[Scummvm-cvs-logs] CVS: scummvm NEWS,1.71,1.72 README,1.275,1.276 TODO,1.140,1.141

Max Horn fingolfin at users.sourceforge.net
Mon Jul 26 17:40:17 CEST 2004


Update of /cvsroot/scummvm/scummvm
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv16020

Modified Files:
	NEWS README TODO 
Log Message:
Updated README/TODO/NEWS

Index: NEWS
===================================================================
RCS file: /cvsroot/scummvm/scummvm/NEWS,v
retrieving revision 1.71
retrieving revision 1.72
diff -u -d -r1.71 -r1.72
--- NEWS	27 Jul 2004 00:13:35 -0000	1.71
+++ NEWS	27 Jul 2004 00:37:10 -0000	1.72
@@ -14,6 +14,8 @@
 
  SCUMM:
    - Old zak256 target removed, use zakTowns instead
+   - Added support for the special container file format used in mac version
+     (thus you do not have to use rescumm anymore)
 
  Queen:
    - Various fixes [TODO: Somebody of the Queen team please fill this in]

Index: README
===================================================================
RCS file: /cvsroot/scummvm/scummvm/README,v
retrieving revision 1.275
retrieving revision 1.276
diff -u -d -r1.275 -r1.276
--- README	27 Jul 2004 00:13:36 -0000	1.275
+++ README	27 Jul 2004 00:37:10 -0000	1.276
@@ -94,7 +94,7 @@
 ---- ----------------
 At the moment the following games have been reported to work, and should
 be playable to the end. However, this list generally applies to PC versions.
-Mac versions should work after being "ReSCUMM'ed" (see later in this document),
+Mac versions usually should work, too (with some exceptions for older games),
 and Amiga versions of games may work with the 'Amiga' flag turned on - but
 this is not always true.
 
@@ -463,8 +463,8 @@
 resolution of 320x240 - hence for this game scalers will scale to 
 640x480 or 960x720.
 
-5.4 Hot Keys:
---- ---------
+5.4) Hot Keys:
+---- ---------
 ScummVM supports various in game hotkeys. They differ between the SCUMM and
 simon games.
 
@@ -543,23 +543,20 @@
 
 Ctrl-f is not supported by the Broken Sword games.
 
-5.5 Using data files from Macintosh game versions:
---- ----------------------------------------------
+5.5) Using data files from Macintosh game versions:
+---- ----------------------------------------------
 All LucasArts SCUMM based adventures except CMI also exist in versions for the
 Macintosh. ScummVM can use most (all?) of them, however, in some case some
 additional work is required. First off, if you are not using a Macintosh for
-this, accessing the CD/floppy data might be tricky. There are various tools on
-the net for this, though.
+this, accessing the CD/floppy data might be tricky, since the mac uses a 
+special disk format called HFS which other systems usually do not support.
+However, there are various free tools on the net which allow reading such HFS
+volumes (for example "HFVExplorer" for Windows and "hfsutils" for Linux and
+other Unix-like operating systems).
 
 Secondly, most of the newer games shipped only with a  single data file on the
-Macintosh. You first have to run the 'rescumm' tool from the scummvm-tools
-package to extract the data files ScummVM expects. You invoke rescumm like
-this (where DATAFILE is the path to the single big data file):
-
-   rescumm DATAFILE
-
-It will extract the data into the current directory, so make sure to run it from
-a writable directory.
+Macintosh. You used to have to manually convert that data file, but this is no
+longer necessary, as ScummVM can now open and understand the format natively.
 
 5.6) Multi-CD Games:
 ---- ---------------
@@ -704,8 +701,8 @@
 Windows MIDI driver, use the -ewindows option.
 
 
-7.4.0 Playing sound with Sequencer MIDI:                        [UNIX ONLY]
------ ----------------------------------
+7.4.0) Playing sound with Sequencer MIDI:                        [UNIX ONLY]
+------ ----------------------------------
 If your soundcard driver supports a sequencer, you may set the environment
 variable "SCUMMVM_MIDI" to your sequencer device - e.g., /dev/sequencer
 
@@ -717,8 +714,8 @@
 sequencer support does not work, you can always fall back on Adlib emulation.
 
 
-7.4.1 Playing sound with ALSA sequencer:                        [UNIX ONLY]
------ ----------------------------------
+7.4.1) Playing sound with ALSA sequencer:                        [UNIX ONLY]
+------ ----------------------------------
 If you have installed the ALSA driver with the sequencer support, then
 set the environment variable SCUMMVM_PORT or the config file parameter
 alsa_port to your sequencer port. The default is "65:0".
@@ -1025,8 +1022,8 @@
         speech_mute     bool     If true, speech is muted
                                  [Simon the Sorcerer 2 only]
 
-9.0 Compiling:
---- ----------
+9.0) Compiling:
+---- ----------
 You need SDL-1.2.2 or newer (older versions may work, but are unsupported), and
 a supported compiler. Several compilers, including GCC, mingw and Microsoft
 Visual C++ are supported. If you wish to use MP3-compressed CD tracks or
@@ -1090,8 +1087,8 @@
           etc. via Fink and into /sw. If you have installed SDL
           in another way, you'll have to edit the Makefile).
 
-X.X Credits:
---- --------
+X.X) Credits:
+---- --------
  The ScummVM team:
         James Brown          - Lead developer
         Max Horn             - Lead developer

Index: TODO
===================================================================
RCS file: /cvsroot/scummvm/scummvm/TODO,v
retrieving revision 1.140
retrieving revision 1.141
diff -u -d -r1.140 -r1.141
--- TODO	25 Jul 2004 23:58:59 -0000	1.140
+++ TODO	27 Jul 2004 00:37:11 -0000	1.141
@@ -231,8 +231,6 @@
 * Figure out how to extract resources from Turbografx/PC Engine version of Loom
 * Indiana Jones and the Last Crusade EGA: Add inventory support for Macintosh version
 * Loom EGA: Add support for music and sound effects in Macintosh version
-* Support all Mac games without needing rescumm. These games being: dott,
-  samnmax, dig & ft. See above point.
 * Add support for sound effects format found in Sega CD version of Monkey
   Island
 * Add support for NES version of Maniac Mansion





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