << SHIFT) - 128) - (int) (0.391 * 256) * ((cb << SHIFT) - 128)) / 256;
			b = (-16 * 256 + (int) (2.018 * 256) * ((cb << SHIFT) - 128)) / 256;

			for (y = 0; y < BITDEPTH; y++) {
				int idx, bst = 0;
				int dis = 2 * SQR(r - palettes[p].pal[0]) + 4 * SQR(g - palettes[p].pal[1]) + SQR(b - palettes[p].pal[2]);

				for (idx = 1; idx < 256; idx++) {
					long d2 = 2 * SQR(r - palettes[p].pal[4 * idx]) + 4 * SQR(g - palettes[p].pal[4 * idx + 1]) + SQR(b - palettes[p].pal[4 * idx + 2]);
					if (d2 < dis) {
						bst = idx;
						dis = d2;
					}
				}
				lut2[pos++] = bst;
	
				r += (1 << SHIFT);
				g += (1 << SHIFT);
				b += (1 << SHIFT);
			}
			r -= 256;
		}
		cr++;
		if (cr >= BITDEPTH)
			return;
	}
}

bool AnimationState::checkPaletteSwitch() {
	// if we have reached the last image with this palette, switch to new one
	if (framenum == palettes[palnum].end) {
		unsigned char *l = lut2;
		palnum++;
		_sys->set_palette(palettes[palnum].pal, 0, 256);
		lutcalcnum = (BITDEPTH + palettes[palnum].end - (framenum + 1) + 2) / (palettes[palnum].end - (framenum + 1) + 2);
		lut2 = lut;
		lut = l;
		return true;
	}

	return false;
}

#else

bool AnimationState::lookupInit = false;
NewGuiColor AnimationState::lookup2[BITDEPTH * BITDEPTH * 256];

void AnimationState::buildLookup2() {

	if (lookupInit) return;
	lookupInit = true;

	int y, cb, cr;
	int r, g, b;
	int pos = 0;

	for (cr = 0; cr < BITDEPTH; cr++) {
		for (cb = 0; cb < BITDEPTH; cb++) {
			for (y = 0; y < 256; y++) {
				r = ((y-16) * 256 + (int) (256 * 1.596) * ((cr << SHIFT) - 128)) / 256;
				g = ((y-16) * 256 - (int) (0.813 * 256) * ((cr << SHIFT) - 128) - (int) (0.391 * 256) * ((cb << SHIFT) - 128)) / 256;
				b = ((y-16) * 256 + (int) (2.018 * 256) * ((cb << SHIFT) - 128)) / 256;

				if (r < 0) r = 0;
				if (r > 255) r = 255;
				if (g < 0) g = 0;
				if (g > 255) g = 255;
				if (b < 0) b = 0;
				if (b > 255) b = 255;

				lookup2[pos++] = _sys->RGBToColor(r, g, b);
			}
		}
	}
}

void AnimationState::plotYUV(NewGuiColor *lut, int width, int height, byte *const *dat) {

	NewGuiColor *ptr = overlay + (400-height)/2 * 640 + (640-width)/2;

	int x, y;

	int ypos = 0;
	int cpos = 0;
	int linepos = 0;

	for (y = 0; y < height; y += 2) {
		for (x = 0; x < width; x += 2) {
			int i = ((((dat[2][cpos] + ROUNDADD) >> SHIFT) * BITDEPTH) + ((dat[1][cpos] + ROUNDADD)>>SHIFT)) * 256;
			cpos++;

			ptr[linepos               ] = lut[i + dat[0][        ypos  ]];
			ptr[640 + linepos++] = lut[i + dat[0][width + ypos++]];
			ptr[linepos               ] = lut[i + dat[0][        ypos  ]];
			ptr[640 + linepos++] = lut[i + dat[0][width + ypos++]];

                }
		linepos += (2 * 640 - width);
		ypos += width;
	}

	_sys->copy_rect_overlay(overlay, 640, 0, 40, 640, 400);
}

#endif

bool AnimationState::decodeFrame() {
#ifdef USE_MPEG2
	mpeg2_state_t state;
	const mpeg2_sequence_t *sequence_i;
	size_t size = (size_t) -1;

	do {
		state = mpeg2_parse(decoder);
		sequence_i = info->sequence;

		switch (state) {
		case STATE_BUFFER:
			size = mpgfile->read(buffer, BUFFER_SIZE);
			mpeg2_buffer(decoder, buffer, buffer + size);
			break;

		case STATE_SLICE:
		case STATE_END:
			if (info->display_fbuf) {
				/* simple audio video sync code:
				 * we calculate the actual frame by taking the delivered audio samples
				 * we add 2 frames as the number of samples delivered is higher than the
				 * number actually played due to buffering
				 *
				 * we then try to stay inside +- 1 frame of this calculated frame number by
				 * dropping frames if we run behind and delaying if we are too fast
				 */

#ifdef BACKEND_8BIT
				if (checkPaletteSwitch() || (bgSoundStream == 0) ||
                                    (bgSoundStream->getSamplesPlayed()*12/bgSoundStream->getRate()) < (framenum+3)){
					_scr->plotYUV(lut, sequence_i->width, sequence_i->height, info->display_fbuf->buf);

					if (bgSoundStream) {
						while ((bgSoundStream->getSamplesPlayed()*12/bgSoundStream->getRate()) < framenum+1);
							_sys->delay_msecs(10);
					} else {
						ticks += 83;
						while (_sys->get_msecs() < ticks)
							_sys->delay_msecs(10);
					}



				} else
					printf("dropped frame %i\n", framenum);

				buildLookup(palnum + 1, lutcalcnum);

#else

				if ((bgSoundStream->getSamplesPlayed()*12/bgSoundStream->getRate()) < (framenum+3)){
					plotYUV(lookup2, sequence_i->width, sequence_i->height, info->display_fbuf->buf);

					if (bgSoundStream) {
						while ((bgSoundStream->getSamplesPlayed()*12/bgSoundStream->getRate()) < framenum+1);
							_sys->delay_msecs(10);
					} else {
						ticks += 83;
						while (_sys->get_msecs() < ticks)
							_sys->delay_msecs(10);
					}

				} else
					printf("dropped frame %i\n", framenum);

#endif

				framenum++;
				return true;

                        }
			break;

		default:
			break;
		}
	} while (size);
#endif
	return false;
}

/**
 * Plays an animated cutscene.
 * @param filename the file name of the cutscene file
 * @param text the subtitles and voiceovers for the cutscene
 * @param musicOut lead-out music
 */

void MoviePlayer::play(const char *filename) {
#ifdef USE_MPEG2
	AnimationState *anim = new AnimationState(_scr, _snd, _sys);

	if (anim->init(filename)) {
		while (anim->decodeFrame()) {
#ifndef BACKEND_8BIT
			_sys->update_screen();
#endif
			// FIXME: check for ESC and abbort animation be just returning from the function
		}
	}

	delete anim;

#endif
}

} // End of namespace Sword2

--- NEW FILE: animation.h ---
/* ScummVM - Scumm Interpreter
 * Copyright (C) 2004 The ScummVM project
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 *
 * $Header: /cvsroot/scummvm/scummvm/sword1/animation.h,v 1.1 2004/01/18 05:52:04 ender Exp $
 *
 */

#ifndef ANIMATION_H
#define ANIMATION_H

// Uncomment this if you are using libmpeg2 0.3.1.
// #define USE_MPEG2_0_3_1

#ifndef _MSC_VER
#include <inttypes.h>
#endif

#ifdef USE_MPEG2
extern "C" {
	#include <mpeg2dec/mpeg2.h>
}

#ifdef USE_MPEG2_0_3_1
typedef int mpeg2_state_t;
typedef sequence_t mpeg2_sequence_t;
#define STATE_BUFFER -1
#endif

#endif

#include "sword1/screen.h"
#include "sword1/sound.h"

#include "sound/audiostream.h"

namespace Sword1 {


#ifdef BACKEND_8BIT
#define SQR(x) ((x) * (x))
#define SHIFT 3
#else
#define SHIFT 1
#endif

#define BITDEPTH (1 << (8 - SHIFT))
#define ROUNDADD (1 << (SHIFT - 1))

#define BUFFER_SIZE 4096

class AnimationState {
private:
	Screen *_scr;
	SoundMixer *_snd;
	OSystem *_sys;

	int framenum;
	uint32 ticks;

#ifdef USE_MPEG2
	mpeg2dec_t *decoder;
	const mpeg2_info_t *info;
#endif

	File *mpgfile;
	File *sndfile;

	byte buffer[BUFFER_SIZE];

	PlayingSoundHandle bgSound;
	AudioStream *bgSoundStream;

#ifdef BACKEND_8BIT
	int palnum;
	int maxPalnum;

	byte lookup[2][BITDEPTH * BITDEPTH * BITDEPTH];
	byte *lut;
	byte *lut2;
	int lutcalcnum;

	int curpal;
	int cr;
	int pos;

	struct {
		int cnt;
		int end;
		byte pal[4 * 256];
	} palettes[50];
#else
        static NewGuiColor lookup2[BITDEPTH * BITDEPTH * 256];
        NewGuiColor * overlay;
        static bool lookupInit;

#endif

public:

	AnimationState(Screen *scr, SoundMixer *snd, OSystem *sys);
	~AnimationState();

	bool init(const char *name);
	bool decodeFrame();

private:

#ifdef BACKEND_8BIT
	void buildLookup(int p, int lines);
	bool checkPaletteSwitch();
#else
	void buildLookup2(void);
	void plotYUV(NewGuiColor *lut, int width, int height, byte *const *dat);
#endif
};

class MoviePlayer {
private:
	Screen *_scr;
	SoundMixer *_snd;
	OSystem *_sys;

public:
	MoviePlayer(Screen *scr, SoundMixer *snd, OSystem *sys) : _scr(scr), _snd(snd), _sys(sys) {}
	void play(const char *filename);
};

} // End of namespace Sword2

#endif

Index: logic.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/sword1/logic.cpp,v
retrieving revision 1.32
retrieving revision 1.33
diff -u -d -r1.32 -r1.33
--- logic.cpp	11 Jan 2004 15:47:41 -0000	1.32
+++ logic.cpp	18 Jan 2004 05:52:04 -0000	1.33
@@ -32,6 +32,7 @@
 #include "sword1.h"
 #include "music.h"
 #include "swordres.h"
+#include "animation.h"
 
 #include "debug.h"
 
@@ -43,7 +44,7 @@
 
 uint32 Logic::_scriptVars[NUM_SCRIPT_VARS];
 
-Logic::Logic(ObjectMan *pObjMan, ResMan *resMan, Screen *pScreen, Mouse *pMouse, Sound *pSound, Music *pMusic, Menu *pMenu) {
+Logic::Logic(ObjectMan *pObjMan, ResMan *resMan, Screen *pScreen, Mouse *pMouse, Sound *pSound, Music *pMusic, Menu *pMenu, OSystem *system, SoundMixer *mixer) {
 	_objMan = pObjMan;
 	_resMan = resMan;
 	_screen = pScreen;
@@ -55,6 +56,8 @@
 	_screen->useTextManager(_textMan);
 	_router = new Router(_objMan, _resMan);
 	_eventMan = NULL;
+	_system = system;
+	_mixer = mixer;
 }
 
 void Logic::initialize(void) {
@@ -903,7 +906,36 @@
 }
 
 int Logic::fnPlaySequence(Object *cpt, int32 id, int32 sequenceId, int32 d, int32 e, int32 f, int32 z, int32 x) {
-	warning("fnPlaySequence(%d) called", sequenceId);
+
+  static char *sequence_list[20] = {
+    "ferrari",  // 0  CD2   ferrari running down fitz in sc19
+    "ladder",   // 1  CD2   george walking down ladder to dig sc24->sc$
+    "steps",    // 2  CD2   george walking down steps sc23->sc24
+    "sewer",    // 3  CD1   george entering sewer sc2->sc6
+    "intro",    // 4  CD1   intro sequence ->sc1
+    "river",    // 5  CD1   george being thrown into river by flap & g$
+    "truck",    // 6  CD2   truck arriving at bull's head sc45->sc53/4
+    "grave",    // 7  BOTH  george's grave in scotland, from sc73 + from sc38 $
+    "montfcon", // 8  CD2   monfaucon clue in ireland dig, sc25
+    "tapestry", // 9  CD2   tapestry room beyond spain well, sc61
+    "ireland",  // 10 CD2   ireland establishing shot europe_map->sc19
+    "finale",   // 11 CD2   grand finale at very end, from sc73
+    "history",  // 12 CD1   George's history lesson from Nico, in sc10
+    "spanish",  // 13 CD2   establishing shot for 1st visit to Spain, europe_m$
+    "well",     // 14 CD2   first time being lowered down well in Spai$
+    "candle",   // 15 CD2   Candle burning down in Spain mausoleum sc59
+    "geodrop",  // 16 CD2   from sc54, George jumping down onto truck
+    "vulture",  // 17 CD2   from sc54, vultures circling George's dead body
+    "enddemo",  // 18 ---   for end of single CD demo
+    "credits",  // 19 CD2   credits, to follow "finale" sequence
+    // etc.
+  };
+                                                                                               
+  warning("fnPlaySequence(%d) called", sequenceId);
+  MoviePlayer player(_screen, _mixer, _system);
+
+  player.play(sequence_list[sequenceId]);
+
 	//_scriptVars[NEW_PALETTE] = 1;
 	/* the logic usually calls fnFadeDown before playing the sequence, so we have to
 	   set NEW_PALETTE now to force a palette refresh */

Index: logic.h
===================================================================
RCS file: /cvsroot/scummvm/scummvm/sword1/logic.h,v
retrieving revision 1.10
retrieving revision 1.11
diff -u -d -r1.10 -r1.11
--- logic.h	11 Jan 2004 15:47:41 -0000	1.10
+++ logic.h	18 Jan 2004 05:52:04 -0000	1.11
@@ -26,6 +26,7 @@
 #include "sworddefs.h"
 #include "objectman.h"
 #include "common/util.h"
+#include "sound/mixer.h"
 
 namespace Sword1 {
 
@@ -46,7 +47,7 @@
 
 class Logic {
 public:
-	Logic(ObjectMan *pObjMan, ResMan *resMan, Screen *pScreen, Mouse *pMouse, Sound *pSound, Music *pMusic, Menu *pMenu);
+	Logic(ObjectMan *pObjMan, ResMan *resMan, Screen *pScreen, Mouse *pMouse, Sound *pSound, Music *pMusic, Menu *pMenu, OSystem *system, SoundMixer *mixer);
 	~Logic(void);
 	void initialize(void);
 	void newScreen(uint32 screen);
@@ -66,6 +67,8 @@
 	int cfnPresetScript	(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
 private:
 	ObjectMan *_objMan;
+	OSystem *_system;
+	SoundMixer *_mixer;
 	ResMan *_resMan;
 	Screen *_screen;
 	Sound *_sound;

Index: module.mk
===================================================================
RCS file: /cvsroot/scummvm/scummvm/sword1/module.mk,v
retrieving revision 1.2
retrieving revision 1.3
diff -u -d -r1.2 -r1.3
--- module.mk	20 Dec 2003 09:20:14 -0000	1.2
+++ module.mk	18 Jan 2004 05:52:04 -0000	1.3
@@ -1,6 +1,7 @@
 MODULE := sword1
 
 MODULE_OBJS := \
+        sword1/animation.o \
 	sword1/control.o \
 	sword1/debug.o \
 	sword1/eventman.o \

Index: screen.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/sword1/screen.cpp,v
retrieving revision 1.36
retrieving revision 1.37
diff -u -d -r1.36 -r1.37
--- screen.cpp	11 Jan 2004 15:47:41 -0000	1.36
+++ screen.cpp	18 Jan 2004 05:52:04 -0000	1.37
@@ -31,6 +31,7 @@
 #include "system.h"
 #include "menu.h"
 #include "sword1.h"
+#include "animation.h"
 
 namespace Sword1 {
 
@@ -925,4 +926,39 @@
 	}
 }
 
+#ifdef BACKEND_8BIT
+void Screen::plotYUV(byte *lut, int width, int height, byte *const *dat) {
+
+	byte * buf = (uint8*)malloc(width * height);
+
+	int x, y;
+
+	int ypos = 0;
+	int cpos = 0;
+	int linepos = 0;
+
+	for (y = 0; y < height; y += 2) {
+		for (x = 0; x < width; x += 2) {
+			int i = ((((dat[2][cpos] + ROUNDADD) >> SHIFT) * BITDEPTH) + ((dat[1][cpos] + ROUNDADD)>>SHIFT)) * BITDEPTH;
+			cpos++;
+
+			buf[linepos          ] = lut[i + ((dat[0][        ypos  ] + ROUNDADD) >> SHIFT)];
+			buf[width + linepos++] = lut[i + ((dat[0][width + ypos++] + ROUNDADD) >> SHIFT)];
+			buf[linepos          ] = lut[i + ((dat[0][        ypos  ] + ROUNDADD) >> SHIFT)];
+			buf[width + linepos++] = lut[i + ((dat[0][width + ypos++] + ROUNDADD) >> SHIFT)];
+		}
+		linepos += (2 * width - width);
+		ypos += width;
+	}
+
+	_system->copy_rect(buf, width, (640-width)/2, (480-height)/2, width, height);
+	_system->update_screen();
+
+	free(buf);
+
+}
+#endif
+
+
+
 } // End of namespace Sword1

Index: screen.h
===================================================================
RCS file: /cvsroot/scummvm/scummvm/sword1/screen.h,v
retrieving revision 1.15
retrieving revision 1.16
diff -u -d -r1.15 -r1.16
--- screen.h	11 Jan 2004 15:47:41 -0000	1.15
+++ screen.h	18 Jan 2004 05:52:04 -0000	1.16
@@ -91,6 +91,12 @@
 	void fnFlash(uint8 color);
 	void fnBorder(uint8 color);
 
+#ifdef BACKEND_8BIT
+	void plotYUV(byte *lut, int width, int height, byte *const *dat);
+#endif
+
+
+
 private:
 	// for router debugging
 	void drawLine(uint16 x1, uint16 y1, uint16 x2, uint16 y2);

Index: sword1.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/sword1/sword1.cpp,v
retrieving revision 1.37
retrieving revision 1.38
diff -u -d -r1.37 -r1.38
--- sword1.cpp	11 Jan 2004 15:47:41 -0000	1.37
+++ sword1.cpp	18 Jan 2004 05:52:04 -0000	1.38
@@ -110,7 +110,7 @@
 	_music = new Music(_system, _mixer);
 	_sound = new Sound("", _mixer, _resMan);
 	_menu = new Menu(_screen, _mouse);
-	_logic = new Logic(_objectMan, _resMan, _screen, _mouse, _sound, _music, _menu);
+	_logic = new Logic(_objectMan, _resMan, _screen, _mouse, _sound, _music, _menu, _system, _mixer);
 	_mouse->useLogicAndMenu(_logic, _menu);
 
 	uint8 musicVol = (uint8)ConfMan.getInt("music_volume");





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