[Scummvm-cvs-logs] CVS: scummvm/scumm script_v2.cpp,2.236,2.237 scummvm.cpp,2.612,2.613
Travis Howell
kirben at users.sourceforge.net
Tue Mar 2 19:14:03 CET 2004
Update of /cvsroot/scummvm/scummvm/scumm
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv7235/scumm
Modified Files:
script_v2.cpp scummvm.cpp
Log Message:
Adjustments for Enchanced Maniac Mansion demo.
Index: script_v2.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm/script_v2.cpp,v
retrieving revision 2.236
retrieving revision 2.237
diff -u -d -r2.236 -r2.237
--- script_v2.cpp 3 Mar 2004 02:42:51 -0000 2.236
+++ script_v2.cpp 3 Mar 2004 02:53:12 -0000 2.237
@@ -419,14 +419,13 @@
_string[textSlot].center = false;
_string[textSlot].overhead = false;
+ // Demo mode doesn't set subtitle color before display first subtitle.
+ if (_demoMode && _actorToPrintStrFor == 0xFF)
+ _string[textSlot].color = (_version == 2) ? 15 : 1;
// V1 Mansion Mansion uses dynamic color table for subtitles
- if ((_gameId == GID_MANIAC) && (_version == 1)) {
- // Demo mode doesn't set subtitle color before display first subtitle.
- if (_demoMode && _actorToPrintStrFor == 0xFF)
- _string[textSlot].color = 1;
- else if (_actorToPrintStrFor != 0xFF)
- _string[textSlot].color = v1_mm_actor_speech_color[_actorToPrintStrFor];
- }
+ else if ((_gameId == GID_MANIAC) && (_version == 1) && (_actorToPrintStrFor != 0xFF))
+ _string[textSlot].color = v1_mm_actor_speech_color[_actorToPrintStrFor];
+
_messagePtr = buffer;
actorTalk();
Index: scummvm.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm/scummvm.cpp,v
retrieving revision 2.612
retrieving revision 2.613
diff -u -d -r2.612 -r2.613
--- scummvm.cpp 3 Mar 2004 02:42:51 -0000 2.612
+++ scummvm.cpp 3 Mar 2004 02:53:12 -0000 2.613
@@ -1041,7 +1041,7 @@
_actors[i].initActor(1);
// this is from IDB
- if ((_version == 1) || (_version == 2 && _demoMode))
+ if ((_version == 1) || (_gameId == GID_MANIAC && _demoMode))
_actors[i].setActorCostume(i);
}
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