[Scummvm-cvs-logs] CVS: scummvm/scumm script_v6.cpp,1.353,1.354 scumm.cpp,1.81,1.82 string.cpp,1.221,1.222 verbs.cpp,1.96,1.97
Travis Howell
kirben at users.sourceforge.net
Sat Jul 10 04:43:00 CEST 2004
Update of /cvsroot/scummvm/scummvm/scumm
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv4715/scumm
Modified Files:
script_v6.cpp scumm.cpp string.cpp verbs.cpp
Log Message:
Full Throttle handles verb differently
Index: script_v6.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm/script_v6.cpp,v
retrieving revision 1.353
retrieving revision 1.354
diff -u -d -r1.353 -r1.354
--- script_v6.cpp 7 Jul 2004 00:11:11 -0000 1.353
+++ script_v6.cpp 10 Jul 2004 11:42:22 -0000 1.354
@@ -1919,12 +1919,6 @@
VerbSlot *vs;
byte op;
- // Full Throttle implements conversation by creating new verbs, one
- // for each option, but it never tells when to actually draw them.
-
- if (_gameId == GID_FT)
- _verbRedraw = true;
-
op = fetchScriptByte();
if (op == 196) {
_curVerb = pop();
Index: scumm.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm/scumm.cpp,v
retrieving revision 1.81
retrieving revision 1.82
diff -u -d -r1.81 -r1.82
--- scumm.cpp 5 Jul 2004 01:33:51 -0000 1.81
+++ scumm.cpp 10 Jul 2004 11:42:31 -0000 1.82
@@ -1635,7 +1635,8 @@
processDrawQue();
- if (_verbRedraw) {
+ // Full Throttle always redraws verbs and draws verbs before actors
+ if ((_gameId == GID_FT) || _verbRedraw) {
redrawVerbs();
}
@@ -1649,12 +1650,6 @@
setActorRedrawFlags();
}
- // Full Throttle needs to draw verbs before actors, to prevent
- // flickering with overlapped actors. See bug #778281
-
- if (_gameId == GID_FT && !_verbRedraw && _cursor.state > 0)
- verbMouseOver(checkMouseOver(_mouse.x, _mouse.y));
-
processActors();
_fullRedraw = false;
cyclePalette();
@@ -1666,7 +1661,7 @@
clearClickedStatus();
}
- if (_gameId != GID_FT && !_verbRedraw && _cursor.state > 0)
+ if (!_verbRedraw && _cursor.state > 0)
verbMouseOver(checkMouseOver(_mouse.x, _mouse.y));
_verbRedraw = false;
Index: string.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm/string.cpp,v
retrieving revision 1.221
retrieving revision 1.222
diff -u -d -r1.221 -r1.222
--- string.cpp 7 May 2004 07:33:10 -0000 1.221
+++ string.cpp 10 Jul 2004 11:42:31 -0000 1.222
@@ -368,13 +368,6 @@
_charset->_ignoreCharsetMask = true;
- // In Full Throttle (and other games?), verb text should always mask
- // and never time out. We can't do it blindly for all games, because
- // it causes problem with the FOA intro.
-
- if ((_gameId == GID_FT) && a == 4)
- _talkDelay = -1;
-
if (!buf[0]) {
buf[0] = ' ';
buf[1] = 0;
Index: verbs.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm/verbs.cpp,v
retrieving revision 1.96
retrieving revision 1.97
diff -u -d -r1.96 -r1.97
--- verbs.cpp 6 Jun 2004 02:20:53 -0000 1.96
+++ verbs.cpp 10 Jul 2004 11:42:31 -0000 1.97
@@ -264,8 +264,10 @@
if (_version <= 2 && !(_userState & 128)) // Don't draw verbs unless active
return;
- int i;
- int verb = (_cursor.state > 0 ? checkMouseOver(_mouse.x, _mouse.y) : 0);
+ int i, verb = 0;
+ if ((_gameId == GID_FT) || _cursor.state > 0)
+ verb = checkMouseOver(_mouse.x, _mouse.y);
+
for (i = _numVerbs-1; i >= 0; i--) {
if (i == verb && _verbs[verb].hicolor)
drawVerb(i, 1);
@@ -323,6 +325,9 @@
if (_version <= 2 && !(_userState & 128))
return;
+ if (_gameId == GID_FT)
+ return;
+
if (_verbMouseOver == verb)
return;
@@ -374,7 +379,8 @@
return;
}
- restoreVerbBG(verb);
+ if (_gameId != GID_FT)
+ restoreVerbBG(verb);
_string[4].charset = vs->charset_nr;
_string[4].xpos = vs->curRect.left;
@@ -408,8 +414,8 @@
vs->curRect.bottom = _charset->_str.bottom;
vs->oldRect = _charset->_str;
_charset->_str.left = _charset->_str.right;
- } else {
- restoreVerbBG(verb);
+ } else if (_gameId != GID_FT) {
+ //restoreVerbBG(verb);
}
}
@@ -513,10 +519,10 @@
nukeResource(rtVerb, slot);
- if (vs->saveid == 0) {
- drawVerb(slot, 0);
- verbMouseOver(0);
- }
+ //if (vs->saveid == 0) {
+ // drawVerb(slot, 0);
+ // verbMouseOver(0);
+ //}
vs->saveid = 0;
}
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