[Scummvm-cvs-logs] CVS: scummvm/scumm/insane insane.cpp,1.28,1.29
Max Horn
fingolfin at users.sourceforge.net
Sun Jun 27 14:53:00 CEST 2004
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Update of /cvsroot/scummvm/scummvm/scumm/insane
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv15023/insane
Modified Files:
insane.cpp
Log Message:
Thanks to File::setDefaultDirectory(), in most cases it is *not* necessary to pass getGameDataPath() on to File::open()
Index: insane.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm/insane/insane.cpp,v
retrieving revision 1.28
retrieving revision 1.29
diff -u -d -r1.28 -r1.29
--- insane.cpp 27 Jun 2004 21:06:04 -0000 1.28
+++ insane.cpp 27 Jun 2004 21:52:24 -0000 1.29
@@ -71,15 +71,15 @@
readFileToMem("minedriv.flu", &_smush_minedrivFlu);
readFileToMem("minefite.flu", &_smush_minefiteFlu);
_smush_bensgoggNut = new NutRenderer(_vm);
- _smush_bensgoggNut->loadFont("bensgogg.nut", _vm->getGameDataPath());
+ _smush_bensgoggNut->loadFont("bensgogg.nut");
_smush_bencutNut = new NutRenderer(_vm);
- _smush_bencutNut->loadFont("bencut.nut", _vm->getGameDataPath());
+ _smush_bencutNut->loadFont("bencut.nut");
}
_smush_iconsNut = new NutRenderer(_vm);
- _smush_iconsNut->loadFont("icons.nut", _vm->getGameDataPath());
+ _smush_iconsNut->loadFont("icons.nut");
_smush_icons2Nut = new NutRenderer(_vm);
- _smush_icons2Nut->loadFont("icons2.nut", _vm->getGameDataPath());
+ _smush_icons2Nut->loadFont("icons2.nut");
}
Insane::~Insane(void) {
@@ -591,7 +591,7 @@
uint32 len;
in = new File();
- in->open(name, _vm->getGameDataPath());
+ in->open(name);
len = in->size();
*buf = (byte *)malloc(len);
in->read(*buf, len);
@@ -615,7 +615,7 @@
smush_setupSanFromStart(filename, 0, -1, -1, 0);
}
- _player->play(filename, _vm->getGameDataPath(), offset, startFrame);
+ _player->play(filename, offset, startFrame);
}
void Insane::smush_warpMouse(int x, int y, int buttons) {
@@ -1447,7 +1447,7 @@
void Insane::smush_setupSanFile(const char *filename, int32 offset, int32 contFrame) {
debugC(DEBUG_INSANE, "Insane::smush_setupSanFile(%s, %x, %d)", filename, offset, contFrame);
- _player->seekSan(filename, _vm->getGameDataPath(), offset, contFrame);
+ _player->seekSan(filename, offset, contFrame);
_vm->_imuseDigital->pause(false);
}
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