[Scummvm-cvs-logs] CVS: scummvm/scumm actor.cpp,1.248,1.249
Travis Howell
kirben at users.sourceforge.net
Sat Jul 3 20:13:07 CEST 2004
Update of /cvsroot/scummvm/scummvm/scumm
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv3994/scumm
Modified Files:
actor.cpp
Log Message:
PC version of FT demo uses older animation/direction calculations
actor flip is only reset for HE games.
Index: actor.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm/actor.cpp,v
retrieving revision 1.248
retrieving revision 1.249
diff -u -d -r1.248 -r1.249
--- actor.cpp 3 Jul 2004 03:06:15 -0000 1.248
+++ actor.cpp 4 Jul 2004 03:12:02 -0000 1.249
@@ -109,7 +109,9 @@
ignoreBoxes = false;
forceClip = (_vm->_version >= 7) ? 100 : 0;
ignoreTurns = false;
- flip = 0;
+
+ if (_vm->_features & GF_HUMONGOUS)
+ flip = 0;
talkFrequency = 256;
talkPan = 64;
@@ -430,7 +432,7 @@
}
void Actor::startAnimActor(int f) {
- if (_vm->_version >= 7) {
+ if (_vm->_version >= 7 && !((_vm->_gameId == GID_FT) && (_vm->_features & GF_DEMO) && (_vm->_features & GF_PC))) {
switch (f) {
case 1001:
f = initFrame;
@@ -499,7 +501,7 @@
void Actor::animateActor(int anim) {
int cmd, dir;
- if (_vm->_version >= 7) {
+ if (_vm->_version >= 7 && !((_vm->_gameId == GID_FT) && (_vm->_features & GF_DEMO) && (_vm->_features & GF_PC))) {
if (anim == 0xFF)
anim = 2000;
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