[Scummvm-cvs-logs] CVS: scummvm/scumm/insane insane.cpp,1.26,1.27 insane_ben.cpp,1.10,1.11
Eugene Sandulenko
sev at users.sourceforge.net
Tue Jun 22 20:17:05 CEST 2004
Update of /cvsroot/scummvm/scummvm/scumm/insane
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv21683/scumm/insane
Modified Files:
insane.cpp insane_ben.cpp
Log Message:
Fixed FT, so battles are not so ridiculously easy as before. Now match original
Index: insane.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm/insane/insane.cpp,v
retrieving revision 1.26
retrieving revision 1.27
diff -u -d -r1.26 -r1.27
--- insane.cpp 21 Jun 2004 19:04:48 -0000 1.26
+++ insane.cpp 23 Jun 2004 03:16:04 -0000 1.27
@@ -1070,12 +1070,12 @@
bool Insane::actor0StateFlags1(int state) {
const int spans[] = {0, 2, 34, 35, 39, 69, 98, 100, 117};
- bool retvalue = 0;
+ bool retvalue = 1;
unsigned int i;
for (i = 0; i < sizeof(spans); i++) {
retvalue = !retvalue;
- if (spans[i] <= state)
+ if (spans[i] >= state)
break;
}
return retvalue;
@@ -1090,12 +1090,12 @@
593, 601, 604, 629, 634, 680, 682, 685, 688, 689, 693, 695, 712,
716, 718, 748, 753, 787, 788, 804, 807, 808, 812, 814, 831, 863,
866, 867, 872, 920, 922, 923, 926, 927, 931, 933, 950};
- bool retvalue = 0;
+ bool retvalue = 1;
unsigned int i;
for (i = 0; i < sizeof(spans); i++) {
retvalue = !retvalue;
- if (spans[i] <= state)
+ if (spans[i] >= state)
break;
}
return retvalue;
Index: insane_ben.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm/insane/insane_ben.cpp,v
retrieving revision 1.10
retrieving revision 1.11
diff -u -d -r1.10 -r1.11
--- insane_ben.cpp 10 Feb 2004 04:02:34 -0000 1.10
+++ insane_ben.cpp 23 Jun 2004 03:16:04 -0000 1.11
@@ -1795,7 +1795,7 @@
void Insane::chooseBenWeaponAnim(int buttons) {
// kick
if ((buttons & 1) && (_currEnemy != EN_TORQUE)) {
- if (!_kickBenProgress && actor0StateFlags2(_actor[0].act[2].state + _actor[0].weapon * 238)) {
+ if (!_kickBenProgress && actor0StateFlags2(_actor[0].act[2].state + _actor[0].weapon * 119)) {
switch (_actor[0].weapon) {
case INV_CHAIN:
_actor[0].act[2].state = 10;
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