[Scummvm-cvs-logs] CVS: scummvm/scumm/insane insane.cpp,1.2,1.3 insane.h,1.1,1.2 insane_ben.cpp,1.2,1.3 insane_enemy.cpp,1.2,1.3 insane_iact.cpp,1.2,1.3 insane_scenes.cpp,1.2,1.3

Eugene Sandulenko sev at users.sourceforge.net
Sun Jan 18 06:30:00 CET 2004


Update of /cvsroot/scummvm/scummvm/scumm/insane
In directory sc8-pr-cvs1:/tmp/cvs-serv2999

Modified Files:
	insane.cpp insane.h insane_ben.cpp insane_enemy.cpp 
	insane_iact.cpp insane_scenes.cpp 
Log Message:
Renamed startSound1 & startSound2 to correct names due to complete iMUSE
digital implementation.


Index: insane.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm/insane/insane.cpp,v
retrieving revision 1.2
retrieving revision 1.3
diff -u -d -r1.2 -r1.3
--- insane.cpp	16 Jan 2004 22:18:53 -0000	1.2
+++ insane.cpp	18 Jan 2004 14:29:04 -0000	1.3
@@ -1238,7 +1238,7 @@
 	return _vm->_sound->isSoundRunning(readArray(_numberArray, sound)) != 0;
 }
 
-bool Insane::smlayer_startSound1(int32 sound) {
+bool Insane::smlayer_startSfx(int32 sound) {
 	if (smlayer_loadSound(sound, 0, 2)) {
 		_vm->_imuseDigital->startSfx(readArray(_numberArray, sound));
 		return true;
@@ -1246,9 +1246,9 @@
 		return false;
 }
 
-bool Insane::smlayer_startSound2(int32 sound) {
+bool Insane::smlayer_startVoice(int32 sound) {
 	if (smlayer_loadSound(sound, 0, 2)) {
-		_vm->_imuseDigital->startSfx(readArray(_numberArray, sound));
+		_vm->_imuseDigital->startVoice(readArray(_numberArray, sound));
 		return true;
 	} else
 		return false;

Index: insane.h
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm/insane/insane.h,v
retrieving revision 1.1
retrieving revision 1.2
diff -u -d -r1.1 -r1.2
--- insane.h	16 Jan 2004 22:09:34 -0000	1.1
+++ insane.h	18 Jan 2004 14:29:04 -0000	1.2
@@ -381,8 +381,8 @@
 	void IMUSE_shutVolume(void);
 	void IMUSE_restoreVolume(void);
 	bool smlayer_isSoundRunning(int32 sound);
-	bool smlayer_startSound1(int32 sound);
-	bool smlayer_startSound2(int32 sound);
+	bool smlayer_startSfx(int32 sound);
+	bool smlayer_startVoice(int32 sound);
 	void smlayer_soundSetPan(int32 sound, int32 pan);
 	void smlayer_soundSetPriority(int32 sound, int32 priority);
 	void smlayer_drawSomething(byte *renderBitmap, int32 codecparam, 

Index: insane_ben.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm/insane/insane_ben.cpp,v
retrieving revision 1.2
retrieving revision 1.3
diff -u -d -r1.2 -r1.3
--- insane_ben.cpp	16 Jan 2004 22:18:53 -0000	1.2
+++ insane_ben.cpp	18 Jan 2004 14:29:05 -0000	1.3
@@ -166,7 +166,7 @@
 			}
 
 			if (!smlayer_isSoundRunning(95))
-				smlayer_startSound1(95);
+				smlayer_startSfx(95);
 		} else {
 			if (smlayer_isSoundRunning(95))
 				smlayer_stopSound(95);
@@ -518,7 +518,7 @@
 		if (_actor[0].act[2].frame >= 9) {
 			_actor[0].act[2].state = 1;
 			_actor[0].inventory[INV_MACE] = 0;
-			smlayer_startSound2(318);
+			smlayer_startVoice(318);
 			switchBenWeapon();
 		}
 		_actor[0].act[2].tilt = calcTilt(_actor[0].tilt);
@@ -538,7 +538,7 @@
 		if (_actor[0].act[2].frame >= 5) {
 			_actor[0].act[2].state = 1;
 			_actor[0].inventory[INV_MACE] = 0;
-			smlayer_startSound2(318);
+			smlayer_startVoice(318);
 			switchBenWeapon();
 		}
 		_actor[0].act[2].tilt = calcTilt(_actor[0].tilt);
@@ -558,7 +558,7 @@
 		if (_actor[0].act[2].frame >= 5) {
 			_actor[0].act[2].state = 1;
 			_actor[0].inventory[INV_CHAIN] = 0; // Chain
-			smlayer_startSound2(318);
+			smlayer_startVoice(318);
 			switchBenWeapon();
 		}
 		_actor[0].act[2].tilt = calcTilt(_actor[0].tilt);
@@ -703,7 +703,7 @@
 		_actor[0].weaponClass = 1;
 		_actor[0].act[2].state = 3;
 		_actor[0].act[2].tilt = calcTilt(_actor[0].tilt);
-		smlayer_startSound1(63);
+		smlayer_startSfx(63);
 		break;
 	case 3:
 		smlayer_setActorLayer(0, 2, 4);
@@ -712,9 +712,9 @@
 			if (_currEnemy != EN_CAVEFISH) {
 				tmp = calcBenDamage(1, 1);
 				if (tmp == 1)
-					smlayer_startSound1(60);
+					smlayer_startSfx(60);
 				if (tmp == 1000)
-					smlayer_startSound1(62);
+					smlayer_startSfx(62);
 			} else {
 				if ((_actor[1].x - _actor[0].x <= weaponMaxRange(0)) &&
 					(_actor[1].x - _actor[0].x >= weaponMinRange(0)) &&
@@ -752,7 +752,7 @@
 		smlayer_setActorFacing(0, 2, 19, 180);
 		_actor[0].act[2].state = 11;
 		_actor[0].act[2].tilt = calcTilt(_actor[0].tilt);
-		smlayer_startSound1(75);
+		smlayer_startSfx(75);
 		break;
 	case 11:
 		smlayer_setActorLayer(0, 2, 4);
@@ -771,7 +771,7 @@
 					smlayer_setActorLayer(0, 2, 25);
 					smlayer_setActorCostume(1, 2, readArray(_numberArray, 45));
 					smlayer_setActorFacing(1, 2, 6, 180);
-					smlayer_startSound1(101);
+					smlayer_startSfx(101);
 					_actor[1].act[2].state = 97;
 					_actor[1].lost = 1;
 					_actor[1].act[2].room = 1;
@@ -816,15 +816,15 @@
 				case INV_DUST:
 					tmp = calcBenDamage(1, 1);
 					if (tmp == 1)
-						smlayer_startSound1(73);
+						smlayer_startSfx(73);
 					if (tmp == 1000)
-						smlayer_startSound1(74);
+						smlayer_startSfx(74);
 					break;
 				case INV_WRENCH:
 				case INV_BOOT:
 				case INV_HAND:
 					if(calcBenDamage(1, 0) == 1)
-						smlayer_startSound1(73);
+						smlayer_startSfx(73);
 					break;
 				}
 			} else {
@@ -858,7 +858,7 @@
 		smlayer_setActorFacing(0, 2, 19, 180);
 		_actor[0].act[2].state = 7;
 		_actor[0].act[2].tilt = calcTilt(_actor[0].tilt);
-		smlayer_startSound1(66);
+		smlayer_startSfx(66);
 		break;
 	case 7:
 		smlayer_setActorLayer(0, 2, 4);
@@ -878,7 +878,7 @@
 		_actor[0].kicking = 0;
 		if ((_actor[0].act[2].frame == 3) && (calcBenDamage(0, 0) == 1)) {
 			_actor[1].damage = weaponDamage(0);
-			smlayer_startSound1(64);
+			smlayer_startSfx(64);
 			_actor[1].cursorX = 320;
 		}
 		if (_actor[0].act[2].frame >= 5) {
@@ -906,7 +906,7 @@
 		smlayer_setActorFacing(0, 2, 19, 180);
 		_actor[0].act[2].state = 15;
 		_actor[0].act[2].tilt = calcTilt(_actor[0].tilt);
-		smlayer_startSound1(78);
+		smlayer_startSfx(78);
 		break;
 	case 15:
 		smlayer_setActorLayer(0, 2, 8);
@@ -949,9 +949,9 @@
 			case INV_CHAINSAW:
 				tmp = calcBenDamage(1, 1);
 				if (tmp == 1)
-					smlayer_startSound1(76);
+					smlayer_startSfx(76);
 				if (tmp == 1000)
-					smlayer_startSound1(77);
+					smlayer_startSfx(77);
 				break;
 			case INV_BOOT:
 				calcBenDamage(0, 1);
@@ -959,13 +959,13 @@
 			case INV_DUST:
 				if ((_actor[1].x - _actor[0].x <= weaponMaxRange(0)) &&
 					(_actor[1].x - _actor[0].x >= weaponMinRange(0))) {
-					smlayer_startSound1(76);
+					smlayer_startSfx(76);
 					_actor[1].damage = weaponDamage(0);
 				}
 				break;
 			default:
 				if (calcBenDamage(1, 0))
-					smlayer_startSound1(76);
+					smlayer_startSfx(76);
 				break;
 			}
 			smlayer_setActorFacing(0, 2, 21,180);
@@ -991,7 +991,7 @@
 		smlayer_setActorFacing(0, 2, 19, 180);
 		_actor[0].act[2].state = 19;
 		_actor[0].act[2].tilt = calcTilt(_actor[0].tilt);
-		smlayer_startSound1(69);
+		smlayer_startSfx(69);
 		break;
 	case 19:
 		smlayer_setActorLayer(0, 2, 4);
@@ -1046,9 +1046,9 @@
 				case INV_BOOT:
 					tmp = calcBenDamage(1, 1);
 					if (tmp == 1)
-						smlayer_startSound1(67);
+						smlayer_startSfx(67);
 					if (tmp == 1000)
-						smlayer_startSound1(68);
+						smlayer_startSfx(68);
 					break;
 				default:
 					smlayer_setActorFacing(0, 2, 19, 180);
@@ -1102,7 +1102,7 @@
 		smlayer_setActorFacing(0, 2, 19, 180);
 		_actor[0].act[2].state = 23;
 		_actor[0].act[2].tilt = calcTilt(_actor[0].tilt);
-		smlayer_startSound1(81);
+		smlayer_startSfx(81);
 		break;
 	case 23:
 		smlayer_setActorLayer(0, 2, 6);
@@ -1150,14 +1150,14 @@
 						_actor[1].act[2].state = 102;
 						_actor[1].damage = _actor[1].maxdamage + 10;
 					}
-					smlayer_startSound1(79);
+					smlayer_startSfx(79);
 				}
 				if (tmp == 1000)
-					smlayer_startSound1(80);
+					smlayer_startSfx(80);
 				break;
 			default:
 				if (!calcBenDamage(1, 0))
-					smlayer_startSound1(79);
+					smlayer_startSfx(79);
 				break;
 			}
 			smlayer_setActorFacing(0, 2, 21, 180);
@@ -1183,7 +1183,7 @@
 		smlayer_setActorFacing(0, 2, 19, 180);
 		_actor[0].act[2].state = 27;
 		_actor[0].act[2].tilt = calcTilt(_actor[0].tilt);
-		smlayer_startSound1(72);
+		smlayer_startSfx(72);
 		break;
 	case 27:
 		smlayer_setActorLayer(0, 2, 4);
@@ -1229,13 +1229,13 @@
 				case INV_DUST:
 					tmp = calcBenDamage(1, 1);
 					if (tmp == 1)
-						smlayer_startSound1(70);
+						smlayer_startSfx(70);
 					if (tmp == 1000)
-						smlayer_startSound1(71);
+						smlayer_startSfx(71);
 					break;
 				case 6:
 					if (!calcBenDamage(0, 1))
-						smlayer_startSound1(70);
+						smlayer_startSfx(70);
 					break;
 				default:
 					break;
@@ -1268,7 +1268,7 @@
 		smlayer_setActorFacing(0, 2, 18, 180);
 		_actor[0].act[2].state = 31;
 		_actor[0].act[2].tilt = calcTilt(_actor[0].tilt);
-		smlayer_startSound1(84);
+		smlayer_startSfx(84);
 		break;
 	case 31:
 		smlayer_setActorLayer(0, 2, 4);
@@ -1295,9 +1295,9 @@
 			default:
 				tmp = calcBenDamage(1, 1);
 				if (tmp == 1)
-					smlayer_startSound1(82);
+					smlayer_startSfx(82);
 				if (tmp == 1000)
-					smlayer_startSound1(83);
+					smlayer_startSfx(83);
 				break;
 			}
 			smlayer_setActorFacing(0, 2, 21, 180);
@@ -1320,7 +1320,7 @@
 		_actor[0].kicking = 0;
 		smlayer_setActorCostume(0, 2, readArray(_numberArray, 18));
 		smlayer_setActorFacing(0, 2, 6, 180);
-		smlayer_startSound1(96);
+		smlayer_startSfx(96);
 		switch (_currEnemy) {
 		case EN_ROTT1:
 			prepareScenePropScene(33, 0, 0);
@@ -1733,7 +1733,7 @@
 		if (_actor[0].scenePropSubIdx) {
 			smlayer_setActorFacing(0, 3, 4, 180);
 			tmp = _currScenePropIdx + _actor[0].scenePropSubIdx;
-			if (!smlayer_startSound2(_sceneProp[tmp].sound))
+			if (!smlayer_startVoice(_sceneProp[tmp].sound))
 				_actor[0].runningSound = 0;
 			else
 				_actor[0].runningSound = _sceneProp[tmp].sound;
@@ -1962,16 +1962,16 @@
 
 	switch (rand() % 4) {
 	case 0:
-		smlayer_startSound2(315);
+		smlayer_startVoice(315);
 		break;
 	case 1:
-		smlayer_startSound2(316);
+		smlayer_startVoice(316);
 		break;
 	case 2:
-		smlayer_startSound2(317);
+		smlayer_startVoice(317);
 		break;
 	case 3:
-		smlayer_startSound2(98);
+		smlayer_startVoice(98);
 		break;
 	}
 }

Index: insane_enemy.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm/insane/insane_enemy.cpp,v
retrieving revision 1.2
retrieving revision 1.3
diff -u -d -r1.2 -r1.3
--- insane_enemy.cpp	16 Jan 2004 22:18:53 -0000	1.2
+++ insane_enemy.cpp	18 Jan 2004 14:29:05 -0000	1.3
@@ -1267,48 +1267,48 @@
 	switch (_currEnemy) {
 	case EN_VULTF1:
 		if (_actor[0].weapon == INV_DUST) {
-			smlayer_startSound2(287);
+			smlayer_startVoice(287);
 		} else {
 			if (rand() % 2) {
-				smlayer_startSound2(279);
+				smlayer_startVoice(279);
 			} else {
-				smlayer_startSound2(280);
+				smlayer_startVoice(280);
 			}
 		}
 		break;
 	case EN_VULTF2:
-		smlayer_startSound2(271);
+		smlayer_startVoice(271);
 		break;
 	case EN_VULTM1:
-		smlayer_startSound2(162);
+		smlayer_startVoice(162);
 		break;
 	case EN_ROTT1:
 		tmp = rand() % 3;
 
 		if (!tmp) {
-			smlayer_startSound2(216);
+			smlayer_startVoice(216);
 		} else if (tmp == 1) {
-			smlayer_startSound2(217);
+			smlayer_startVoice(217);
 		} else {
-			smlayer_startSound2(218);
+			smlayer_startVoice(218);
 		}
 		break;
 	case EN_ROTT2:
 		tmp = rand() % 3;
 
 		if (!tmp) {
-			smlayer_startSound2(243);
+			smlayer_startVoice(243);
 		} else if (tmp == 1) {
-			smlayer_startSound2(244);
+			smlayer_startVoice(244);
 		} else {
-			smlayer_startSound2(245);
+			smlayer_startVoice(245);
 		}
 		break;
 	case EN_VULTM2:
-		smlayer_startSound2(180);
+		smlayer_startVoice(180);
 		break;
 	default:
-		smlayer_startSound2(99);
+		smlayer_startVoice(99);
 		break;
 	}
 }
@@ -1808,7 +1808,7 @@
 		_actor[1].weaponClass = 1;
 		_actor[1].act[2].state = 3;
 		_actor[1].act[2].tilt = calcTilt(_actor[1].tilt);
-		smlayer_startSound1(63);
+		smlayer_startSfx(63);
 		break;
 	case 3:
 		smlayer_setActorLayer(1, 2, 4);
@@ -1816,9 +1816,9 @@
 		if (_actor[1].act[2].frame >= 6) {
 			tmp = calcEnemyDamage(1, 1);
 			if (tmp == 1)
-				smlayer_startSound1(60);
+				smlayer_startSfx(60);
 			if (tmp == 1000)
-				smlayer_startSound1(62);
+				smlayer_startSfx(62);
 			smlayer_setActorFacing(1, 2, 20, 180);
 			_actor[1].act[2].state = 4;
 		}
@@ -1848,7 +1848,7 @@
 		smlayer_setActorFacing(1, 2, 19, 180);
 		_actor[1].act[2].state = 11;
 		_actor[1].act[2].tilt = calcTilt(_actor[1].tilt);
-		smlayer_startSound1(75);
+		smlayer_startSfx(75);
 		break;
 	case 11:
 		smlayer_setActorLayer(1, 2, 4);
@@ -1880,13 +1880,13 @@
 			case INV_BOOT:
 				tmp = calcEnemyDamage(1, 1);
 				if (tmp == 1)
-					smlayer_startSound1(73);
+					smlayer_startSfx(73);
 				if (tmp == 1000)
-					smlayer_startSound1(74);
+					smlayer_startSfx(74);
 				break;
 			case INV_HAND:
 				if(calcEnemyDamage(1, 0))
-					smlayer_startSound1(73);
+					smlayer_startSfx(73);
 				break;
 			}
 			smlayer_setActorFacing(1, 2, 21, 180);
@@ -1911,7 +1911,7 @@
 		smlayer_setActorFacing(1, 2, 19, 180);
 		_actor[1].act[2].state = 15;
 		_actor[1].act[2].tilt = calcTilt(_actor[1].tilt);
-		smlayer_startSound1(78);
+		smlayer_startSfx(78);
 		break;
 	case 15:
 		smlayer_setActorLayer(1, 2, 8);
@@ -1953,9 +1953,9 @@
 			case INV_DUST:
 				tmp = calcEnemyDamage(1, 1);
 				if (tmp == 1)
-					smlayer_startSound1(76);
+					smlayer_startSfx(76);
 				if (tmp == 1000)
-					smlayer_startSound1(77);
+					smlayer_startSfx(77);
 				break;
 			default:
 				calcEnemyDamage(1, 0);
@@ -1984,14 +1984,14 @@
 		smlayer_setActorFacing(1, 2, 19, 180);
 		_actor[1].act[2].state = 19;
 		_actor[1].act[2].tilt = calcTilt(_actor[1].tilt);
-		smlayer_startSound1(69);
+		smlayer_startSfx(69);
 
 		if (!_actor[1].field_54) {
 			tmp = rand() % 5;
 			if (tmp == 1) {
-				smlayer_startSound1(213);
+				smlayer_startSfx(213);
 			} else if (tmp == 3) {
-				smlayer_startSound1(215);
+				smlayer_startSfx(215);
 			}
 		}
 		break;
@@ -2044,9 +2044,9 @@
 			case INV_BOOT:
 				tmp = calcEnemyDamage(1, 1);
 				if (tmp == 1)
-					smlayer_startSound1(67);
+					smlayer_startSfx(67);
 				if (tmp == 1000)
-					smlayer_startSound1(68);
+					smlayer_startSfx(68);
 				break;
 			default:
 				calcEnemyDamage(1, 0);
@@ -2093,7 +2093,7 @@
 		smlayer_setActorFacing(1, 2, 19, 180);
 		_actor[1].act[2].state = 23;
 		_actor[1].act[2].tilt = calcTilt(_actor[1].tilt);
-		smlayer_startSound1(81);
+		smlayer_startSfx(81);
 		break;
 	case 23:
 		smlayer_setActorLayer(1, 2, 4);
@@ -2107,7 +2107,7 @@
 			_actor[1].act[2].state = 24;
 			
 			if (!_actor[1].field_54)
-				smlayer_startSound1(246);
+				smlayer_startSfx(246);
 		}
 		_actor[1].act[2].tilt = calcTilt(_actor[1].tilt);
 		break;
@@ -2119,10 +2119,10 @@
 			tmp = calcEnemyDamage(1, 1);
 
 			if (tmp == 1)
-				smlayer_startSound1(79);
+				smlayer_startSfx(79);
 
 			if (tmp == 1000)
-				smlayer_startSound1(80);
+				smlayer_startSfx(80);
 				break;
 
 			smlayer_setActorFacing(1, 2, 21, 180);
@@ -2148,7 +2148,7 @@
 		smlayer_setActorFacing(1, 2, 19, 180);
 		_actor[1].act[2].state = 27;
 		_actor[1].act[2].tilt = calcTilt(_actor[1].tilt);
-		smlayer_startSound1(72);
+		smlayer_startSfx(72);
 		break;
 	case 27:
 		smlayer_setActorLayer(1, 2, 4);
@@ -2173,9 +2173,9 @@
 		if (_actor[1].act[2].frame >= 3) {
 			tmp = calcEnemyDamage(1, 1);
 			if (tmp == 1)
-				smlayer_startSound1(70);
+				smlayer_startSfx(70);
 			if (tmp == 1000)
-				smlayer_startSound1(71);
+				smlayer_startSfx(71);
 
 			smlayer_setActorFacing(1, 2, 21, 180);
 			_actor[1].act[2].state = 29;
@@ -2245,7 +2245,7 @@
 		else
 			smlayer_setActorFacing(1, 2, 12, 180);
 
-		smlayer_startSound1(100);
+		smlayer_startSfx(100);
 		_actor[1].act[2].state = 90;
 		_actor[1].act[2].tilt = calcTilt(_actor[1].tilt);
 		break;
@@ -2276,23 +2276,23 @@
 		smlayer_setActorCostume(1, 2, readArray(_numberArray, _enemy[_currEnemy].costumevar));
 		smlayer_setActorFacing(1, 2, 6, 180);
 		smlayer_setActorLayer(1, 2, 25);
-		smlayer_startSound1(96);
+		smlayer_startSfx(96);
 		_actor[1].act[2].state = 37;
 		switch (_currEnemy) {
 		case EN_ROTT1:
-			smlayer_startSound2(212);
+			smlayer_startVoice(212);
 			break;
 		case EN_ROTT2:
-			smlayer_startSound2(259);
+			smlayer_startVoice(259);
 			break;
 		case EN_ROTT3:
-			smlayer_startSound2(232);
+			smlayer_startVoice(232);
 			break;
 		case EN_VULTF1:
-			smlayer_startSound2(281);
+			smlayer_startVoice(281);
 			break;
 		case EN_VULTF2:
-			smlayer_startSound2(276);
+			smlayer_startVoice(276);
 			break;
 		}
 	case 37:
@@ -2343,7 +2343,7 @@
 		_actor[1].cursorX = 0;
 		_actor[1].act[2].state = 114;
 		_enemy[EN_VULTF2].field_10 = 1;
-		smlayer_startSound2(275);
+		smlayer_startVoice(275);
 		break;
 	case 114:
 		smlayer_setActorLayer(1, 2, 25);
@@ -2370,7 +2370,7 @@
 		_actor[1].act[0].room = 0;
 		_actor[1].cursorX = 0;
 		_actor[1].act[2].state = 116;
-		smlayer_startSound2(232);
+		smlayer_startVoice(232);
 		break;
 	case 116:
 		smlayer_setActorLayer(1, 2, 25);
@@ -2612,7 +2612,7 @@
 		if (_actor[1].scenePropSubIdx) {
 			smlayer_setActorFacing(1, 3, 4, 180);
 			tmp = _currScenePropIdx + _actor[1].scenePropSubIdx;
-			if (!smlayer_startSound2(_sceneProp[tmp].sound))
+			if (!smlayer_startVoice(_sceneProp[tmp].sound))
 				_actor[1].runningSound = 0;
 			else
 				_actor[1].runningSound = _sceneProp[tmp].sound;

Index: insane_iact.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm/insane/insane_iact.cpp,v
retrieving revision 1.2
retrieving revision 1.3
diff -u -d -r1.2 -r1.3
--- insane_iact.cpp	16 Jan 2004 22:18:53 -0000	1.2
+++ insane_iact.cpp	18 Jan 2004 14:29:05 -0000	1.3
@@ -184,7 +184,7 @@
 					smlayer_stopSound(86);
 			} else {
 				if (!smlayer_isSoundRunning(86))
-					smlayer_startSound1(86);
+					smlayer_startSfx(86);
 			}
 			break;
 		}
@@ -575,7 +575,7 @@
 			_iactSceneId = par4;
 			if (_counter1 <= 4) {
 				if (_counter1 == 4)
-					smlayer_startSound1(94);
+					smlayer_startSfx(94);
 
 				smlayer_showStatusMsg(-1, renderBitmap, codecparam, 24, 167, 1,
 									  2, 0, "%s", handleTrsTag(_trsFilePtr, 5000));
@@ -587,7 +587,7 @@
 								  _smush_iconsNut, 6, 0, 0);
 			if (_counter1 <= 4) {
 				if (_counter1 == 4)
-					smlayer_startSound1(94);
+					smlayer_startSfx(94);
 
 				smlayer_showStatusMsg(-1, renderBitmap, codecparam, 24, 167, 1,
 									  2, 0, "%s", handleTrsTag(_trsFilePtr, 5001));

Index: insane_scenes.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm/insane/insane_scenes.cpp,v
retrieving revision 1.2
retrieving revision 1.3
diff -u -d -r1.2 -r1.3
--- insane_scenes.cpp	16 Jan 2004 22:18:53 -0000	1.2
+++ insane_scenes.cpp	18 Jan 2004 14:29:05 -0000	1.3
@@ -838,11 +838,11 @@
 		case 1:
 			postCase0(renderBitmap, codecparam, setupsan12, setupsan13, curFrame, maxFrame);
 			if(!smlayer_isSoundRunning(88))
-				smlayer_startSound1(88);
+				smlayer_startSfx(88);
 			smlayer_soundSetPan(88, ((_actor[0].x+160)>>2)+64);
 			if(_tiresRustle) {
 				if (!smlayer_isSoundRunning(87))
-					smlayer_startSound1(87);
+					smlayer_startSfx(87);
 			} else {
 				smlayer_stopSound(87);
 			}
@@ -854,12 +854,12 @@
 			smlayer_stopSound(87);
 			smlayer_stopSound(88);
 			if(!smlayer_isSoundRunning(88))
-				smlayer_startSound1(88);
+				smlayer_startSfx(88);
 			break;
 		case 17:
 			postCase16(renderBitmap, codecparam, setupsan12, setupsan13, curFrame, maxFrame);
 			if(!smlayer_isSoundRunning(88))
-				smlayer_startSound1(88);
+				smlayer_startSfx(88);
 			break;
 		case 2:
 			postCase1(renderBitmap, codecparam, setupsan12, setupsan13, curFrame, maxFrame);
@@ -868,12 +868,12 @@
 			postCase2(renderBitmap, codecparam, setupsan12, setupsan13, curFrame, maxFrame);
 			needMore = true;
 			if(!smlayer_isSoundRunning(89)) {
-				smlayer_startSound1(89);
+				smlayer_startSfx(89);
 				smlayer_soundSetPriority(89, 100);
 			}
 			tmpSnd = _enemy[_currEnemy].sound;
 			if(!smlayer_isSoundRunning(tmpSnd)) {
-				smlayer_startSound1(tmpSnd);
+				smlayer_startSfx(tmpSnd);
 				smlayer_soundSetPriority(tmpSnd, 100);
 			}
 			smlayer_soundSetPan(89, ((_actor[0].x+160)>>2)+64);
@@ -882,19 +882,19 @@
 				smlayer_stopSound(87);
 			} else {
 				if (!smlayer_isSoundRunning(87))
-					smlayer_startSound1(87);
+					smlayer_startSfx(87);
 			}
 			break;
 		case 21:
 			postCase20(renderBitmap, codecparam, setupsan12, setupsan13, curFrame, maxFrame);
 			needMore = true;
 			if(!smlayer_isSoundRunning(89)) {
-				smlayer_startSound1(89);
+				smlayer_startSfx(89);
 				smlayer_soundSetPriority(89, 100);
 			}
 			tmpSnd = _enemy[_currEnemy].sound;
 			if(!smlayer_isSoundRunning(tmpSnd)) {
-				smlayer_startSound1(tmpSnd);
+				smlayer_startSfx(tmpSnd);
 				smlayer_soundSetPriority(tmpSnd, 100);
 			}
 			smlayer_soundSetPan(89, ((_actor[0].x+160)>>2)+64);
@@ -904,13 +904,13 @@
 		case 5:
 			postCase3(renderBitmap, codecparam, setupsan12, setupsan13, curFrame, maxFrame);
 			if(!smlayer_isSoundRunning(88))
-				smlayer_startSound1(88);
+				smlayer_startSfx(88);
 			smlayer_soundSetPan(88, ((_actor[0].x+160)>>2)+64);
 			break;
 		case 6:
 			postCase5(renderBitmap, codecparam, setupsan12, setupsan13, curFrame, maxFrame);
 			if(!smlayer_isSoundRunning(88))
-				smlayer_startSound1(88);
+				smlayer_startSfx(88);
 			smlayer_soundSetPan(88, ((_actor[0].x+160)>>2)+64);
 			break;
 		case 7:
@@ -933,12 +933,12 @@
 			postCase12(renderBitmap, codecparam, setupsan12, setupsan13, curFrame, maxFrame);
 			needMore = true;
 			if(!smlayer_isSoundRunning(89)) {
-				smlayer_startSound1(89);
+				smlayer_startSfx(89);
 				smlayer_soundSetPriority(89, 100);
 			}
 			tmpSnd = _enemy[_currEnemy].sound;
 			if(!smlayer_isSoundRunning(tmpSnd)) {
-				smlayer_startSound1(tmpSnd);
+				smlayer_startSfx(tmpSnd);
 				smlayer_soundSetPriority(tmpSnd, 100);
 			}
 			smlayer_soundSetPan(89, ((_actor[0].x+160)>>2)+64);
@@ -946,7 +946,7 @@
 			break;
 		case 24:
 			if(!smlayer_isSoundRunning(90)) {
-				smlayer_startSound1(90);
+				smlayer_startSfx(90);
 				smlayer_soundSetPriority(90, 100);
 			}
 			postCase23(renderBitmap, codecparam, setupsan12, setupsan13, curFrame, maxFrame);
@@ -1136,7 +1136,7 @@
 	
 	if (_actor[0].x >= 158 && _actor[0].x <= 168) {
 		if (!smlayer_isSoundRunning(86))
-			smlayer_startSound1(86);
+			smlayer_startSfx(86);
 	} else {
 		if (!smlayer_isSoundRunning(86))
 			smlayer_stopSound(86);
@@ -1180,7 +1180,7 @@
 
 	if (_actor[0].x >= 158 && _actor[0].x <= 168) {
 		if (!smlayer_isSoundRunning(86))
-			smlayer_startSound1(86);
+			smlayer_startSfx(86);
 	} else {
 		if (!smlayer_isSoundRunning(86))
 			smlayer_stopSound(86);





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