[Scummvm-cvs-logs] CVS: scummvm/scumm akos.cpp,1.107.2.5,1.107.2.6
Travis Howell
kirben at users.sourceforge.net
Sat Jun 26 02:32:07 CEST 2004
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Update of /cvsroot/scummvm/scummvm/scumm
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv14967/scumm
Modified Files:
Tag: branch-0-6-0
akos.cpp
Log Message:
back port akos16 transparency fix for HE games
Index: akos.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm/akos.cpp,v
retrieving revision 1.107.2.5
retrieving revision 1.107.2.6
diff -u -d -r1.107.2.5 -r1.107.2.6
--- akos.cpp 3 May 2004 11:37:16 -0000 1.107.2.5
+++ akos.cpp 26 Jun 2004 09:31:45 -0000 1.107.2.6
@@ -954,12 +954,7 @@
Common::Rect clip;
int32 maxw, maxh;
int32 skip_x, skip_y, cur_x, cur_y;
- byte transparency;
- //FIXME There should be better method to determine transparency in HE games
- if (_vm->_features & GF_HUMONGOUS)
- transparency = (_vm->_gameId == GID_FBEAR) ? 5 : 0;
- else
- transparency = 255;
+ byte transparency = (_vm->_features & GF_HUMONGOUS) ? palette[0] : 255;
if (_actorHitMode) {
warning("codec16: _actorHitMode not yet implemented");
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