[Scummvm-cvs-logs] CVS: scummvm/scumm actor.cpp,1.248,1.249

Travis Howell kirben at users.sourceforge.net
Sat Jul 3 20:13:07 CEST 2004


Update of /cvsroot/scummvm/scummvm/scumm
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv3994/scumm

Modified Files:
	actor.cpp 
Log Message:

PC version of FT demo uses older animation/direction calculations
actor flip is only reset for HE games.


Index: actor.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm/actor.cpp,v
retrieving revision 1.248
retrieving revision 1.249
diff -u -d -r1.248 -r1.249
--- actor.cpp	3 Jul 2004 03:06:15 -0000	1.248
+++ actor.cpp	4 Jul 2004 03:12:02 -0000	1.249
@@ -109,7 +109,9 @@
 	ignoreBoxes = false;
 	forceClip = (_vm->_version >= 7) ? 100 : 0;
 	ignoreTurns = false;
-	flip = 0;
+
+	if (_vm->_features & GF_HUMONGOUS)
+		flip = 0;
 
 	talkFrequency = 256;
 	talkPan = 64;
@@ -430,7 +432,7 @@
 }
 
 void Actor::startAnimActor(int f) {
-	if (_vm->_version >= 7) {
+	if (_vm->_version >= 7 && !((_vm->_gameId == GID_FT) && (_vm->_features & GF_DEMO) && (_vm->_features & GF_PC))) {
 		switch (f) {
 		case 1001:
 			f = initFrame;
@@ -499,7 +501,7 @@
 void Actor::animateActor(int anim) {
 	int cmd, dir;
 
-	if (_vm->_version >= 7) {
+	if (_vm->_version >= 7 && !((_vm->_gameId == GID_FT) && (_vm->_features & GF_DEMO) && (_vm->_features & GF_PC))) {
 
 		if (anim == 0xFF)
 			anim = 2000;





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