[Scummvm-cvs-logs] CVS: scummvm NEWS,1.70,1.71 README,1.274,1.275

Max Horn fingolfin at users.sourceforge.net
Mon Jul 26 17:15:04 CEST 2004


Update of /cvsroot/scummvm/scummvm
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv9724

Modified Files:
	NEWS README 
Log Message:
some syncing with 0.6.x branch

Index: NEWS
===================================================================
RCS file: /cvsroot/scummvm/scummvm/NEWS,v
retrieving revision 1.70
retrieving revision 1.71
diff -u -d -r1.70 -r1.71
--- NEWS	23 Jun 2004 03:16:04 -0000	1.70
+++ NEWS	27 Jul 2004 00:13:35 -0000	1.71
@@ -13,33 +13,38 @@
      Mac OS X unices (including Linux)
 
  SCUMM:
-   - Added graphics decoders for 3DO Humongous Entertainment games
-   - Rewrote parts of the text engine for improved subtitle support
-   - Many improvements made to iMuseDigital (used by The Dig, FT and COMI)
-   - Fixed several annoying bugs
-   - Fixed crash on 64 bit architectures (like AMD64)
    - Old zak256 target removed, use zakTowns instead
-   - Numerous Humongous Entertainment games fixes
-   - Fixed bug in Full Throttle, so battle difficulty matches original
 
  Queen:
    - Various fixes [TODO: Somebody of the Queen team please fill this in]
 
- Sword1:
-   - Fixed a rare masking bug
-   - Made the save/load dialog is a bit more user-friendly
-
  Sword2:
    - Simplified the memory/resource management...
    - ...which led to simplified sound effects handling
    - Various minor bugfixes.
 
- BASS
-   - ???
+0.6.1 (2004-07-25)
+ General:
+   - Fixed sound glitch when streaming two or more Ogg Vorbis sounds from the
+     same file handle, e.g. in the Sam & Max intro when using monster.sog.
 
- Simon
+ SCUMM:
+   - Many SCUMM game engine fixes.
+   - Added graphics decoders for 3DO Humongous Entertainment games
+   - Numerous Humongous Entertainment games fixes
+   - Fixed bug in Full Throttle, so battle difficulty matches original
+   - Improved Digital iMUSE
+
+ Sword1:
+   - Warn the user if saving fails, instead of crashing.
+   - Slightly more user-friendly save/restore dialog.
+   - Fixed masking glitch outside Nico's apartment.
+
+ BASS:
+   - Warn the user if saving a game doesn't work.
+
+ Simon:
    - Fixed crashes in some international versions
- 
 
 0.6.0 (2004-03-14)
  New Games:

Index: README
===================================================================
RCS file: /cvsroot/scummvm/scummvm/README,v
retrieving revision 1.274
retrieving revision 1.275
diff -u -d -r1.274 -r1.275
--- README	19 Jul 2004 17:25:09 -0000	1.274
+++ README	27 Jul 2004 00:13:36 -0000	1.275
@@ -1097,9 +1097,10 @@
         Max Horn             - Lead developer
         Torbjorn Andersson   - Engine: SCUMM, Broken Sword II
         David Eriksson       - Engine: Flight of the Amazon Queen
-        Robert Goeffringmann - Engine: Beneath a Steel Sky (maintainer)
+        Robert Goeffringmann - Engine: Beneath a Steel Sky,
                                        Broken Sword I
         Jonathan Gray        - Engine: SCUMM, Broken Sword II
+        Travis Howell        - Engine: SCUMM, Simon the Sorcerer
         Oliver Kiehl         - Engine: Beneath a Steel Sky, Simon
         Pawel Kolodziejski   - Engine: SCUMM (Codecs, iMUSE, Smush, etc.)
         Gregory Montoir      - Engine: Flight of the Amazon Queen
@@ -1110,7 +1111,6 @@
         Nicolas Bacca        - Port: PocketPC/WinCE port
         Marcus Comstedt      - Port: Dreamcast
         Ruediger Hanke       - Port: MorphOS
-        Travis Howell        - Port: Win32, Engine: Simon (maintainer)
         Peter Moraliyski     - Port: GP32
         Lionel Ulmer         - Port: X11
         Jamieson Christian   - iMUSE, MIDI, all things musical.





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