[Scummvm-cvs-logs] CVS: scummvm/scumm akos.cpp,1.126,1.127
Travis Howell
kirben at users.sourceforge.net
Fri Jun 25 18:03:03 CEST 2004
Update of /cvsroot/scummvm/scummvm/scumm
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv7104/scumm
Modified Files:
akos.cpp
Log Message:
Fix transparency for akos codec 16 in HE games.
Index: akos.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm/akos.cpp,v
retrieving revision 1.126
retrieving revision 1.127
diff -u -d -r1.126 -r1.127
--- akos.cpp 25 Jun 2004 08:10:26 -0000 1.126
+++ akos.cpp 26 Jun 2004 01:02:52 -0000 1.127
@@ -934,12 +934,7 @@
Common::Rect clip;
int32 maxw, maxh;
int32 skip_x, skip_y, cur_x, cur_y;
- byte transparency;
- //FIXME There should be better method to determine transparency in HE games
- if (_vm->_features & GF_HUMONGOUS) {
- transparency = (_vm->_gameId == GID_FBEAR) ? 5 : 0;
- } else
- transparency = 255;
+ byte transparency = (_vm->_features & GF_HUMONGOUS) ? palette[0] : 255;
if (_actorHitMode) {
warning("codec16: _actorHitMode not yet implemented");
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