[Scummvm-cvs-logs] CVS: scummvm/scumm akos.cpp,1.126,1.127

Travis Howell kirben at users.sourceforge.net
Fri Jun 25 18:03:03 CEST 2004


Update of /cvsroot/scummvm/scummvm/scumm
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv7104/scumm

Modified Files:
	akos.cpp 
Log Message:

Fix transparency for akos codec 16 in HE games.


Index: akos.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm/akos.cpp,v
retrieving revision 1.126
retrieving revision 1.127
diff -u -d -r1.126 -r1.127
--- akos.cpp	25 Jun 2004 08:10:26 -0000	1.126
+++ akos.cpp	26 Jun 2004 01:02:52 -0000	1.127
@@ -934,12 +934,7 @@
 	Common::Rect clip;
 	int32 maxw, maxh;
 	int32 skip_x, skip_y, cur_x, cur_y;
-	byte transparency;
-	//FIXME There should be better method to determine transparency in HE games
-	if (_vm->_features & GF_HUMONGOUS) {
-		transparency = (_vm->_gameId == GID_FBEAR) ? 5 : 0;
-	} else
-		transparency = 255;
+	byte transparency = (_vm->_features & GF_HUMONGOUS) ? palette[0] : 255;
 
 	if (_actorHitMode) {
 		warning("codec16: _actorHitMode not yet implemented");





More information about the Scummvm-git-logs mailing list